Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 13/08/2026When humanity turned its eyes from the stars, the screens were waiting. New, from Jacob Riley: www.chiselmag.com/p/space-and-... 011
Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 11/08/2026NEW: @leadergrev.bsky.social weighs the worth of his 3,500 hours spent playing Valorant Read: www.chiselmag.com/p/immortal-e...chiselmag.comImmortal EmeritusOne man’s journey of 100,000 deaths 0193
Ryan K. Rigney @pushtotalk.gg · 15/07/2026"If this was just something that was gonna be online, and exist for a month, I'd probably not be as excited about it. But this is gonna live in someone's house for – maybe – generations. How cool is that?" 010
Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 15/07/2026To photograph the meteorite on Chisel Vol. 1's cover, Will Anderson had to employ some clever tricks 📸 022
Reposted by Ryan K. RigneyChisel @chiselmag.bsky.social · 07/07/2026Beyond the shallows squinting for leviathan thirsty for darker brine 072
Reposted by Ryan K. RigneyTune & Fairweather @tuneandfairweather.bsky.social · 28/01/2026We’re excited to announce Scholar’s Codex – a new anthology where academia explores the games of FromSoftware. Beautifully produced as a premium hardcover and illustrated by acclaimed artist @nicodelort.bsky.social. #eldenring #darksouls #bloodborne 💙📚 www.tuneandfairweather.com/products/sch... 919472
Reposted by Ryan K. RigneyTune & Fairweather @tuneandfairweather.bsky.social · 18/11/2025We are excited to announce Lore Bound: Elden Ring Explained, @vaatividya.com's full lore analysis of Elden Ring. Encompassing Elden Ring, Nightreign and DLCs, this work is the essential reference for any lore aficionado. www.tuneandfairweather.com/collections/... 2267
Ryan K. Rigney @pushtotalk.gg · 25/07/2025Obsessed with this Norwegian game Northern Journey. Very strange Half-Life style 1st person adventure. Someone in the Steam reviews said “it’s like a Viking took shrooms and suddenly understood how to make an N64 game.” 060
Ryan K. Rigney @pushtotalk.gg · 25/07/2025www.pushtotalk.gg/p/youtubers-...pushtotalk.ggYouTubers Can't Save All the Indie Games“The systems we have available just aren't built for this kind of volume.” 071
Ryan K. Rigney @pushtotalk.gg · 22/07/2025one of those rare instances where the answer to the question in the headline is "yes, definitely" 070
Ryan K. Rigney @pushtotalk.gg · 11/07/2025Such a good point. It’s the other side of live service fatigue 050
Ryan K. Rigney @pushtotalk.gg · 06/07/2025Come on over, dude. We’ll rally to smash that “Recommend” button 010
Reposted by Ryan K. RigneyChris Plante @plante.bsky.social · 01/07/2025Garrett Martin is too humble to say this, but modern games journalism wouldn't exist without him. For *many* years, he has been the great spotter and supporter of talent. He used Paste as an incubator for an entire generation of writers, critics, and reporters. Read Endless Mode! 226764
Reposted by Ryan K. RigneyMaddy Myers 🏳️🌈 @midimyers.com · 01/07/2025my first story for Endless Mode is up TODAY actually 1040455
Reposted by Ryan K. RigneyPlaydate @play.date · 13/06/2025"Slowly, gradually, the Playdate has evolved into something more like a large-scale, collaborative, physical version of UFO 50. It’s an alternate history Game Boy with dozens upon dozens of genuinely great games." 👍 pushtotalk.gg/p/how-much-game-can-you-fit-in-27-inchespushtotalk.ggHow Much Game Can You Fit in 2.7 Inches?Conversations with artists pushing the limits of the world's tiniest games console 317334
Ryan K. Rigney @pushtotalk.gg · 30/05/2025New op-ed: It's time for Valve to follow Epic's lead by offering 0% fees on each dev's first $1 million. Steam is an amazing force for good in games. But it is also incredibly dominant, and Valve has the power to make business more fair for small game developers. www.pushtotalk.gg/p/valves-30-...pushtotalk.ggValve's 30% Platform Tax is Bad for Small DevelopersIt's time to follow Epic's lead by offering 0% fees on each dev's first $1 million. 2130
Ryan K. Rigney @pushtotalk.gg · 28/05/2025Idk if Nintendo's discovery features are bad on purpose but... the incentives are misaligned. Over half of games sold on Switch are 1st party... where Nintendo gets 100% revenue vs. the usual 30% take. Their POV: If they promote other games, they risk selling fewer copies of their own titles. 050
Ryan K. Rigney @pushtotalk.gg · 27/05/2025I have no idea why the Kepler Interactive people are playing so coy about the budget for Expedition 33, but this quote makes me more likely to believe the rumor I heard, which was that it was between $5m–$10m. If true, that'd be incredible, and Kepler/Sandfall ought to share more on their process. 040
Ryan K. Rigney @pushtotalk.gg · 24/05/2025blogging's back - just post the newsletter signup link and we're in 010
Ryan K. Rigney @pushtotalk.gg · 24/05/2025I'm definitely pushing my luck going back to the well again lol Brendan's pov is awesome tho 010
Ryan K. Rigney @pushtotalk.gg · 24/05/2025If you're worried about silly reductionist framing in negative/positive terms, you'll like the piece. We hate that too. 110
Reposted by Ryan K. RigneyBryant Francis @bryantfrancis.me · 23/05/2025If you’re not burned out on “deprofessionalization” discourse yet @pushtotalk.gg has a great chat with @brkeogh.bsky.social up that digs into more nuance. Some of that nuance is *yeah this whole deprofessionalization thing would suck a lot less if we had universal health care and basic income!!!!!*pushtotalk.ggGaming’s Great Downsizing and the Garage-Band Game EconomyBrendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world 2389
Reposted by Ryan K. RigneyRobert Yang @radiatoryang.bsky.social · 24/05/2025liked this @pushtotalk.gg article with @brkeogh.bsky.social on game industry economies: www.pushtotalk.gg/p/gamings-gr... … so if small game studios are like bands, are game bundles like our version of support acts? are all these game fests like touring? 210324
Reposted by Ryan K. RigneyBrendan Keogh @brkeogh.bsky.social · 24/05/2025If you liked or hated my takes on ‘deprofessionalisation’, I went into a lot more detail in this great chat with @pushtotalk.gg for his newsletter. Connected what’s going on now to what I observed in the Australian industry in the 2010s www.pushtotalk.gg/p/gamings-gr...pushtotalk.ggGaming’s Great Downsizing and the Garage-Band Game EconomyBrendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world 611629
Ryan K. Rigney @pushtotalk.gg · 16/05/2025Yep. This is maybe one of the biggest long term trends in games. Impossible to refine down the whole picture—either the negative effects or positive possibilities—though there are going to be a million stories connected to it. Thanks for the conversation and including me in your piece 🙏 061
Reposted by Ryan K. RigneyBryant Francis @bryantfrancis.me · 16/05/2025New from me—I had a great time at PAX East last week and met truly incredible developers. I was also pulling my hair out at how many small teams outnumbered proper-sized studios. It's good that indies can punch above their weight. It's bad that it's replacing stable work in games! 1217033
Ryan K. Rigney @pushtotalk.gg · 04/04/2025Interviewed @lente.me about her life as a game dev who lives on a solarpunk-ass boat—and got a surprisingly touching story about reclaiming childhood www.pushtotalk.gg/p/the-surpri...pushtotalk.ggThe Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"How a 25-year-old Dutch game developer reclaimed her childhood 020
Ryan K. Rigney @pushtotalk.gg · 21/03/2025We’re still in the early days of games as an art form. You can just send an email to people who invented genres in the 90s and ask them things. 30 years after leading design on Ultima Online, Raph Koster is still working to fulfill his grand vision of “an alternate holodeck world you step into.”pushtotalk.ggA Theory of the MMO"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying." 010
Reposted by Ryan K. RigneyTune & Fairweather @tuneandfairweather.bsky.social · 12/03/2025Announcing Process, a novel by @matthewseiji.com, which takes readers on an intense psychological journey into the dark heart of Seattle’s tech startup world. Design @markwynne20.bsky.social Brutalist illustrations @itsfredi1.bsky.social #booksky 💙📚 www.tuneandfairweather.com/products/pro... 2152
Reposted by Ryan K. RigneyDerek Lieu - Game Trailer Editor @derek-lieu.com · 07/03/2025I had fun talking to @pushtotalk.gg about how AAA game marketing compares to indies. I always assumed AAA folks are on galaxy brain level thinking compared to me, but Ryan basically said it's decades of the same tactics with lots of money. When it works it works great, and when it doesn't... 😱pushtotalk.ggWhat Can AAA Games Marketers Learn From Indies?Tips from the creator of some of indie gaming's greatest trailers 1376
Reposted by Ryan K. RigneyVictoria Tran ✨ @victoriatran.bsky.social · 05/03/2025✨ PRE-ORDER MY BOOK ✨ My book Mastering Community Management is finally ready!!! ➡️ Learn how to create long-term, sustainable, and intentional game spaces online ➡️ Pre to post-launch community guide ➡️ Case studies, engagement, and infrastructure tips Shares appreciated. ❤️ www.victoriatran.com/bookvictoriatran.comMastering Community Management Book — Victoria TranLearn how to do community management for video games right. This book covers the fundamental concepts of designing an online community from the core basics of what it is, and then the journey from pre... 59865276
Reposted by Ryan K. RigneyWolfumss @wolfumss.bsky.social · 28/02/2025Thank you @pushtotalk.gg for starting a great conversation in my house after reading the latest Push To Talk. www.pushtotalk.ggpushtotalk.ggPush to Talk | Ryan K. Rigney | SubstackA strategy guide for the games industry, delivered every Friday. Click to read Push to Talk, by Ryan K. Rigney, a Substack publication with thousands of subscribers. 121
Ryan K. Rigney @pushtotalk.gg · 25/01/2025I'm excited because this week I interviewed some teams making unambiguously cool AI stuff (e.g. VLC's new AI-powered subtitles in 100+ languages and Adobe's enhance speech tool) but I have to admit I might be too scared to post the link on this app. I assume I'll get cooked 030