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Chris Plante

@plante.bsky.social
19K followers 1K following 4.4K posts

host and founder, Post Games co-host, The Besties www.patreon.com/c/PostGames postgame.substack.com podcasts.apple.com/us/podcast/post-… Signal: plante.01

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Chris Plante @plante.bsky.social · 1h
A beautiful new video game magazine in 2026? You can hear about the creation of @continuemag.bsky.social in the back half of this week’s episode!
postgame.substack.com
Game Controls Corpse with A.I. from Hell
A new horror novel stars the scariest thing of all: a gamer.
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Matt Leone @mattleone.bsky.social · 2h
Seems like a good day to ring this bell.
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Matthew Reynolds @mattreyn.games · 3h
A reminder there's these Bluesky Starter Packs if you want to follow independent games media: By @oloman.bsky.social: bsky.app/starter-pack... By @aidanmoher.com: bsky.app/starter-pack...
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Chris Plante @plante.bsky.social · 3h
Patreon.com/PostGames
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Chris Plante @plante.bsky.social · 6h
Video games journalism is in the thick of a generational change, and it fucking sucks. Eventually, things will improve, but what comes next won't look like what exists today.
postgame.substack.com
The Nine Lives of Games Journalism
Where video games websites, video channels, and podcasts go from here.
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Maddy Myers 🏳️‍🌈 @midimyers.com · 8h
this analysis of Big Walk, through the lens of "men don't talk to each other anymore" and the cultural norms that have led us to where we are with that, is so lovely and i think will resonate with a lot of you
mothership.blog
Big Walk lights the way for non-toxic masculinity in games
Interrogating "men don't talk to each other" through a game about communication
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hiero melão 🍈 @lesbiankakyoin.bsky.social · 22h
i think this is a good time to advertise myself as i do... hi, i'm hiero! i'm a nonbinary brazilian game journalist, for hire and i love overanalysing stories! below are some places you can find me, and if you want me on your outlet too, hmu @ hierodelima@hotmail.com ^.^
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Joey ‘Detchibe' W. 🏳️‍⚧️ @thestacks.ca · 29/09/2026
I recently increased the rate for pitches to The Stacks. If you or someone you know would like to write for my site, please get in touch. I focus on obscure games history, sex, gender, and art history but am open to other topics thestacks.ca/submissions
RATES
• $100CAD for shorter essays/articles between ~600-1000 words (Example
• Up to $250CAD for larger scale research essays/articles/projects of ~ 2000 words or more (Example)
• Higher rates for very large research essays/articles/projects of ~5000 words or more (Example)
• Rates may vary depending on research involved, interviews, etc
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Chris Plante @plante.bsky.social · 29/09/2026
The Blank Check newsletter is the podcast newsletter ideal
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Chris Plante @plante.bsky.social · 28/09/2026
 "You can take away everything else, but if you start taking away our intelligence, our selfness -- that's the horrifying part of what's happening [with A.I.]." ~ @paultremblay.bsky.social
postgame.substack.com
Game Controls Corpse with A.I. from Hell
A new horror novel stars the scariest thing of all: a gamer.
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Chris Plante @plante.bsky.social · 28/09/2026
oops all bangers
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Paul Tremblay @paultremblay.bsky.social · 28/09/2026
I really enjoyed conversation with Chris
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Chris Plante @plante.bsky.social · 28/09/2026
 "You can take away everything else, but if you start taking away our intelligence, our selfness -- that's the horrifying part of what's happening [with A.I.]." ~ @paultremblay.bsky.social
postgame.substack.com
Game Controls Corpse with A.I. from Hell
A new horror novel stars the scariest thing of all: a gamer.
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Privaty Business @wanwanattack.qtbrewer.moe · 28/09/2026
Genuinely, this completely rules
-Recently, the game has been going viral on X for its beautiful undressing animations. I’ve even read in one of your previous interviews that the development team practiced stripping themselves as reference for the undressing animations. What was the process behind making the animations actually like?

Matsui:

I’d love to know how far that story has spread. It’s true.

First, we write a plot for each undressing scene, then draw storyboards, exactly as the original team did. Then the real work begins, because the animation is essentially all keyed by hand. A designer moves the clothing’s 3D model, frame by frame, manually. It really is pretty much like the claymation method I mentioned.

We did try automating it with physics simulation first, but it was a total failure. The cloth moved in a physically correct way, but had absolutely no allure. We learned a profound lesson: accuracy and sensuality are two unrelated properties. In the end, we accepted that humans would have to do all of it.

Then VR adds its own weight. In a normal game, if something becomes awkward, you can cut away or swap models between scenes. In VR, the player can look from any angle at any time, so none of those tricks are available. The same model has to undress convincingly no matter where you’re standing. When I described this to a designer at another studio, he said, “I would never do that.” I’ve chosen to take it as a compliment.And then, yes, the part you’ve read about. The undressing motions themselves use motion capture, but the deeper problem was that nobody actually knew the correct rhythm and order in which a person takes off clothes. So, the directors gathered and undressed themselves as reference. “That zipper is coming down too fast.” “She’d pause once before slipping her shoulder out.” These were serious, sober discussions. For compliance reasons, the Super Real Mahjong Venus Returns team works in a walled-off section of our office – and that was the moment those walls truly earned their keep.
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Joey ‘Detchibe' W. 🏳️‍⚧️ @thestacks.ca · 28/09/2026
SEGAPOLIS [セガポリス]/Gamest Mook [ゲーメストムック] Vol. 45 has been scanned and archived thanks to a donation from @sudden-desu.net Please enjoy! archive.org/details/SEGA...
SEGAPOLIS [セガポリス]/Gamest Mook [ゲーメストムック] Vol. 45
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Toussaint Egan @thesaintoftous.bsky.social · 28/09/2026
You can tell Control Resonant wasn't made in America by the way there are billboards all across Manhattan promoting awareness about climate change, unionization, and suing your employer for wrongful termination.
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Chris Plante @plante.bsky.social · 28/09/2026
People are allowed to gamble on this!
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Brian Schmid @schmanthonyp.bsky.social · 28/09/2026
The thing about wondering if this game is "tainted" because of bad calls or if it's a "legitimate win" is that the Broncos are a ridiculous team who shouldn't ever win anything and their every victory is a burlesque parody of football, every one of our wins is an affront to God. #GoBroncos
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Chris Plante @plante.bsky.social · 28/09/2026
What sort of criminal conspiracy is Sean Payton up to this time?
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Chris Plante @plante.bsky.social · 28/09/2026
European game devs and boutique blu-ray collectors agree 1970s NYC is best in arm wrestle meme
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Wallace @exalclaw.com · 18/09/2026
Finally wrote about it, driving in Mafia III rules hard exalclaw.com/mafia-iii-fa...
exalclaw.com
When The Scenic Route Is Worth It
Fast travel isn't the worst feature to include, but Mafia III is a great example of why it can be worth forcing players to spend time traveling.
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Kallie Plagge @inkydojikko.bsky.social · 26/09/2026
I loved all the little details in Control Resonant, and I especially loved sifting through the menus and discovering a hidden love story, so I wrote about it. Gift link~ www.theverge.com/games/100081...
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dillon snook @dillonsnook.bsky.social · 26/09/2026
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Aidan Moher @aidanmoher.com · 26/09/2026
Mutuals: Do I know anyone who could animate an existing image (the FunFactor podcast background) into a fun looping animation for the video version of the podcast?
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Chris Plante @plante.bsky.social · 25/09/2026
Subscribe to the Post Games Patreon and get immediate ad-free access to — [checks notes.] Oh dear
patreon.com
Gamer Controls Corpse with AI from Hell | Post Games
This Week on Post Games: Act 1: A Horror Novel About a Gamer Act 2: Controlling a Corpse Like It's Mario Patreon Bonus: Resident Evil: A Spo
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Kathryn Yu #OpenToWork @kathrynyu.com · 25/09/2026
First look at Meow Wolf Los Angeles youtu.be/tEnpl1JaGyo
youtu.be
First Look at Meow Wolf Los Angeles
We’re so so so so excited to finally share a first look at Meow Wolf Los Angeles! We’ve opened portals in houses, radio stations, transit centers, and now…the movies. LA has always been on the map for us, and we can’t wait to bring something to the city that’s both an homage to cinema and a whole new way to experience art and storytelling. Step inside the LA site with Co-Founder and Meow Wolf Los Angeles Creative Director, Sean Di Ianni and Creative Director, Dani Herrera for an exclusive tour and inside look at what’s to come! #meowwolf #meowwolflosangeles #meowwolfla #immersiveart #artinstallation #installationart #immersiveartexperience #losangeles #losangelesartist Sign up for the latest https://meowwolf.com/visit/los-angeles Directed by: Allyson Lupovich, Jilann Spitzmiller Filmed by: Jilann Spitzmiller Produced by: Jilann Spitzmiller, Allyson Lupovich, Merritt Davies Featuring: Sean Di Ianni and Dani Herrera Additional Cinematography by: Mason May Possum production footage by: Cat Mills-Flegal Artwork by Nicole Guerra Animation by: Titmouse Concept Art by: Nathaniel Gutierrez Music by: "Wakey Wakey" by Damon Power, "Vibrations" by Danny Shields, "Here We Go Again" by Jake Bradfor-Sharp Stock by: Envato, Pond5 Meow Wolf - An Immersive Experiences Company Non-linear storytelling that unfolds through exploration, discovery and interactivity. Buy tickets here: https://tickets.meowwolf.com About Meow Wolf: Meow Wolf is an arts production company that creates immersive, multimedia experiences that transport audiences of all ages into fantastic realms of storytelling. Our work is a combination of jungle gym, haunted house, children’s museum, and immersive art exhibit. This unique fusion of art and entertainment gives audiences fictional worlds to explore. Creating immersive art experiences that transport audiences to fantastic realms. #MeowWolf Follow Meow Wolf online: WEBSITE: https://meowwolf.com/ FACEBOOK: / meowwolf.sf TWITTER: / meowwolf INSTAGRAM: / meow__wolf TIKTOK: / meowwolf Meow Wolf / @meowwolf
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Mothership @mothership.blog · 25/09/2026
It's tiiiime! Answers to our first-ever AMA here, featuring Mothership co-founders @zoehhannah.com and @midimyers.com doing lots of excited giggling.
youtube.com
Ask Us Anything: Mothership Answers Reader Questions
YouTube video by Mothership Media LLC
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Catacombian Games @catacombian.com · 25/08/2026
Frank Lantz gave me the best unified theory of games I've ever heard. catacombian.com/blog/games-aestheti…
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Game Informer @gameinformer.com · 25/09/2026
GTAVI is our next cover! Our 14-page cover story features exclusive interviews with @rockstargames.com, plus a dozen new screenshots. Want your own copy of this collectible piece of gaming history? buff.ly/1FAnmzj
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Chris Plante @plante.bsky.social · 25/09/2026
help protect yourself and your immunocompromised neighbors!
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Jason Schreier @jasonschreier.bsky.social · 25/09/2026
Here's the delightful development story behind Big Walk, one of this year's best video games www.bloomberg.com/news/newslet...
bloomberg.com
The Six-Year Journey Behind ‘Big Walk,’ One of This Year’s Best Video Games
The delightful new co-op game started off as a pandemic fever dream
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Tucker Hazell @tuckerhazell.bsky.social · 24/09/2026
HEY! If you see this, and you've enjoyed one of my interviews on Dev Dive, I would love if you'd take a sec to tell just ONE indie-loving friend about my channel. I have a goal to hit 1000 subscribers by the end of the year, and I'd really love to spread the word! www.youtube.com/channel/UCrX...
youtube.com
Dev Dive
Welcome to Dev Dive, a game developer interview series focused on sharing the real human stories behind the games that we love. Each week host Tucker Hazell is joined by a new game dev guest to explor...
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andrew webster @andrewrweb.bsky.social · 25/09/2026
wrote about how silent hill and resident evil are killing it lately www.theverge.com/entertainmen...
theverge.com
Gaming’s biggest horror series are more vital than ever
Just in time for spooky season.
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Three More Years @threemoreyears.bsky.social · 24/09/2026
This has been a most wonderful conversation about many things - puppetry, admin and also, videogames! Thanks so much to @benjamilian.bsky.social , winner of this year's @amazefest.bsky.social best game award for this conversation!
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AmericanTruckSongs10 @ethangach.bsky.social · 24/09/2026
If you read one thing about Halo this week I think it should be this
kotaku.com
Boys Don't Die: A Halo Retrospective - Kotaku
'No, I think we're just getting started.'
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Chris Person @papapishu.bsky.social · 24/09/2026
We have been very cautious with how we wanna implement this because I personally remember Kotaku running like an elderly family dog from ads. That will not happen here and should mainly be hitting free readers.
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Chris Plante @plante.bsky.social · 24/09/2026
The NYTimes nailed the trouble with GTA hype, sequel culture, and a games industry that invests in the safe and familiar instead of the bold and new... in 2004. www.nytimes.com/2004/11/11/t...
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Chris Plante @plante.bsky.social · 24/09/2026
An exceptional review with an argument that will help players better enjoy not just this game, but all games and art: Flaws don’t disqualify greatness. And when you love something, you will gradually forgive or forget the little headaches, but remember whatever sparked in your heart or head
youtube.com
I strongly recommend: Control Resonant (Review)
YouTube video by Skill Up
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Lewis Gordon @lewisgordon.bsky.social · 24/09/2026
A few thoughts on the 2026 triptych of game-literate movies: Resident Evil, Backrooms, and Exit 8. It seems to me that a new cohort of filmmakers raised on video games has finally figured out what elements of the interactive medium work on the big screen. 🎁link: giftarticle.ft.com/giftarticle/...
giftarticle.ft.com
How gaming is changing the movies
Directors raised on video games have finally cracked how to translate them to the big screen — by focusing on their logic rather than their stories
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Chris Bratt @chrisbratt.bsky.social · 24/09/2026
Thanks to Mikhail Klimentov (@leadergrev.bsky.social) for bringing this story to us, having first been tipped off to Kotick's campaign against the press a couple of years ago. Since then he's become obsessed with tracking down the various legal threats being sent to journalists behind the scenes.
A still from the video, showing Mikhail looking into the camera.
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Maddy Myers 🏳️‍🌈 @midimyers.com · 24/09/2026
it's ME writing about WOLVERINE!!!!! for @mothership.blog which you should already be subscribed to anyway, but if you're not yet, this is a good time to join us. this game is so fucking strange and i am obsessed with it even though it's not fun to play. allow me to explain why............
mothership.blog
The Wolverine game may not be good but thank goodness it's weird
It's not fun to play and yet I had a great time
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Laura Bradley @lurabardley.bsky.social · 24/09/2026
Journo request: I'm looking for Youths™ who are watching, or have watched, Friday Night Lights. Basically, anyone who is *not* a millennial or older. Are you this person? Do you know someone who is? DM me!
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Chris Bratt @chrisbratt.bsky.social · 24/09/2026
In recent years, the media has quietly begun to change the way in which it writes about Bobby Kotick, the former CEO of Activision Blizzard. PMG investigates how Kotick used the threat of defamation to reshape his legacy in the games business, one article at a time. www.youtube.com/watch?v=kKwp...
youtube.com
Inside Bobby Kotick's Campaign Against the Press
YouTube video by People Make Games
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Chris Plante @plante.bsky.social · 24/09/2026
Between this, Big Walk, and Zero Company, we’re beginning to see games about how hard it’s been to climb out of the rubble of the pandemic
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Chris Plante @plante.bsky.social · 24/09/2026
Remember when Macaulay Culkin was crucified under the words "King of the Cucks" next to a papier-mâché Jon Arbuckle
youtube.com
Father John Misty - Total Entertainment Forever (OFFICIAL VIDEO)
YouTube video by Father John Misty
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Chris Plante @plante.bsky.social · 24/09/2026
Cutting this week's episode about a novel in which a gamer steers a dead body with a smartphone controller to 175 bpm drum and bass and i feel like i'm seeing the matrix
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Jacob Geller @jacobgeller.com · 23/09/2026
Some games use infection as an aesthetic. Others use it as a strategy. youtu.be/LWz7u1sf67U
thumbnail for video, "Gaming's Infectious Era" over a human head with floral/fungal growth within it
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Chris Plante @plante.bsky.social · 23/09/2026
Casting a very narrow line, but... Are you a historian/filmmaker/artist/academic with a deep interest/expterise in any of the Universal Monster Movies... Who also lives in SoCal and would be interested in attending an event in October?
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Chris Plante @plante.bsky.social · 23/09/2026
The current state of video games makes no sense. I tried to make sense of it anyway.
postgame.substack.com
Video Games Are So Back / So Over
It’s time to answer your big questions about games!
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Brian Shea @brianpshea.bsky.social · 23/09/2026
Had a great chat with Kazuyuki Hoshino, the character designer behind Shadow the Hedgehog, Metal Sonic, and Amy.
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