Reposted by proc_genNathan Savant @baldsavant.bsky.social · 03/10/2026Hey look! I'm giving a talk this year! It's about Reactivity in Roguelikes, building characters that can feel alive and responsive to player action. You should come see it! 03814
Reposted by proc_genincrepare @increpare.bsky.social · 03/10/2026www.bfxr.net BFXR major update. I need to spend a *lot* more time with the presets of the instruments, but I was so immediately sold by the Mixfxr tool (that just overlaps two existing synths) that I had to put it live RIGHT AWAY. Try it out! 822180
Reposted by proc_genRoguelike Celebration @roguelike.club · 03/10/2026Tickets are pay-what-you-can on Tito: ti.to/roguelike-ce... The fees go towards: * an honorarium for all speakers who accept it * defraying AV costs for speakers and volunteers * professional human (!) captioning * commissioning our delightful artist for the year * software/server coststi.toRoguelike Celebration: 2026Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space! Roguelike games have been part of gaming culture for over 30 ... 181
Reposted by proc_genRoguelike Celebration @roguelike.club · 03/10/2026Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!roguelike.clubRoguelike Celebration 2026Roguelike Celebration 2026 is taking place October 17th and 18th, with a weekend of talks, games, and conversations about roguelikes and related topics, including procedural generation and game design... 25023
Reposted by proc_genRoguelike Celebration @roguelike.club · 03/10/2026Roguelike Celebration 2026 is only 15 days away! We're in the process of uploading the talks from our preview event earlier last month. First up! Martin Pichlmair talks about pre-Rogue roguelikes - the history of procedural generation before computers. youtu.be/EMb6B2cIJpsyoutu.beMartin Pichlmair - Ancient Roguelikes: The Pre-History of Roguelike GamesYouTube video by Roguelike Celebration 02713
Reposted by proc_genVuntra City @vuntracity.bsky.social · 02/10/2026I will be speaking at GIC this year (gic.gd) with a talk called "The Possibilities And Limitations of Procedural Generation". It will be a fairly general talk about procedural generation where I will be using Vuntra City as a case study to make my points. Come check it out if you're there! 152
Reposted by proc_genAlexei Pepers @apepers.bsky.social · 30/09/2026The schedule for @roguelike.club is up! We’ve got yet another stunning lineup with multiple people who are such a good fit I had assumed they’d spoken already 🤣 Time is fake and it’s just over two weeks until the con so check it out, buy a ticket, come hang out! www.roguelike.club/event2026.htmlroguelike.clubRoguelike Celebration - Event 2026 16242
Reposted by proc_gen🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 30/09/2026check this thing out 1218948
Reposted by proc_genMike Cook @mtrc.bsky.social · 29/09/2026The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html 17622
Reposted by proc_genAlexandre B A Villares @villares.bsky.social · 28/09/2026An L-System plant with rule F -> F[+F-F+FB]F[-F+F-FL], the B and L symbols make red ("Bloom") and green ("Leaf") circles. The sketch-a-day archives and tip jar are at: abav.lugaralgum.com/sketch-a-day Code for this: github.com/villares/sketch-a-day/tr…… 044
Reposted by proc_genAlexandre B A Villares @villares.bsky.social · 27/09/2026``` regras = { 'X': '@X[-FFFL][+FFFL]FFX', 'Y': 'YFFX[+YFFB][-YFFB]', } axioma = 'Y' passo = 3 angulo = 52 iteracoes = 5 ``` The sketch-a-day archives and tip jar are at: abav.lugaralgum.com/sketch-a-day Code for this: github.com/villares/sketch-a-day/tr…… 043
Reposted by proc_genAREA 6 @area6cgi.bsky.social · 27/09/2026Hot Soup #SciFi #SciFiArt #SciFiSaturday #Svengoolie #BlueskyArtShow #lights #C4D #Redshift #art #cg #cgart #sounddesign #artist #ArtYear #ArtByHumans 3274
Reposted by proc_genAnis @auzaiffe.bsky.social · 26/09/2026I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c... 13214
Reposted by proc_genえいいち(E.C.H) @ech0903.bsky.social · 26/09/2026dailycoding - 20260926 / graphic #p5js #javascript #Processing #generativeart #creativecoding #dailycoding code : openprocessing.org/@u277028/302... 082
Reposted by proc_genNon-Euclidean Dreamer @noneucldreamer.bsky.social · 25/09/2026#sciartseptember prompt: Fungi I imlemented the Physarum Model were thousends of agents try to follow a pheromon trail while laying it themselves. Full Version: youtu.be/k-M0VdG-KCw 0145
Reposted by proc_genLiz England @lizardengland.bsky.social · 24/09/2026I wanna make a game where I procedurally generate a bunch of weird little guys. But really the game part is incidental. I just want to play with procgen again and need an excuse. 131253
Reposted by proc_gen🦇 Hexavier 🎃 @xavierck.com · 21/09/2026Working on a little mesa generator using geo nodes 67912
Reposted by proc_genFrank Force @frankforce.bsky.social · 19/09/2026Rain Puddles ☔ dwitter.net/d/20129 1256
Reposted by proc_genTim Chartier @timchartier.bsky.social · 17/09/2026Pleased to have Weighted Voronoi stippling implemented. Cool look! 0262
Reposted by proc_genEtienne Jacob @bleuje.com · 01/09/2026A little “Brick Territories” experiment. → bleuje.com/js_sketches/... 1127954
Reposted by proc_genNon-Euclidean Dreamer @noneucldreamer.bsky.social · 17/09/2026#Sciartseptember Prompt: Respiration Breathing L-System 1124
Reposted by proc_genKȺȻⱣɆɌ WØƵNƗȺK @thkaspar.bsky.social · 16/09/2026I'm testing the Earthbound FX on random stuff at this point 🔥 #pixelart #aseprite 561553
Reposted by proc_genMatt Zucker @mattz.bsky.social · 09/09/2026This fall I am co-teaching a brand-new class – ENGR 009: Fabricating Tessellations and Tilings. It's roughly equal parts math and design, filtered thru an engineering perspective. The syllabus and all assignments are freely available to the public at mzucker.github.io/e9_f2026/ 68224
Reposted by proc_genMatt Henderson @matthen.com · 16/09/2026Trying to forecast the future on a Galton board 1657981
Reposted by proc_genNon-Euclidean Dreamer @noneucldreamer.bsky.social · 13/09/2026#Sciartseptember Prompt: Translation Translating the Projection Plane within the 5d-grid in the Cut and Project Method . 0185
Reposted by proc_genBrainfilling Curves @fractalcurves.bsky.social · 12/09/2026While doing research for my upcoming book, Brainfillers, I'm discovering some interesting space-filling trees that fill the spaces (between!) the meandering lines of these already space-filling curves (Peano, Hilbert, Gosper, Snowflake Sweep). More to come. #fractals, #art, #math #design #trees 0186
Reposted by proc_genRoguelike Celebration @roguelike.club · 13/09/2026We are live now!! Grab a ticket and join us. ti.to/roguelike-ce...ti.toRoguelike Celebration: Preview Event 2026Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. We'd love to get to spend some time with you all learning about roguelikes and ... 0168
Reposted by proc_genLiza Knipscher @lize.bsky.social · 08/09/2026Excited to check "even more unsettling animals" off the to-do list 2357
Reposted by proc_genStudio Fae-Wilds @studio-faewilds.bsky.social · 06/09/2026A little bit more progress on learning procedural world/terrain generation. Figured out how to distribute tiles to surface cells and utilise a little bit of 3D noise to create overhangs. It's still very rudimentary but I'm having fun regardless. #procgen #indiegamedev #godotengine 0162
Reposted by proc_genInigo Quilez @iquilezles.bsky.social · 04/09/2026Distorting space with sine functions #math 446084
Reposted by proc_genXor @xordev.com · 04/09/2026Excellent visualization! This is basis of the technique I called "turbulence" which I use in my tiny shaders for fluids, smoke and fire. It's cheap and deterministic 0496
Reposted by proc_genXor @xordev.com · 01/09/2026Archive f z,d @(99) { f3 p = z * nor(2*C.rgb - R.xyy) p.z-=T; d=1; @(5) d+=d, p += sin(p*d+p.z*d) / d z += d = .1*len(1+p.xy*sin(p.z+vec2(,2))); O += (.7-p.y/z*f4(,1,2,))/d } O = tanh(O / 2e3) 311211
Reposted by proc_genAndy & Nata @andynata.bsky.social · 01/09/2026Working on Procedural Room Composer for my secret (yet) indie game 🙌 #indiedev #gamedev #solodev #unity #proceduralgeneration 1475
Reposted by proc_genJuniper @juniperbevensee.bsky.social · 23/08/2026*/~secret_garden/physarum_67_finalv2.mp7 Interactivity via: github.com/cyborg-garde... ~ music by Tigran, complete inspiration to the amazing Bleuje and slime mold itself. #algorithmicart #generativeart 1162
Reposted by proc_genMarty @martincrownover.bsky.social · 24/08/2026I made these procedural trees for my roller coaster render (youtu.be/6Bv_ZcoLViE). They don't look *super* realistic, but they are pleasing to the eye, and I like the puffs of leaves. #blender #blender3d #b3d #render #cycles #loop #turntable 1275
Reposted by proc_genꭓle Ormsby 𓆙 @e-infinity.space · 20/08/2026For n≥3, the belt trick implies that the spherical braid group on n strands has 2-torsion. Start with n points on the sphere; a full rotation produces the (pure) braid Δ²; another rotation produces Δ⁴; and the braid trick (pictured) implies Δ⁴=1. 🧮 e-infinity.space/belt-trick-b... 1327
Reposted by proc_genpb67 @pb67art.bsky.social · 19/08/2026#pb67art #Abstract #abstractart #abstractartwork #generative #generativeart #artwork #creativecoding #digitalart #javascript #p5js #Processing #programming #algorithm #computerart #art #geometricart #geometric 0101
Reposted by proc_gendevrygy.bsky.social @devrygy.bsky.social · 18/08/2026After two years, I'm finally showing off a procedural dungeon generator I built in Unity #unity #gamedev 23710
proc_gen @procgen.bsky.social · 20/08/2026Having worked on projects with an in-game editor, it's really powerful to be able to make edits in the same environment where you're making the game. (The real superpower for fast level editing is letting you edit the level while you are playing it.) 1142
Reposted by proc_genSOME_RAN_DEV @someran.dev · 19/08/2026my game's inspired by portal 2, so figured i'd try and make a portal 2 inspired level editor for it. #godot #gamedev 1732136
Reposted by proc_genRed Blob Games @redblobgames.com · 19/08/2026Busy regreening the desert in this simulation 3785
Reposted by proc_genMinor Mobius @minormobius.bsky.social · 19/08/2026Good news everyone! you can roll up your very own concrete neighborhood at tjs.mino.mobi/brut 710615