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Vuntra City

@vuntracity.bsky.social
519 followers 139 following 538 posts

City exploration game in development for VR and flat screen. Steam: store.steampowered.com/app/2859220/… Discord: discord.gg/tGkfMtggRx

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Vuntra City @vuntracity.bsky.social · 17h
I made the NPCs react to the fireworks using my new event system! #gamedev #indiegame #procgen
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Reposted by Vuntra City
Nivalis Nights @nivalisgame.com · 29/09/2026
Grow your business, uncover strange stories, and write your own future in the city that never sleeps 🌃 Nivalis Nights is out now on Steam! Your ambition is your greatest weapon. How far will you go? 🔗 505.games/NivalisNight...
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Vuntra City @vuntracity.bsky.social · 29/09/2026
I've added an NPC event system that lets the characters react to all kinds of situations. The standard events that only have dialog and/or animation reaction can be easily added via database without needing any code, but custom code for specific events can also be added. #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 28/09/2026
I'm so excited! Been looking forward to this one!
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Vuntra City @vuntracity.bsky.social · 28/09/2026
I've added a way for the NPCs to say things outside of the player dialog. So they will be a lot more chatty now! There will be many situations in which they will voice their opinion, and their comments will depend on their personality. #gamedev #indiegame
NPCs in the procedural city saying random things in floating speech bubbles.
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Vuntra City @vuntracity.bsky.social · 26/09/2026
New devlog on how I made 4 million NPCs playable in VR. Now, this performance is not ideal, it's more of a baseline, so the optimization work is not quite done. But it's a huge improvement from where I started. Check it out! www.youtube.com/watch?v=FkiA... #gamedev #indiegame #procgen
youtube.com
How I Optimized My Procedural NPCs for VR
YouTube video by Vuntra City
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Vuntra City @vuntracity.bsky.social · 26/09/2026
This NPC got herself trapped in an art piece somehow (bug). #screenshotsaturday #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 22/09/2026
Ok I think I did it. 60+ FPS in VR on max settings, with 4 million total NPCs in the most crowded area of the city. Still not as stable as I'd like it to be, but it is quite playable so I'm happy! #gamedev #indiegame
Vuntra City footage in VR with steam overlay showing 16.1ms frame time.
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Vuntra City @vuntracity.bsky.social · 20/09/2026
Enjoying the last warm days of this year at the local park's jazz festival, and I can't help but feel that I need more cozy outdoor spaces like this in Vuntra City. I already have bean bags and string lights, but none of them spawn outside 🤔
People sitting on bean bags in the park with string lights above them.
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Vuntra City @vuntracity.bsky.social · 19/09/2026
The increased population certainly changes the city's feel in VR! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 18/09/2026
My NPCs have invented this weird dance. Does this count as emergent behavior? 😆 #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 17/09/2026
Debugging the NPCs can look hilarious sometimes! #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 13/09/2026
Everyone is playing around with DLSS5 and debating whether it's good or not, so here I have a totally legitimate comparison of Vuntra City with DLSS5 off and on. See for yourself!
Two screenshots side by side, one of a normal Vuntra City character and the other of a similar but more detailed character who bears uncanny resemblance to Lucia from GTA6, but totally isn't her.
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Vuntra City @vuntracity.bsky.social · 09/09/2026
You can't? Why did no one inform me? 😆
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Vuntra City @vuntracity.bsky.social · 02/09/2026
A room with a view. #indiegame #gamedev #procgen
A room with infinity mirror floors and a view of neon lit skyscrapers.
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Vuntra City @vuntracity.bsky.social · 02/09/2026
The parties are getting pretty packed with the increased population. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 31/08/2026
Just dropped a new devlog where I outline my struggles with increasing my city's population from 1 million to 4 million. It's kind of a work in progress devlog, but I hope it'll be interesting nonetheless. youtu.be/XsyYkEZF0rQ #gamedev #indiegame #procgen
youtu.be
Increasing My Procedural City's Population to 4 Million NPCs
YouTube video by Vuntra City
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Vuntra City @vuntracity.bsky.social · 30/08/2026
I messed up one of my camera scripts while working on a new devlog and it sent me to the upside down, literally🙃
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Vuntra City @vuntracity.bsky.social · 30/08/2026
Full moon over the neon city. #gamedev #indiegame
Moon seen through neon lit trees and buildings
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Vuntra City @vuntracity.bsky.social · 29/08/2026
Just heard about a cool pattern generator website bookofshapes.com. I wish they supported tiling patterns as well, then I'd totally use it to generate some new wallpapers for Vuntra City.
bookofshapes.com
Book of Shapes
A curated gallery of generative patterns. Discover, customize, and download unique algorithmic art.
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Reposted by Vuntra City
Stuck In Attic @stuckinattic.bsky.social · 28/08/2026
We recently got accused of using AI for music in our game and, while it's disheartening, it encouraged me to make a thread about making music for games, what it takes, and why it can be heartbreaking to be accused or even suspected of something we detest. 🧵Long thread follows:
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Vuntra City @vuntracity.bsky.social · 26/08/2026
I made the NPCs take their clothes off when relaxing at a spa and get into the hot tubs. Implemented an entire outfit system for it, so I can later use it to give them other temporary outfits. Also added steam to make the hot tubs actually look hot! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 25/08/2026
By the way, I am working on optimizing the game to run with >4m NPCs instead of ~1m that I started with. I'm still not sure I will succeed, as there are several performance bottlenecks that make it very hard, but the city sure looks so much livelier with quadruple the population! #gamedev #procgen
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Vuntra City @vuntracity.bsky.social · 25/08/2026
Apparently, when there are too many NPCs in the same interior, they start playing a game of musical chairs of sorts. Watching them fight for a seat is pretty hilarious! #gamedev #procgen #indiegame
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Vuntra City @vuntracity.bsky.social · 22/08/2026
By popular demand, I've changed the moon phases to look like moon phases rather than an eclipse. #screenshotsaturday #indiegame
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Vuntra City @vuntracity.bsky.social · 21/08/2026
After rewatching Cyberpunk Edgerunners I got the urge to render something colorful and cyberpunk themed. Here's an environment shot WIP.
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Vuntra City @vuntracity.bsky.social · 21/08/2026
Just published a new devlog where I talk about the daily rhythm that I've given my city by adding work hours to the interiors and distributing them in a realistic way. Check it out: www.youtube.com/watch?v=C3zC... #gamedev #indiegame
youtube.com
The Daily Rhythm Of My Procedural City
YouTube video by Vuntra City
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Vuntra City @vuntracity.bsky.social · 18/08/2026
When the janitor is just sick of it. #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 15/08/2026
Don't have anything new to show this week because I'm working on performance improvements. So here's a sunny city for #screenshotsaturday. #gamedev #indiegame
Procedural city at daytime with neon lit skyscrapers reflecting in the water.
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Vuntra City @vuntracity.bsky.social · 13/08/2026
Can't sleep because of a cold that I caught somehow, so it's time for some more shader experiments (WIP).
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Vuntra City @vuntracity.bsky.social · 09/08/2026
I messed up my sky shader for a second and got this wonderful effect. The fun part about using a sky sphere with custom colors rather than a physically based atmosphere is that I can actually pull stunts like this in the game - unique weathers with weird sky or cloud colors for special events.
An unusually dark and blue sky with the moon reflected in the water.
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Vuntra City @vuntracity.bsky.social · 08/08/2026
Added a bit of noise to the moon disk so it doesn't look flat. Here are some glamour shots of the newly added moon (bonus eclipse)! #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 07/08/2026
I just got back from an awesome seaside vacation and I'm back at work! But first things first. As I was swimming in the moonlit sea at night, I couldn't help but feel that Vuntra City has been without a moon for too long. So I made a moon. #gamedev #indiegame #procgen
4 images of the moon in various phases over the procedural city.
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Vuntra City @vuntracity.bsky.social · 01/08/2026
Ok here's a life hack I just learned for crowded touristy areas: you enter any expensive hotel and ask about their rooftop bar. There's a good chance they have one and it'll be empty and quiet because they don't advertise it outside of the hotel and most people don't know they can just come in.
A neon lit rooftop bar.A neon lit rooftop pool.
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Vuntra City @vuntracity.bsky.social · 30/07/2026
I'm doing some real life city exploration while I'm on vacation. Just saw a building that looked like it had a rooftop terrace from the street. So I went in to see if I could go up there and they let me. Turned out to be a rooftop bar that looks eerily similar to the Vuntra City rooftops.
A building that seems to have a rooftop terrace, viewed from the street.A rooftop bar with a pool and lounge chairs.
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Vuntra City @vuntracity.bsky.social · 25/07/2026
I just won this thing in a machine learning competition organized by one of our local gamedevs and my algo didn't even use any machine learning. ❤️❤️❤️ the gamedev community here in Cluj!
A box of... something. I'll find out when I open it.
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Vuntra City @vuntracity.bsky.social · 24/07/2026
Increasing the city population to ~4 million, combined with the changes in the distribution of citizens, makes the interior spaces almost as packed as they should be. Now the hardest part - to optimize it all so it can run with a decent framerate. #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 23/07/2026
If you've ever wondered how to unequivocally assert dominance at the table, this Vuntra City NPC is here to show you. #gamedev #indiegame
A glitched NPC standing on the table with her foot on the glass.
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Vuntra City @vuntracity.bsky.social · 20/07/2026
First look at the interior schedule WIP (time sped up). I'm trying to give every type of interior somewhat realistic "work hours", so you may notice that more interiors will be lit during the evening and fewer in the morning. #gamedev #indiegame #procgen
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Vuntra City @vuntracity.bsky.social · 19/07/2026
The terraces get so cozy sometimes, they really make me want to implement more elevated outdoor spaces (and I will, hopefully). #gamedev #indiegame #procgen
A penthouse terrace in a procedural city overlooking the river.
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Vuntra City @vuntracity.bsky.social · 16/07/2026
I'm back to working on the NPCs and I have implemented overrides that allow an NPC to disconnect from their GPU calculated schedule and then gradually return to it. This override also kicks in any time the NPC is too far from their anchor, making it easier for the player to find them. #indiegame
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Vuntra City @vuntracity.bsky.social · 15/07/2026
Me: Marathon is such a gorgeous game, I wonder why it isn't more popular. Me actually playing Marathon: *load into a match, get killed 30 seconds in, lose all gear, spend 5 minutes finding a new match* x5 Oh, I see.
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Vuntra City @vuntracity.bsky.social · 13/07/2026
New devlog about the fire mechanics that I've been working on for the past month. Check it out! www.youtube.com/watch?v=Q8jr... #gamedev #indiegame #procgen
youtube.com
Interactive Fire In a Procedural City Environment
YouTube video by Vuntra City
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Vuntra City @vuntracity.bsky.social · 12/07/2026
Trying out Marathon today. Still getting the hang of the gameplay, but the visual style is *chef's kiss* 🤌
Screenshot of Marathon's CyberAcme AI character.
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Vuntra City @vuntracity.bsky.social · 11/07/2026
The flames make some of the environments feel particularly cozy. #screenshotsaturday #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 08/07/2026
I made a little demonstration of all the particle emitters in my fire system for the upcoming devlog. Each emitter also has a number of parameters that scale differently with the size of the fire. #gamedev #indiegame
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Reposted by Vuntra City
Present & Correct @presentcorrect.bsky.social · 17/06/2026
Pixel Skylines - cityscapes in old video games. pixelskylines.tumblr.com So good
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Vuntra City @vuntracity.bsky.social · 06/07/2026
The outdoor fires will now go out in the rain and ignite back up when the rain ends. Here's a little demo with time sped up. Don't mind the NPC that decided to be the center of attention 😅 #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 04/07/2026
I've also added fire pits on the terraces, so here's a little showcase of all the cozy flame types that Vuntra City has now. #screenshotsaturday #gamedev #indiegame
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Vuntra City @vuntracity.bsky.social · 01/07/2026
I put the fire extinguisher in a box near the elevator on each floor. I think it's a fitting place? Or should I change it?
Fire extinguisher in a box near an elevator in a virtual city interior.
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