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ọzkriff

@ozkriff.games
150 followers 329 following 28 posts

Andrey Lesnikóv, he|they, Russian. Ex-Wargaming, Ex-JetBrains. Fuck Putin's invasion of 🇺🇦. Atm I mostly follow #RustLang #GameDev #TurnBased stuff but I hope to get back to my projects soon. @gamedev.rs mastgame.dev/@ozkriff github.com/ozkriff

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Reposted by ọzkriff
The HellBox @thehellbox.bsky.social · 09/09/2026
beaterCore is out NOW! I'm very happy to announce that beaterCore has finally released! Get it now on Steam: store.steampowered.com/app/3711050/... #gamedev #indiedev
store.steampowered.com
Save 10% on BeaterCore on Steam
beaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sports cars. Buy, repair, restore, and race your dream project car
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ọzkriff @ozkriff.games · 17/12/2025
49% raised
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ọzkriff @ozkriff.games · 16/12/2025
Fedor's quiet Mastodon post with some more context: mastodon.gamedev.place/@fedor/11572...
mastodon.gamedev.place
Fedor (@fedor@mastodon.gamedev.place)
Content warning: gofundme with very graphic injury photos
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ọzkriff @ozkriff.games · 16/12/2025
Hey #rustlang #gamedev folks, please consider helping the creator of the macroquad #opensource engine: after a severe paragliding accident, they need help covering life-saving surgeries and ongoing care. gofundme.com/f/urgent-app...
gofundme.com
Donate to Urgent Appeal: Help Fund Fedor’s Life-Saving Surgeries, organized by Fedor Logachev
Last week, Fedor was involved in a severe paragliding accident. … Fedor Logachev needs your support for Urgent Appeal: Help Fund Fedor’s Life-Saving Surgeries
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Slow Rush @slow-rush.bsky.social · 09/12/2025
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/... Announce Trailer: www.slowrush.dev/signs-trailer 2 years of hard work, but now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
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ọzkriff @ozkriff.games · 27/11/2025
ugh, yandex is a big 😬
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The HellBox @thehellbox.bsky.social · 27/11/2025
beaterCore has finally got a Steam page open for wishlists! store.steampowered.com/app/3711050/... #gamedev #indiedev #rustlang #racinggame
store.steampowered.com
BeaterCore on Steam
beaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sport cars. Buy, repair, restore, and race your dream project car
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ọzkriff @ozkriff.games · 19/11/2025
wait, "again"?
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Oab @im-oab.bsky.social · 07/11/2025
After 6 months of work, I released my game today. It’s an auto-battler that lets the player make an army of fruit to fight a horde of aliens. Please help retweet. So, more people know about this game. :’) #gamedev #indiegame #autobattler #roguelike
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ọzkriff @ozkriff.games · 09/11/2025
congrats with the fruity release!
media.tenor.com
a bunch of fruits are standing around a radio that says 8888 on it
Alt: a bunch of fruits are standing around and dancing
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Rust GameDev 🦀🎮 @rust-gamedev.bsky.social · 26/10/2025
Fyrox game engine 1.0.0-RC.1 fyrox.rs/blog/post/fy... #rustlang #gamedev #opensource
fyrox.rs
Fyrox 1.0.0-rc.1
Fyrox 1.0.0-rc.1 is intermediate release intended for beta testing before releasing stable 1.0
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Caitlin @mholiv.bsky.social · 13/10/2025
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build. The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
store.steampowered.com
Exofactory on Steam
Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...
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ọzkriff @ozkriff.games · 10/10/2025
youtu.be/Q1Cp64mFe7s?...
youtu.be
How Animal Sounds Were Decided
YouTube video by Ryan George
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ọzkriff @ozkriff.games · 08/10/2025
semi-related post from a couple months ago kobzol.github.io/rust/rustc/2...
kobzol.github.io
Why doesn’t Rust care more about compiler performance?
Perhaps the most often repeated complaint about Rust is its slow feedback loop and long compilation times. I hear about it all the time; in Rust podcasts, blog posts, surveys, conference talks or offl...
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Vitaly Bragilevsky @bravit.bsky.social · 25/09/2025
I’m looking for an intern to work on Rust/RustRover content creation. If you are a university student in any EU country, the UK, Serbia, or Armenia, and you are passionate about Rust and sharing your knowledge, I’d love to hear from you. Please repost to help spread the word. Links below.
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ọzkriff @ozkriff.games · 22/09/2025
perceptions of infinity which at the time convulsed us with joy, yet which are now partly lost to my memory and partly incapable of presentation to others.",
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ọzkriff @ozkriff.games · 22/09/2025
4 => "There was a night when winds from unknown spaces whirled us irresistibly into limitless vacuum beyond all thought and entity. Perceptions of the most maddeningly untransmissible sort thronged upon us;
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Ground Shatter 💥 2 Fights 2 Tight Spaces @groundshatter.bsky.social · 16/09/2025
Introducing Agent K9! Your new canine companion. 🐶 (and a good boy) Our newest Fights in Tight Spaces DLC adds a versatile and highly agile canine companion, as well as new enemies, enhancements, and events. Out on Steam on 24th September 🦴
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ọzkriff @ozkriff.games · 12/08/2025
after a brief research: it's fso polonez! 💃
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ọzkriff @ozkriff.games · 12/08/2025
looks close to lada/vaz2108 to me :D except for headlights. maybe an old vw?
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Sam Scott @samjs.io · 10/07/2025
I wrote about some Rust debuginfo tooling I've been working on recently:
samjs.io
Introducing Rudy: A Toolchain for Rust Debuginfo
Rudy provides libraries for working with Rust's DWARF debuginfo and an lldb extension built on top of them.
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ọzkriff @ozkriff.games · 15/07/2025
ha ha, i'm glad that it's useful to someone else :D but yeah, i just decided to stop abusing google search for top-level tab nodes and mashed together a tiny html replacement
lots of tabs in tree style tabs sidepanel
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maciekglowka.bsky.social @maciekglowka.bsky.social · 09/07/2025
Ok, I've decided to put it on itch for now. I thought initially it'd be a bigger and longer project but I am not sure it has a right potential :) Anyways if you have 5 mins to spare feedback is always most welcome. maciekglowka.itch.io/grimvaders #indiedev #pixelart #rustlang #solodev
maciekglowka.itch.io
Grimvaders by maciek.glowka
Tiny auto defense
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ọzkriff @ozkriff.games · 09/07/2025
> you can't hover over the units to read about them Seems to work fine for me with just tapping on my or enemy units? Another bit of feedback: I crave an undo button for when unit interactions became complex :D
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ọzkriff @ozkriff.games · 09/07/2025
Also, it doesn't seem to work in Firefox on Android, though works fine in mobile Chrome
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ọzkriff @ozkriff.games · 09/07/2025
Cool! The only annoyance I've faced so far is the enemy count number being visually merged with other enemies like this
gnome's "1" count merges visually with an imp sprite
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Bluesky @bsky.app · 07/07/2025
📢 1.104 is rolling out with new ways to personalize your notifications! • Activity Notifications: Get push alerts from your favorite accounts • Repost Notifications: See when someone likes or reposts something you’ve reposted • New Notification Settings: Fine-tune which notifications you receive
A screenshot demonstrating that you can press the bell icon on a profile to subscribe to push notifications from that user's posts
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ọzkriff @ozkriff.games · 08/07/2025
🙏
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ọzkriff @ozkriff.games · 29/06/2025
media.tenor.com
a man is laying on a bed with a black cat .
Alt: what we do in the shadows movie: vlad as a cat
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ọzkriff @ozkriff.games · 23/06/2025
☔🦫🦊🐦⛈️
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Joe Clay @17cupsofcoffee.bsky.social · 23/06/2025
👋 FYI: I'm on the lookout for a new job at the moment! If you're hiring for Java/PHP/Rust jobs (or have any leads on companies that are), please drop me a DM or hit me up at www.linkedin.com/in/joe-clay! Ideally remote, but hybrid is cool too as long as it's near-ish to Sheffield.
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Ludeon Studios @ludeonstudios.bsky.social · 11/06/2025
Announcing RimWorld - Odyssey! Full announcement: store.steampowered.com/news/app/294... Build your own ship and travel across the planet. Explore fungal forests, volcanic fields, and frozen ruins. Raid bunkers, tame new creatures, and launch into orbit to scavenge tech from space wrecks.
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Sy Brand @tartanllama.xyz · 10/06/2025
Building a Debugger is now officially released! It guides you through building a whole native x64 debugger from scratch, dispelling all the magic and teaching you a ton about operating systems as it goes. Even if you don't care about building a debugger, you can read it to your cat.
The book Building a Debugger, featuring a robot designing a complex debugging machine on a drafting boardThe book placed in front of a tortie cat
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ọzkriff @ozkriff.games · 30/05/2025
I'm trying to get back to ~daily drawing, so here's a bunch of recent 5-10min #dailyart sketches #doodle #sketch #krita
a quick colored sketch of a minister holding some papersquick colored sketch of a medieval jokera quick pen sketch of an old guy in a hat sitting
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ọzkriff @ozkriff.games · 07/05/2025
i've been using the snap version of discord on my *buntu laptop for many years and it had been updating and working fine 🌚
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ọzkriff @ozkriff.games · 07/05/2025
(as expected, matklad coded the first version - github.com/intellij-rus... - but it was modified by dozens of contributors since then)
github.com
(FIX): add quick fix for unimplemented methods · intellij-rust/intellij-rust@1bb65c4
fixes #536
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ọzkriff @ozkriff.games · 29/04/2025
🥹
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Dekirisu @dekirisu.com · 25/03/2025
Yo! I'm searching for #job opportunities (Remote (I'm in Europe)), here's a skill-set tl;dr: 🦀 Best-Case 1: #rustlang ⭐ Best-Case 2: 2D #animations / Vector Design 🐿️ Fine-Case: #Python, #TypeScript / #JavaScript, C#, #Flutter /Dart, HTML/CSS ❤️ Any hint or repost helps! #jobsearch
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Rust GameDev 🦀🎮 @rust-gamedev.bsky.social · 10/03/2025
reddit.com/r/rust/comme... #rustlang #gamedev
reddit.com
From the rust community on Reddit
Explore this post and more from the rust community
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ọzkriff @ozkriff.games · 05/03/2025
Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed: 👉 @gamedev.rs 🦀🎮 Consider following if you're interested in this kind of stuff :)
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ọzkriff @ozkriff.games · 05/03/2025
and JFYI, the mastgame.dev/@rust_gamedev Mastodon feed is also semi-active again
mastgame.dev
Rust GameDev 🦀🎮 (@rust_gamedev@mastodon.gamedev.place)
831 Posts, 22 Following, 1.49K Followers · Curated #RustGameDev feed (mostly by @ozkriff) - everything about #gameDev'elopment using the #RustLang programming language.
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ọzkriff @ozkriff.games · 05/03/2025
Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed: 👉 @gamedev.rs 🦀🎮 Consider following if you're interested in this kind of stuff :)
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Ground Shatter 💥 2 Fights 2 Tight Spaces @groundshatter.bsky.social · 04/03/2025
We are incredibly excited to finally announce Knights in Tight Spaces is OUT! We’d like to thank everyone who has taken the time to try the demo, leave your feedback and spread the word of our beloved (spiritual sequel) game that is Knights in Tight Spaces store.steampowered.com/app/2315400/...
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Oab @im-oab.bsky.social · 04/03/2025
‘WDF’ is OUT now on Steam with a 20% discount. Also, the new bundle with 25% discount if you own previous games. Please buy my game. store.steampowered.com/app/3395970/... #rustlang #indiedev #gamedev #shmup #STG
store.steampowered.com
Save 20% on WDF on Steam
‘WDF’, Is a horizontal shmup game with a Boss-rush style in that the difficulty will increase slightly after the player clears all stages and continues to the next loop. Each loop will be different fr...
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Carter Anderson @cart.work · 04/03/2025
This is a hard, but important conversation that I think the #bevy community needs to have. github.com/bevyengine/b...
github.com
It is time to consolidate on Bluesky · bevyengine bevy · Discussion #18150
The maintainers and I have been discussing consolidating our "microblogging social media presence". The current state of affairs is that we have an X account (previously known as Twitter), a Mastod...
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Bailey Townsend 🦀 @pds.dad · 03/03/2025
I got a second wind. Gameplay logic needs some work, but here’s the start of Breakout written in Rust 🦀 running on the 3DS!
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MEANWHILE IN SECTOR 80 @ms80.space · 02/03/2025
Happy Saturday! It's Saturday @ Second Half #8 — The Ides of February. It's a smaller post this week while we prep for a big internal playtest next Friday! #gamedev #indiedev #screenshotsaturday #rustlang secondhalf.games/news/2025-03...
secondhalf.games
Saturday @ Second Half #8 — The Ides of February - Second Half Games
Gameplay design is hard!
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Brian Jesse @brianjesse.com · 18/12/2024
I recently learned that you can use the debug print syntax in #rustlang template strings while keeping variable references inline instead of as subsequent arguments!
info!("Spawn third person camera for {:?} on frame: {:?}", client_id, frame);
// eqivalent
info!("Spawn third person camera for {client_id:?} on frame: {frame:?}");
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Marco Buono @coreh.bsky.social · 13/02/2025
Swimming controls and Archimedes' principle 🛟🏊 #gamedev #indiedev #solodev #indiegame #BevyEngine
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