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Marco Buono

@coreh.bsky.social
4.4K followers 5.9K following 631 posts

🦀🇧🇷 Developer/Designer @prelude.ltda Working on VARG, a love letter the MS-DOS “boomer shooter” classics, loosely inspired by Brazil's most iconic UFO case, using #BevyEngine Wishlist it on Steam: store.steampowered.com/app/3363970/…

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Reposted by Marco Buono
Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Marco Buono @coreh.bsky.social · 10/06/2026
I think people misunderstand the "Nintendo, hire this man" meme. The issue isn't the graphics/art style; it's the fact that people who hype fan remake content don't notice the lack of the polish/depth that make the original games unique, and only care about realistic graphics.
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Marco Buono @coreh.bsky.social · 22/05/2026
caramba Google
Resultados de Busca da Google: cadê o mario

O Mário? Aquele que te comeu atrás do armário! Se você está procurando o Mário encanador da Nintendo, ele provavelmente está salvando a Princesa Peach!
Nintendo +1
Deseja procurar o clássico personagem nos jogos da Nintendo ou dar uma olhada em alguns produtos na
Cadê Meu Jogo?
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Marco Buono @coreh.bsky.social · 08/01/2026
I would be far more open to the whole "new baby mob models in Minecraft" change if there was a 1 in 100 or 1 in 1000 chance of getting the classic "adults with shrunk bodies" models as an easter egg, kinda like "Minceraft" in the title screen
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Marco Buono @coreh.bsky.social · 31/12/2025
Another way to view the effects of the UV Map modifier from my WIP add-on #b3d #blender #python
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Marco Buono @coreh.bsky.social · 31/12/2025
Continued my (depth first?) blender add-on explorations, now working on a custom UV Map modifier/node group, inspired by 3dsmax's UVW Map modifier. Supports overlays, gizmos, several uv mapping modes: Planar, Box (Triplanar), Cylindrical (w/ and w/o cap), Sphere, Shrinkwrap (Azimuthal) #b3d #python
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Marco Buono @coreh.bsky.social · 24/12/2025
Working on a Blender 5.0 add-on to bake large geometry nodes-based terrains with multiple LODs using voxels/chunks #b3d #gamedev
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Marco Buono @coreh.bsky.social · 19/04/2025
I understand the desire for verification (domains can be spoofed and may be hard to understand) but I feel like adopting the verified “iconography” from Twitter is a mistake
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Marco Buono @coreh.bsky.social · 06/04/2025
Murder plot for a lactose intolerant.
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Marco Buono @coreh.bsky.social · 01/04/2025
#Bluesky character limit shrinkflation 🧐
media.tenor.com
a man in a suit is holding two cadbury creme eggs
Alt: B. J. Novak is holding two cadbury creme eggs, one slightly smaller than the other, (a sign of the tactic known as "shrinkflation") and saying "Judge for yourself, America"
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Marco Buono @coreh.bsky.social · 28/03/2025
My unpopular opinion (?) is that Link *should* speak full dialog, and should have a fully fleshed-out, well-defined personality, in both the movie and in at least one mainline Zelda game. Their (arguably) greatest game (BotW) was achieved precisely by subverting expectations of the Zelda franchise.
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Marco Buono @coreh.bsky.social · 25/03/2025
“No Added MSG” 🚩🚩🚩
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Marco Buono @coreh.bsky.social · 22/03/2025
I would like the ability to hide posts that I can't reply from my feeds. 🦋 I understand why the feature is needed (harassment, flame wars, etc) but at the same time reading something I can't meaningfully interact with almost always feels like a waste of my time, and a bit of an unfair asymmetry.
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Reposted by Marco Buono
NamyCat 🇦🇷🔞 (Your friendly Tabby Artists) @namycat.bsky.social · 12/03/2025
my kidself from the 90's feels this so hard. XD
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Marco Buono @coreh.bsky.social · 27/02/2025
An update: Due to unforeseen circumstances, I'll have to move my March 6 talk to a future edition of the Bevy Meetup. (TBD) Still looking forward to watching Hennadii and Pete’s talks! Thanks @rusticorn.bsky.social / @rustunit.bsky.social for the understanding/support during this unexpected change.
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Marco Buono @coreh.bsky.social · 15/02/2025
Computer lab at night
Game screenshot. Dimly lit computer lab in a pixelated artstyle
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Marco Buono @coreh.bsky.social · 14/02/2025
Computer lab 🖥️ #gamedev #indiegame #indiedev #solodev #retro
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Marco Buono @coreh.bsky.social · 13/02/2025
📣 I'll be speaking at the Bevy Meetup #9 early next month about my experience using the Bevy Engine for my indie game project! The talk will be live streamed and later made available on @rustunit.bsky.social's YT channel. Check out the meetup page for more details! #indiegame #indiedev #gamedev
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Tiani Pixel @tianipixel.bsky.social · 13/02/2025
ABYSS X ZERO work-in-progress: In between dungeons, you'll explore large open fields, with roaming giant creatures, like this one! I'm now working on the procedural animation system that allows it to walk on any type of terrain elevation, react to the player, etc #gamedev #lowpoly #indiegame #AXZ
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Marco Buono @coreh.bsky.social · 13/02/2025
Swimming controls and Archimedes' principle 🛟🏊 #gamedev #indiedev #solodev #indiegame #BevyEngine
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Marco Buono @coreh.bsky.social · 12/02/2025
Underwater 🏖️ #gamedev #indiedev #solodev #indiegame #BevyEngine
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Reposted by Marco Buono
Julien @julienaubert.bsky.social · 10/02/2025
🚀 Big Announcement! 🎮 Excited to reveal Astroblocks, a puzzle fighting game - 2025! 🧩 Stack, clear & chain combos—rings, lines & chains—for powerful attacks! 📽️ youtu.be/yMcuHOPdphc 💙 Wishlist: 👉 store.steampowered.com/app/2747930 I'm a #SoloDev, every wishlist & share helps! 🙏✨ #GameDev #GameNews
youtu.be
Astroblocks - Announce trailer
YouTube video by Starshade Studios
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Marco Buono @coreh.bsky.social · 11/02/2025
Started panicking when I glanced at my CPU temperature readings, then I realized for whatever reason macOS had switched to Fahrenheit 😥
CPU power/temperature meter reading 12W, 122º, 126º
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Marco Buono @coreh.bsky.social · 10/02/2025
Carpet/fabric shader with fuzz #gamedev #indiedev #solodev #indiegame #BevyEngine
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Marco Buono @coreh.bsky.social · 08/02/2025
Doors and (fake) mirrors 🚪🪞 #gamedev #indiedev #solodev #BevyEngine
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Marco Buono @coreh.bsky.social · 02/02/2025
Still getting some physics jitter, but doors are finally working as intended. I'll try switching from fixed join constraints to compound colliders to see if the jitter goes away
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Marco Buono @coreh.bsky.social · 02/02/2025
Currently attempting to implement doors
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Marco Buono @coreh.bsky.social · 29/01/2025
Just posted the first development update video for my indie game, VARG, on YouTube, showcasing the first daytime stage, destructible walls, and the fire axe melee weapon. 🪓 Check it out! #indiegame #indiedev #gamedev
youtube.com
VARG — Development Update (January 2025)
YouTube video by Prelude Ltda.
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Marco Buono @coreh.bsky.social · 29/01/2025
Hey new followers! 👋 I'm a solo indie game dev currently working on an old-school FPS inspired by Brazil's most iconic UFO case 🛸 If you're into boomer shooters and have a moment, wishlisting it on Steam would mean a lot!
store.steampowered.com
VARG on Steam
A love letter to the classic MS-DOS “boomer” shooter genre, in a setting loosely inspired by Brazil's most iconic UFO case. When your son goes missing, take to the streets in search of answers. Unrave...
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Marco Buono @coreh.bsky.social · 27/01/2025
Iron Man movie scene. “DeepSeek was able to build this in a cave! With a box of scraps!” with “Stock Market” on one of the characters and “NVIDIA, OpenAI, Microsoft, Meta, Alphabet" on the other
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Marco Buono @coreh.bsky.social · 25/01/2025
Intention: ☺️ Reuse existing damage system to implement breakable walls ☺️ Outcome: 🩸🧱 W A L L S T H A T B L E E D 🧱🩸 #gamedev #indiedev #solodev #indiegame
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Marco Buono @coreh.bsky.social · 23/01/2025
Working on some daytime environments (having a much harder time than with the nighttime/indoor ones I've done so far) #gamedev #indiedev #solodev
videogame screenshot showcasing a canyon-like environment in a low poly, pixelated art style videogame screenshot showcasing a bridge across a cliff in a low-poly, pixelated artstylevideogame screenshot, the sun is shining through a rock formation, a medpack and a metal fence are visible, as well as a partially cloudy sky
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Marco Buono @coreh.bsky.social · 16/01/2025
The Nintendo Switch 2! The successor to the Nintendo Switch. Not an accessory, not an add-on, not a special edition! It is the 2, the second, the sequel, the next one! Not a Switch Plus, not a Switch Extra, not a Switch Deluxe! It is 2, two, dos, ni! The next! The follow-up! The successor!
Mojo Jojo
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Marco Buono @coreh.bsky.social · 16/01/2025
The trauma with the Wii U runs so deep that the announcement video was 100% devoted to visually driving the point that the Switch 2 is in fact a successor and not an accessory or add-on to the Switch
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Reposted by Marco Buono
Mike Riverso @mikeriverso.bsky.social · 15/01/2025
The millennial experience is growing up with the internet, and watching it go from a free, open, democratic, and eclectic ecosystem to a wasteland of five websites controlled by billionaires, and now seeing it quickly fill up with AI-generated slop. I want our World Wide Web back.
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Marco Buono @coreh.bsky.social · 16/01/2025
One of the biggest problems of the Internet right now IMO is that bandwidth should be several orders of magnitude cheaper. Current prices make self hosting video prohibitive, which means the most widely consumed/created content type can only exist subsidized within massive commercial platforms.
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Marco Buono @coreh.bsky.social · 14/01/2025
When you find a collision bug so good that you feel kinda bad about fixing it #gamedev #indiedev #solodev #BevyEngine
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Marco Buono @coreh.bsky.social · 14/01/2025
High resolution/framerate patches for all first-party Nintendo Switch 1 titles on launch date, built-in upscaling support for third-party titles
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Marco Buono @coreh.bsky.social · 09/01/2025
I understand the concern about energy use (especially because data centers are often powered by non-carbon-neutral power plants) but I'm *deeply skeptical* about these water consumption claims. Water used for cooling is mostly recirculated and just topped up, the loss is typically minimal.
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Marco Buono @coreh.bsky.social · 09/01/2025
Experimenting a bit with Async Rust. The interaction of “traditional” multithreading (with mutexes, queues, etc) and async/await is so deeply unintuitive to me, as I've only been exposed to these in isolation, I keep reasoning incorrectly about things and introducing serial bottlenecks in my code
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Marco Buono @coreh.bsky.social · 08/01/2025
So I finally watched Sonic 3, (it took a while to arrive subbed in theaters here in Brazil) and I'm really happy that I somehow managed to stay spoiler free, despite not really trying to, because there were so many cool moments in there. 13-year-old me would never believe this in his wildest dreams
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Marco Buono @coreh.bsky.social · 06/01/2025
Slowly ramping up work on my game again after New Year's break, and it's interesting how different it "feels" now with a set of fresh eyes. A lot of the things that I though looked bad are actually okay, and a few of the things I thought looked good now look terribly unpolished #gamedev #indiedev
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Felipe Pepe @felipepepe.bsky.social · 03/01/2025
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities: felipepepe.medium.com/the-gentrifi... AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
felipepepe.medium.com
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
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Marco Buono @coreh.bsky.social · 02/01/2025
Cocoon
Close-up shot of a caterpillar cocoon
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iaraNaika @iaranaika.bsky.social · 01/01/2025
Eu amo os mineiros
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Marco Buono @coreh.bsky.social · 31/12/2024
Field 🌳🌳🌳🌌 #GameDev #IndieDev #SoloDev #BevyEngine
Game screenshot showcasing four dimly lit human figures in a grassy field, wearing tunics. A fence, some plants and a light pole are nearby. In the distance, other simular figures are barely visible. Graphics are pixelatedGame screenshot showcasing a monstrous creature with glowing red eyes amid a field with bushes with small fruit and a starry sky. Graphics are pixelated.
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Marco Buono @coreh.bsky.social · 23/12/2024
VARG's inventory screen is starting to take shape! Not a whole lot of visible progress, but implementing this properly took a lot of behind-the-scenes work on UI layout, menus and #i18n. Menus are now nestable, mouse controllable, and support 4-directional navigation. #gamedev #indiegame #indiedev
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Marco Buono @coreh.bsky.social · 23/12/2024
Name a non-LOTR character that could resist the One Ring
Hajime Ichinose from Gatchaman Crowds
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toso do controles voadores @controlesvoadores.com.br · 20/12/2024
🚨🚨🚨 Amanhã às 15h você tem um compromisso com os JOGUINHOS BRASILEIROS #jogobr #indiebr #indiegames #jogobrasileiro #awards #indiegamedev #gamedev
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Team Seventh Star - CODE Bunny:Director's Cut - Coming 2026! @seventhstarsoft.bsky.social · 19/12/2024
CODE Bunny is AVAILABLE NOW!! Get the game here: store.steampowered.com/app/3303780/... #CODEBunny #Steam #Release #Indiegame #Gamedev #Indiedev #JogoBR #IndieBR #Lançamento
CODE Bunny is Available Now on Steam!
CODE Bunny está Disponível Agora na Steam!
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