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Dekirisu

@dekirisu.com
849 followers 47 following 316 posts

🇩🇪 develops rustlang w/ vim 🐧 on nixOS w/ sway 🦜 animates things w/o routine 🐱 github.com/dekirisu

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Reposted by Dekirisu
Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Dekirisu @dekirisu.com · 07/06/2026
🪿 using my new grid base 🦜 a few shading changes 🐇 own embedded DB system (kinda) 🐇 ..linked with my own asset loader (for the world only) 🥷 a bunch of other changes™ #bevyengine #rustlang #gamedev
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Dekirisu @dekirisu.com · 14/05/2026
🦜 still reworking tile/grid base 🦫 ..(experimental) custom texture mapping 🪿 ..this is ONE material #bevyengine #rustlang #gamedev
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Dekirisu @dekirisu.com · 13/05/2026
🐿️ reworking my own grid/tile system 🐇 improved tile merging #bevyengine #rustlang #gamedev
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Dekirisu @dekirisu.com · 12/05/2026
searched way to long for a bug i was convinced was in my code, turns out it was a bevy bug 🫠
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Dekirisu @dekirisu.com · 08/05/2026
Migration to #bevyengine 0.18 done! 🐿️ 🐬 ..luckily less work than expected #rustlang #gamedev
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Dekirisu @dekirisu.com · 08/05/2026
More Migrations... ✨ Updated my #rustlang macros for #bevyengine 🐿️ Added feature "0.18" for mevy_ui & mevy 🐬 ..which handles the changes to BorderRadius & LineHeight 🐱 github.com/dekirisu/mevy
github.com
GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!
Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy
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Dekirisu @dekirisu.com · 08/05/2026
Late to the party, but slowly migrating to #bevyengine 0.18 🦆 Already migrated my bevy_gltf fork! I still like a #rustlang trait to configure those. 😶‍🌫️ github.com/dekirisu/bev...
github.com
GitHub - dekirisu/bevy_gltf_trait: Customizable Bevy Engine GLTF loading through a trait
Customizable Bevy Engine GLTF loading through a trait - dekirisu/bevy_gltf_trait
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Reposted by Dekirisu
Gleam Programming Language @gleam.run · 24/04/2026
Gleam v1.16.0 is out now!!! ✨ gleam.run/news/javascr...
gleam.run
JavaScript source maps | Gleam programming language
News post: Gleam v1.16.0 released!
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Dekirisu @dekirisu.com · 24/04/2026
revisiting rusty bevy gamedev fun this weekend, let's see 🦀
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Dekirisu @dekirisu.com · 16/04/2026
What @kde.org software do you like the most? 🧐 #linux #animation #art #foss #kde
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Dekirisu @dekirisu.com · 14/04/2026
How many devices have you tried #XFCE on in total? 🤔 #linux #animation #art #foss
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Reposted by Dekirisu
Rust Language @rust-lang.org · 12/03/2026
Rustup 1.29.0 has been released! 🦀 Rustup, the tool for installing and updating Rust, will now download files concurrently and unpack them in parallel, which makes updating Rust much faster. ✨ See the blog post for all the changes to rustup: blog.rust-lang.org/2026/03/12/R...
blog.rust-lang.org
Announcing rustup 1.29.0 | Rust Blog
Empowering everyone to build reliable and efficient software.
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Dekirisu @dekirisu.com · 11/03/2026
I can't really focus on #rustlang / bevy development atm, due to some issues - e.g. throwing job applications around, that seemingly land in 'the void'. 😶 Just so u know why there were no updates the past months. 🫠
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Orhun Parmaksız @orhun.dev · 19/02/2026
Today I'm giving a talk about Ratatui at RustNation UK! 🎉🦀🐁 #rustlang #rustnation #rustnationuk #conference
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Dekirisu @dekirisu.com · 15/02/2026
Changing my setup for an undefined timeframe: 🐧 arch linux (btw) -> #nixOS 🦆 i3wm -> sway 🐬 xfce4-terminal -> foot
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Reposted by Dekirisu
Rust Language @rust-lang.org · 12/02/2026
Rust 1.93.1 has been released. This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target. See the blog post for details: blog.rust-lang.org/2026/02/12/R...
blog.rust-lang.org
Announcing Rust 1.93.1 | Rust Blog
Empowering everyone to build reliable and efficient software.
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Dekirisu @dekirisu.com · 11/02/2026
I'm back & decided to change things up! 🫠 ❌️ ditch QWERTY ✅️ develop & use my own smol layout ✅️ use badly cut paper as cover My #keyboard now looks like a space invader! (unintended) 👾
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Dekirisu @dekirisu.com · 11/12/2025
Just 'lost' hours of gamedev progress to PokeRogue. Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. 🦆 (And the only moves I had left were grassy 🫡)
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Dekirisu @dekirisu.com · 07/12/2025
🏞️ added environment variables: 🍃 temperature, rel. humidity & wind speed 🪿 they directly & indirectly influence various things: 🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc. #rustlang #bevyengine #gamedev #indiegame
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Dekirisu @dekirisu.com · 06/12/2025
🔥 added tire temperatures 🪿 ..it affects grip & degradation speed 🦫 (..and indirectly other things) #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 05/12/2025
❄️ foggy winter styling #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 04/12/2025
🛞 tires now have durability w/ ui 🦆 added milage ui 🐇 simpler input ui 🦫 harsh keyboard inputs can be smoothed #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 02/12/2025
🌄 new daytime styling 🌲 new environment 🦜 reworked textures #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 23/11/2025
Took a step back to rewrite stuff... ☠️ #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 22/11/2025
👂 made a more chill engine sound ...the one before kinda annoyed me over time 🫠 #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 20/11/2025
✨ major shading/style rework 💫 (kinda merging all past style tests into one) 🐿️ rework of a few track barriers (the glassy ones) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 19/11/2025
🚗 new asphalt style 🌄 re-added a simple skybox (just a gradient) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 18/11/2025
👂 first try of skidding SFX 🦆 ..and suspension compression SFX 🐿️ (..or however one would call it) 🐦 made the engine sound more 'futuristic' #rustlang #bevyengine #gamedev #sounddesign
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Dekirisu @dekirisu.com · 17/11/2025
🛞 finished the first version of skid-marks #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 16/11/2025
🛞 defined where & when skid-marks should be #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 15/11/2025
Worked on deki-drive a bit! 🐦 bevy: 0.16 -> 0.17 🍃 avian3d: 0.3 -> 0.4 🦜 style changes 🛞 physics changes #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 12/11/2025
Rust.
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Reposted by Dekirisu
Rust Language @rust-lang.org · 10/11/2025
Rust 1.91.1 has been released. This point release fixes two regressions that slipped into in Rust 1.91.0: one that affects Wasm, and one that affects Cargo on illumos. See the blog post for details: blog.rust-lang.org/2025/11/10/R...
blog.rust-lang.org
Announcing Rust 1.91.1 | Rust Blog
Empowering everyone to build reliable and efficient software.
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Dekirisu @dekirisu.com · 08/11/2025
Also migrated my modded GltfPlugin to bevy 0.17 🦜 does the same as the original, but: 🐿️ ..has easy access points to change stuff 'on load' through a trait 🐱 github.com/dekirisu/bev... #rustlang #bevyengine
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Dekirisu @dekirisu.com · 07/11/2025
🐿️ changed day/night lighting #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 06/11/2025
🦀 bevy/mevy UI Hot-Reload Experiment 🐦 Had a weird idea how to do bevy_ui hot-reload. ..without a dioxus or bevy feature 🦆 Here's a small test where only position, size & border works. 🦀 #rustlang #bevyengine
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Dekirisu @dekirisu.com · 05/11/2025
I was wondering how it would look like when: 🦞 not using bevys pbr material 🦜 making my own material (the darker looking one) (would 'lose' lighting/reflections etc.) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 02/11/2025
🐦 Mevy now works for #bevyengine v0.17 too 🐱 github.com/dekirisu/mevy
github.com
GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!
Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy
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Reposted by Dekirisu
Rust Language @rust-lang.org · 30/10/2025
Rust 1.91.0 has been released! 🌈 🦀 This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more! Check out the announcement: blog.rust-lang.org/2025/10/30/R...
blog.rust-lang.org
Announcing Rust 1.91.0 | Rust Blog
Empowering everyone to build reliable and efficient software.
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Dekirisu @dekirisu.com · 31/10/2025
Looks almost the same, but: 🦆 less draw calls (partially custom GPU instancing) 🐇 less entities -> less transform propagation etc. 🐿️ less data cloning 🦞 downside: disabled 'indirect drawing' #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 29/10/2025
It's crazy how much optimization-potential there is using bevy & rust 🦀 Dove a bit more into performance profiling and the engine source code - got a few ideas that should improve performance (on CPU & GPU) by quite a lot for my use case without many trade-offs (besides the development time). 🐿️
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Dekirisu @dekirisu.com · 27/10/2025
Rare Mevy (Macros for Bevy) Update! 🦜 🦆 added a shorter UI syntax 🪁 ..inspired by TailwindCSS 🐇 ..and LSP hovers still working 🐱 github.com/dekirisu/mev... (for bevy v0.16 still, partially works for v0.17) #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 25/10/2025
Ground Wobbles v2! 🪿 🐿️ more physically 'correct' 🦆 A LOT cheaper (performance) 🐇 optimized for A LOT of wobbles (still on bevy v0.16, will stay for a while 😊) #rustlang #bevyengine #gamedev #screenshotsaturday
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Bevy @bevy.org · 30/09/2025
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more! bevy.org/news/bevy-0-17
bevy.org
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Dekirisu @dekirisu.com · 22/09/2025
made an animation for a neat #rustlang written thingy! 🦀👇
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Dekirisu @dekirisu.com · 21/09/2025
🐇 added higher 'cobble' path tiles 🦜 simple walkway composition #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 20/09/2025
🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday
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Dekirisu @dekirisu.com · 19/09/2025
⚔️ wieldables are visible when not in hand #rustlang #bevyengine #gamedev
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Dekirisu @dekirisu.com · 17/09/2025
💥 loot now flies in the air and plops #rustlang #bevyengine #gamedev
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