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Timothé Lapetite

@nebukam.bsky.social
311 followers 645 following 75 posts

I make things that make more things : github.com/Nebukam Support PCGEx on Patreon : www.patreon.com/pcgex !

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Reposted by Timothé Lapetite
Jean-Paul Software @jeanpaulsoftware.bsky.social · 22/08/2026
For this edition of #screenshotsaturday I present basic traffic AI now working with #ue5 ZoneGraph (sans Mass) complete with traffic lights at intersections. I've used a rather sneaky trick to reduce the need for complex turn logic- can you spot what it is? 1/2 #gamedev
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Timothé Lapetite @nebukam.bsky.social · 17/08/2026
#PCGEx repo, what kind of scrapping is that 😶
A screenshot of git traffic page showing "Clones in last 14 days" with an abnormal spike showing 12258 clones happened on the same day
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Timothé Lapetite @nebukam.bsky.social · 06/06/2026
@watabou.bsky.social following up a year later, it has evolved into something potentially more useful but I have an important question for you before taking things further, made a post on r/FantasyCities after trying to reach out in a few other places : www.reddit.com/r/FantasyCit... <3
reddit.com
From the FantasyCities community on Reddit: Watabou Bridge to Unreal PCG
Explore this post and more from the FantasyCities community
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Jean-Paul Software @jeanpaulsoftware.bsky.social · 23/05/2026
#screenshotsaturday some fun stuff this week prototyping a traffic system using #UE5 Niagara- but doing so in style, by attempting to capture the feeling of the M62 motorway near Rochdale. 1/6 #gamedev #unrealengine #motorways #pylons #rochdale #flytipping
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Procedural Minds @proceduralminds.bsky.social · 18/02/2026
With the help of @nebukam.bsky.social, I have now taken the traffic system I showed off last Sunday in #UnrealEngine5, and automatically have it populating the navigation in my city thanks to an early look at a #PCGEx add-on. I'll be going over it this Sunday: www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 03/02/2026
The next logical thing to add to our #UnrealEngine5 #PCG City Gen is to populate the roads and sidewalks to make them feel less empty. Tutorial will be coming this Sunday but if you missed how we setup Districts for the city gen, the video just came out: youtu.be/aSfVYXNnHU0
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Procedural Minds @proceduralminds.bsky.social · 23/01/2026
Buildings have been added to the #UnrealEngine #PCG City Gen series that I started on YouTube. Next part coming this Sunday at 9am Pacific! And don't worry, you don't need to watch the first part if you only care about this. But you totally should. :P www.youtube.com/@Procedural_...
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Procedural Minds @proceduralminds.bsky.social · 14/01/2026
Well, it seems like MAYBE you guys do indeed want me to do a city gen in #UnrealEngine5. I guess we can start by making a road network with the new 5.7 spline intersection node, and a bit of help from #PCGEx. Then go from there. :) Tutorial coming Sunday: www.youtube.com/@Procedural_...
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Timothé Lapetite @nebukam.bsky.social · 20/11/2025
PCGEx 5.6 has now reached a whopping 3000 commits 😅
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Chris Weston @westonfront.bsky.social · 19/11/2025
Artists, A.I. and Capitalism.
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Silent @cookieplmonster.bsky.social · 07/11/2025
You don't hate Rockstar enough, once again circumstances prove that the negative stories about them aren't exaggerated, but watered down. gtaforums.com/topic/100418... Boeing of gaming companies.
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Timothé Lapetite @nebukam.bsky.social · 02/11/2025
Somehow
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Timothé Lapetite @nebukam.bsky.social · 12/09/2025
Just two points won't give you nice results; but I'd recommend looking at the verlet relax examples in the example project ;)
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
Some progress on importing @watabou.bsky.social' JSON exports using #PCGEx <3 #unreal #pcg #watabou
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
"PCG Goatse"
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
I'm not kidding, ease of use and simplicity are extremely strong selling points (I would know)
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
Make it a plugin!
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
Nice little trick! :D
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Timothé Lapetite @nebukam.bsky.social · 23/08/2025
How did you work out partitioned clusters? 🤔
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Timothé Lapetite @nebukam.bsky.social · 18/08/2025
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D youtu.be/lqS9u3ll48s?...
youtu.be
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
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AJ Jefferies @moonjam.com · 16/08/2025
A horse struggles to exist #art #animation #indieanimationday #horse
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Inverge | Peregrino is OUT NOW! 🕯️ @invergestudios.bsky.social · 06/08/2025
Survive the cursed forest by day - hunt, scavenge, endure. Defend your people by night - lead, heal, and hold back the darkness. Peregrino is a survival journey through faith, fear, and the edge of despair. 🛒 Add it to your wishlist: bit.ly/PeregrinoGame #indiedev #gamedev #indiegame
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Timothé Lapetite @nebukam.bsky.social · 13/08/2025
Reminds me of some cat or something
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Timothé Lapetite @nebukam.bsky.social · 13/08/2025
@watabou.bsky.social Hey there! I'm thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!
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Timothé Lapetite @nebukam.bsky.social · 09/08/2025
That’s a genuinely fresh setup for a runner 👀 (Yes I said that already but there was a typo) You can reduce pop by bending the world animal crossing style :D
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Timothé Lapetite @nebukam.bsky.social · 04/08/2025
❤️
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Tore Lervik @hallatore.bsky.social · 01/08/2025
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine
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Timothé Lapetite @nebukam.bsky.social · 25/07/2025
Not sure if there are hostiles in City 20 but it sure would be a nice change of pace to be able to shake them instead of chopping them down.
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Timothé Lapetite @nebukam.bsky.social · 11/07/2025
#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
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Timothé Lapetite @nebukam.bsky.social · 09/07/2025
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Timothé Lapetite @nebukam.bsky.social · 09/07/2025
Weeee #PCGEx 0.66 is officially out on FAB! - Decent changelog : pcgex.gitbook.io/pcgex/infos/... - New Cool™ Examples in the example project : github.com/Nebukam/PCGE... #unreal #techart #ue5 #pcg #opensource
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Timothé Lapetite @nebukam.bsky.social · 08/07/2025
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Timothé Lapetite @nebukam.bsky.social · 08/07/2025
Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
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The Milk Lake @themilklake.bsky.social · 02/07/2025
highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.
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maxjk0.bsky.social @maxjk0.bsky.social · 02/07/2025
In an industry just full of so many blatantly anti consumer practices, it's important we are fighting back in any way possible "Games as a service" is theft #stopkillinggames EU: eci.ec.europa.eu/045/public/#... UK: petition.parliament.uk/petitions/70...
eci.ec.europa.eu
European Citizens' Initiative
Give your support !
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Timothé Lapetite @nebukam.bsky.social · 30/06/2025
You helped me more than I helped you! ❤️
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Syscrusher @syscrusher.bsky.social · 30/06/2025
I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it. And hell yeah, it builds on Linux!
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
It does indeed 🥳
media.tenor.com
a group of south park characters are standing in a hallway
ALT: a group of south park characters are standing in a hallway
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
<3 Would love to see what you do with it, if you manage to get around the current lack of doc & tutorials :D
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
In other news : boing.
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
Thank you! :D
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
I also did update the example project with some 5.6 goodies, so go re-download it if you're using it with 5.6; the 5.5 version won't live the transition too well :D github.com/Nebukam/PCGE...
github.com
GitHub - Nebukam/PCGExExampleProject: An example project showcasing PCGExtendedToolkit
An example project showcasing PCGExtendedToolkit. Contribute to Nebukam/PCGExExampleProject development by creating an account on GitHub.
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
I also did not get the megagrant I applied for with this project; and needless to say it was extremely disappointing to not get a node from Epic for all the work that went in the plugin, maintenance, etc.
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Timothé Lapetite @nebukam.bsky.social · 28/06/2025
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀 This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it. Big thanks to the always-growing community, you keep this alive ❤️ #pcg #unreal #pcgex
A splash image with the PCGEx logo in the center, a dark background with abstract connected structures, colored accents and lines. It emphasize on the number of the latest release, 0.65.
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Timothé Lapetite @nebukam.bsky.social · 24/06/2025
media.tenor.com
a man covering his face with a black hat with starz written on the bottom left
ALT: a man covering his face with a black hat with starz written on the bottom left
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Janel Comeau 🍁 @verybadllama.bsky.social · 24/06/2025
as a child I thought it was wildly unrealistic that Sims would immediately give up on all their goals and dreams if a single dirty plate was left on the ground but now that I’m an adult I understand that that was the most realistic part of the game
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Timothé Lapetite @nebukam.bsky.social · 24/06/2025
I now question my understanding of what a "chairman" is
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-Boulet- @bouletcorp.bsky.social · 16/06/2025
Parodie du mème de la série "Invincible".
En arrière-plan on voit un data center engloutir de grandes quantités de carburant et d'eau, envoyant des colonnes de fumée dans l'atmosphère.
Au premier plan, Miyazaki prononce la phrase du mème original: "Look what they need to mimic just a fraction of our power", tandis que Boulet répond un peu tristement: "I still wish they'd fuck off".
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Timothé Lapetite @nebukam.bsky.social · 24/05/2025
Looking better every time! But those sounds man, they kill my eardrums every time T_T
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