Oleg Dolya @watabou.bsky.social · 17/09/2026🏡Village Generator 1.6.8: improved contours and other visual changes www.patreon.com/posts/169696... 0286
Oleg Dolya @watabou.bsky.social · 09/09/2026🏡Village Generator 1.6.7: improved trees www.patreon.com/watawatabou/... 0325
Oleg Dolya @watabou.bsky.social · 01/08/2026Sails, Lighthouses, Runes www.patreon.com/watawatabou/... 1171
Oleg Dolya @watabou.bsky.social · 23/07/2026☠️Perilous Shores 2.0.0: saving and loading www.patreon.com/watawatabou/... 0202
Oleg Dolya @watabou.bsky.social · 04/07/2026☠️Perilous Shores 1.9.1: walled towns www.patreon.com/watawatabou/... 0202
Oleg Dolya @watabou.bsky.social · 24/06/2026☠️Perilous Shores 1.9.0: new mountains www.patreon.com/watawatabou/... 0231
Oleg Dolya @watabou.bsky.social · 29/05/2026🍻Taverns 1.1.0: improved generation and export www.patreon.com/posts/159559... 0184
Oleg Dolya @watabou.bsky.social · 21/03/2026⛏️Cave/Glade Generator 2.1.6: optimization and small improvements www.patreon.com/posts/153583... 0336
Oleg Dolya @watabou.bsky.social · 06/03/2026☠️Perilous Shores 1.8.0: blueprint editor www.patreon.com/posts/152377... 1301
Oleg Dolya @watabou.bsky.social · 22/02/2026☠️Perilous Shores 1.7.5: improved biomes www.patreon.com/posts/151315... 0181
Oleg Dolya @watabou.bsky.social · 02/02/2026Added a house (or two) to each farmland cell, so that nearby towns and cities merge creating something like a metropolitan area. It's a bit too much, but it looks fun anyway. 1514
Oleg Dolya @watabou.bsky.social · 30/01/2026☠️Perilous Shores 1.7.3: farmlands www.patreon.com/posts/149496... 0375
Oleg Dolya @watabou.bsky.social · 20/01/2026The trees in GRIS (by Nomada Studio) look too algorithmic to resist generating them procedurally. This turned out to be a bit less straightforward, but here is my first approximation: 0200
Oleg Dolya @watabou.bsky.social · 14/01/2026🗝️One Page Dungeon Generator 1.2.7: UI improvements and a new shading style www.patreon.com/posts/148189... 1334
Oleg Dolya @watabou.bsky.social · 17/12/2025⛲️Urban Places 1.2.1: permalinks and other changes www.patreon.com/posts/145997... 0170
Oleg Dolya @watabou.bsky.social · 05/12/2025🔑Dwellings 1.4.1: roofs www.patreon.com/posts/145140... 0162
Oleg Dolya @watabou.bsky.social · 01/12/2025Hair, my PROCJAM submission www.patreon.com/posts/hair-1... 0111
Oleg Dolya @watabou.bsky.social · 25/11/2025For lack of better ideas for #procjam, I was going to remake my old Fantasy Manor (basically, a roof generator). After spending a day on it, I realised that it was boring, so I still need to come up with something. But Dwellings are going to have better roofs now. 0305
Oleg Dolya @watabou.bsky.social · 14/11/2025🔑Dwellings 1.4.0: JSON export and improved stairs www.patreon.com/posts/143565... 0252
Oleg Dolya @watabou.bsky.social · 07/11/2025🔑Dwellings 1.3.8: improved lighting and marked entrances www.patreon.com/posts/143036... 0142
Oleg Dolya @watabou.bsky.social · 27/10/2025Nobody asked for it, but Tiny Pubs now come with trees and trees come with foliage. 2264
Oleg Dolya @watabou.bsky.social · 23/10/2025⛲️Urban Places 1.2.0: place names and new buildings www.patreon.com/posts/141879... 0160
Reposted by Oleg DolyaCzepeku @czepeku.bsky.social · 21/10/2025Bastions & Guildhalls is LIVE on Kickstarter! Early Bird rewards available for the first 24 hours! www.kickstarter.com/projects/cze...kickstarter.comBastions & Guildhalls: A Modular Map MakerDesign buildings your party will love, loot, or accidentally burn down—with gorgeous hand-drawn map tiles by Czepeku! 25532
Oleg Dolya @watabou.bsky.social · 15/10/2025WIP: new buildings in ⛲️Urban Places www.patreon.com/posts/141198... 0101
Oleg Dolya @watabou.bsky.social · 08/10/2025Thinking about replacing the houses in ⛲️Urban Places (2nd image) with something denser and slightly less rigid (1st image). 1190
Oleg Dolya @watabou.bsky.social · 23/09/2025⛲️Urban Places 1.1.1: ramparts and other changes www.patreon.com/posts/139540... 1191
Oleg Dolya @watabou.bsky.social · 16/09/2025Eventually this will turn into city fortifications but they will rather be long walls stretching across the entire place (vs nonsensical fort-like structures). 0221
Oleg Dolya @watabou.bsky.social · 04/09/2025Urban Places 1.1.0: numerous changes www.patreon.com/posts/138099... 0241
Oleg Dolya @watabou.bsky.social · 16/07/2025☠️Perilous Shores 1.7.1: improved JSON export www.patreon.com/posts/134256... 1200