Reposted by Jean-Paul SoftwareCount Mysterioso @mysteriosox.bsky.social · 27/11/2024If you see this post a picture of a flat-roofed murder pub 6714719
Jean-Paul Software @jeanpaulsoftware.bsky.social · 22/08/2026For this edition of #screenshotsaturday I present basic traffic AI now working with #ue5 ZoneGraph (sans Mass) complete with traffic lights at intersections. I've used a rather sneaky trick to reduce the need for complex turn logic- can you spot what it is? 1/2 #gamedev 1144
Jean-Paul Software @jeanpaulsoftware.bsky.social · 15/08/2026This week in #gamedev: I finally got #ue5 ZoneGraph working without Mass. Given the typical lack of Epic documentation on either, I'm calling this a big win. I am aware that this currently looks like a bunch of ants looking for sugar, but fun traffic AI is now very possible! #screenshotsaturday 1132
Jean-Paul Software @jeanpaulsoftware.bsky.social · 15/07/2026Here's a bouncing rock. The rock will not be in the game. #gamedev It's bouncing because this morning I wrote a simple 'tweening' plugin for basic procedural animation in #ue5, modelled on the ones popular in the #flash / #as3 days. I'll stick it on Github when I've thought of a name- suggestions? 092
Jean-Paul Software @jeanpaulsoftware.bsky.social · 04/07/2026#screenshotsaturday this scene is still a testbed for developing tech for elsewhere, but it's quite fun in it's own right. Dynamic texturing allows me to accumulate blood on the pylon over time, and there's some subtle IK used to make sure the punches connect. Sound too! #ue5 #gamedev 1/5 2173
Jean-Paul Software @jeanpaulsoftware.bsky.social · 30/05/2026It's #screenshotsaturday! Following on from last week: I present a man's futile battle with an electricity pylon, as filmed by a camera drone which I simulated using the #UE5 Gameplay Cameras plugin. Next up: hitting the pylon, blood loss, and exhaustion. #gamedev #existentialism #rochdale #pylons 083
Jean-Paul Software @jeanpaulsoftware.bsky.social · 23/05/2026#screenshotsaturday some fun stuff this week prototyping a traffic system using #UE5 Niagara- but doing so in style, by attempting to capture the feeling of the M62 motorway near Rochdale. 1/6 #gamedev #unrealengine #motorways #pylons #rochdale #flytipping 1214
Jean-Paul Software @jeanpaulsoftware.bsky.social · 01/01/2026If nothing else, the finale of #StrangerThings really shows how a public execution can bring a community together 020
Jean-Paul Software @jeanpaulsoftware.bsky.social · 18/11/2025London tourists- be sure to get away from the main attractions while you're visiting and do some exploration, because there's beauty around every corner #Kensington #London #travel 000
Jean-Paul Software @jeanpaulsoftware.bsky.social · 02/11/2025Beating your shit into pineapples is the 2025 equivalent of beating swords into plowshares 000
Jean-Paul Software @jeanpaulsoftware.bsky.social · 24/10/2025Working a contract- someone has created a "socials" page that links to some short videos on Instagram The caption they have used for this? "Explore our Shorts"media.tenor.coma man with a surprised look on his face .ALT: a man with a surprised look on his face . 020
Jean-Paul Software @jeanpaulsoftware.bsky.social · 06/10/2025#gamedev still on the backburner while I refill the company coffers with some "real" programming work. Office life sucks in a lot of ways, but cycling home through #London at sunset almost makes up for it... #barbican 092
Jean-Paul Software @jeanpaulsoftware.bsky.social · 25/09/2025Gamedev on the backburner for a bit while I do some paying work to get the company funds back to health. This means cycling to Kensington every day, a place where people love cars more than humans. There's a lot of Ferraris here, but the owner of this car is clearly rich in things other than money 070
Jean-Paul Software @jeanpaulsoftware.bsky.social · 03/09/2025Now that's what a computer should look like #sciencemuseum #london #tech 172
Jean-Paul Software @jeanpaulsoftware.bsky.social · 02/09/2025Tom Waits is currently on display at the Natural History Museum #london #tomwaits 010
Jean-Paul Software @jeanpaulsoftware.bsky.social · 30/08/2025#screenshotsaturday #ue5 #gamedev fixed up and extended Lump, my "Mass for Idiots" system- now you can't see where it switches away from ISM to mesh or actor. Framerate stays nice and high thanks to object pools, and only using physics where needed. Next job: use it to make cars and pedestrians. 071
Jean-Paul Software @jeanpaulsoftware.bsky.social · 23/08/2025#screenshotsaturday #ue5 #gamedev Turns out the bits of Mass I wanted to use are dependent on ZoneGraph, and ZG can't be rebuilt at run time, so I can't use it. Mass is also fully C++ and honestly a bit of a headache. So, I nicked the ideas from Mass I wanted and built something a lot simpler. 1/n 1172
Jean-Paul Software @jeanpaulsoftware.bsky.social · 22/08/2025Neuron here is watching my Pain au Chocolat like it's his ancestral birthright 000
Jean-Paul Software @jeanpaulsoftware.bsky.social · 13/08/2025Today in fun #gamedev bugs: the SUV Centipede, coming to a school run near you very soon. 192
Jean-Paul Software @jeanpaulsoftware.bsky.social · 09/08/2025#screenshotsaturday #ue5 #gamedev #london- infinite PCG road now features intersections and buildings (well, connection points for intersections and placeholder cubes). The pop-in is a bit brutal but I can fix that later. Implementing traffic comes first. And breaking the legs of pedestrians. 2184
Jean-Paul Software @jeanpaulsoftware.bsky.social · 02/08/2025#screenshotsaturday The Last Gig is on hold for a bit while I try to find funding, so I'm now cranking out a quick one-month side project, Electric Rental Bike Simulator. Infinite procedural #ue5 road working great, now working on intersections, buildings, and detecting the breakage of traffic laws. 070
Jean-Paul Software @jeanpaulsoftware.bsky.social · 31/07/2025I have been "verified as an adult" on #BlueSky: I feel I should make some framed copies of the email and send them to my old school teachers. I'm sure they'll be proud, and glad all their work wasn't for nothing. 020
Jean-Paul Software @jeanpaulsoftware.bsky.social · 16/07/2025The football song "Three Lions" will be 30 years old next year- so that line about "30 years of hurt" (which in 1996 was the time since England won the World Cup) can be read as "30 years of national depression every time that Three Lions song comes on" youtu.be/RJqimlFcJsM?... #itscominghomeyoutu.beThree Lions (Football's Coming Home) (Official Video)YouTube video by LightningSeedsVEVO 020
Jean-Paul Software @jeanpaulsoftware.bsky.social · 12/07/2025#screenshotsaturday- needed a break from tech debt and UI so have implemented ridable Lime bikes. It uses the #ue5 vehicle system, plus control rig IK for the hands and feet. Below is an accurate demo of a typical #London Lime bike usage- note the use of proper parking technique. #gamedev 1/2 1234
Jean-Paul Software @jeanpaulsoftware.bsky.social · 28/06/2025Been a while since my last #screenshotsaturday post- fixing AI bugs isn't exactly a visual treat. However now it's a LOT more stable, and even uses the correct escalator when given the option. Plus it can jump if it's sufficiently annoyed. #ue5 #gamedev #indiedev 1/3 2193
Jean-Paul Software @jeanpaulsoftware.bsky.social · 31/05/2025Unintentional environmental storytelling in Alton Towers #gamedev 180
Jean-Paul Software @jeanpaulsoftware.bsky.social · 24/05/2025#screenshotsaturday - mostly getting rid of tech debt this week so the AI has fewer existential crises, but also some combat tweaks. Question- should robots care about which way an escalator goes? It's easier if they don't, but I can't decide if it looks "menacing" or "stupid" #ue5 #gamedev 292
Jean-Paul Software @jeanpaulsoftware.bsky.social · 14/05/2025It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...) Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3 191
Jean-Paul Software @jeanpaulsoftware.bsky.social · 10/05/2025Today for #screenshotsaturday something that should be trivial but turned out to be a massive headache: hanging from a rope in The Last Gig (wishlist pls store.steampowered.com/app/3680580/... thx) . Simple right? Well, no- the Character Movement Component doesn't like constraints #gamedev #ue5 1/3 282
Jean-Paul Software @jeanpaulsoftware.bsky.social · 08/05/2025I can do #wishlistwednesday now! Here's more fun with the grapple / pogobat in a procedural Barbican Centre- making a procgen level has been really great for tuning (grapple is still way too powerful mind). Wishlist The Last Gig on Steam here! store.steampowered.com/app/3680580/... #gamedev #ue5 082
Jean-Paul Software @jeanpaulsoftware.bsky.social · 05/05/2025OK I think that's enough menacing #robot megastructure iterations for now, better get back to making the actual game #ue5 #gamedev #blender 0111
Jean-Paul Software @jeanpaulsoftware.bsky.social · 04/05/2025fortune.com/article/duol... If #Duolingo are replacing people with AI, I'll be replacing Duolingo with people. Subscription cancelled, 1647 day streak ended. Take your #AI and your greed and shove it up your owl. 140
Jean-Paul Software @jeanpaulsoftware.bsky.social · 03/05/2025 It's #screenshotsaturday ! Think I've got the grappling hook feeling mostly right for The Last Gig ( store.steampowered.com/app/3680580/... )- there's a fun balance between "player control" and "forceful yeetage". Needs better animation and sound etc, but it's on the right track. #gamedev #ue5 1/4 292
Jean-Paul Software @jeanpaulsoftware.bsky.social · 01/05/2025Steam page now up- bit premature as I don't have a trailer yet, but since I'm on Inside Unreal tonight it's better to have it than not. Wishlist today! store.steampowered.com/app/3680580/... forums.unrealengine.com/t/inside-unr... #gamedev #indiedev #ue5 #robots #londonstore.steampowered.comThe Last Gig on SteamThe Last Gig is an immersive first-person stealth-action game that sees you facing off against a blandly murderous superintelligence. Sneak and fight your way through all-too-near-future London in ord... 2105
Jean-Paul Software @jeanpaulsoftware.bsky.social · 29/04/2025Sorry to keep banging on about this but THEY MADE A REAL POST AND IT'S DEFINITELY HAPPENING: forums.unrealengine.com/t/inside-unr... Live this Thursday at 19:00 (UK) / 15:00 (US East) Forum announcement contains a photo of my cat Donnie, so click for that at least #ue5 #gamedev #indiedev #catsforums.unrealengine.comInside Unreal | Taking PCG to the Extreme with the PCGEx PluginWHAT The PCG Extended Toolkit is a free (libre), community-driven and open-source plugin that extends Unreal Engine’ Procedural Content Generation pipeline, with a focus on building spatial relations... 3134
Jean-Paul Software @jeanpaulsoftware.bsky.social · 26/04/2025Special update for #screenshotsaturday - I've made a procedural #London #Barbican centre, entirely in #UE5 using the #PCGEx plugin, and I will be talking about it on the Official Epic 'Inside Unreal' Twitch Stream THIS THURSDAY at 7PM GMT here: www.twitch.tv/unrealengine - #gamedev (1/3) 3131
Jean-Paul Software @jeanpaulsoftware.bsky.social · 18/04/2025I can't sleep and my phone just updated to tell me about the new "Playground" #ai garbage machine they've rammed into #ios on #iphone. None of the selfies I tried looked any more like me than "generic white man with glasses and beard", so let's try someone more distinctive 1/n 120
Jean-Paul Software @jeanpaulsoftware.bsky.social · 06/04/2025#screenshotsaturday - not much new to show off, just pulling everything together for a demo. However I did resurrect an old pattern generator thing to make some truly horrendous carpets, and have added an authentically rubbish lift 1/n #gamedev #ue5 #carpets #london 4225
Reposted by Jean-Paul SoftwareTrezy @trezy.codes · 23/04/2023Hey, let’s get an intros thread for all of the game devs here! Tell us about yourself, your studio, and/or your current projects! 👾♥️ 45035399
Jean-Paul Software @jeanpaulsoftware.bsky.social · 30/03/2025Quick #screenshotsaturday update- after a lot of debate about whether it added much, I bit the bullet and added a first-person body. The pogo stick function makes a lot more "sense" with the shadow... or at least as much sense as it can. Also, now you can peek round corners! #ue5 #gamedev #indiedev 1166
Jean-Paul Software @jeanpaulsoftware.bsky.social · 28/03/2025 Can anyone recommend a place to get #3d #gamedev assets that are just... normal? Every time I look for something like "human" I get "wizard" or "cartoon fashion victim" or "regular human but beaten up and only wearing one glove". 271
Jean-Paul Software @jeanpaulsoftware.bsky.social · 25/03/2025Five words or *fewer* (ffs): immersive sim, sentient cricket bat 020
Reposted by Jean-Paul SoftwareGael 💜 The Dev @gaelthedev.bsky.social · 24/03/2025I just started a list of awesome solo #indiedevs you can follow! go.bsky.app/FsTnmYb P.s. if you want me to add you to the list, please comment or DM! 💜 9616447
Jean-Paul Software @jeanpaulsoftware.bsky.social · 23/03/2025Very happy with this #ue5 camera effect. The core of this game is stealth and avoiding blandly murderous corporate #AI robots, so a scouting tool is required, and this turned out to be surprisingly quick to implement! Next: peeking round corners with the other camera. #gamedev #indiedev #shaders 0143
Reposted by Jean-Paul SoftwareTimothé Lapetite @nebukam.bsky.social · 23/12/2024#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0... #ue5 #pcg #gamedev #procgen Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙fab.comPCG Extended Toolkit (PCGEx)The PCG Extended Toolkit is a free (libre) plugin that extends Unreal Engine' Procedural Content Generation pipeline, with a focus on building spatial relationships between points and path manipulatio... 2257
Jean-Paul Software @jeanpaulsoftware.bsky.social · 23/03/2025Licenses for my new programming assistant Copawlet are available at very competitive prices. #cats #ue5 #gamedev 2213
Jean-Paul Software @jeanpaulsoftware.bsky.social · 23/03/2025It's #screenshotsaturday ! In between some AI stuff, I've been looking at just how much gameplay I can cram into a (sentient) cricket bat. Movement tech in particular- I want verticality. Grappling hooks are great, but everywhere... ...so how about a pogo stick? #gamedev #indiedev #solodev #ue5 0105
Jean-Paul Software @jeanpaulsoftware.bsky.social · 19/03/2025"Show me the four games that influenced your current game project." Dishono(u)red (stealth, the first convincing pub in games); Prey (action, sense of place); Brutal Legend (absurd-yet-human writing); Fallout 1 (real fears given air, and the jokes were good before Bethesda ran them into the ground) 040
Jean-Paul Software @jeanpaulsoftware.bsky.social · 18/03/2025Thread.sleep() #cats #gamedev #indiedev 0182