Reposted by Mr Dudebeka valentine @bekavalentine.bsky.social · 31/05/2025wanna know one of the dirty little secrets of how to make a cool science fiction set? this bad boy right here, the NFS 4 Freezer Spacer. this fucker shows up EVERYWHERE in scifi set design ceilings? check! floors? check! walls? check! tables? check! instant scifi vibe 521865
Reposted by Mr DudeRobert Poole @0poole.bsky.social · 22hWant to get into digital art but only have a mouse? Well, here's a method you could use, which is the same one I started with years ago. Full vid below 22911
Reposted by Mr Dudegomypretties @gomypretties.bsky.social · 29/09/2026I implemented dynamic subdivision so that the texture warping isn't too extreme. I didn't want to subdivide it too much though, so you can still see some warping. #gamedev #lowpoly #psx 1153685
Mr Dude @mrdude.art · 30/09/2026Fun little UV trick I stumbled on because I'm really stubborn about how long I keep my mirror modifier active: Giving mouth textures a "profile" view when I slide them away from the mirror point #b3d 011
Reposted by Mr DudeH (エイチ) @therealhanamaru.bsky.social · 29/09/2026Finally the -tober prompt that I can follow to my heart's content 2023801149
Mr Dude @mrdude.art · 28/09/2026I've heard Pixar does a thing where they render the first, middle and last frames of each shot before rendering the full shot and that's super legit but unfortunately it is incompatible with my workflow (hitting render and getting up to make a cup of coffee) 000
Reposted by Mr DudeGwen C. Katz @gwenckatz.bsky.social · 25/09/2026Fuck ChatGPT flyers. The future is broadsheets. 206188915375
Reposted by Mr Dude🐈🐐 @caprinecombo.bsky.social · 24/09/2026oh yeag here's goat in a quick lil skirty skirt from last night 152068501
Reposted by Mr DudeKate Barrett @thewaether.bsky.social · 23/09/2026I'm doing a little experiment with pre-rendered backgrounds. I wanted the backgrounds to look lousy as hell, btw 862077350
Mr Dude @mrdude.art · 21/09/2026I've never seen a "save my place" button, this is the most futuristic retro web comic site I've ever seen 000
Mr Dude @mrdude.art · 21/09/2026Also in the tutorial space I think this is a useful intermediate niche. If you have a baseline understanding of most systems, it's helpful to see actual works in progress, where they get stuck, and how you *use* those million tools in practice 000
Mr Dude @mrdude.art · 21/09/2026It's not obvious from the thumbnails/titles (which do play up the "look at this disaster" energy), but these are *submitted* for corrections with questions attached. He always starts with a compliment and frames it as "you're going for ____, here's how you could get there" 100
Mr Dude @mrdude.art · 21/09/2026Vertex Arcade has been doing a video series recently of Blender model "corrections" and while I avoided them at first because I assumed they were meanspirited clickbait, they are honestly incredibly positive and some of my favorite recent tutorials #b3dyoutu.beI Fixed 54 of YOUR Blender ModelsYouTube video by Vertex Arcade 230
Mr Dude @mrdude.art · 20/09/2026Rotating the bone also blends over to a cel shaded version and I do like how chunky cel shaded vertex lighting is 000
Mr Dude @mrdude.art · 20/09/2026I'm irrationally opposed to doing drivers in shaders so I like this system because I drag and drop the modifier on a character, point it to a bone, and all the shader needs to know is "ooh there's a b/w mask saved as (attribute name)" 100
Mr Dude @mrdude.art · 20/09/2026Made a simple little Geometry Node vertex (well, face corner) lighting system that uses a bone as a "light" and saves the dot product per face corner as an attribute that the shader can then reference as a simple mask between colors #b3d 171
Reposted by Mr DudeJon Bois @jonbois.bsky.social · 18/09/2026i've started to learn blender and i gotta say, it's resulted in some really boring anecdotes. to take one example, yesterday i intended to keyframe-shift an object to 15.5 on the z-axis, but mistakenly entered 15.5 on the y-axis instead! thankfully i realized and corrected my mistake some time later 531696103
Mr Dude @mrdude.art · 18/09/2026I never understood sports rivalries and getting so passionate about differences in fandom until I got into low poly modeling and started seeing people who grew up with n64 and intentionally use linear filtered textures. I love you and respect you, but also what is wrong with you. get real. trash 020
Reposted by Mr DudeAlex Kanaris-Sotiriou @kanaratron.bsky.social · 17/09/2026...for the Tech Art nerds or folks who like to peek beyond the curtain 👇🏻 514722
Mr Dude @mrdude.art · 16/09/2026now more than ever we need Stranger of Paradise 2 but every level is a FFXV character instead of an FF level. the cubes are Coleman camping products 030
Reposted by Mr Dudekelsey irene @holographic.pink · 28/08/2026i completely fucking forgot how good this method can look, the last time i looked at it, it looked crummy so i was considering abandoning it the plane is solidified and has two textures kinda like an inverted hull would-- they're identical textures but the one on top has the transparent cut outs 2898
Reposted by Mr Dudekate bush’s husband @airbagged.bsky.social · 14/09/2026He cooked Ed Sheeran on IG 190145633033
Reposted by Mr Duderonununu @ronununu.bsky.social · 09/09/2026#Zelda #TheLegendOfZelda #ゼルダの伝説 2316109
Mr Dude @mrdude.art · 09/09/2026There are almost certainly other ways to do this (a comment says you can create a "rest position" shape key that also gives you an attribute and I bet there's probably even an "original position" node in shader nodes) but just conceptually this seems like it could be a neat workflow 000
Mr Dude @mrdude.art · 09/09/2026This is one of those techniques that seems so obvious in retrospect. If you want an object space texture on an animated character without committing to a baked texture, you can just put a geometry node up top to store the original position in its own attribute, before the Armature modifieryoutube.comJim discovered this setup to avoid UVs and still make a texture stick to the Object #b3d #blender3dYouTube video by CG Boost 120
Reposted by Mr DudeRoddy E @alteredbits.bsky.social · 30/06/2026I understand you're looking for parts for your Gummi Ship. #kingdomhearts #ANDOR 192005628
Reposted by Mr DudeAnimation Obsessive @ani-obsessive.bsky.social · 08/09/2026Scott Wills paints a background for the first run of Samurai Jack (2001–2004), created by Genndy Tartakovsky, Cartoon Network Studios 111637576
Mr Dude @mrdude.art · 08/09/2026did you know this little shit's eyes are floating planes? they didn't even have blender's shrinkwrap modifier yet 000
Mr Dude @mrdude.art · 08/09/2026I don't actually have any attachment to Zelda but in light of today's hubbub, I'd recommend this decade old set of articles going over some of Wind Waker's stylization and how it pulls off some of its effectsmedium.comWind Waker Graphics AnalysisLearning from the masters 100
Reposted by Mr Dudeuint8_t Cyan; @logaritmonatural.bsky.social · 06/09/2026Cooking a low poly model with pixel art textures, wip #pixelart #lowpoly #gamedev 411323
Reposted by Mr DudeDr. Gabagool and the Salami of Secrets @jimpjorps.bsky.social · 03/09/2026cognitive behavioral therapy enjoyer in the waiting room: think positively, he's probably late for a reason, maybe there was an emergency, maybe his current appointment's running long doctor: i'm da king of the golf course 27813
Reposted by Mr DudeJames Stokoe @jamesstokoe.bsky.social · 28/08/2026Mixed media: pen and ink, photoshop, tortilla 0667193
Reposted by Mr DudeStandplaats Kraków could really use some cash! @standplaatskrk.pl · 26/08/2026 812361005
Reposted by Mr Dudecharlie deeds done kirk cheap @gizmouse.bsky.social · 25/08/2026bad news oomf. they just announced a new remake of you at the latest game conference. yeah you got that unreal engine 5 sheen and everything. they changed your entire voice direction and its flat and quirky now. they updated your mechanics. theyre gonna kill you if it doesnt sell one billion copies 6552001823
Mr Dude @mrdude.art · 25/08/2026Me when I try to do flat shaded pixel art: this is atrocious, having the shading rotate even 10 degrees without respect to light direction draws too much attention Me seeing a mech turret lit from the front rotate 360°: this is perfect and I would not change a single pixel 000
Reposted by Mr DudePAUL CONWAY @doomcube.bsky.social · 21/10/2024Spider Mech. #lowpoly #pixelart #gamedev 1317474565
Reposted by Mr DudeKrysidian @krysidian.bsky.social · 22/08/2026Light Accumulation might be the biggest NPR feature for Blender since the realtime compositor. This is a whole paradigm shift Custom Light calculations for each light and much more. #b3d #npr #blender #blender3d #3d #stylized 17012
Reposted by Mr DudeThe ungodly archvillain, Chrysanthemiasma! @chrysanthemiasma.bsky.social · 20/08/2026the new 3d mainichi modern is so good i love thompson so much 161
Reposted by Mr DudeMinovsky @minovskyarticle.bsky.social · 20/08/2026It's too late for me to get invested in Kingdom Hearts, but if there were ever a guide I'd trust to shepherd the curious through it: 36112