Megan M @memopotato.bsky.social · 30/09/2026I've realized my multi-stage puzzle design process is: understand what mechanics I need here, and what mechanics I could have. Mush together a first-pass landscape that facilitates play. Figure out how one stage unlocks the next one. Place puzzle elements, test, adjust. Repeat until solid. 140
Megan M @memopotato.bsky.social · 22/09/2026I can't wait to be in a position where I can work together with all the cool people I know who are awesome at their jobs and we all get to make awesome games together. 050
Megan M @memopotato.bsky.social · 20/09/2026I learnt the hard way to ask Game Directors how they take on responsibility for making decisions. Don't waste my time waiting for you to make up your mind, or tell me to decide for you when your salary is 6x mine. Set a direction, and take responsibility if the outcome is bad. 1317
Reposted by Megan MJoe Wintergreen @joewintergreen.com · 20/09/2026no game dev skill is more important than making up your fuckin mind 393085657
Megan M @memopotato.bsky.social · 16/09/2026Something that deeply bothers me about crunch culture is how ableist it is. It assumes a person is perfectly healthy and able to tank a 12 hour day, 7 day a week work schedule. It forgets that rest and recovery exists. 4130
Megan M @memopotato.bsky.social · 11/09/2026Compassion and full transparency to staff during redundancy is the only way I will ever maintain respect for a company during layoffs. Making someone redundant and using unexplained corporate speak like 'business pivot' leaves people questioning the integrity of your decision, with no closure. 160
Reposted by Megan MChris Kerr @kerrblimey.bsky.social · 09/09/2026BREAKING: Blizzard union workers have ratified a historic contract that has secured guardrails around AI usage, layoff protections, remote/hybrid work benefits, and much more.gamedeveloper.comBlizzard union workers ratify contract covering 1,900 employeesUnion members have secured guardrails around generative AI usage, layoff protections, remote and hybrid work benefits, and more. 932491068
Reposted by Megan M☀️ @stel.energy · 01/09/2026i want games made by people who get to keep their jobs 30114744253
Reposted by Megan MLaura Kate Dale - LauraKBuzz @laurakbuzz.bsky.social · 27/08/2026Just got confirmation I'm able to share this. I worked on Resonance: A Plague Tale Legacy as an accessibility consultant, providing feedback during development. You can read about some of the game's accessibility features here. store.steampowered.com/news/app/271...store.steampowered.comResonance: A Plague Tale Legacy - Accessibility Features - Blog - Steam NewsPuttingforward the different accessibility features implemented in Resonance: A Plague Tale Legacy. 224955
Reposted by Megan MSim Kaart @simkaart.co · 24/08/2026Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev 5529
Megan M @memopotato.bsky.social · 18/08/2026Do you think I'd make more or less money if I was trapped in Balatro? 020
Reposted by Megan MAccessibility Awareness @a11yawareness.bsky.social · 17/08/2026Alexa Heinrich's Accessible Social is a free resource for digital marketers, communication professionals, content creators, everyday social media users, and anyone who wants to learn how to make their content accessible for people with disabilities. www.accessible-social.comaccessible-social.comAccessible SocialAccessible Social is a free resource and education hub that helps marketers and content creators learn about accessibility and how it relates to social media. 02823
Reposted by Megan MSpelkollektivet @spelkollektivet.com · 14/08/2026Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: gofund.me/f4244d6de #gamedev #indiegames #gofundme 2180164
Megan M @memopotato.bsky.social · 14/08/2026I often wonder what some people would make if they weren't bound by time/money or publisher demands. 260
Reposted by Megan MTara Voelker @tarav.bsky.social · 13/08/2026So, who’s hiring? (Yes, I was impacted by the Netflix layoffs even though I was the single accessibility person in gaming.) 1825790
Megan M @memopotato.bsky.social · 13/08/2026Went outside to watch the sun get eaten by the moon and then see hundreds of meteors whizz past. It was so nice that I actually forgot about capitalism for a few hours. 061
Reposted by Megan M♢ Fen ♢ @fensartden.bsky.social · 12/08/2026Yep. Worked for my last place for almost 10 years, didn't matter. The most experience with their most popular IP of anyone at the company, didn't matter. Always got glowing reviews of how I was to work with, didn't matter. The least expensive artist on the team, didn't matter. 2253
Reposted by Megan M♢ Fen ♢ @fensartden.bsky.social · 06/08/2026Yep, in my case hiring my exact role too. Just makes me sad honestly. 091
Reposted by Megan MUnited Videogame Workers-CWA @videogameworkers.bsky.social · 05/08/2026If you work for any studio of any size, your loyalty should never lie with a company. Instead, your loyalty and solidarity should always be with your fellow worker! We deserve better than this! YOU deserve better than this! PLAYERS deserve better than this! 121972
Reposted by Megan MShayna MoooOOOooon (she/they) @themoonis.gay · 03/08/2026he got the bonus *because* he laid those people off, that's how it works 110714
Reposted by Megan MLee Hurley @hleehurley.com · 26/07/2026150,000 marched yesterday in London for trans rights. Opened the Sky News app. Scrolled and scrolled. Nothing. BBC News app. Nothing. Guardian app. Nothing. This is what actual silencing looks like. 123119544108
Reposted by Megan MRami Ismail (رامي) @ramiismail.com · 24/07/2026This was a fascinating exercise: find out what went wrong with creativity in the games industry. The conclusion: there are too many cowards controlling too many critical levers, and until we figure out how to put people -taste, creativity, and craft- back at the top, we're going to be stuck. 271214311
Reposted by Megan MChris Bratt @chrisbratt.bsky.social · 23/07/2026Back in October, Rockstar Games fired 34 employees for alleged gross misconduct. The severity of these firings could have spelled the end for a burgeoning union effort that was underway, but it didn't. In fact, the union is now *bigger* than it's ever been before. www.youtube.com/watch?v=ym4z...youtube.comRockstar Fired 34 People, but the Union Is Bigger than EverYouTube video by People Make Games 3919357
Reposted by Megan MAftermath @aftermath.site · 22/07/2026Layoffs leave the future of Xbox's award-winning accessibility efforts in doubt aftermath.site/xbox-layoffs-a... 119649
Reposted by Megan MMegan M @memopotato.bsky.social · 01/07/2026This is just a reminder that some companies are publicly using "times are hard" as an excuse to lay people off when they could've absolutely kept them employed. 0173
Megan M @memopotato.bsky.social · 22/07/2026Very uncool to see your ex-employer who laid you off 6 months ago hiring for the role you were asking to be promoted to. 👍 2190
Megan M @memopotato.bsky.social · 21/07/2026Have any of you designed a camera system for a cinematic game before? Please talk to me! I want to know how you might have simplified the many, many cameras you have to setup by perhaps creating a design ruleset for camera shots/moments. 183
Reposted by Megan MBruno Dias @brunodias.dev · 21/07/2026The main way in which AI has negatively impacted games industry jobs is not through actual automation of those jobs or even untrue claims about automation. It's by making capital unavailable because it's tied up in AI investments while also destroying the consumer base for video game hardware. 153259865
Reposted by Megan MLoz ⚔️ @lozzagilbert.bsky.social · 19/07/2026Hiya pals! If anyone has any feedback or experiences with accessibility at this year's Develop please drop me a message! I'll be emailing Tandem at some point in the next couple weeks with accessibility feedback post-conference and want as many opinions and experiences in there as possible 33017
Reposted by Megan MMike Crassweller @zoomba.bsky.social · 18/07/2026If I ever was able to start or run a studio, one of the key elements I'd bake into everyone's contract would be a very clear clause on profit sharing. Game does well, team should do well, not just execs. I'm so tired of teams taking the brunt of the work, and getting a sliver of the reward. 2214
Megan M @memopotato.bsky.social · 17/07/2026I'm angry that anyone in the games industry thought that laying people off has put a studio on a "good trajectory" and deserved an award? It's a slap in the face to those who were made redundant, and honestly a little disgusting to see this behavior being celebrated? 1100
Reposted by Megan MChris Bratt @chrisbratt.bsky.social · 13/07/2026I'd encourage you to watch this speech from former employee, Isaac Hudd. Also, given this is yet *another* Edinburgh-based studio at the heart of *another* controversy affecting game workers in the UK, you'll spot some familiar faces from Rockstar who turned up to show their solidarity on the day. 117037
Reposted by Megan MMany Cats Studios @manycatsstudios.bsky.social · 08/07/2026Impact Year 3 cohort! Please welcome the latest round of amazing disabled and neurodivergent individuals advocating for the community and standing out in their careers in the UK games industry. Follow us this disability pride as we showcase each member! 23316
Reposted by Megan MSimon Roth @simoroth.bsky.social · 08/07/2026There was a video going around where they add "Juice" to a game and literally almost every thing they added was an accessibility fail on any cert that covers it. Indies and hobbyists still share it all the time. 071
Megan M @memopotato.bsky.social · 07/07/2026Microsoft laying off accessibility roles is one of the most gut punching feelings. For a company that preached accessibility and added many accessible features to their games and hardware, I greatly worry about the direction they are going in. 1141
Reposted by Megan MMegan M @memopotato.bsky.social · 03/07/2026Photos from my trip to Iceland to cleanse your feed. 🌋 1224
Megan M @memopotato.bsky.social · 03/07/2026Photos from my trip to Iceland to cleanse your feed. 🌋 1224
Megan M @memopotato.bsky.social · 03/07/2026What is actually the point of owning a console if the games are not physical? You might as well hook up a PC or steamdeck to your TV. It's way more flexible and the games are often much cheaper. I've only ever had consoles to actually own physical copies of games. 180
Reposted by Megan MImran Khan @imrankhan.bsky.social · 01/07/2026Microsoft this week: We're laying off half the industry. Sony: We're ending physical games. Nintendo: have u seen this splatoon weapon we call it the bloblobber 2293442593
Megan M @memopotato.bsky.social · 01/07/2026This is just a reminder that some companies are publicly using "times are hard" as an excuse to lay people off when they could've absolutely kept them employed. 0173
Reposted by Megan MMike Rose @mikerose.bsky.social · 01/07/2026It's so draining and embarrassing being part of the video game industry Some of us are *really* trying to do good work, and it just feels completely, constantly overshadowed by fucking idiots doing what they describe as "business" Honestly just don't even like saying I'm part of *this* anymore 1029441
Reposted by Megan MCedre 🍃 @cedre.bsky.social · 18/06/2026At Laurane's talk (from Dotemu) about UI/UX on Absolum, I think all UI people can relate to this image. 0201
Megan M @memopotato.bsky.social · 17/06/2026I won't be at Develop Brighton this year. I'm finding certain games industry topics mentally exhausting, and incredibly frustrating. So I'm taking a little step back from events right now to give myself a break from these topics. Hopefully I'll be feeling less tired next year and see you all then! 0100
Reposted by Megan MJames B. Jones @jamesbjones.com · 09/06/2026Me, when not making video games: "Making video games is fun and I am eternally grateful that I get to call this my career." Me, when making video games: "Teaching sand to think was the pinnacle of humanity's hubris and we have been trapped within this hell of our own making ever since." 1488
Megan M @memopotato.bsky.social · 08/06/2026I've felt a real loss of passion for level design over the last year, so I'm creating a collection of game worlds I loved exploring, hanging out in, and that I have fond memories of. All in hopes of trying to re-ignite that excited spark I once had. 170
Reposted by Megan MLenja making WATERFUL🌱 @lenjamakesgames.bsky.social · 06/06/2026✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas 15574176