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Fredia Huya-Kouadio

@m4gr3d.bsky.social
415 followers 52 following 70 posts

Godot Lead Android & XR maintainer Godot Foundation Board member Creator of the Godot Android Editor and of the Godot XR Editor Previously Tech Lead of the YouTube VR app, then Staff Engineer at Meta working on the HorizonOS XR App model

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Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/08/2026
The #Godot #Android editor now makes up an healthy 5% of the development platforms, nice!
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026
Brazil + India drives a quarter of the installs!
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026
~85% of the installs are on phones, following by tablets at ~10%. This stats is driving better support of the #GodotEditor for phones including support for portrait mode.
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026
Some interesting stats covered in the talk: Installs for the #Godot #Android editor are up to ~2.5M, a 1M+ increase over a 12 months period, with more than 5000 daily installs and over 150K monthly active users!
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/03/2026
Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7! cc @adriaan.games
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 16/10/2025
That works great on regular phones but I'm noticing it doesn't quite accommodate devices with squarish aspect ratio like foldables. Here's what the home screen looks like on a (opened) Pixel 9 pro fold
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 13/10/2025
On a related note, while loading takes a little bit longer, the #bf6 PortalSDK seems to work fine in the #Android #GodotEditor! So looks like maps editing on mobile may be on the menu!
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 13/10/2025
Curious as to why, I deleted the #BF6 '.godot' folder, and tried to re-import the project into the #Godoteditor.. which took 20+ minutes on a beefy desktop machine.
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 13/10/2025
Looks like #BF6 PortalSDK comes with the '.godot' folder already generated, which the #Godot documentation usually advises against: docs.godotengine.org/en/stable/tu...
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