Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/08/2026The #Godot #Android editor now makes up an healthy 5% of the development platforms, nice! 1153
Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026Brazil + India drives a quarter of the installs! 010
Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026~85% of the installs are on phones, following by tablets at ~10%. This stats is driving better support of the #GodotEditor for phones including support for portrait mode. 110
Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026Some interesting stats covered in the talk: Installs for the #Godot #Android editor are up to ~2.5M, a 1M+ increase over a 12 months period, with more than 5000 daily installs and over 150K monthly active users! 120
Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/03/2026Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7! cc @adriaan.games 510311
Fredia Huya-Kouadio @m4gr3d.bsky.social · 16/10/2025That works great on regular phones but I'm noticing it doesn't quite accommodate devices with squarish aspect ratio like foldables. Here's what the home screen looks like on a (opened) Pixel 9 pro fold 110
Fredia Huya-Kouadio @m4gr3d.bsky.social · 13/10/2025On a related note, while loading takes a little bit longer, the #bf6 PortalSDK seems to work fine in the #Android #GodotEditor! So looks like maps editing on mobile may be on the menu! 250
Fredia Huya-Kouadio @m4gr3d.bsky.social · 13/10/2025Curious as to why, I deleted the #BF6 '.godot' folder, and tried to re-import the project into the #Godoteditor.. which took 20+ minutes on a beefy desktop machine. 110
Fredia Huya-Kouadio @m4gr3d.bsky.social · 13/10/2025Looks like #BF6 PortalSDK comes with the '.godot' folder already generated, which the #Godot documentation usually advises against: docs.godotengine.org/en/stable/tu... 130