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Claire Blackshaw

@evilkimau.bsky.social
459 followers 79 following 779 posts

Creative Programmer and VR junkie. Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others

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Claire Blackshaw @evilkimau.bsky.social · 29/09/2026
Still off so no regular streams but going live now to do some puzzle setting, then afterwards we might play some of the #godotxrgamejam stuff depending on energy levels #cowork twitch.tv/kimau
twitch.tv
Kimau - Live on Twitch
Random dev bits | Streaming software and game development.
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Claire Blackshaw @evilkimau.bsky.social · 28/09/2026
Wanted to give more time to the #godotxrgamejam but life and taxes. Good news is a submission is in, just the target shooting. The wind stuff and shapekey stuff was fun to play with but the polish and balance is deffo not there. kimau.itch.io/balloon-dino...
kimau.itch.io
Balloon Dino Death Dome by Kimau
As a time travelling balloonist the slime queen has sentenced you to fight dinos in the death dome
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Claire Blackshaw @evilkimau.bsky.social · 23/09/2026
Working on wind visualisation for #godotxrgamejam Static mesh which samples windflow map. Loops lifecycle ensuring they spawn only in view. Compact posvel into float4 buffer with custom vertex transform gives us the update and custom streak in a cost effective billboard
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Claire Blackshaw @evilkimau.bsky.social · 22/09/2026
No stream today because its a rest week this week and next but I might do the occasional bonus stream for #godotxrgamejam Atm I'm tweaking collision and controls for the Jam. Lost a bunch of time to air flow maps and tooling yesterday but progress today is good #vr #gamedev
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Claire Blackshaw @evilkimau.bsky.social · 22/09/2026
This stuff has been a long time coming. This with some reworks to shader templates / material bindings or at least some exposing of mesh/surf shaders to gdscript layer and we are COOKING! Though can't wait so my own fork already has these in a way that isn't acceptable to port back to main
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Claire Blackshaw @evilkimau.bsky.social · 21/09/2026
Got an idea I'm happy with for #godotxrgamejam Time travelling hot air balloon ends up in dino times only to find them ruled by a race of evil flying jellies who throw you in a spiky thunderdome to fight dinos while their queen waches. Theme: Adrift I figure adrift in time, space and air
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Claire Blackshaw @evilkimau.bsky.social · 20/09/2026
Did a storytime video (audio mostly while I play a nonogram) of why early glimpse of Frame in '24 led to me starting my indie journey when I did. It's been a ride, mistakes made and such and I'm still kicking but yeah Frame has been a secret silent thread since the start. youtu.be/anCVvW9CWUA
youtu.be
Saw Frame Early, Started a Company, and Never Gave Up
YouTube video by Claire Blackshaw
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Claire Blackshaw @evilkimau.bsky.social · 20/09/2026
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Claire Blackshaw @evilkimau.bsky.social · 19/09/2026
I'm taking a two week holiday. Since I started the company not been great at taking breaks and I tend to work 6 days a week. Can't just "turn off" the company So going to do like 1-2hrs a day on company for two weeks.
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Claire Blackshaw @evilkimau.bsky.social · 18/09/2026
Could not have done with without friends helping. Be kind folks it makes all the difference. Missed out on the waitlist slot so still no personal HW but this is by far our best standalone version. Runs SO WELL without android junk getting in the way. Making the effort paid off.
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Claire Blackshaw @evilkimau.bsky.social · 17/09/2026
Been enjoying randomly grabbing my camera when I go places.
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Reposted by Claire Blackshaw
Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
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Claire Blackshaw @evilkimau.bsky.social · 16/09/2026
Some days I'm like am I doing enough... then I look at a slide like this and realise we have put out a patch every month with content. Alongside daily challenges, working on #Godot #PlayStation MIT port, giving talks and attending shows... 2026 I have been a busy lil #gamedev
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Reposted by Claire Blackshaw
Triangular Pixels @triangularpixels.com · 14/09/2026
🎉 #UnseenDiplomacy2 has been shortlisted for TWO #TIGAAwards ! 🏆🎉 Nominated for both #VR / #XR /AR/MR Game and the Diversity Award! A huge thank you to TIGA and our incredible community. Read more & about VR #accessibility on our blog: blog.triangularpixels.com/uncategorize... #IndieDev #GameDev
blog.triangularpixels.com
Shortlisted! Unseen Diplomacy 2 Nominated for Two TIGA Awards – Triangular Pixels
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Reposted by Claire Blackshaw
Flammable Penguins Games @flammablepenguins.com · 14/09/2026
Good like chasing the Steam Frame everyone from your Puzzling Penguins
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Claire Blackshaw @evilkimau.bsky.social · 09/09/2026
I'm trying to get work done.... but but but...
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Claire Blackshaw @evilkimau.bsky.social · 08/09/2026
Released our Minesweeper #VR update today Minesweeper has a deep link to VR through its creator and OG 90s VR History tickles me pink. Ian's first game Mined Out in 83 was OG #minesweeper Then he founded Incentive Software to publish next game Splat
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Claire Blackshaw @evilkimau.bsky.social · 08/09/2026
Minesweeper, Nonograms (Picross to those not worried about big N) and Sudoku are now all in our puzzle collection. Build what you love and I still enjoy firing up this game everyday and it genuinely is my favourite way to play logic puzzles. #gamedev #vr #minesweeper #godot
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Claire Blackshaw @evilkimau.bsky.social · 07/09/2026
Juggling a lot to get our minesweeper mode out tomorrow and feeling tired but then you find something like this and realise why you love games. Mined Out folks the original minesweeper game. Got to love that cover art and the goal of SAVE THE WORM #gamedev #amiga
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Claire Blackshaw @evilkimau.bsky.social · 04/09/2026
Minesweeper is not going to live today, but I'm showing it off, doing a dev update and pretty certain we will hit Tuesday launch timing. So come hang and talk patching release #godot #indiedev #gamedev #vr www.twitch.tv/kimau
twitch.tv
Kimau - Live on Twitch
Augmental Puzzles Updates | Streaming augmental puzzles.
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Claire Blackshaw @evilkimau.bsky.social · 04/09/2026
Still nothing comes close for me to Substance Modeller / Dreams for me. VR Sculpting is so awesome. Wanted to write something about how small teams can achieve so much and realised there was no web accessible list of team credits for Modeller so here it is from credits screen. Credits matter!
Adobe Substance 3D Modeler Credits

Skye Adaire, Sumaira Ali, Claire Blackshaw, Naëlle Brack, David Braz, Lydia Choy, Paul Du Bois, Valery Dufour, Joshua Eiten, David Farrell, Tyler Georgeson, Duncan Keller, Anton Kirczenow, Anton Mikhailov, Giovanni Nakpil, Davide Pesare, Mathieu Sanchez, Kevin Shaw, Tobiah Woeltjen, Kenneth Young
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Claire Blackshaw @evilkimau.bsky.social · 04/09/2026
The worst part about #gamedev #indie life is not having a release producer and embedded QA team, not to mention all the support teams. I was spoiled working with some of the best. Shout out to 💖 Costa & Tom 💖Doug 💖 Andy 💖
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Reposted by Claire Blackshaw
Daniel Moser @dmoser.bsky.social · 03/09/2026
Pollution levels in London after 10 years of advancing sustainable transport.
Map showing Lower Pollution levels in London after 10 years of advancing sustainable transport.
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Reposted by Claire Blackshaw
Bastiaan Olij @mux213.bsky.social · 02/09/2026
I created a new dev build (the first after the project rename) for the Godot XR Development Kit (was XR Tools v2). All v1 features are now working, I just have a bunch more demos and some tutorials to create for it. github.com/BastiaanOlij...
github.com
Release GXDK 1.0.0-dev2 · BastiaanOlij/godot-xr-development-kit
This new development build includes all the rebranding changes to Godot XR Development Kit. Also contains stability and climbing improvements and the start of a more comprehensive demo.
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Claire Blackshaw @evilkimau.bsky.social · 02/09/2026
Looking for younger VR dev / creator Been shipping games since PS2. VR since 2013 Want reach outside my industry bubble for a video sieries Vibe: Positive + Fresh Perspective meets XP Games, HW, and Trends Want to collaborate, reply to this or tag someone who fits!
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Claire Blackshaw @evilkimau.bsky.social · 01/09/2026
I love this stuff. It is pretty trivial to write a brute force solver. The trick is writing one which solves with human methods to provide hints and intelligent help. Our tooling, we handset everything, has cache op solver for near real time interactive tooling
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Claire Blackshaw @evilkimau.bsky.social · 29/08/2026
Close to shipping minesweeper mode. I just got a bunch of other bits to do but here's a screenshot for #screenshotsaturday #gamedev #godot #vr
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Reposted by Claire Blackshaw
Flammable Penguins Games @flammablepenguins.com · 28/08/2026
Our numbers are secretly bendy. On purpose. In VR you almost never look at a number dead-on, so every ball bends its number toward your eye, just a touch. Shipped version is the subtle one you barely notice. That's the point. #gamedev #indiedev #godotengine #shaders #vr
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Claire Blackshaw @evilkimau.bsky.social · 28/08/2026
Another dev update strim twitch.tv/kimau #gamedev #update #godot #vr
twitch.tv
Kimau - Live on Twitch
Augmental Puzzles Updates | Streaming augmental puzzles.
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Claire Blackshaw @evilkimau.bsky.social · 28/08/2026
Feeling a bit stretched lately so decided I'm going to book off week off in sep and do #godot #xr jam and just make something for myself no plans. itch.io/jam/godot-xr...
itch.io
Godot XR Game Jam - Sep 2026
A game jam from 2026-09-21 to 2026-10-04 hosted by Godot XR Community & Bastiaan Olij. Welcome to the sixth Godot XR Game jam This game jam is organized by the Godot XR Community and offers a fun oppo...
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Claire Blackshaw @evilkimau.bsky.social · 26/08/2026
Meta Connect: September 23-24 Also Valve have a history of dropping VR news just before Connect to steal some thunder. If your curious why may I recommend History of the Future. Sidenote: When parts of your life and friends are in books you feel old...
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Claire Blackshaw @evilkimau.bsky.social · 25/08/2026
Going to solve some daily puzzles then show a peek at how minesweeper is moving along. Live now twitch.tv/kimau #godot #gamedev #vr
twitch.tv
Kimau - Live on Twitch
Augmental Puzzles Updates | Streaming augmental puzzles.
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Claire Blackshaw @evilkimau.bsky.social · 25/08/2026
aaah being told that 3 mil might just be the first deposit down on this funding round. Curious to see final numbers. Doesn't help that every fucking "journalist" I can find is just reposting the press announcement with no original reporting I can see.
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Claire Blackshaw @evilkimau.bsky.social · 25/08/2026
Glad W4 has grabbed the bag and huge win for controlling shareholders. Let me tell you why I didn't join Unity in 2014. My mum is an accountant and before I accept any job offer I look up public accounts. It didn't take long to realise the money didn't line up for Unity VC investment.
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Claire Blackshaw @evilkimau.bsky.social · 22/08/2026
Skating London
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Claire Blackshaw @evilkimau.bsky.social · 21/08/2026
Also @flammablepenguins.com with @rhinegames.com started an MIT PlayStation port so you can port to consoles entirely on code you own. Still work to be done but some games are in submission. Open future is best #godot #os #gamedev
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Claire Blackshaw @evilkimau.bsky.social · 21/08/2026
Going live with Augmental Puzzle update. twitch.tv/kimau
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Claire Blackshaw @evilkimau.bsky.social · 21/08/2026
Really worried the direction I'm seeing UK #gamedev going in with this core creative, export the actual work trend. So I wrote a short bit about #VGEC tax credits and how I think we should look at investing in PEOPLE no companies. claire-blackshaw.com/blog/2026/08...
claire-blackshaw.com
Exporting Investment: The Case For and Against VGEC
TLDR: We are very quick to hand companies tax breaks. I would rather move the same money from corp structures like VGEC into personal tax credits for UK residents earning in strategic creative
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Claire Blackshaw @evilkimau.bsky.social · 21/08/2026
This whole bullshit of "core creative team" in UK and outsource all the dev to cheaper countries is so broken A) It assumes only leadership is creative B) How are we meant to grow UK talent C) Just exporting investment both money and incubation to other economies #gamedev
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Claire Blackshaw @evilkimau.bsky.social · 20/08/2026
These small changes make a big difference. Meant to do it for ages but kept reverting the change. Until I started directly tying XRPose velocities into the equation so now its still super responsive but the stickiness is tied into the high frequency XR controller sampling data. #godot #vr
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Claire Blackshaw @evilkimau.bsky.social · 20/08/2026
Rather than have a floating schedule I think I'm going to commit to 3PM TUE+FRI update stream. The plan being roughly 30 minute update on our progress with maybe hanging around after. I may do bonus stuff occasionally but I want to cement those in. #gamedev #twitch #vr #godot
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Reposted by Claire Blackshaw
Flammable Penguins Games @flammablepenguins.com · 18/08/2026
Thank you for the feedback, we read all of it. Here is a small quality of life update which is rolling out across stores at the moment. #vr #sudoku #nonogram #patch
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Claire Blackshaw @evilkimau.bsky.social · 18/08/2026
Going live with a lil update on Augmental Puzzles. We just put out the Summer Patch v3 with some small QOL changes. twitch.tv/kimau #gamedev #vr #godot
twitch.tv
Kimau - Live on Twitch
Augmental Puzzles Updates | Streaming augmental puzzles.
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Claire Blackshaw @evilkimau.bsky.social · 18/08/2026
My favourite photo from my walk yesterday. Tried to capture this a few times but yesterday I got it.
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Claire Blackshaw @evilkimau.bsky.social · 17/08/2026
The difference between you and me is I'm looking for an excuse to put ON my headset not take it off ;) #vr
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Claire Blackshaw @evilkimau.bsky.social · 17/08/2026
Agree with science. Climate crisis most serious long-term policy. Distrust extrapolation models: almost always state change we overlook like AMOC collapse. Often things get way worse, better or stable out. Almost never linear. Then again 20 years is kinda short in climate terms 🔥🤷‍♀️🔥
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Claire Blackshaw @evilkimau.bsky.social · 15/08/2026
💖 gdscript 💖 keeps a clean line between code and scripting. Also if you have lots of existing c#, c++or whatever code throw it in an extension and bind it. Fully portable and keeps old code or tech usable.
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Claire Blackshaw @evilkimau.bsky.social · 15/08/2026
My dream headset is still a @PlayStation Vita VR style device. I'm bias but there is no company I would trust more to truly bring VR into it's Walkman era. Esp because we are at the point that a new standalone HMD could play PS4 flat games. #vr #dream
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Claire Blackshaw @evilkimau.bsky.social · 15/08/2026
Android standalone isn't just a problem because of limited performance. The issue is that the platform isn't stable so there is no reason to invest in too much performance work because the platform is unstable and future updates wreck all your work. #gamedev #vr Counterpoint: Vita! or any console HW
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Claire Blackshaw @evilkimau.bsky.social · 15/08/2026
There have been a lot of wildfires with the drought but on the "bright side" check out this cool live map tracker of all the fires on the globe... kind of terrifying but cool... emotions are hard firemap.live?lng=-1.91162...
firemap.live
FireMap: Track Wildfires in Real-Time with NASA & Local Data
Explore real-time global wildfire tracking with data from NASA FIRMS, EFFIS, and local authorities on FireMap.live.
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