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Dan Bruington

@lanethan.bsky.social
537 followers 78 following 19 posts

Principal Technical VFX Artist @ FXVille He/Him

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Reposted by Dan Bruington
Xor @xordev.com · 25/09/2026
"Adjusting animation speed" by @HalbFettKaese fragcoord.xyz/t/ak2povht This is a great interactive guide on how to handle changing speeds with linear time in shaders. I was actually about to write something like this!
fragcoord.xyz
Adjusting animation speed — FragCoord.xyz
Common errors and the math behind it by @HalbFettKaese
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Withering Realms @moonlessformless.bsky.social · 12/09/2026
The Withering Realms OST is now available for purchase on Bandcamp. 110 tracks, over five hours. Bandcamp is the best way to support independent musicians, but the OST will be on other platforms next month. moonlessformless.bandcamp.com/album/wither...
moonlessformless.bandcamp.com
Withering Realms Original Soundtrack, by Moonless Formless
110 track album
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Andrew Helmer @andrewhelmer.bsky.social · 05/09/2026
Sebastian Aaltonen's No Graphics API is now on Github! github.com/sebbbi/NoGra...
github.com
GitHub - sebbbi/NoGraphicsAPI: Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk. - sebbbi/NoGraphicsAPI
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Withering Realms @moonlessformless.bsky.social · 05/09/2026
It was a bumpy week with delayed approvals, but Withering Realms was finally allowed to launch into Early Access yesterday. Thank you to everyone who tried the demo, purchased, or streamed. This is just the beginning!
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Withering Realms @moonlessformless.bsky.social · 04/09/2026
The Occult Frontier is FINALLY yours to explore! Join Clover and her haunted doll in Withering Realms, available now in Early Access. Play the game from start to credits and help shape its final form with your feedback. All the details here: store.steampowered.com/news/app/344...
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Withering Realms @moonlessformless.bsky.social · 04/09/2026
Something to tide you over until Steam approves Withering Realms for Early Access release: an updated demo! Your save carries over into the full game. If you played during Next Fest, you can use the Realms menu option to start a new game. store.steampowered.com/app/3441990/...
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Withering Realms @moonlessformless.bsky.social · 03/09/2026
The Withering Realms build is in amazing shape, having been hammered for hundreds hours by the community beta crew. However, Early Access launch is delayed due to unusually slow platform approval. I don't have an ETA yet, as it's not in my control. Thank you for your support!
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Wario64 @wario64.bsky.social · 03/09/2026
Keeper coming to PS5 today
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Lee Petty @leepetty.bsky.social · 03/09/2026
I am SO EXCITED that Keeper is out on PS5 now! We've also added a new Psychedelic Mode to all platforms. And a permanent price drop! Check out this new trailer we made (some spoilers, but hey, it's been out for almost a year!). www.youtube.com/watch?v=Yzc5...
youtube.com
Keeper - Now on PlayStation 5
YouTube video by Double Fine
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Withering Realms @moonlessformless.bsky.social · 29/08/2026
Early Access for Withering Realms unlocks September 2nd at 9:00 AM PT / 16:00 UTC. You can play the game from start to finish, fill out your in-game bestiary with over 110 monsters, and help shape the full release with your feedback. store.steampowered.com/app/3441990/...
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Withering Realms @moonlessformless.bsky.social · 22/08/2026
Hello friends! I’m very excited to announce that WITHERING REALMS will enter Early Access on September 2nd. Wishlist on Steam today, and join Clover and her haunted doll as they explore the Occult Frontier when Early Access begins on September 2nd. store.steampowered.com/news/app/344...
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jeremy mitchell @floatvoid.com · 31/07/2026
After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!
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Withering Realms @moonlessformless.bsky.social · 18/07/2026
Join Clover and her haunted doll on their journey through the Occult Frontier in Withering Realms. Early Access begins on Steam this September, with console releases to follow. Wishlist today: store.steampowered.com/app/3441990/...
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Chris Murphy @highlyspammable.bsky.social · 15/07/2026
The award for best UE5 dev article that could've been a Star Trek/Hitchikers Guide Crossover is the Temporal Quality Guide. It dives into common levers for TSR, Lumen and general ghosting issues that folks encounter. dev.epicgames.com/community/le...
dev.epicgames.com
Temporal Quality Guide | Tutorial
A short guide on temporal rendering artifacts and how to go about improving them
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Withering Realms @moonlessformless.bsky.social · 06/07/2026
Withering Realms is heading to Early Access in September, and I'm working hard to get a community beta ready. First beta wave will be late July or the first week of August, which is a bit later than I hoped, but it's going to be worth the wait! Info on beta: store.steampowered.com/news/app/344...
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Withering Realms @moonlessformless.bsky.social · 27/06/2026
Hello friends! Withering Rooms is 50% off right now as part of the #SteamSummerSale until July 9. It’s a 2.5D horror action RPG set in a rotting mansion in Wales, with a ton of monster variety and a story I promise you won’t be able to predict. Get it here: store.steampowered.com/app/2006140/...
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Simonschreibt @simonschreibt.bsky.social · 11/06/2026
Documented For-Loops in Niagara because I couldn't find much about them in the web: realtimevfx.com/t/unreal-nia... #realtimevfx
realtimevfx.com
Unreal Niagara For Loop Example
Couldn’t find much examples for For-Loops in Niagara. Here a simple Example where for each particle, I read the position of EVERY other particle (via for-loop) and draw a line. Can be useful for Plexu...
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Dan Bruington @lanethan.bsky.social · 12/03/2026
store.steampowered.com/app/4209010/... A friend of mine is launching a game into early access soon! Fly and maintain a plane over a flooded world... check it out!
store.steampowered.com
Lakehopper on Steam
Take flight in a seaplane flight simulator through a rugged world where you are responsible for the care and maintenance of your plane. Deliver cargo between far-flung communities in a flooded landsca...
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Jake Simpson @justjakesimpson.bsky.social · 09/03/2026
I'd like to announce I have a new(ish) Podcast! It's called GameDev Unsung Heroes, and it's basically interviewing all the names in games you don't know about what they do, their career path, a few stories along the way. All free. Here's the link gamedevunsungheroes.com I could use re-posting :)
gamedevunsungheroes.com
Gamedev Unsung Heroes
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Lee Petty @leepetty.bsky.social · 04/03/2026
Super Jump Magazine gave Keeper one of the top games of 2025! www.superjumpmagazine.com/2025-games-o...
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Dan Bruington @lanethan.bsky.social · 23/02/2026
Come check out the demo for the sequel to Withering Rooms! It's excellent, spooky fun :)
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Oliver Franzke @p1xelcoder.bsky.social · 20/02/2026
I had a wonderful conversation with @ronscompvids.bsky.social. Please check it out. bsky.app/profile/rons...
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Former Pingu Child Actor (BANISHED) @cursedpingu.bsky.social · 14/02/2026
lol this is gonna burst so fucking hard
r/analytics
• IOh
We just found out our AI has been making up
analytics data for 3 months and I'm gonna
throw up.
Support
So we've been using an Al agent since November to
answer leadership questions about metrics. It seemed
amazing at first fast answers, detailed explanations,
everyone loved it.
I just found out it's been hallucinating numbers this
entire time.
Our VP of sales made territory decisions based on
data that didn't exist. Our CFO showed the board a
deck with fake insights. The Al was just inventing
plausible sounding percentages.
I only caught it by accident when someone asked me
to double check something. I started digging, and
holy shit, it's bad.
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Withering Realms @moonlessformless.bsky.social · 14/02/2026
You don't need to have played Withering Rooms to fully enjoy Withering Realms. You can play them in either order and discover new story aspects both directions. That said, if you are a fan of Rooms, I put a few new details about how the games relate here: store.steampowered.com/news/app/200...
store.steampowered.com
Withering Rooms - Withering Realms: The Sequel to Withering Rooms - Steam News
Withering Rooms is getting a sequel, and you can try the demo on Feb 23!
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Dan Bruington @lanethan.bsky.social · 08/02/2026
Without naming your job, tell me something you say over and over again at work. "Wow. That's a lot of overdraw."
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Withering Realms @moonlessformless.bsky.social · 03/02/2026
BIG NEWS! You can try out the first-ever demo of Withering Realms during Steam Next Fest running Feb 23rd - Mar 2nd. To celebrate, here's a brand new trailer🎬 4k trailer link: youtu.be/985f76uxiLA Steam page: store.steampowered.com/app/3441990/... Wishlist today and I'll see you on Feb 23rd!
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TimOfLegend @timoflegend.bsky.social · 24/01/2026
Good morning! Fuck ice!
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Double Fine @doublefine.com · 22/01/2026
Let's dive into what Kiln is. It's a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those beautiful things to smithereens! www.doublefine.com/games/kiln
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Double Fine @doublefine.com · 16/01/2026
🚨 ATTN: Technical Geeks🚨 Behold, our 105-minute #Unreal5 KEEPER deep dive! @leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks! buff.ly/1RvxgaY
youtube.com
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…
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Double Fine @doublefine.com · 02/01/2026
Thanks for the shoutout, @stevesaylor.net! We are so happy you've been able to enjoy Keeper using High Contrast Mode!
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Sebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
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Kaptajnen @kaptajnen.bsky.social · 05/12/2025
One of my favorite #indie releases of 2018, and a real sleeper hit, in my humble opinion, was "Timespinner" by @lunarraygames.bsky.social An excellent #Metroidvania, and an absolute love-letter to Castlevania: Symphony of the Night And there's a sequel on the way, too. #indiedev #gaming #gamedev
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TimOfLegend @timoflegend.bsky.social · 04/12/2025
Keeper update! ▪️Noir mode! ▪️Ultrawide monitor support! ▪️New accessibility features! You would think a colorful game like Keeper would loose a lot going black & white, but this version has been tuned by @leepetty.bsky.social himself so it really highlights the drama. (As well as his love for AC/DC.)
Key art for Keeper "Noir" Mode The "Back in Black & White" Update.
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Oliver Franzke @p1xelcoder.bsky.social · 01/12/2025
As promised I recorded the creation of a morph (from scratch) using the tech we developed for Keeper. In about an hour I show how we capture the “Essence” of meshes, blend between them, and spice things up with spatial warps. www.youtube.com/watch?v=f9V_...
youtube.com
Making a morph from scratch using Keeper's Essence system
YouTube video by p1xelcoder - Oliver Franzke
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Freya Holmér @freya.bsky.social · 28/11/2025
woah it's GUMPY watch out!!
gumpy (the cat) grabbing at a stick, standing on two legsgumpy in a weird intermediate pose right after landing on a nightstand
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Double Fine @doublefine.com · 28/11/2025
If you're feeling the spirit of award season blasting out of your body like an excited chestburster, please consider KEEPER when making your #SteamAwards nominations in these three categories: 👁️ Outstanding Visual Style 🎶 Best Soundtrack 😌 Sit Back and Relax store.steampowered.com
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Dan Bruington @lanethan.bsky.social · 13/11/2025
Check it out!
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Oliver Franzke @p1xelcoder.bsky.social · 04/11/2025
This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.
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Withering Realms @moonlessformless.bsky.social · 29/10/2025
The second official trailer for my upcoming horror action RPG Withering Realms is up now: www.youtube.com/watch?v=jAxS... This one shows a few new mechanics, such as the camera, occult hand, blurry ghosts, and more. #wishlistwednesday
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Oliver Franzke @p1xelcoder.bsky.social · 23/10/2025
I wrote a neat morph system for Keeper and hopefully I can share a bit more about it in the future. This particular morph was an experiment using symmetry that didn't make it into the game in the end.
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Dan Bruington @lanethan.bsky.social · 18/10/2025
So excited for people to finally get to experience this! Proud to have been a part of bringing this vision to life.
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Xor @xordev.com · 07/10/2025
Neat article on code golfing. Many techniques that I use: blog.pkh.me/p/45-code-go...
blog.pkh.me
Code golfing a tiny demo using maths and a pinch of insanity
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xot @xot.bsky.social · 27/09/2025
Another stunner. "Video Game Blurs (and how the best one works)" blog.frost.kiwi/dual-kawase/
blog.frost.kiwi
Video Game Blurs (and how the best one works)
How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
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Double Fine @doublefine.com · 30/08/2025
How about a little #ScreenshotSaturday? We'll be posting some glimpses of Keeper as we approach launch day! Let us begin, then...with a Beach Walk. Keeper — An Odyssey of Mystifying Metamorphosis. Wishlist Now! Steam: store.steampowered.com/app/3043580/... Xbox: www.microsoft.com/store/produc...
An old and crumbling Lighthouse stands upright on four strange, tendril-esque legs, its customary beam of light shines into a hazy orange-green sky. It looks alive somehow, walking towards us but arching backwards, as if unsteady. Beneath its legs we see twisted shapes resembling cars and other remnants of a long-forgotten civilization.
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Kostas Anagnostou @kostasanagnostou.bsky.social · 14/08/2025
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
blog.selfshadow.com
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Bodie Lee @lunarraygames.bsky.social · 15/07/2025
Feeling inspired by fancy sea slugs, so gonna make a new enemy today for Timespinner 2! Come watch the magic happen, lol :D www.twitch.tv/lunarraygames #pixelart #indiedev #gamedev #metroidvania #xna #seaslug
A woman in a red robe standing on a ledge made of ornate green marble. She is looking at a waterfall in front of some spiky coral. Behind her stands a poorly drawn red 'S' with an angry face on it.
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Double Fine @doublefine.com · 08/06/2025
From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 02/06/2025
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release. Hope it helps, enjoy the reading and don't hesitate to share! dev.epicgames.com/community/le...
dev.epicgames.com
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
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Chequered Ink @chequered.ink · 16/05/2025
Every commercial font we've ever made, all zipped up in one pack. There are handwriting fonts, techno fonts, pixel art - the whole pack has a vast range of genres and vibes to choose from. Use them in game dev, books, album covers, ttrpgs, web comics etc ci.itch.io/all-fonts-pack #gamedev #booksky
An image with many previews of all the different fonts in the All Fonts PackAn image with many previews of all the different fonts in the All Fonts PackAn image with many previews of all the different fonts in the All Fonts PackAn image with many previews of all the different fonts in the All Fonts Pack
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Stellbound: Stellraiser II @antlervel.vet · 05/05/2025
A bike somehow chained to a tree six feet off the ground. Superimposed on it is a text box from Final Fantasy VII saying “Cloud: Did Sephiroth…do this?”
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