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Kat Nicole B

@katnicoleb.bsky.social
647 followers 1K following 206 posts
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Reposted by Kat Nicole B
United Videogame Workers-CWA @videogameworkers.bsky.social · 30/09/2026
HARDSHIP FUND UPDATE - Applications close on Oct 6 so we can triage existing applications - We've disbursed funds to over 100 applicants! - If you've applied Sep 24 or later, check your inbox for next steps! For questions, please reach out to treasurer@uvw-cwa.org uvw-cwa.org/hardship-fun...
uvw-cwa.org
Game Worker Hardship Fund
Who is eligible to apply for this fund?This fund is for game workers in the US and Canada impacted by record layoffs & other hardships in the games industry within the timeframe of January 2024 to the...
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United Videogame Workers-CWA @videogameworkers.bsky.social · 24/09/2026
Collective action works 💅
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Kat Nicole B @katnicoleb.bsky.social · 20/09/2026
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austin_walker @austinwalker.bsky.social · 17/09/2026
This whole thread makes me feel like my scalp is on fire. I feel like some of us have been shouting the bolded part here for years and they just tweeted it out (in court).
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Chris Bratt @chrisbratt.bsky.social · 18/08/2026
The fired Rockstar workers are asking supporters not to boycott GTA 6, but instead, to directly support the union's legal costs as it approaches next month's employment tribunal.
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Chris Bratt @chrisbratt.bsky.social · 12/09/2026
First thing the Blizzcon attendees see as they join the queue for this year’s show.
The Blizzard union stall set up outside of Blizzcon 2026A sign reading “Unionized Blizzard Gamemakers. We make the games!”
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Walker Bragman @walkerbragman.bsky.social · 12/09/2026
If you cannot be trusted to stand up for transgender Americans when they’re facing what some experts call a genocide, I don’t trust you to stand up for anything.
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Bocc Kob @bocckob.bsky.social · 11/09/2026
Every time they remove the human factor and focus solely on Make Numbers Go Up, the entire industry tanks. That this continues to occur across industries instead of it being an anomaly suggests our entire society is sicker than any of us previously thought.
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Rami Ismail (رامي) @ramiismail.com · 10/09/2026
The corporation won't protect you. The corporation won't respect you. The corporation won't care for you. This is betrayal on such an unfathomable scale that I hope if anything, it can serve as a way for all of us to agree there is never a good reason to protect the corporation over your colleagues.
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Nathan Grayson @nathangrayson.bsky.social · 09/09/2026
blizzard workers had to fight tooth and nail for years, but they finally did it: they secured a union contract not just for one team, but for all unionized units--warcraft, overwatch, diablo, and more
“We really started mobilizing as one Blizzard unit in [the] last couple of months, and I think that really helped put the pressure on,” Paul Cox, senior game designer on World of Warcraft, told Aftermath.
"I feel like the company dragged its feet and did a lot of posturing and wasting time until the very, very last moment."
Prior to spring of this year, the WoW team, which unionized in 2024, had gotten the lion's share of bargaining time. Other units found themselves stuck in the mud. Higher-ups were effectively stalling the whole process—unfortunately nothing new for unionized workers under Microsoft’s umbrella.
"For this whole year of bargaining on the Diablo side—and I imagine on the rest of the units as well—we received so few [bargaining] dates, but we kind of had the understanding that whatever WoW was able to win would at least influence and set the floor for the rest of our units,” Diablo senior environment artist Mahreen Fatima told Aftermath. “We adopted this messaging about how WoW's wins are our wins, so we should be out there mobilizing with them. But truly, I feel like the company dragged its feet and did a lot of posturing and wasting time until the very, very last moment this last month to finally be able to say, 'OK, yes, we are willing to extend this contract to everyone.' We really did not have any indication that we could get this done until last month."
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United Videogame Workers-CWA @videogameworkers.bsky.social · 08/09/2026
We need a fully organized games industry to eliminate these systemic problems in the first place!
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Patrick Wyman @patrickwyman.bsky.social · 07/09/2026
Realizing the extent to which this is true wildly changed my opinions about how to deal with Trumpism, since they're never going to be satisfied unless they're actively dominating everyone else. You can't give them some concessions and go back to the status quo: they're reactionary revolutionaries.
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Karla Ortiz @kortizart.bsky.social · 03/09/2026
Big tech paused CA’s GenAi transparency bill AB412 behind closed doors. However, over 3.8 million creative workers have come together to demand transparency! This coalition isn’t going anywhere! Its sponsors, CAA, SAG AFTRA, NAVA Voices & The Author’s Guild have next steps! Here’s what to do👇
AB-412 UPDATE
The Al Copyright Transparency Act
WE'RE NOT GOING AWAY
Artists & Creators Must Have Transparency!
The irony of a transparency bill dying in the dark is not lost on those of us in the creative community.
Big Tech is terrified of transparency. Big Tech, who has fought us every step of the way on the Al Copyright Transparency Act, has now succeeded in getting the legislature to kill AB-412 behind the closed doors of an appropriations committee.
It should be noted that AB-412 was a bill that had no fiscal appropriation whatsoever.
This will be devastating to the creative industries, their IP, and the hundreds of thousands of creative workers who bring billions of dollars to California's economy. Creative workers are struggling, and this very simple transparency bill could have helped countless people. The issue is not going away, and delaying workable solutions for such an increasing problem will only make the situation worse for everybody.
Our coalition representing more than 3.8 million individuals, brought creative workers from every corner of the creative economy together with a unified voice. Our bill passed out of the California Assembly, four committees in the State legislature, and several hundred individuals showed up at every single public hearing to say just how much a bill like AB-412 could help them. This issue is not going away. We are not going away. We are now moving to put our energy towards the next best steps.
Please take a moment to contact Assembly Member Rebecca Bauer-Kahan (916) 319-2016 and Assembly Member Ash Kalra (916) 319-2025 to thank them for their leadership in authoring and Co-Authoring this bill respectively.
Please express to them our request that they bring this bill back next session. Please tell everyone you know to contact them as well.
AB-412 simply affects too many people to simply be swept away into a corner and decided in the dark.
Sincerely, SAG•AFTRA CONCEPT ART ASSOCIATION
NAVA VOICE ACTORS AG AuthorsTRANSPARENCY SHOULDN'T BE DECIDED IN THE DARK.
Big Tech wants AB 412 stopped behind closed doors. A bill affecting hundreds of thousands of California creatives deserves a public hearing.
Call Assembly Members Rebecca Bauer-Kahan at
(916)319-2016 and Ash Kalra at (916)319-2025
thanking them for their leadership in authoring this bill and requesting they bring AB 412 back next session.
AB 412 | A.I. Copyright Transparency
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jess m. ☕🍂 @jametc.bsky.social · 29/08/2026
I am just about to wrap up my first real, official production design job! I got to design and paint a bunch of environments to capture the 'vibe', design like 6+ members of an ensemble cast, tons of props, all sorts of signage and UIs! if you need any of these things, I can do it! hire me! :B
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Vivian Jenna Wilson @thevivllainous.bsky.social · 22/08/2026
American politics is like if you're trapped in a room slowly filling with blood but the person next to you is screaming about how the world would end if every bug was a banana
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Amanda Mull @amandamull.bsky.social · 21/08/2026
Tech execs do not have, like, a theory of mind for people who aren’t tech execs. If they did, they wouldn’t be so frequently baffled by how repulsive normal people think their whole deal is right now
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Kim Hu @kim-hu.com · 22/08/2026
post by Zeekerss @ZeekerssRBLX on X on 1/10/26

Concept art is the most poisonous place to use Al. That's when your creative vision is the most fragile and undeveloped. When you see what the Al made and say, "That looks cool, I want my game to look like that!" it's like it's secretly swapping out your baby with its own.
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Kasey Gifford @kaseygifford.bsky.social · 19/08/2026
The more GEN AI creeps into everyday life the more people will miss the amateur art around them. School murals done by students, hole-in-the-wall restaurant menus put together by an employee using free clipart, even "bad" paintings done at a drink and paint event-Things with human imperfections.
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Raj Patel @rajio.bsky.social · 17/08/2026
They haven't posted about it yet but this year's GDC State of the Game Industry Survey is available to fill out should any of you desire. You've seen all the articles and that the results end up driving, so may as well make them reflective of your contributions too. gdconf.typeform.com/SOTI26eoy
gdconf.typeform.com
2026 State of the Game Industry
The gaming industry's most comprehensive annual survey is back, and we're casting a wider net than ever before. Whether you're a developer, executive, investor, marketer, educator, or any other profes...
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Nathan Grayson @nathangrayson.bsky.social · 11/08/2026
workers also planted flags outside the office, one for each laid-off dev. the union sent me a video of all of them, and the number is truly striking. imagine just... ignoring that
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Chris Kerr @kerrblimey.bsky.social · 11/08/2026
NEW: CWA union members have inflated a giant rat and deployed a wall of red flags representing laid off Xbox workers outside the Bethesda office in Rockville. The protest was timed to coincide with a visit from Xbox CEO Asha Sharma, who is apparently at the studio today.
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Return of the Cmonstermacques @cmonmaque.bsky.social · 11/08/2026
Look it’s all good, what’s happening here is the banks are going to loan five hundred billion to companies gambling in a speculative market. That’s literally never gone wrong before
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Return of the Cmonstermacques @cmonmaque.bsky.social · 11/08/2026
You know things are going great when you break out the complex financial instruments
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Shayna MoooOOOooon (she/they) @themoonis.gay · 07/08/2026
Losing games journalists is as bad as losing devs, we need a strong culture of critique to continue to make better games.
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Tegiminis @tegiminis.bsky.social · 05/08/2026
Very good article that frankly talks about the dysfunction that most often ruins projects: directorial/C-suite indecision
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Jared Yates Sexton @jysexton.bsky.social · 01/08/2026
One of the most important issues of our time is that the future of humanity is presently being authored by people who have nothing but total contempt for humanity and seek the erasure of everything that gives being a human meaning. It’s not just annoying. It doesn’t just suck. It’s existential.
Sam Altman: cool use case of chatgpt work i heard last night:

connect your family calendars and explain your kids' interests.

every morning for the drive to school, have it make a podcast that talks about one kid's soccer game that afternoon, one kid's upcoming birthday, some news, etc.
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Chris Hays @hays.fyi · 30/07/2026
Why have a 200+ person studio when you can have one executive? I'm sure executives can make a game just as well as an entire studio, right?
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Corey Brickley * Blight's Hollow Dot Com @coreybrickley.bsky.social · 26/07/2026
An element of constant crunch and mismanagement I don't think people appreciate is that being rushed means you quickly revert to doing "copy of a copy" type art direction instead of any in-depth or original research, reliance on LLMs only accelerates this
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〽️ax krieger wants to port YOUR indie game to switch! @maxkriegervg.bsky.social · 31/03/2026
quantification offers an extremely limited perspective on what makes something successful and so many are doubling down on it and eating shit rather than dare consider a humanities-driven market analysis
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Rami Ismail (رامي) @ramiismail.com · 24/07/2026
This was a fascinating exercise: find out what went wrong with creativity in the games industry. The conclusion: there are too many cowards controlling too many critical levers, and until we figure out how to put people -taste, creativity, and craft- back at the top, we're going to be stuck.
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Asher HELLbein @asherelbein.bsky.social · 24/07/2026
I think people who do not work in media have trouble grasping how genuinely terrifying it is watching organization after organization (even those ostensibly held by entities able to fund them!) continually get carved down into nothing. Lights going out all over
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United Videogame Workers-CWA @videogameworkers.bsky.social · 22/07/2026
Did you know that in official numbers (often extracted from WARN notices), contractors aren't counted as cut employees? So the games industry bloodbath is even worse than being reported. Big ups to Rebekah for covering what many game workers already know: it's past time we fight for our dignity.
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eshpur @eshpur.bsky.social · 18/07/2026
✣ Medieval Jimothy ✣
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AFNarratives @afnarratives.blacksky.app · 16/07/2026
I'm in this!!! Not a parent but I'm sure I'm not the only developer with older parents to care for. (Had to yank a salad from my dad because he didn't know about the parasite 💀.) Excellent story and other perspectives collected by @exalclaw.com!
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headfallsoff @headfallsoff.com · 16/07/2026
to be fair if you are a video game executive and you see how much roblox is making on gambling traps made by and for minors you would also be like we are the biggest idiots alive for paying game developers
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Bruno Dias @brunodias.dev · 11/07/2026
A lot of the coverage of the bloodbath at Microsoft is unfortunately still willing to kind of go along with the ways in which Microsoft is trying to, through PR, massage the narrative.
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United Videogame Workers-CWA @videogameworkers.bsky.social · 10/07/2026
We just want to make games. We just want to be treated humanely and paid fairly to do it. This is somehow seen as a problem.
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Bobby Schroeder @ponett.dog · 11/07/2026
exhausting to have discussions about the game industry online because devs will be talking about labor issues and players feel the need to chime in and make it about their personal tastes in games
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Imran Khan @imrankhan.bsky.social · 10/07/2026
It’s not that they don’t know games are made by people. It’s that they desperately wish they didn’t have to be and want a world where “people-made games” are boutique experiences alongside the yearly factory-made money producers that the C-suite doesn’t think needs artistry.
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United Videogame Workers-CWA @videogameworkers.bsky.social · 09/07/2026
True! Don’t let anyone tell you it’s impossible: they said that to Hollywood, too. Everything we want has already been fought for and won in similar industries, and the bosses are hoping we forget that! We won’t!!!
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headfallsoff @headfallsoff.com · 09/07/2026
if you work in games the worst most idiotic thing you can do is actually release your video game. this is a set of incentives that will really help me as a games publisher in the future
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Natalie (Tali) Vancouver era ✨ @talidev3d.bsky.social · 09/07/2026
getting laid off right after you launch a game is so incredibly painful that I still haven't found the proper words to describe that pain 11 months + a new job later.
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Aftermath @aftermath.site · 09/07/2026
Asha Sharma assigned to Federal Reserve's "productivity and jobs" task force the same week she oversaw 1,600 layoffs (with another 1,600 to come) aftermath.site/xbox-asha-shar...
asha sharma making a funny face
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Shayna MoooOOOooon (she/they) @themoonis.gay · 09/07/2026
I saw a post where someone made the connection that a company laying you off right after your product comes out is pretty much stealing your wages from you and, yeah. They’re double dipping, getting all the profit and not having to pay for the team that generated it.
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James Youngman @jyoungman.bsky.social · 09/07/2026
Napkin math suggests that the US could make a billion dollars a year just supporting laid off game devs like this, to say nothing of the downstream effects
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Raj Patel @rajio.bsky.social · 07/07/2026
Very few (close to zero) career gamedevs realistically get to choose what games they end up working on. Working on a cool and/or successful game is not an inherent reflection of the skills of the individual in question.
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Shayna MoooOOOooon (she/they) @themoonis.gay · 07/07/2026
If you can lay off someone who worked for a company for twenty-seven years, you just don’t have a fucking soul. That’s bedrock, that’s the foundation to your money. Fuck off.
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Cameron “Inevitability Enjoyer” Suey @cameronsuey.com · 06/07/2026
We should put everybody who simply invests in other things for a living inside a large box and let them pretend they are wrecking peoples lives in a closed zero sum system that doesn’t affect the rest of us.
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