Sign in

Jack Yarwood

@jackgyarwood.bsky.social
367 followers 273 following 109 posts

Staff writer @TimeExtension.com

PostsRepliesMedia
Reposted by Jack Yarwood
SynaMax 🎧 Nested Dreams Dev // Video Game Historian @synamax.bsky.social · 07/10/2026
Thanks to @jackgyarwood.bsky.social and @timeextension.com for the opportunity to speak about this project and show why it's important to me. #n64 #decomp #recomp
timeextension.com
"It's Insulting & Hurtful" - Beetle Adventure Racing Decomp Dev Kicks Back Against The Rise Of AI Recomps
"Any ethical hacker would recognise, 'Oh, this is some guy's project'"
0125
Reposted by Jack Yarwood
Edd Coates | Game UI Database @eddcoates.bsky.social · 07/10/2026
The Game UI Database YouTube channel has just reached 400 videos!! Featuring uninterrupted footage of various games, with all of their UI menus and elements featured: www.youtube.com/@gameuidatab... More initiatives are coming soon to the channel, including tutorials!
125562
Reposted by Jack Yarwood
John Andersen @johnandersen.bsky.social · 05/10/2026
Would anyone in Japan be able to help me and Sonic researcher BitBlitz track down a TV commercial book titled "CM年鑑 '83" also known as "ACC CM年鑑(1983)"? We're looking for any mention of SEGA in the book. It's accessible online to those with NDL library access in Japan only. More info in reply.
211
Reposted by Jack Yarwood
Time Extension @timeextension.com · 04/10/2026
The Making Of: The Elder Scrolls II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever" (Repost)
timeextension.com
The Making Of: The Elder Scrolls II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"
We take a look at the history of Bethesda's groundbreaking, yet flawed, RPG classic
0102
Reposted by Jack Yarwood
Dominic Tarason @dominictarason.com · 03/10/2026
Just want to say that if you like the work that I do, and all the spotlighting of weird games and lesser-known releases, please bookmark and regularly check Steam Hype! Comment, read the articles! The whole 'launching a new less-mainstream PC gaming site' thing is experimental. Help me make it work
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
628896
Reposted by Jack Yarwood
Time Extension @timeextension.com · 02/10/2026
Interview: "It Is Our Gift To Game Boy & Donkey Kong Fans" - Meet The ROM Hacker Who's Spent The Past Four Years Remastering Donkey Kong '94
timeextension.com
Interview: "It Is Our Gift To Game Boy & Donkey Kong Fans" - Meet The ROM Hacker Who's Spent The Past Four Years Remastering Donkey Kong '94
"I knew I wouldn't be capable of doing it without tackling other smaller games first"
13613
Jack Yarwood @jackgyarwood.bsky.social · 27/09/2026
Mike has just sent me a message elaborating on what he does and doesn’t remember from the Uniracers lawsuit He’s also offered to help try and get a comment from some of the key people involved (David Jones and Tony Harman). You can read his message to me below:
072
Reposted by Jack Yarwood
Drew Mackie @drewgmackie.bsky.social · 22/09/2026
I interviewed @sincama.bsky.social and @luigiblood.bsky.social about bringing the most obscure bit of Super Mario Bros. 2 fandom to the English-speaking world for the first time ever. Also? Peach utters a profoundly offensive swear word. Really!
thrillingtalesofoldvideogames.com
Translating the Long-Lost Sequel to Super Mario Bros. 2 — Thrilling Tales of Old Video Games
An interview with the collaborators who made BS Super Mario USA playable in English.
39637
Reposted by Jack Yarwood
Video Game History Foundation @gamehistoryorg.bsky.social · 24/09/2026
We've passed over 5000 out-of-print magazines in our digital archive! This is a big milestone that wouldn't have been possible without our community of supporters, collaborators, and industry partners. And it's about to keep growing. Learn more...
gamehistory.org
VGHF Digital Archive passes 5000 magazines. Here's what's next. | Video Game History Foundation
We've passed a big milestone for our digital archive. Let's talk about where our magazine collection is going next...
2350101
Reposted by Jack Yarwood
Chris Bratt @chrisbratt.bsky.social · 24/09/2026
In recent years, the media has quietly begun to change the way in which it writes about Bobby Kotick, the former CEO of Activision Blizzard. PMG investigates how Kotick used the threat of defamation to reshape his legacy in the games business, one article at a time. www.youtube.com/watch?v=kKwp...
youtube.com
Inside Bobby Kotick's Campaign Against the Press
YouTube video by People Make Games
221992924
Jack Yarwood @jackgyarwood.bsky.social · 24/09/2026
I was genuinely in shock when I first read about this two days ago. I thought someone must have made a mistake. He was so unbelievably kind & generous with his time when I was looking into stories about Software Creations & ZedTwo. My thoughts are with his family & friends.
060
Reposted by Jack Yarwood
Damien McFerran @damienmcferran.bsky.social · 19/09/2026
I love my job. Getting to chat with @playtonicgames.com's Chris Sutherland about his @rare.co.uk debut (and one of the first Game Boy titles I fell in love with) was a real joy. Please give it a read 🙇 ✌️
4406
Reposted by Jack Yarwood
Time Extension @timeextension.com · 19/09/2026
The Making Of: Rare's Amazing Spider-Man - "I Hadn't Seen Or Heard Of A Game Boy Before"
timeextension.com
The Making Of: Rare's Amazing Spider-Man - "I Hadn't Seen Or Heard Of A Game Boy Before"
How Rare's only superhero video game started Chris Sutherland's career
15214
Reposted by Jack Yarwood
Video Game History Foundation @gamehistoryorg.bsky.social · 17/09/2026
ICYMI: in the Video Game History Foundation's latest YouTube video, John Rairdin uses VGHF's archives to explore the work of pioneering - and perhaps overlooked - Nintendo 3D camera creator Takumi Kawagoe: www.youtube.com/watch?v=8zmd...
youtube.com
Takumi Kawagoe - Camera Systems, Cinematics, and Defeating Ganondorf
YouTube video by The Video Game History Foundation
29221
Reposted by Jack Yarwood
John Andersen @johnandersen.bsky.social · 18/09/2026
Several years ago I was able to get in touch with former SEGA executive Hideki Sato. He originally joined SEGA in 1971 to work in R&D. He agreed to answer a couple of questions via email, one of which had been on my mind for a while: Who at SEGA designed Heavyweight Champ released in 1975? (1/4)
24817
Reposted by Jack Yarwood
Time Extension @timeextension.com · 18/09/2026
Random: The Curious Case Of Pixar Vs. Nintendo, And The Quest For Answers
timeextension.com
Random: The Curious Case Of Pixar Vs. Nintendo, And The Quest For Answers
Update: We finally have our first piece of evidence!
0102
Jack Yarwood @jackgyarwood.bsky.social · 18/09/2026
Here you go! Our first piece of evidence that this actually took place (note: Uniracers & Red's Dream are not mentioned here). Interestingly, one part of the story has already been disproven; it wasn't a "moron" judge agreeing with Pixar. Pixar and Nintendo of America settled between themselves.
A case docket for Pixar v. Nintendo of America filed in 05/31/1995, and terminated on 10/17/1995A list of actions related to the court case, which are unfortunately not digitised because of their age.
2229
Reposted by Jack Yarwood
Steam Hype @steamhype.com · 18/09/2026
Thank You !! 🥳 1,000 followers in under 5 days. Your follow means the world to us; this is just the first milestone of many, many more. Stay tuned, and please continue to share our stuff ❤️
static.klipy.com
Gaben Cave Johnson: Gabe Newell on Potato Phone
ALT: Gaben Cave Johnson: Gabe Newell on Potato Phone
3424
Jack Yarwood @jackgyarwood.bsky.social · 17/09/2026
This got buried amid the AI controversy, but a few months ago, a former Sega Studios Australia employee revealed details about an old Crazy Taxi game pitch from 2009. While the artwork that's surfaced online says "Crazy Taxi 4", one of the names the studio reportedly kicked around was "World Tour".
062
Jack Yarwood @jackgyarwood.bsky.social · 17/09/2026
I really hope some images of the LEGO course prototypes mentioned here exist somewhere in someone's archive. As a kid, I was always fascinated by the part in the MGS2 Making Of where Kojima had built LEGO models of the Big Shell and Tanker
010
Jack Yarwood @jackgyarwood.bsky.social · 17/09/2026
UPDATE! As I expected, since making this live, I've had someone come forward with more info. I'm currently reaching out to more people, but it seems a case was filed and dismissed in 1995.
18627
Reposted by Jack Yarwood
Time Extension @timeextension.com · 16/09/2026
Random: The Curious Case Of Pixar Vs. Nintendo, And The Uniracers' Lawsuit That May Have Never Happened
timeextension.com
Random: The Curious Case Of Pixar Vs. Nintendo, And The Uniracers' Lawsuit That May Have Never Happened
"I have no recollection of this lawsuit or the claims around it ever taking place."
68625
Jack Yarwood @jackgyarwood.bsky.social · 16/09/2026
This is my "random" story of the day - I've been spending the last few weeks trying to find further details on the Pixar vs Nintendo court case that has apparently prevented a Uniracers/Unirally rerelease, & found out it may have never happened (or at the very least, not in the way it's been told).
171
Reposted by Jack Yarwood
Time Extension @timeextension.com · 15/09/2026
"He Used To Call Me 'Boss'" - Director Of Robin Williams' Iconic Zelda Ads Remembers The Famous Actor & Comedian, 15 Years Later (Repost)
timeextension.com
"He Used To Call Me 'Boss'" - Director Of Robin Williams' Iconic Zelda Ads Remembers The Famous Actor & Comedian, 15 Years Later
"I remember him as I knew him: a remarkably talented, generous and funny man"
0214
Jack Yarwood @jackgyarwood.bsky.social · 16/09/2026
With games media imploding atm, I've been trying my best to get as many original features/news items on Time Extension as possible (reaching out to cool people/working with fantastic translators to contact Japanese devs). If you think that's something worth supporting, lend me your eyeballs!
16715
Reposted by Jack Yarwood
鋼🎃Stephen Meyerink @sjmtaelus.bsky.social · 15/09/2026
longshot: trying to track down contact info for Sabine Duvall, who was involved in localization work for many projects over the years, including (for my purposes) the FR/ES/DE versions of King's Quest VI. FB and LinkedIn were a bust, so hoping to locate an email address or something.
14147
Reposted by Jack Yarwood
鋼🎃Stephen Meyerink @sjmtaelus.bsky.social · 14/09/2026
More good stuff from the Benimaru Itoh interview! Support Jack's great work and check it out!
031
Reposted by Jack Yarwood
Time Extension @timeextension.com · 14/09/2026
Former Nintendo Power Artist Explains The Reason Behind His Mysterious Star Fox 64 & Star Fox 64 3D Credits (Repost)
timeextension.com
Former Nintendo Power Artist Explains The Reason Behind His Mysterious Star Fox 64 & Star Fox 64 3D Credits
"I thought a lot about the varied, detailed internal construction of those things"
0111
Reposted by Jack Yarwood
Time Extension @timeextension.com · 15/09/2026
As Wave Race: Blue Storm Turns 25, An Ex-Nintendo Artist Shares The Challenge Of Designing The Game's Characters
timeextension.com
As Wave Race: Blue Storm Turns 25, An Ex-Nintendo Artist Shares The Challenge Of Designing The Game's Characters
"I got so frustrated with the whole thing, I started looking for other work."
0101
Reposted by Jack Yarwood
Time Extension @timeextension.com · 15/09/2026
"He Used To Call Me 'Boss'" - Director Of Robin Williams' Iconic Zelda Ads Remembers The Famous Actor & Comedian, 15 Years Later
timeextension.com
"He Used To Call Me 'Boss'" - Director Of Robin Williams' Iconic Zelda Ads Remembers The Famous Actor & Comedian, 15 Years Later
"I remember him as I knew him: a remarkably talented, generous and funny man"
07316
Reposted by Jack Yarwood
Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
1022758963
Reposted by Jack Yarwood
Steam Hype @steamhype.com · 14/09/2026
Welcome to Steam Hype!
steamhype.com
Welcome to Steam Hype!
Here comes a new challenger
1116
Reposted by Jack Yarwood
Time Extension @timeextension.com · 13/09/2026
Interview: "If You Like What You're Doing, That Energy Comes Across To Readers" - Sonic The Comic's Lew Stringer On Badniks, Brutus, & Writing For Kids
timeextension.com
Interview: "If You Like What You're Doing, That Energy Comes Across To Readers" - Sonic The Comic's Lew Stringer On Badniks, Brutus, & Writing For Kids
"I’ve always written stories that I imagined I would have enjoyed at that age"
0163
Reposted by Jack Yarwood
鋼🎃Stephen Meyerink @sjmtaelus.bsky.social · 12/09/2026
Mega thanks to @jackgyarwood.bsky.social for having me be a part of this awesome piece. Itoh-san gave wonderful, detailed responses and I learned so much about Star Fox and beyond! Don't miss this!
072
Reposted by Jack Yarwood
Time Extension @timeextension.com · 12/09/2026
The Making Of: Nintendo Power's Star Fox Comic That Gave Andross A Tragic Backstory - "Miyamoto Requested That I Develop The Story Freely"
timeextension.com
The Making Of: Nintendo Power's Star Fox Comic That Gave Andross A Tragic Backstory - "Miyamoto Requested That I Develop The Story Freely"
Benimaru Itoh recently spoke to us about his memorable work on the '90s Star Fox comic
05516
Jack Yarwood @jackgyarwood.bsky.social · 12/09/2026
Thanks to the help of Gail Tilden & @sjmtaelus.bsky.social, I was recently able to ask the artist/writer Benimaru Itoh some questions about the creation of Nintendo Power’s Star Fox comics
1269
Reposted by Jack Yarwood
Springboard @dbspringboard.bsky.social · 10/09/2026
Hands-on impressions with Castlevania: Belmont’s Curse - a potential GOTY. In addition, an interview with two from Evil Empire and Konami Producer Tsutomu Taniguchi. darylbaxter.com/posts/castle...
darylbaxter.com
Castlevania: Belmont's Curse hands-on and interview
"We put some twists in the boss fights. You haven't seen that yet, but it's cool."
053
Jack Yarwood @jackgyarwood.bsky.social · 08/09/2026
The idea of having Jack & Sally's kids in a Nightmare Before Christmas sequel game isn't one I'm necessarily sure I'm on board with. But I do like that they were named "Nick" & "Sandy" after "Sandy Claws." It shows Jack is still trying to bring a bit of Christmastown back with him.
011
Reposted by Jack Yarwood
Time Extension @timeextension.com · 07/09/2026
"It Could Have Been Awesome" - The Nightmare Before Christmas Sequel You Never Got To Play
timeextension.com
"It Could Have Been Awesome" - The Nightmare Before Christmas Sequel You Never Got To Play
Before Oogie's Revenge, this Disney artist had his own ideas for a Nightmare sequel
1217
Reposted by Jack Yarwood
GoNintendo on Bluesky @gonintendo.com · 05/09/2026
Former Nintendo UK Hotline employees share deep dive into the service's history gonintendo.com/contents/64617-forme… #nintendo
gonintendo.com
Former Nintendo UK Hotline employees share deep dive into the service's history
Hotline bling
093
Reposted by Jack Yarwood
Time Extension @timeextension.com · 05/09/2026
"Ant & Dec Annoyed The Absolute S**t Out Of Me" - The Complete History Of The Nintendo UK Hotline
timeextension.com
"Ant & Dec Annoyed The Absolute S**t Out Of Me" - The Complete History Of The Nintendo UK Hotline
From 1991 to 2000, the Nintendo UK hotline answered millions of calls from players
0152
Reposted by Jack Yarwood
Edd Coates | Game UI Database @eddcoates.bsky.social · 05/09/2026
Back in 1994, I called the Nintendo Hotline to ask how to get to the Lost World in Donkey Kong Country 3. …then I took credit for their advice by submitting it to CVG Magazine, who printed it the following month. My secret shame 😭
11969
Jack Yarwood @jackgyarwood.bsky.social · 05/09/2026
Recently, I've been diving deep into the history of the Nintendo UK hotline, interviewing three of the original six hotliners and combing through old UK newspaper archives. Beyond the hotline stuff, there's some p. fascinating info on how Nintendo games were sold & marketed in the UK here
232
Reposted by Jack Yarwood
Bertie @clert.bsky.social · 03/09/2026
Like this little curio-chaser. Nice way to talk about Tim's work and life, and relationship to gaming, in a way that's different to everywhere else
021
Reposted by Jack Yarwood
Kris Moyse @krismoyse.bsky.social · 03/09/2026
Hi, I’m now the News Editor at ⭐️Time Extension!⭐️ Will be delivering daily news & curios plucked from the sphere of classic (and modern/classic) gaming. Finally my sick Road Avenger skills are paying off Thankyou to Hookshot for this opportunity & to *all* my friends for your treasured support 🖤
4215421
Reposted by Jack Yarwood
Chun Wah Kong @chunwah.bsky.social · 03/09/2026
These games don't exist. I commissioned someone to fabricate 2 games I worked on back in the day that never came out. @breakintoprogram.co.uk @jackgyarwood.bsky.social Barbie will go to @bone6502.bsky.social while I'm content with the upcoming limited edition on the Switch.
0292
Reposted by Jack Yarwood
Phil Salvador @philsalv.bsky.social · 02/09/2026
Hey researcher / author / YouTuber friends: if you've used our digital library for your research, I want talk with you to learn more! Hit me up
168831
Jack Yarwood @jackgyarwood.bsky.social · 02/09/2026
🎉🎉🎉
040
Jack Yarwood @jackgyarwood.bsky.social · 02/09/2026
These images have been online for over a decade. What's new is that I spoke to the artist behind them (not linked in the original post): www.timeextension.com/news/2026/09...
timeextension.com
How Kingdom Hearts Almost Paved The Way For A Smash Bros-Like Fighter From Disney & Activision
"We all thought it was the greatest idea in the world"
250