Reposted by haleJoe @joegamedev.bsky.social · 29/09/2026I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood 581754458
Reposted by haleVincent @vincentbcht3d.bsky.social · 23/07/2026made some plants for our game project! 🍃 1239554
Reposted by haleFreya Holmér @freya.bsky.social · 22/07/2026movement in non-euclidean quaternionic space 923931851
Reposted by haleDr Holly Nielsen @hollynielsen.bsky.social · 17/04/2026Think of how many games where the verb is violence. How many games (including the ones nominated for tonight’s BAFTA awards) where you shoot, fight, kill. But when games want to explore the topic of violence in a meaningful way, that’s the issue? 71353491
Reposted by haleRune Skovbo Johansen @runevision.bsky.social · 30/03/2026My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev 17557169
Reposted by haletaxiderby verified @taxiderby.coven.cafe · 26/02/2026If you aren’t supporting trans people then it’s only a matter of time before nobody’s supporting *you,* no matter what happens to us. 91468413
Reposted by haleBrendan Casey @brendancaseyart.bsky.social · 17/02/2026Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :) Rig by Yang Xiao and Agora Community 13583143
Reposted by haleeisfrosch @eisfrosch.bsky.social · 01/01/2026Talking about applications of GPUs to 3D graphics. youtu.be/VP-q4jFdU8cyoutu.beWhy GPUs Are Good at GraphicsYouTube video by eisfrosch 041
Reposted by haleRune Skovbo Johansen @runevision.bsky.social · 22/01/2026I made a directional noise type I call Phacelle Noise which is pretty fast! Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings: blog.runevision.com/2026/01/phac... #Graphics #Shaders #Shadertoy 510016
hale @halefall.net · 13/01/2026started a lil side thing that will hopefully finally let me build out my own library of tools and help me make the shallow water sim project ive been letting sit idle for now, just a distance field capture as heightfield to get things going 140
Reposted by haleMike Turitzin @miketuritzin.bsky.social · 06/01/2026The video: youtu.be/il-TXbn5iMAyoutu.beI'm making a game engine based on dynamic signed distance fields (SDFs)YouTube video by Mike Turitzin 2022358
Reposted by haleRune Skovbo Johansen @runevision.bsky.social · 04/01/2026I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev 1854286
Reposted by haleRJ Palmer 🔜 LBX 637 @rj-palmer.com · 17/12/2025The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out. This is removing a major avenue to get work if they can just generate nameless derivations of our ideas. 10574682538
Reposted by haleLumi @lumi-sco.bsky.social · 10/12/2025L'interdiction des évènements du Lyon Antifafest (moment majeure dans la région) par la préfecture du Rhône est une nouvelle preuve de la fascisation en marche. Soutenez les militant.e.s, bénévoles et intervenant.e.s, ce n'est pas possible de se soumettre. 4237103
Reposted by haleVipère @troglodette.bsky.social · 08/12/2025Here's a cleaned up version with a little breakdown at the end. All made and animated with Substance Designer ✨ 0278
Reposted by haleIWGB Game Workers Union @gameworkers.co.uk · 09/12/2025"Together, workers can transform their jobs, their careers, and their lives for the better." Our statement of solidarity with 5 other game workers unions in Europe including @stjv.fr, @csvi-cgt.bsky.social & @gwuireland.bsky.social www.gameworkers.co.uk/one-industry...gameworkers.co.ukOne Industry, One Fight - IWGB Game WorkersVideo Game Unions Present a United Front Across Western Europe - We vow to increase cooperation between our unions in both the short and long term, and to stay united in front of all that’s going on i... 07034
Reposted by haleSyndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 09/12/2025📢 Avec 5 autres syndicats du jeu vidéo en Europe de l'ouest, nous affirmons aujourd'hui notre volonté d'augmenter notre coopération. Communiqué commun avec @csvi-cgt.bsky.social, FIOM-CGIL Milan, GDRT @social.verdi.de, @gwuireland.bsky.social et @gameworkers.co.uk ⤵️stjv.frUne industrie, une lutte – Un front uni de syndicats du jeu vidéo en Europe de l’Ouest – STJVLes travailleureuses du jeu vidéo du monde entier ont de nombreux problèmes communs. Nos emplois sont menacés, nous ne sommes pas écouté‧es au travail, et on no 17738
Reposted by haleOliver Franzke @p1xelcoder.bsky.social · 02/12/2025If you are curious how the morphs were made in Keeper, then you can watch me create this "monkey-bunny" from scratch utilizing the tech I developed for the game. Enjoy and let me know what you think. :) www.youtube.com/watch?v=f9V_... 2438
Reposted by haleOliver Franzke @p1xelcoder.bsky.social · 07/11/2025Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :) 47313
Reposted by haleOliver Franzke @p1xelcoder.bsky.social · 18/11/2025Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost. 4285
Reposted by haleTirrel @tirrel.bsky.social · 31/10/2025Cats are liquid Especially on Halloween 🎃🐈⬛🎃 7683322708
Reposted by haleKaemelo @kmlo.art · 27/10/2025Are you an investor, journalist, showcase curator, interested in small-scopes and unique indie game titles? Let's get in touch! Been working for 1.5 years as a solo game dev on Dungeon Tourists. I am so happy with how far I've got. There are still many things I want to do, but I am having a blast! 23615
Reposted by haletharlevfx @tharlevfx.bsky.social · 25/10/2025youtu.be/dVkGXoW4MLE This week I've been working on an improved Starter Content pack for UE5 - better content and all organised the way I recommend! Available to buy on Gumroad: tharlevfx.gumroad.com/l/starterpro... #ue5 #vfxfriday #tutorials #gamedev #unreal #screenshotsaturdayyoutu.beUnreal 5 Improved Starter ContentYouTube video by tharlevfx 094
Reposted by haleCherub @polygoncherub.bsky.social · 07/09/2025Hell yeah. Whole system now 100% functional. The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs! I'm gonna go finally play some Silk Song. #CherubDev #UE5 #GameDev 26914178
Reposted by haleDylan Browne @dylanbrowne.bsky.social · 30/08/2025Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o... #UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev 313932
Reposted by haleKaemelo @kmlo.art · 21/08/2025Dungeon Tourists now has a Steam page! I'm working super hard on that game. Please please please please go wishlist it here : s.team/a/3930480 #dungeontourists #indiegame #sologamedev #gamedev 9356148
hale @halefall.net · 15/08/2025didn't realize i was already playing around with the razer hydra that far back, but yea the timelines align beautiful piece of hardware a shame i sold it long ago 020
Reposted by haleHarry 💬 @halisavakis.com · 06/08/2025On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING: 513828
hale @halefall.net · 11/08/2025I've been doing a giant refresh of my home server and Nextcloud install over the weekend replacing a basic Ubuntu desktop with a proper Proxmox environment was a daunting task but it all feels sooooo much cleaner already 020
Reposted by haleompuco @ompu.co · 06/08/2025Been working on an FFT-influenced clock buffer in OBS for music visuals and it's been super fun! Added a spinning cube to test those clock values with rotation since it's a good & fun indicator of smoothness & responsiveness for the buffer. Everything here is rendered/composited in realtime in OBS. 217228
Reposted by haleSniperJake945 @tearsofjake.bsky.social · 29/07/2025New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesi... 15218
Reposted by haleMargaux Saltel @margauxsaltel.bsky.social · 11/07/2025Suite aux affiches en IA générative par la Mairie de Montpellier, nous publions une tribune, signée par plus de 150 artistes et travailleur•euses de l'art de la région. @michaeldelafosse.bsky.social En intégralité ici : framaforms.org/non-a-lutili... 1/4 10366169
Reposted by haleKaemelo @kmlo.art · 07/07/2025Artfight revenge for @imalouart.bsky.social 's OC : Xolo. Please hold on. The god is sniffing your vibe. Made in a somewhat ENA's BBQ dream art style because Imalou loves it :) 0266
Reposted by haleMary Kenney @marykgames.com · 01/07/2025I can’t begin to tell you how incredible localization teams are. They don’t “just” translate - they rewrite jokes and idioms to recreate the same emotional (or funny) in a different culture and language style, and give invaluable advice on character, regional dialects, and cultural norms 171466445
Reposted by haleRobert Makes Games @rjs.bsky.social · 02/07/20259000 incomes gone. 9000 folks looking for jobs in the most competitive market. This is devastating. 27515
hale @halefall.net · 02/07/2025Working with Florian on Banishers was an absolute blast, and this is such a good showcase of the breadth and quality of his work Go take a look at his reel! I can't stop thinking about those little critters in Bloom and Rage 120