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hale

@halefall.net
429 followers 812 following 56 posts

vfx and tech art orb any pronouns linktr.ee/halefall

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Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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Vincent @vincentbcht3d.bsky.social · 23/07/2026
made some plants for our game project! 🍃
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Freya Holmér @freya.bsky.social · 22/07/2026
movement in non-euclidean quaternionic space
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5423 @fluorurodecobre.bsky.social · 04/07/2026
it's getting dark
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Hayny @hayny.bsky.social · 29/06/2026
Shlurp Shmu
Drawing of a kitten drinking milk from their bottle, holding the little bottle with all four paws, slurping intensely. "Shloorp, Shlurp, Shmu".
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Dr Holly Nielsen @hollynielsen.bsky.social · 17/04/2026
Think of how many games where the verb is violence. How many games (including the ones nominated for tonight’s BAFTA awards) where you shoot, fight, kill. But when games want to explore the topic of violence in a meaningful way, that’s the issue?
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RED ❤️ @777angel.bsky.social · 15/04/2026
Fractured Sense of Self
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₌🎴₌ 𝖒𝖆𝖈𝖍𝖎 𝖒𝖔𝖗𝖎 ₌❤️‍🩹₌ @machitoons.newgrounds.com · 07/04/2026
this 1's cute
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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taxiderby verified @taxiderby.coven.cafe · 26/02/2026
If you aren’t supporting trans people then it’s only a matter of time before nobody’s supporting *you,* no matter what happens to us.
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Brendan Casey @brendancaseyart.bsky.social · 17/02/2026
Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :) Rig by Yang Xiao and Agora Community
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eisfrosch @eisfrosch.bsky.social · 01/01/2026
Talking about applications of GPUs to 3D graphics. youtu.be/VP-q4jFdU8c
youtu.be
Why GPUs Are Good at Graphics
YouTube video by eisfrosch
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Rune Skovbo Johansen @runevision.bsky.social · 22/01/2026
I made a directional noise type I call Phacelle Noise which is pretty fast! Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings: blog.runevision.com/2026/01/phac... #Graphics #Shaders #Shadertoy
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Aled Thompson @aledthompson.bsky.social · 17/01/2026
The Cave
A view from a cave opening of a tree stump and some abstract foliage in front of a waterfall
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hale @halefall.net · 13/01/2026
started a lil side thing that will hopefully finally let me build out my own library of tools and help me make the shallow water sim project ive been letting sit idle for now, just a distance field capture as heightfield to get things going
Screenshot of the unreal engine editor, with the third person template project level visible in the main viewport.
The sidebar is visible on the right, slightly cropped, with the outliner and details panel both showing the selected niagara system sitting in the middle of the scene.A top down view of the same scene as the first picture, in monochrome red.
It is a heightmap, the further up an obstacle reaches, the brighter its color.
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Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
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Dan Fessler @danfessler.com · 05/01/2026
quick engine test
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Rune Skovbo Johansen @runevision.bsky.social · 04/01/2026
I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev
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みなはむ @minahamu.bsky.social · 25/12/2025
雪の絵
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RJ Palmer 🔜 LBX 637 @rj-palmer.com · 17/12/2025
The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out. This is removing a major avenue to get work if they can just generate nameless derivations of our ideas.
Swen Vincke @LarAtLarian

Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.

We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.

I talked about how we use ML here if you would like to know more:
https://gamespot.com/articles/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do/1100-6531123/

We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
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hale @halefall.net · 13/12/2025
saw a really cool puddle the other day
Top down view of a rain puddle, with silt and other debris floating in the water creating intricate and abstract shapes resembling meandering rivers in some parts, and sharp erosion induced runoff in othersSide view of the same shallow-ish puddle, revealing the asphalt it sits on. The intricate shapes and patterns are still visible.
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Lumi @lumi-sco.bsky.social · 10/12/2025
L'interdiction des évènements du Lyon Antifafest (moment majeure dans la région) par la préfecture du Rhône est une nouvelle preuve de la fascisation en marche. Soutenez les militant.e.s, bénévoles et intervenant.e.s, ce n'est pas possible de se soumettre.
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Vipère @troglodette.bsky.social · 08/12/2025
Here's a cleaned up version with a little breakdown at the end. All made and animated with Substance Designer ✨
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IWGB Game Workers Union @gameworkers.co.uk · 09/12/2025
"Together, workers can transform their jobs, their careers, and their lives for the better." Our statement of solidarity with 5 other game workers unions in Europe including @stjv.fr, @csvi-cgt.bsky.social & @gwuireland.bsky.social www.gameworkers.co.uk/one-industry...
gameworkers.co.uk
One Industry, One Fight - IWGB Game Workers
Video Game Unions Present a United Front Across Western Europe - We vow to increase cooperation between our unions in both the short and long term, and to stay united in front of all that’s going on i...
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Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 09/12/2025
📢 Avec 5 autres syndicats du jeu vidéo en Europe de l'ouest, nous affirmons aujourd'hui notre volonté d'augmenter notre coopération. Communiqué commun avec @csvi-cgt.bsky.social, FIOM-CGIL Milan, GDRT @social.verdi.de, @gwuireland.bsky.social et @gameworkers.co.uk ⤵️
stjv.fr
Une industrie, une lutte – Un front uni de syndicats du jeu vidéo en Europe de l’Ouest – STJV
Les travailleureuses du jeu vidéo du monde entier ont de nombreux problèmes communs. Nos emplois sont menacés, nous ne sommes pas écouté‧es au travail, et on no
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Oliver Franzke @p1xelcoder.bsky.social · 02/12/2025
If you are curious how the morphs were made in Keeper, then you can watch me create this "monkey-bunny" from scratch utilizing the tech I developed for the game. Enjoy and let me know what you think. :) www.youtube.com/watch?v=f9V_...
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❤️YOROZUMARU💙comms open @yorozu1217.bsky.social · 16/11/2025
☀️
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celestialmaze @cmzw.bsky.social · 14/11/2025
very quick doodle
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Oliver Franzke @p1xelcoder.bsky.social · 07/11/2025
Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :)
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Oliver Franzke @p1xelcoder.bsky.social · 18/11/2025
Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost.
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Tirrel @tirrel.bsky.social · 31/10/2025
Cats are liquid Especially on Halloween 🎃🐈‍⬛🎃
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Kaemelo @kmlo.art · 27/10/2025
Are you an investor, journalist, showcase curator, interested in small-scopes and unique indie game titles? Let's get in touch! Been working for 1.5 years as a solo game dev on Dungeon Tourists. I am so happy with how far I've got. There are still many things I want to do, but I am having a blast!
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tharlevfx @tharlevfx.bsky.social · 25/10/2025
youtu.be/dVkGXoW4MLE This week I've been working on an improved Starter Content pack for UE5 - better content and all organised the way I recommend! Available to buy on Gumroad: tharlevfx.gumroad.com/l/starterpro... #ue5 #vfxfriday #tutorials #gamedev #unreal #screenshotsaturday
youtu.be
Unreal 5 Improved Starter Content
YouTube video by tharlevfx
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mimi @stalepancakes.bsky.social · 06/10/2025
match stick cats
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celestialmaze @cmzw.bsky.social · 12/10/2025
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Cherub @polygoncherub.bsky.social · 07/09/2025
Hell yeah. Whole system now 100% functional. The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs! I'm gonna go finally play some Silk Song. #CherubDev #UE5 #GameDev
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Dylan Browne @dylanbrowne.bsky.social · 30/08/2025
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o... #UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
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Kaemelo @kmlo.art · 21/08/2025
Dungeon Tourists now has a Steam page! I'm working super hard on that game. Please please please please go wishlist it here : s.team/a/3930480 #dungeontourists #indiegame #sologamedev #gamedev
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hale @halefall.net · 15/08/2025
didn't realize i was already playing around with the razer hydra that far back, but yea the timelines align beautiful piece of hardware a shame i sold it long ago
Screenshot of the five earliest entries in my licenses and product key activations page on Steam.

The list reads, from top to bottom:
18 Jul, 2013 Counter-Strike: Global Offensive
18 Jul, 2013 The Orange Box
12 May, 2013 Portal 2 - Sixense Motion Retail
10 May, 2012 Portal 2
28 Apr, 2011 Nvidia Portal: The First Slice
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Harry 💬 @halisavakis.com · 06/08/2025
On that note, let's also *dive* in another favorite subject of mine: 💧 Water shaders 💧 Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
Screenshot from HERDLING showing a herd of fluffy beasts and their shepherd walking across a river
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Cherub @polygoncherub.bsky.social · 03/08/2025
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hale @halefall.net · 11/08/2025
I've been doing a giant refresh of my home server and Nextcloud install over the weekend replacing a basic Ubuntu desktop with a proper Proxmox environment was a daunting task but it all feels sooooo much cleaner already
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ompuco @ompu.co · 06/08/2025
Been working on an FFT-influenced clock buffer in OBS for music visuals and it's been super fun! Added a spinning cube to test those clock values with rotation since it's a good & fun indicator of smoothness & responsiveness for the buffer. Everything here is rendered/composited in realtime in OBS.
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SniperJake945 @tearsofjake.bsky.social · 29/07/2025
New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesi...
Anisotropic perlin noise on Suzanne
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Margaux Saltel @margauxsaltel.bsky.social · 11/07/2025
Suite aux affiches en IA générative par la Mairie de Montpellier, nous publions une tribune, signée par plus de 150 artistes et travailleur•euses de l'art de la région. @michaeldelafosse.bsky.social En intégralité ici : framaforms.org/non-a-lutili... 1/4
Tribune 
Non à l'utilisation de l'IA générative pour la communication de la Ville de Montpellier
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Kaemelo @kmlo.art · 07/07/2025
Artfight revenge for @imalouart.bsky.social 's OC : Xolo. Please hold on. The god is sniffing your vibe. Made in a somewhat ENA's BBQ dream art style because Imalou loves it :)
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Mary Kenney @marykgames.com · 01/07/2025
I can’t begin to tell you how incredible localization teams are. They don’t “just” translate - they rewrite jokes and idioms to recreate the same emotional (or funny) in a different culture and language style, and give invaluable advice on character, regional dialects, and cultural norms
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Robert Makes Games @rjs.bsky.social · 02/07/2025
9000 incomes gone. 9000 folks looking for jobs in the most competitive market. This is devastating.
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hale @halefall.net · 02/07/2025
Working with Florian on Banishers was an absolute blast, and this is such a good showcase of the breadth and quality of his work Go take a look at his reel! I can't stop thinking about those little critters in Bloom and Rage
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