Sign in

hale

@halefall.net
429 followers 812 following 56 posts

vfx and tech art orb any pronouns linktr.ee/halefall

PostsRepliesMedia
Reposted by hale
Hayny @hayny.bsky.social · 1h
Drew a little background for my new drawing tablet! (I was so so close to giving up);
Digital painting of a white lady with white hair, and a white doberman head barking next to her. They are contained in a greyish blue rectangle. In the background of that rectangle, there's japanese text, faintly visible over a dark purple background.
111
Reposted by hale
Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
581784468
Reposted by hale
Vincent @vincentbcht3d.bsky.social · 23/07/2026
made some plants for our game project! 🍃
1239555
Reposted by hale
Freya Holmér @freya.bsky.social · 22/07/2026
movement in non-euclidean quaternionic space
923931851
Reposted by hale
5423 @fluorurodecobre.bsky.social · 04/07/2026
it's getting dark
234762
Reposted by hale
Hayny @hayny.bsky.social · 29/06/2026
Shlurp Shmu
Drawing of a kitten drinking milk from their bottle, holding the little bottle with all four paws, slurping intensely. "Shloorp, Shlurp, Shmu".
021
hale @halefall.net · 18/04/2026
ouh that is tasteful I really like how that looks it's amazing in motion too!
030
Reposted by hale
Dr Holly Nielsen @hollynielsen.bsky.social · 17/04/2026
Think of how many games where the verb is violence. How many games (including the ones nominated for tonight’s BAFTA awards) where you shoot, fight, kill. But when games want to explore the topic of violence in a meaningful way, that’s the issue?
71353491
Reposted by hale
RED ❤️ @777angel.bsky.social · 15/04/2026
Fractured Sense of Self
325485
Reposted by hale
₌🎴₌ 𝖒𝖆𝖈𝖍𝖎 𝖒𝖔𝖗𝖎 ₌❤️‍🩹₌ @machitoons.newgrounds.com · 07/04/2026
this 1's cute
129654
hale @halefall.net · 06/04/2026
I am in disbelief at how good this game is, it really got its hooks in me haven't dared any rook runs yet, the idea that everyone else is in teams spooks me somewhat
010
Reposted by hale
Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
17557169
Reposted by hale
taxiderby verified @taxiderby.coven.cafe · 26/02/2026
If you aren’t supporting trans people then it’s only a matter of time before nobody’s supporting *you,* no matter what happens to us.
91468413
Reposted by hale
Brendan Casey @brendancaseyart.bsky.social · 17/02/2026
Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a bit while learning his workflow, it was a lot of fun :) Rig by Yang Xiao and Agora Community
13583143
Reposted by hale
eisfrosch @eisfrosch.bsky.social · 01/01/2026
Talking about applications of GPUs to 3D graphics. youtu.be/VP-q4jFdU8c
youtu.be
Why GPUs Are Good at Graphics
YouTube video by eisfrosch
041
hale @halefall.net · 24/01/2026
i find this idea really fun, i could understand how it feels somewhat immersion breaking but i like the personality of such a system too much for that to matter to me tbh
110
Reposted by hale
Rune Skovbo Johansen @runevision.bsky.social · 22/01/2026
I made a directional noise type I call Phacelle Noise which is pretty fast! Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings: blog.runevision.com/2026/01/phac... #Graphics #Shaders #Shadertoy
510016
Reposted by hale
Aled Thompson @aledthompson.bsky.social · 17/01/2026
The Cave
A view from a cave opening of a tree stump and some abstract foliage in front of a waterfall
242161605
hale @halefall.net · 13/01/2026
i'll be using this displaced plane to represent the simulated surface, but right now i can check that everything is scaled correctly and that the computed gradient gives decent looking normals before i go further #techart
010
hale @halefall.net · 13/01/2026
started a lil side thing that will hopefully finally let me build out my own library of tools and help me make the shallow water sim project ive been letting sit idle for now, just a distance field capture as heightfield to get things going
Screenshot of the unreal engine editor, with the third person template project level visible in the main viewport.
The sidebar is visible on the right, slightly cropped, with the outliner and details panel both showing the selected niagara system sitting in the middle of the scene.A top down view of the same scene as the first picture, in monochrome red.
It is a heightmap, the further up an obstacle reaches, the brighter its color.
140
Reposted by hale
Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
2022358
Reposted by hale
Dan Fessler @danfessler.com · 05/01/2026
quick engine test
1450153
Reposted by hale
Rune Skovbo Johansen @runevision.bsky.social · 04/01/2026
I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev
1854286
Reposted by hale
みなはむ @minahamu.bsky.social · 25/12/2025
雪の絵
0692140
Reposted by hale
RJ Palmer 🔜 LBX 637 @rj-palmer.com · 17/12/2025
The thing thats so insidious about using AI this way is that one of the main ways artists get hired are studios looking for art references and they find us and reach out. This is removing a major avenue to get work if they can just generate nameless derivations of our ideas.
Swen Vincke @LarAtLarian

Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.

We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.

I talked about how we use ML here if you would like to know more:
https://gamespot.com/articles/baldurs-gate-3-dev-embraces-machine-learning-for-tasks-that-nobody-wants-to-do/1100-6531123/

We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
10574682538
hale @halefall.net · 17/12/2025
oh that's really cool! figuring out the normals is where I left off last time I explored this DI, I'm very curious to see how you work it out!
010
hale @halefall.net · 16/12/2025
wait no iterating directly over RTs is really messy as I realized recently, especially reading and writing in the same step will mess up the RT in incomprehesible ways without proper ping pong buffering, which makes total sense in hindsight The Grid2d Collection DI should do that automatically
110
hale @halefall.net · 13/12/2025
saw a really cool puddle the other day
Top down view of a rain puddle, with silt and other debris floating in the water creating intricate and abstract shapes resembling meandering rivers in some parts, and sharp erosion induced runoff in othersSide view of the same shallow-ish puddle, revealing the asphalt it sits on. The intricate shapes and patterns are still visible.
030
Reposted by hale
Lumi @lumi-sco.bsky.social · 10/12/2025
L'interdiction des évènements du Lyon Antifafest (moment majeure dans la région) par la préfecture du Rhône est une nouvelle preuve de la fascisation en marche. Soutenez les militant.e.s, bénévoles et intervenant.e.s, ce n'est pas possible de se soumettre.
4237103
Reposted by hale
Vipère @troglodette.bsky.social · 08/12/2025
Here's a cleaned up version with a little breakdown at the end. All made and animated with Substance Designer ✨
0278
Reposted by hale
IWGB Game Workers Union @gameworkers.co.uk · 09/12/2025
"Together, workers can transform their jobs, their careers, and their lives for the better." Our statement of solidarity with 5 other game workers unions in Europe including @stjv.fr, @csvi-cgt.bsky.social & @gwuireland.bsky.social www.gameworkers.co.uk/one-industry...
gameworkers.co.uk
One Industry, One Fight - IWGB Game Workers
Video Game Unions Present a United Front Across Western Europe - We vow to increase cooperation between our unions in both the short and long term, and to stay united in front of all that’s going on i...
07034
Reposted by hale
Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 09/12/2025
📢 Avec 5 autres syndicats du jeu vidéo en Europe de l'ouest, nous affirmons aujourd'hui notre volonté d'augmenter notre coopération. Communiqué commun avec @csvi-cgt.bsky.social, FIOM-CGIL Milan, GDRT @social.verdi.de, @gwuireland.bsky.social et @gameworkers.co.uk ⤵️
stjv.fr
Une industrie, une lutte – Un front uni de syndicats du jeu vidéo en Europe de l’Ouest – STJV
Les travailleureuses du jeu vidéo du monde entier ont de nombreux problèmes communs. Nos emplois sont menacés, nous ne sommes pas écouté‧es au travail, et on no
17738
Reposted by hale
Oliver Franzke @p1xelcoder.bsky.social · 02/12/2025
If you are curious how the morphs were made in Keeper, then you can watch me create this "monkey-bunny" from scratch utilizing the tech I developed for the game. Enjoy and let me know what you think. :) www.youtube.com/watch?v=f9V_...
2438
Reposted by hale
❤️YOROZUMARU💙comms open @yorozu1217.bsky.social · 16/11/2025
☀️
41730523
Reposted by hale
celestialmaze @cmzw.bsky.social · 14/11/2025
very quick doodle
916218
Reposted by hale
Oliver Franzke @p1xelcoder.bsky.social · 07/11/2025
Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :)
47313
Reposted by hale
Oliver Franzke @p1xelcoder.bsky.social · 18/11/2025
Keeper's morphs are authored as scene-graph or more specifically as a scene-tree, which is evaluated bottom-up. I wrote a “compiler” which turns the tree into a command list which can be executed on the GPU. The compiler does a fair amount of optimization (e.g. dead branch pruning) to minimize cost.
4285
hale @halefall.net · 24/11/2025
two of them!
010
hale @halefall.net · 13/11/2025
keine ahnung wie das alles in den Arbeitsspeicher passt, sind wahrscheinlich GPU Partikeln
110
Reposted by hale
Tirrel @tirrel.bsky.social · 31/10/2025
Cats are liquid Especially on Halloween 🎃🐈‍⬛🎃
7683322708
Reposted by hale
Kaemelo @kmlo.art · 27/10/2025
Are you an investor, journalist, showcase curator, interested in small-scopes and unique indie game titles? Let's get in touch! Been working for 1.5 years as a solo game dev on Dungeon Tourists. I am so happy with how far I've got. There are still many things I want to do, but I am having a blast!
23615
Reposted by hale
tharlevfx @tharlevfx.bsky.social · 25/10/2025
youtu.be/dVkGXoW4MLE This week I've been working on an improved Starter Content pack for UE5 - better content and all organised the way I recommend! Available to buy on Gumroad: tharlevfx.gumroad.com/l/starterpro... #ue5 #vfxfriday #tutorials #gamedev #unreal #screenshotsaturday
youtu.be
Unreal 5 Improved Starter Content
YouTube video by tharlevfx
094
hale @halefall.net · 19/10/2025
This seems like an excellent way of telling the brain "it's ok to let go now" and the result is beautiful
020
Reposted by hale
mimi @stalepancakes.bsky.social · 06/10/2025
match stick cats
126773
Reposted by hale
celestialmaze @cmzw.bsky.social · 12/10/2025
913421
Reposted by hale
Cherub @polygoncherub.bsky.social · 07/09/2025
Hell yeah. Whole system now 100% functional. The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs! I'm gonna go finally play some Silk Song. #CherubDev #UE5 #GameDev
26914178
hale @halefall.net · 07/09/2025
you could totally accelerate the wear on that hinge even further by using this to play accordion! www.youtube.com/watch?v=jEaX...
youtube.com
Crazy accordion on laptop | ORIGINAL
YouTube video by Yadratorex
020
hale @halefall.net · 02/09/2025
it's so cool!! incredible work
110
Reposted by hale
Dylan Browne @dylanbrowne.bsky.social · 30/08/2025
Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o... #UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
313932