Reposted by FlyAwayNowSani @sanikkat.bsky.social · 28/09/2026Adding basic VR support to Aggressors, nothing too complex. Something that I do hate about VR implementation is that i have to make a specific version of the UI that's both readable and functional for VR. It's not finished but I got the basic important parts done. It feels fun to use. 0151
Reposted by FlyAwayNowDaniel Fiuk @danielfiuk.bsky.social · 27/09/2026I've discovered some funny business with the wheels LSS, my wheels are wibbly wobbly... 😵💫 I'm pretty sure it's my code that's bugging out. Regardless I need to correct my weight paints So my front wheels rotate correctly with the suspension when steering lol... 041
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 24/09/2026Aside from traditional pitch, roll and yaw controls, as well as mouse aim, I've decided to add novice controls as one of the input options you can use for the small minority who just enjoy novice flight. ironically I find this harder to use than the aforementioned input methods lol. 1196
Reposted by FlyAwayNowAriiMatamoe @ariimatamoe.bsky.social · 22/09/2026the bride of solomon and the rose ghost 0327187
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 22/09/2026Adjusted the new death effects to be a bit more "realistic", but more importantly i've made the weapon tracking camera much more cinematic. 03312
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 22/09/2026(music is not Aggressors OST, its deep fried pizza by square pusher) "mom I want to make metal bleed" make metal bleed at home: 1195
Reposted by FlyAwayNowTeraMechanica @teramechanica.bsky.social · 20/09/2026Fixed the missile scaling by popular request, also did some other visual refinements 1174
Reposted by FlyAwayNowTeraMechanica @teramechanica.bsky.social · 20/09/2026New aircraft destruction effects! 2239
Reposted by FlyAwayNowNo Pasajam! @nopasajam.org · 18/09/2026CAMARADES METTONS FIN AU GAME 🕹️ Des devs passionné·e·s vous proposent de poursuivre la lutte antifasciste dans une GAME JAM 🔃 Vous voulez mettre en commun vos talents créatifs pour réaliser votre mini jeu sur une semaine ? C'est votre moment ⤵️ 34946
Reposted by FlyAwayNowTeraMechanica @teramechanica.bsky.social · 17/09/2026New missile behavior! 0115
Reposted by FlyAwayNowSpaceRunaway 🥐 @theideon.bsky.social · 16/09/2026Working on Wings of Rean at the moment and thought I'd bump this again, since the net situation is more or less unchanged since I posted it and it's currently looking like next year is probably going to get much harder. 025
Reposted by FlyAwayNowRandall Munroe @xkcd.com · 16/09/2026Aerospace Flowchart xkcd.com/3298/ 543320414
Reposted by FlyAwayNowKirk @kirkwoodes.bsky.social · 16/09/2026I've made a lot of improvements to how enemy planes avoid terrain and floating islands, and added some simple homing behavior to them. Now battles can be kept much more contained to a specific area and much lower to the ground #gamedev #flightsim 0215
Reposted by FlyAwayNowYoyoyollie @yoyoyollie.bsky.social · 14/09/2026Delivery Must Complete will be playable at TOKYO GAME SHOW 2026! #gamedev #indiedev #DeliveryMustComplete 314144
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 15/09/2026So here's a fun thing if you play VRChat, I got a booth at #FlightWeek2026 You guys should like, go visit or something and see everything else in there. 1234
Reposted by FlyAwayNowDaniel Fiuk @danielfiuk.bsky.social · 12/09/2026I’m streamlining my unit scripts and cleaning up my inspectors. I also need to rebuild the landing-gear system around Unity’s Animator because it currently breaks my fighter’s ankles... I've decided to start using Odin for Unity to make my life easier for organizing my settings. 032
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 11/09/2026Finally fixed my render distance issues and updated my volumetric clouds to be even better. It's not perfect, But I think this looks better than before. In particular i really like the shot from where I'm descending and I switch to the over wing cinematic view. It's the best my game has looked. 1298
Reposted by FlyAwayNowWhy485 @why485.bsky.social · 10/09/2026Got caught holding the bag on a significant and surprise expense hitting me at a bad time. If anybody needs short term (part time, 3 mo. max?) commission work to write or polish the physics/controllers for arcadish jeeps, planes, spaceships, vehicles, etc. send me a message! 15124
Reposted by FlyAwayNowJean-Karlo @ventcard.bsky.social · 09/09/2026This is especially relevant in light of the mass layoffs of tens of thousands of employees across the gaming industry. Nintendo has employed generational talent and kept them around to teach younger devs. We can barely have the same devs working from one game to its sequel. 016365
Reposted by FlyAwayNowChris Kerr @kerrblimey.bsky.social · 09/09/2026BREAKING: Blizzard union workers have ratified a historic contract that has secured guardrails around AI usage, layoff protections, remote/hybrid work benefits, and much more.gamedeveloper.comBlizzard union workers ratify contract covering 1,900 employeesUnion members have secured guardrails around generative AI usage, layoff protections, remote and hybrid work benefits, and more. 932501070
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 09/09/2026Added a small detail that i think adds a lot to aircraft movement. Shader based wing wobble. I'm surprised AC8 doesn't do this with how easy it is to do.... 0349
Reposted by FlyAwayNowHarris Foster @harris.zone · 08/09/2026what zelda will look like in 2026 3934851140
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 07/09/2026Reworked my city and terrain generation a bit more once more, and I think this is looking pretty good! Also, i realized making the city mission take place during the night makes it much more visually interesting in so many ways. 1153
Reposted by FlyAwayNowClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 05/09/2026Introducing Meline, another of your wingmen in #NovaSquadron! She's from the free city of Olympus Mons and obsessed with its fashion culture, so do NOT get her talking about clothes or she'll never stop. Or do. I mean, there's dialogue options for a reason. #gamedev #indiedev #screenshotsaturday 2247
Reposted by FlyAwayNowartemis "frckld" elizabeth @frckld.gay · 03/09/2026the best part of matt, roosterman, joining my plane game server is he just shows up every so often and we get to do funny things like this 2101
Reposted by FlyAwayNowSani @sanikkat.bsky.social · 01/09/2026i haven't posted in 2-ish months because I've been dealing with stuff but Aggressors is still being developed. Just working on stuff that isn't interesting like performance improvements. That being said, here have some random WIP footage. I do have something cooler to show off soon. 03111
FlyAwayNow @flyawaynow.bsky.social · 31/08/2026Watching Hathaway 2 and in the first ten minutes I want everyone involved to die 020
Reposted by FlyAwayNowClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 29/08/2026Portraits in #NovaSquadron 's briefings, debriefings and dessert chats are now animated! (ssshhh don't look at Storm Chaser overlapping the UI, nothing to see here) #gamedev #indiedev #screenshotsaturday 1217
Reposted by FlyAwayNowWhy485 @why485.bsky.social · 28/08/2026Please read the entire thread. Excellently puts into words the general malaise I've been feeling about not just game development, but programming in general. 23815
Reposted by FlyAwayNowStarbucks Workers United @sbworkersunited.org · 25/08/2026🚨BREAKING: Our union of over 12,000 baristas are officially calling for a Starbucks boycott. Read this statement penned by Starbucks workers on why a boycott from ALL customers, allies, and organizations is necessary to fight back against corporate greed: 9465734511
Reposted by FlyAwayNowCadence “Not A Coffee Civet” Andrysiak @supportourpoops.bsky.social · 05/12/2025Proof that Ace Combat and Project Wingman are too formal in regard to pilot dialogue 28517
Reposted by FlyAwayNowdoc @docseuss.bsky.social · 01/03/2025Alright, Project Wingman is getting way more fun 8442
Reposted by FlyAwayNowTeraMechanica @teramechanica.bsky.social · 21/08/2026Sorry for the absence, real life got in my way... Though I did make some recent progress, mainly in sound, improved enemy AI, and spawning mechanics. Improved smoke trails and missile effects too. 083
Reposted by FlyAwayNowGabriel Solon @gabrielsolon.bsky.social · 20/08/2026 Obligatory beach episode. 12410
Reposted by FlyAwayNowJacob Geller @jacobgeller.com · 19/08/2026The fantasy of Ace Combat is becoming something greater than human — faster, stronger, more beautiful and terrible. This journey has consumed me. Have you ever known that you are a triumph? youtu.be/5Cr0p0SmDxU 691494310
FlyAwayNow @flyawaynow.bsky.social · 19/08/2026More people should give Nova Squadron a try when its V.5 comes out for a demo, Clara does a lot of really cool gameplay forward things advised by the loop of her missions and you'll find that NS is probably one of the most consistent feeling of the Acelikes even at this stage 1123
Reposted by FlyAwayNowClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 18/08/2026my favourite part of the last #NovaSquadron Screenshot Saturday was this surprisingly clean jump down the mag-railway to get from one furball to another #gamedev #indiedev 2258
Reposted by FlyAwayNowJacob Geller @jacobgeller.com · 18/08/2026New video, on Ace Combat, digital flight, and the desire to become something other than human, is available now on Nebula nebula.tv/videos/jacob... 2854480
Reposted by FlyAwayNowClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 16/08/2026You might be wondering why it's taking us so long to put 0.5.0 together... Well, I scaled the patch preview text down to 25% size, and I STILL had to cut a bunch out to fit it all on one screen. #NovaSquadron receives its biggest update EVER this December! #gamedev #indiedev 3246
Reposted by FlyAwayNowClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 15/08/2026The army-wide score bar in #NovaSquadron 's Dogfight/Naval Battle that fills itself up even if the player doesn't do anything? Gone. Introducing my Evil Plans: the Air Superiority bar. Which lets me turn missions into the biggest, dumbest furballs ever. #gamedev #indiedev #screenshotsaturday 35117
Reposted by FlyAwayNowClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 08/08/2026Laying the groundwork for my Evil Plans with some minor #NovaSquadron changes: - each plane's score is now tracked separately (you'll still get paid for all of them!) - infrastructure is now highlighted as targets - mission completion progress bar?! #gamedev #indiedev #screenshotsaturday 13110
FlyAwayNow @flyawaynow.bsky.social · 07/08/2026@pikavani.bsky.social GAVE ME A CHICKEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0223
Reposted by FlyAwayNowKirk @kirkwoodes.bsky.social · 06/08/2026Making the contrails a bit fluffier. The contrails are one of the oldest systems in the engine, so it's a little overdue #gamedev #flightsim 13612
Reposted by FlyAwayNowWhy485 @why485.bsky.social · 05/08/2026I'm very sure that nobody can be bothered, but I wonder what it would take to bring back or re-release the Jane's games. The whole Jane's Combat Simulations brand must have been a weird and probably(?) expensive license for EA to maintain. 3182