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FlyAwayNow

@flyawaynow.bsky.social
908 followers 706 following 163 posts

Writer, Co-Writer, Producer for: -Project Wingman -Project Red Sun -Project Nimbus -Aggressors F.A.C. -Supermaneuver -Dawn Aerowar -& more Banner: @atrousyolks

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Sani @sanikkat.bsky.social · 28/09/2026
Adding basic VR support to Aggressors, nothing too complex. Something that I do hate about VR implementation is that i have to make a specific version of the UI that's both readable and functional for VR. It's not finished but I got the basic important parts done. It feels fun to use.
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Daniel Fiuk @danielfiuk.bsky.social · 27/09/2026
I've discovered some funny business with the wheels LSS, my wheels are wibbly wobbly... 😵‍💫 I'm pretty sure it's my code that's bugging out. Regardless I need to correct my weight paints So my front wheels rotate correctly with the suspension when steering lol...
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Sani @sanikkat.bsky.social · 24/09/2026
Aside from traditional pitch, roll and yaw controls, as well as mouse aim, I've decided to add novice controls as one of the input options you can use for the small minority who just enjoy novice flight. ironically I find this harder to use than the aforementioned input methods lol.
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Sani @sanikkat.bsky.social · 23/03/2025
making shaders is not my forte.
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AriiMatamoe @ariimatamoe.bsky.social · 22/09/2026
the bride of solomon and the rose ghost
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Sani @sanikkat.bsky.social · 22/09/2026
Adjusted the new death effects to be a bit more "realistic", but more importantly i've made the weapon tracking camera much more cinematic.
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Sani @sanikkat.bsky.social · 22/09/2026
(music is not Aggressors OST, its deep fried pizza by square pusher) "mom I want to make metal bleed" make metal bleed at home:
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TeraMechanica @teramechanica.bsky.social · 20/09/2026
Fixed the missile scaling by popular request, also did some other visual refinements
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TeraMechanica @teramechanica.bsky.social · 20/09/2026
New aircraft destruction effects!
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Why485 @why485.bsky.social · 19/09/2026
Big things are coming for C23.
Add [true] and [false] keywords.
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No Pasajam! @nopasajam.org · 18/09/2026
CAMARADES METTONS FIN AU GAME 🕹️ Des devs passionné·e·s vous proposent de poursuivre la lutte antifasciste dans une GAME JAM 🔃 Vous voulez mettre en commun vos talents créatifs pour réaliser votre mini jeu sur une semaine ? C'est votre moment ⤵️
Un visuel avec un fond très colloré qui rappelle un bug d'encodage video, le texte a également un aspect "glitch".
Le Logo de la "No Pasajam" mis en avant en haut rappelle le logo antifasciste composées de 3 flèches, celles-ci semblent appuyer sur un bouton, celui-ci étant courronné d'un glitch coloré qui dessine comme une explosion à cet endroit.
Texte :
No Pasajam !
18-25 octobre
Inscription sur itch.io
nopasajam.org
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TeraMechanica @teramechanica.bsky.social · 17/09/2026
New missile behavior!
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SpaceRunaway 🥐 @theideon.bsky.social · 16/09/2026
Working on Wings of Rean at the moment and thought I'd bump this again, since the net situation is more or less unchanged since I posted it and it's currently looking like next year is probably going to get much harder.
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Randall Munroe @xkcd.com · 16/09/2026
Aerospace Flowchart xkcd.com/3298/
Comic: Aerospace Engineer Problem-Solving Flowchart. [Start→Could we solve this problem by building giant airships again?→(No)→Try other solutions→(four arrows leading off-panel)]
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Kirk @kirkwoodes.bsky.social · 16/09/2026
I've made a lot of improvements to how enemy planes avoid terrain and floating islands, and added some simple homing behavior to them. Now battles can be kept much more contained to a specific area and much lower to the ground #gamedev #flightsim
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Yoyoyollie @yoyoyollie.bsky.social · 14/09/2026
Delivery Must Complete will be playable at TOKYO GAME SHOW 2026! #gamedev #indiedev #DeliveryMustComplete
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Sani @sanikkat.bsky.social · 15/09/2026
So here's a fun thing if you play VRChat, I got a booth at #FlightWeek2026 You guys should like, go visit or something and see everything else in there.
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Daniel Fiuk @danielfiuk.bsky.social · 12/09/2026
I’m streamlining my unit scripts and cleaning up my inspectors. I also need to rebuild the landing-gear system around Unity’s Animator because it currently breaks my fighter’s ankles... I've decided to start using Odin for Unity to make my life easier for organizing my settings.
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Sani @sanikkat.bsky.social · 11/09/2026
Finally fixed my render distance issues and updated my volumetric clouds to be even better. It's not perfect, But I think this looks better than before. In particular i really like the shot from where I'm descending and I switch to the over wing cinematic view. It's the best my game has looked.
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Sani @sanikkat.bsky.social · 11/09/2026
redoing clouds
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Why485 @why485.bsky.social · 10/09/2026
Got caught holding the bag on a significant and surprise expense hitting me at a bad time. If anybody needs short term (part time, 3 mo. max?) commission work to write or polish the physics/controllers for arcadish jeeps, planes, spaceships, vehicles, etc. send me a message!
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Jean-Karlo @ventcard.bsky.social · 09/09/2026
This is especially relevant in light of the mass layoffs of tens of thousands of employees across the gaming industry. Nintendo has employed generational talent and kept them around to teach younger devs. We can barely have the same devs working from one game to its sequel.
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Chris Kerr @kerrblimey.bsky.social · 09/09/2026
BREAKING: Blizzard union workers have ratified a historic contract that has secured guardrails around AI usage, layoff protections, remote/hybrid work benefits, and much more.
gamedeveloper.com
Blizzard union workers ratify contract covering 1,900 employees
Union members have secured guardrails around generative AI usage, layoff protections, remote and hybrid work benefits, and more.
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Sani @sanikkat.bsky.social · 09/09/2026
Added a small detail that i think adds a lot to aircraft movement. Shader based wing wobble. I'm surprised AC8 doesn't do this with how easy it is to do....
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Harris Foster @harris.zone · 08/09/2026
what zelda will look like in 2026
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Sani @sanikkat.bsky.social · 07/09/2026
Reworked my city and terrain generation a bit more once more, and I think this is looking pretty good! Also, i realized making the city mission take place during the night makes it much more visually interesting in so many ways.
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 05/09/2026
Introducing Meline, another of your wingmen in #NovaSquadron! She's from the free city of Olympus Mons and obsessed with its fashion culture, so do NOT get her talking about clothes or she'll never stop. Or do. I mean, there's dialogue options for a reason. #gamedev #indiedev #screenshotsaturday
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gabby @contrastellar.gay · 04/09/2026
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artemis "frckld" elizabeth @frckld.gay · 03/09/2026
the best part of matt, roosterman, joining my plane game server is he just shows up every so often and we get to do funny things like this
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Sani @sanikkat.bsky.social · 01/09/2026
i haven't posted in 2-ish months because I've been dealing with stuff but Aggressors is still being developed. Just working on stuff that isn't interesting like performance improvements. That being said, here have some random WIP footage. I do have something cooler to show off soon.
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FlyAwayNow @flyawaynow.bsky.social · 31/08/2026
Watching Hathaway 2 and in the first ten minutes I want everyone involved to die
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 29/08/2026
Portraits in #NovaSquadron 's briefings, debriefings and dessert chats are now animated! (ssshhh don't look at Storm Chaser overlapping the UI, nothing to see here) #gamedev #indiedev #screenshotsaturday
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Why485 @why485.bsky.social · 28/08/2026
Please read the entire thread. Excellently puts into words the general malaise I've been feeling about not just game development, but programming in general.
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Starbucks Workers United @sbworkersunited.org · 25/08/2026
🚨BREAKING: Our union of over 12,000 baristas are officially calling for a Starbucks boycott. Read this statement penned by Starbucks workers on why a boycott from ALL customers, allies, and organizations is necessary to fight back against corporate greed:
BOYCOTT STARBUCKS is written inside a zig-zaggy speech bubble against crumbled paper. Beside it are the Starbucks Workers United logo and an image of a coffee cup being poured out.We, the 12,000 and growing members of Starbucks Workers United, call on everyone who stands with working people to boycott Starbucks until they finalize a contract with union baristas and stop union-busting.
What we’re fighting for is simple: a minimum $17/hr wage, enough hours to live on, better staffing in our stores, and basic workplace protections. Every year, our living costs rise but our wages don’t keep up – a growing pressure many American workers are feeling as corporate greed accelerates unchecked in our country. 
Starbucks is banking on customers' blind loyalty to the integrity and values this company once stood for in order to keep squeezing them for profits. At a time when working-class people across the country are struggling in a challenging economy, it is no longer possible to be both a Starbucks customer and in support of workers; choosing to spend money at Starbucks is choosing a law breaking corporation over the baristas who make your coffee everyday exactly as you ask for it.
Starbucks has violated U.S. labor law more than any other company in modern history–the NLRB and its judges have found that Starbucks committed hundreds of labor violations and there are currently more than 550 unresolved unfair labor practice charges still pending against the company. Instead of finalizing a fair and reasonable union contract, Starbucks has repeatedly demonstrated a lack of care for the workers who fuel the company’s profits by wasting millions of dollars on AI and technology that doesn’t work, launching countless gimmicky drinks designed to distract from real problems, and inventing pointless policies that do nothing but make our jobs harder. 
This ongoing, irrational behavior by Starbucks and its refusal to settle a fair union contract with workers leaves us with no other choice than to call for a boycott. We know when working people stand up together, we win. 
No Contract? No Coffee.
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Cadence “Not A Coffee Civet” Andrysiak @supportourpoops.bsky.social · 05/12/2025
Proof that Ace Combat and Project Wingman are too formal in regard to pilot dialogue
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doc @docseuss.bsky.social · 01/03/2025
Alright, Project Wingman is getting way more fun
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TeraMechanica @teramechanica.bsky.social · 21/08/2026
Sorry for the absence, real life got in my way... Though I did make some recent progress, mainly in sound, improved enemy AI, and spawning mechanics. Improved smoke trails and missile effects too.
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Gabriel Solon @gabrielsolon.bsky.social · 20/08/2026
Obligatory beach episode.
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Jacob Geller @jacobgeller.com · 19/08/2026
The fantasy of Ace Combat is becoming something greater than human — faster, stronger, more beautiful and terrible. This journey has consumed me. Have you ever known that you are a triumph? youtu.be/5Cr0p0SmDxU
thumbnail: Jacob lifting a VR headset and holding a joystick, while fighter jets fly in the background
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FlyAwayNow @flyawaynow.bsky.social · 19/08/2026
easy enough for me
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FlyAwayNow @flyawaynow.bsky.social · 19/08/2026
More people should give Nova Squadron a try when its V.5 comes out for a demo, Clara does a lot of really cool gameplay forward things advised by the loop of her missions and you'll find that NS is probably one of the most consistent feeling of the Acelikes even at this stage
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 18/08/2026
my favourite part of the last #NovaSquadron Screenshot Saturday was this surprisingly clean jump down the mag-railway to get from one furball to another #gamedev #indiedev
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That girl with The Posts @roodypatooti.bsky.social · 15/08/2026
gallant-char
Every time we see the federations stupid ship a different one of the zaku pilots looks at me like "put me in coach" and i have to pretend that he isnt about to get ripped in half by an enemy soldier who's clearly having a panic attack over comms
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Jacob Geller @jacobgeller.com · 18/08/2026
New video, on Ace Combat, digital flight, and the desire to become something other than human, is available now on Nebula nebula.tv/videos/jacob...
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 16/08/2026
You might be wondering why it's taking us so long to put 0.5.0 together... Well, I scaled the patch preview text down to 25% size, and I STILL had to cut a bunch out to fit it all on one screen. #NovaSquadron receives its biggest update EVER this December! #gamedev #indiedev
0.5.0 - The Ice Cream Update. Coming 12/2026.
- Work with your allies to fill the Air Superiority Gauge
- Higher unit density (more stuff to shoot! More missiles in the distance!)
- Each wingman's score is tracked separately - optimize their loadouts
- Shorter, leaner runs - Sceptre Squadron show up on mission 3, not 4
- Select a region once every 3 missions, instead of every mission
- Each region now has unique visuals, bonuses and penalties
- Missions have different difficulty ratings and rewards
- Both the Valkyrie and Phoenix are more manoeuvrable by default
- Enter low orbit to fly with reduced drag
- Re-enter the atmosphere to go very, very, very fast (and be on fire)
- More interesting tutorial opening cutscene
- Smoother, slicker tutorial flow
- Complete render pipeline replacement
- Rebuilt cloud, sky and aurora system
- Leave the atmosphere! Look at Jupiter's moons!
- Bullet, laser and missile upgrades
- New explosion system
- Fully overhauled cutscenes
- Send messages to your fellow pilots and officers
- Buy them ice cream (?????)
- Earn Favors you can equip during runs for an extra boost
- Two playable characters: Fenrir and Perigee
- Different dialogue and romance(?!) options for both characters
- yes we have straight, gay and bi options
- Replaced Starting Parts with Favors
- No Part limit - hold as many as you can find in each run!
- Prototype Upgrades are now visible from the start (no pick-1-of-3)
- Upgrade Menu hexes are now grouped by type
- Full font replacement
- Buttons go all fizzy when you hover over them
- Reworked main menu, New Run menu, and Mission Select menu
- New Debriefing Screen with score and earning breakdowns
- Chat log in the Pause Menu for when you miss dialogue!
- Ultrawide screen support
- New BGM for Dogfight and Naval Escort (now with 2 guitar solos)
- Dynamic BGM for the new tutorial
- Smooth synthwave for while you're eating ice cream
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 15/08/2026
The army-wide score bar in #NovaSquadron 's Dogfight/Naval Battle that fills itself up even if the player doesn't do anything? Gone. Introducing my Evil Plans: the Air Superiority bar. Which lets me turn missions into the biggest, dumbest furballs ever. #gamedev #indiedev #screenshotsaturday
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 08/08/2026
Laying the groundwork for my Evil Plans with some minor #NovaSquadron changes: - each plane's score is now tracked separately (you'll still get paid for all of them!) - infrastructure is now highlighted as targets - mission completion progress bar?! #gamedev #indiedev #screenshotsaturday
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FlyAwayNow @flyawaynow.bsky.social · 07/08/2026
@pikavani.bsky.social GAVE ME A CHICKEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Kirk @kirkwoodes.bsky.social · 06/08/2026
Making the contrails a bit fluffier. The contrails are one of the oldest systems in the engine, so it's a little overdue #gamedev #flightsim
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Why485 @why485.bsky.social · 05/08/2026
I'm very sure that nobody can be bothered, but I wonder what it would take to bring back or re-release the Jane's games. The whole Jane's Combat Simulations brand must have been a weird and probably(?) expensive license for EA to maintain.
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