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Kirk

@kirkwoodes.bsky.social
451 followers 59 following 86 posts

Amateur game developer in C

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Kirk @kirkwoodes.bsky.social · 16/09/2026
I've made a lot of improvements to how enemy planes avoid terrain and floating islands, and added some simple homing behavior to them. Now battles can be kept much more contained to a specific area and much lower to the ground #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 06/08/2026
Making the contrails a bit fluffier. The contrails are one of the oldest systems in the engine, so it's a little overdue #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 15/07/2026
Allied and enemy planes now make better use of their throttle and brake when avoiding obstacles, so they can get a little closer to the islands and still have enough reaction time #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 14/06/2026
I've had a lot of tech debt and not a lot of free time for the last couple of months, but I'm finally getting caught up #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 28/05/2026
Floating islands can now have some more complicated shapes and hitboxes #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 15/05/2026
I never planned on having takeoffs and landings in the game, but it felt like wasted potential with the floating islands right there #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 04/05/2026
Landing on and taking off from a floating island #gamedev #flightsim
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Reposted by Kirk
Gabriel Solon @gabrielsolon.bsky.social · 09/04/2026
store.steampowered.com/app/4573470/... Hi there pilots! We just made the Supermaneuver steam page so you can wishlist it!
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Kirk @kirkwoodes.bsky.social · 28/03/2026
#gamedev #flightsim
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Sani @sanikkat.bsky.social · 26/03/2026
after surviving multiple medical emergencies, I am now able to work again on my game. I think I'm pretty happy with the state of polish specific unit this has right now.
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Kirk @kirkwoodes.bsky.social · 23/03/2026
Finally added some point lights to the missiles so you can track them at night #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 10/03/2026
Semi-active missiles can now reacquire a target after you lose a lock, or, if you're good, you can preempt your lock a little bit. Hopefully it's not too obvious that I'm using the keyboard controls here #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 03/02/2026
The sound effects are still a work in progress, but I've made a lot of progress on the engine's sound mixing #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 16/01/2026
Other planes finally make some noise #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 08/01/2026
Working on some tweaks to the lighting so that the shadows on your plane don't blend in with the shadows on the floating islands and terrain as much #gamedev
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Sani @sanikkat.bsky.social · 08/01/2026
(Placeholder music from Ace Combat 2) This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
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Kirk @kirkwoodes.bsky.social · 05/01/2026
#gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 04/01/2026
Some new textures at base and starting a mission #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 01/01/2026
Jets now support multiple materials, transparent canopies, and, finally, decals #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 23/11/2025
The texturing is still a work in progress, but here's the new jet in-game #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 21/11/2025
Got something new in the hangar #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 18/11/2025
I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 12/11/2025
More of the new dynamic skybox #gamedev #skybox
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Kirk @kirkwoodes.bsky.social · 10/11/2025
#gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 04/11/2025
Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 28/10/2025
Made the clouds a little nicer to fly through #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 23/10/2025
Starting a mission #gamedev #flightsim
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Reposted by Kirk
ねこべこ@ゲーム開発中 @nekobeko2024.bsky.social · 10/10/2025
ねこべこ@ゲーム開発中 @NekoBeko2024 #フラップ下げてやる こうですか?わかりません! store.steampowered.com/app/3728180/...
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Kirk @kirkwoodes.bsky.social · 26/09/2025
Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 19/09/2025
Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 31/08/2025
The new clouds still need some better lighting effects, but chasing planes through them feels pretty good #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 29/08/2025
#gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 24/08/2025
I've had a hard time deciding whether to implement volumetric clouds or something simpler, but the volumetric clouds are starting to look really good mixed with the floating islands #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 23/08/2025
They're still a work in progress, but I've been making some new clouds #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 07/08/2025
The first person view has been broken for a while, but now it's fixed #gamedev #flightsim
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Why485 @why485.bsky.social · 28/07/2025
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
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Kirk @kirkwoodes.bsky.social · 22/07/2025
Revisiting the way enemy planes get fatigued. They'll still start to make shallower turns over time, but should be able to keep avoiding the floating islands a bit better now #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 11/07/2025
Starting to test some scaled-up dogfights. Enemy planes will now spread themselves out across multiple targets instead of all ganging up on the nearest one #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 08/07/2025
#gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 27/06/2025
You can do this now #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 14/06/2025
#gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 16/05/2025
Redid the afterburner effects and added a bit of color to the exhaust #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 11/05/2025
Exhaust masks are now placed and scaled dynamically with the plane's exhaust nozzles #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 08/05/2025
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Kirk @kirkwoodes.bsky.social · 04/05/2025
🔊 Thanks to @qwesta6.bsky.social, the game now has its first piece of original music
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COBRA STRIKE - Wishlist now!💥🚁🎮 @cobrastrikegame.com · 03/05/2025
One of the two remaining prototypes made into COBRA STRIKE: Restored, rearmed and refueled - ready for action! #screenshotsaturday #gamesdev #indiedev #retrogames
In a video game a Comanche attack helicopter is flying low over a tropical island.
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Kirk @kirkwoodes.bsky.social · 02/05/2025
More skilled enemy planes will try to use nearby floating islands to prevent you from getting a lock. But they'll get tired eventually #gamedev #flightsim
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Kirk @kirkwoodes.bsky.social · 30/04/2025
Made some big performance improvements to collision detection. The game doesn't actually have to do a lot of collision detection, but it's very important that it's very accurate between the player and the floating islands #gamedev #flightsim
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Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 26/04/2025
It's been a long time coming, but cityships finally have ground units spawning on top of them for you to shoot at! #gamedev #indiedev #screenshotsaturday #NovaSquadron
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Kirk @kirkwoodes.bsky.social · 25/04/2025
New animated exhaust nozzles #gamedev #flightsim
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