Kirk @kirkwoodes.bsky.social · 16/09/2026I've made a lot of improvements to how enemy planes avoid terrain and floating islands, and added some simple homing behavior to them. Now battles can be kept much more contained to a specific area and much lower to the ground #gamedev #flightsim 0215
Kirk @kirkwoodes.bsky.social · 06/08/2026Making the contrails a bit fluffier. The contrails are one of the oldest systems in the engine, so it's a little overdue #gamedev #flightsim 13612
Kirk @kirkwoodes.bsky.social · 15/07/2026Allied and enemy planes now make better use of their throttle and brake when avoiding obstacles, so they can get a little closer to the islands and still have enough reaction time #gamedev #flightsim 1162
Kirk @kirkwoodes.bsky.social · 14/06/2026I've had a lot of tech debt and not a lot of free time for the last couple of months, but I'm finally getting caught up #gamedev #flightsim 8536
Kirk @kirkwoodes.bsky.social · 28/05/2026Floating islands can now have some more complicated shapes and hitboxes #gamedev #flightsim 1323
Kirk @kirkwoodes.bsky.social · 15/05/2026I never planned on having takeoffs and landings in the game, but it felt like wasted potential with the floating islands right there #gamedev #flightsim 0284
Kirk @kirkwoodes.bsky.social · 04/05/2026Landing on and taking off from a floating island #gamedev #flightsim 1388
Reposted by KirkGabriel Solon @gabrielsolon.bsky.social · 09/04/2026store.steampowered.com/app/4573470/... Hi there pilots! We just made the Supermaneuver steam page so you can wishlist it! 56833
Reposted by KirkSani @sanikkat.bsky.social · 26/03/2026after surviving multiple medical emergencies, I am now able to work again on my game. I think I'm pretty happy with the state of polish specific unit this has right now. 813441
Kirk @kirkwoodes.bsky.social · 23/03/2026Finally added some point lights to the missiles so you can track them at night #gamedev #flightsim 07719
Kirk @kirkwoodes.bsky.social · 10/03/2026Semi-active missiles can now reacquire a target after you lose a lock, or, if you're good, you can preempt your lock a little bit. Hopefully it's not too obvious that I'm using the keyboard controls here #gamedev #flightsim 1217
Kirk @kirkwoodes.bsky.social · 03/02/2026The sound effects are still a work in progress, but I've made a lot of progress on the engine's sound mixing #gamedev #flightsim 0244
Kirk @kirkwoodes.bsky.social · 16/01/2026Other planes finally make some noise #gamedev #flightsim 0265
Kirk @kirkwoodes.bsky.social · 08/01/2026Working on some tweaks to the lighting so that the shadows on your plane don't blend in with the shadows on the floating islands and terrain as much #gamedev 0338
Reposted by KirkSani @sanikkat.bsky.social · 08/01/2026(Placeholder music from Ace Combat 2) This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing! 04919
Kirk @kirkwoodes.bsky.social · 04/01/2026Some new textures at base and starting a mission #gamedev #flightsim 2142
Kirk @kirkwoodes.bsky.social · 01/01/2026Jets now support multiple materials, transparent canopies, and, finally, decals #gamedev #flightsim 0224
Kirk @kirkwoodes.bsky.social · 23/11/2025The texturing is still a work in progress, but here's the new jet in-game #gamedev #flightsim 0235
Kirk @kirkwoodes.bsky.social · 18/11/2025I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees #gamedev #flightsim 2429
Kirk @kirkwoodes.bsky.social · 04/11/2025Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface #gamedev #flightsim 03211
Kirk @kirkwoodes.bsky.social · 28/10/2025Made the clouds a little nicer to fly through #gamedev #flightsim 0319
Reposted by Kirkねこべこ@ゲーム開発中 @nekobeko2024.bsky.social · 10/10/2025ねこべこ@ゲーム開発中 @NekoBeko2024 #フラップ下げてやる こうですか?わかりません! store.steampowered.com/app/3728180/... 0102
Kirk @kirkwoodes.bsky.social · 26/09/2025Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance #gamedev #flightsim 0246
Kirk @kirkwoodes.bsky.social · 19/09/2025Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone #gamedev #flightsim 0217
Kirk @kirkwoodes.bsky.social · 31/08/2025The new clouds still need some better lighting effects, but chasing planes through them feels pretty good #gamedev #flightsim 26611
Kirk @kirkwoodes.bsky.social · 24/08/2025I've had a hard time deciding whether to implement volumetric clouds or something simpler, but the volumetric clouds are starting to look really good mixed with the floating islands #gamedev #flightsim 1385
Kirk @kirkwoodes.bsky.social · 23/08/2025They're still a work in progress, but I've been making some new clouds #gamedev #flightsim 0386
Kirk @kirkwoodes.bsky.social · 07/08/2025The first person view has been broken for a while, but now it's fixed #gamedev #flightsim 0307
Reposted by KirkWhy485 @why485.bsky.social · 28/07/2025Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel. 35214
Kirk @kirkwoodes.bsky.social · 22/07/2025Revisiting the way enemy planes get fatigued. They'll still start to make shallower turns over time, but should be able to keep avoiding the floating islands a bit better now #gamedev #flightsim 19123
Kirk @kirkwoodes.bsky.social · 11/07/2025Starting to test some scaled-up dogfights. Enemy planes will now spread themselves out across multiple targets instead of all ganging up on the nearest one #gamedev #flightsim 04410
Kirk @kirkwoodes.bsky.social · 16/05/2025Redid the afterburner effects and added a bit of color to the exhaust #gamedev #flightsim 0215
Kirk @kirkwoodes.bsky.social · 11/05/2025Exhaust masks are now placed and scaled dynamically with the plane's exhaust nozzles #gamedev #flightsim 1345
Kirk @kirkwoodes.bsky.social · 04/05/2025🔊 Thanks to @qwesta6.bsky.social, the game now has its first piece of original music 3367
Reposted by Kirk COBRA STRIKE - Wishlist now!💥🚁🎮 @cobrastrikegame.com · 03/05/2025One of the two remaining prototypes made into COBRA STRIKE: Restored, rearmed and refueled - ready for action! #screenshotsaturday #gamesdev #indiedev #retrogames 0215
Kirk @kirkwoodes.bsky.social · 02/05/2025More skilled enemy planes will try to use nearby floating islands to prevent you from getting a lock. But they'll get tired eventually #gamedev #flightsim 1217
Kirk @kirkwoodes.bsky.social · 30/04/2025Made some big performance improvements to collision detection. The game doesn't actually have to do a lot of collision detection, but it's very important that it's very accurate between the player and the floating islands #gamedev #flightsim 0102
Reposted by KirkClara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 26/04/2025It's been a long time coming, but cityships finally have ground units spawning on top of them for you to shoot at! #gamedev #indiedev #screenshotsaturday #NovaSquadron 27113