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Daniel Fiuk

@danielfiuk.bsky.social
17 followers 13 following 58 posts

danielfiuk.ca daniel-fiuk.itch.io

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Daniel Fiuk @danielfiuk.bsky.social · 27/09/2026
I've discovered some funny business with the wheels LSS, my wheels are wibbly wobbly... 😵‍💫 I'm pretty sure it's my code that's bugging out. Regardless I need to correct my weight paints So my front wheels rotate correctly with the suspension when steering lol...
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Daniel Fiuk @danielfiuk.bsky.social · 12/09/2026
I’m streamlining my unit scripts and cleaning up my inspectors. I also need to rebuild the landing-gear system around Unity’s Animator because it currently breaks my fighter’s ankles... I've decided to start using Odin for Unity to make my life easier for organizing my settings.
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Daniel Fiuk @danielfiuk.bsky.social · 29/08/2026
While it has been exceptionally busy for me these past two weeks with work, I'm trying to trouble shoot some issues I'm experiencing rigging my model inside of Unity. Specifically the IK for the front landing gear. Everything else is coming together, even if slowly.
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Daniel Fiuk @danielfiuk.bsky.social · 16/08/2026
I haven't had much time this week to work on my project. That said, I've gotten a decent start on creating the physics object from the landing gear to the boxing out the colliders. I've even tried testing how I'm likely to do bullet decals. Soon... Soon I'll be able to fly... :>
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Daniel Fiuk @danielfiuk.bsky.social · 01/08/2026
I've gotten to the fun part where the model starts to shine. (Literally XD) While I have not settled on an art style for my game, I've decided to go ahead and have fun seeing what I can put together. 😍 I'm now spending more time rotating my model in the render tab than painting.
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Daniel Fiuk @danielfiuk.bsky.social · 05/07/2026
I'm currently working on rigging and unwrapping my model. I’ve built a skeleton for all the elements I want to animate. But before I start weight painting, I’m marking all the seams I need to fully unwrap its UVs so I can fix mistakes I made while shaping the base model.
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Daniel Fiuk @danielfiuk.bsky.social · 20/06/2026
Working on blocking out the cockpit. So far I have a few of the core elements. I've added a bunch of details that add a sense of how I want everything to function with a plan on how to incorporate as many diegetic elements I can. Once I finish modeling and cleaning. Rigging time.
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Daniel Fiuk @danielfiuk.bsky.social · 06/06/2026
Admittedly, it's been rather slow for me these past few months as I struggle to find a manageable work/work/life balance.😅I've been blocking out the interior of the cockpit using Unity's basic player model for scale. It's coming together slowly, as I'm trying to do better...❤️
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Daniel Fiuk @danielfiuk.bsky.social · 24/05/2026
I'm currently in the process of teaching myself to use 3D Coat. So far I've familiarized myself with the tools and workflows of the Poly modeling room. I've done some UV mapping and basic model painting, but what I want to get to is learning how to create procedural textures.
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Daniel Fiuk @danielfiuk.bsky.social · 15/05/2026
Simple Map for Obsidian is now live in the Plugin Directory! 🎉 Check it out here: community.obsidian.md/plugins/simp.... I've finally taken my dive into 3D Coat. My progress will be slow as I stumble around for a while...
community.obsidian.md
Simple Map
Upload your own maps and plant pins on important locations, each linking back to your notes.
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Daniel Fiuk @danielfiuk.bsky.social · 24/04/2026
I'VE FINISHED MY MAPS PLUGIN (hopefully) AND SUBMITTED IT FOR REVIEW!!! AGH! If anyone's interested, 'Fantasy Map' allows you to create interactive maps inside of Obsidian, pinning notes to important locations. Useful for world building and writing. 🥰🥳 github.com/Daniel-Fiuk/...
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Daniel Fiuk @danielfiuk.bsky.social · 11/04/2026
I'm wrapping up version 1.0.0 of the Maps Plugin for Obsidian that I introduced in my last update. My main goal now is figuring out how to release the plugin. Building my own plugin has been a lot of fun, and I’m excited to finally get it out there.
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Daniel Fiuk @danielfiuk.bsky.social · 27/03/2026
It's been a busy week for me. But I've managed to fix the biggest issues with retaining map quality during zoom and wrapping the position of the pins on screen. I'm right about ready to pick up 3D Coat and start learning. Really excited to finally get back to working in Unity! 🤩
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Daniel Fiuk @danielfiuk.bsky.social · 14/03/2026
I'm still developing my GDD while I work towards obtaining a license to use 3DCoat. I want to get back to working on the game soon. I just need some more time. For those who like writing in Obsidian, I am working on something you might find interesting. www.youtube.com/watch?v=pilz...
youtube.com
Fantasy Maps Obsidian Plugin Demo (In Development)
YouTube video by Daniel Fiuk
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Daniel Fiuk @danielfiuk.bsky.social · 01/03/2026
While I'm waiting to save enough for 3D Coat, I've continued to work on expanding the narrative of my game's world. For the time being, I've been working on an Obsidian plugin to add world maps, allowing users to pin important notes on the map. 😅 It's a work in progress...
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Daniel Fiuk @danielfiuk.bsky.social · 14/02/2026
Over the past two weeks, I've updated my GDD, organized files, and created databases for my ideas. I'm currently saving for a 3D Coat license to experiment with my 3D model later. Looking forward to wrapping up this model and implementing it in the game with fixed animations.
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Daniel Fiuk @danielfiuk.bsky.social · 31/01/2026
I'm putting the rest of the model, mainly the cockpit, on hold to focus on rigging and UV mapping. I've finished the body and landing gear and want to return to Unity soon. Sorry for the slow progress; December through January was quite busy for me. 💖
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Daniel Fiuk @danielfiuk.bsky.social · 17/01/2026
I've built my new workstation and am tweaking its settings. I'm gradually returning to my project, excited about how everything fits together. I'm focusing on modelling my aircraft, correcting errors from the first fighter, especially in the interior for a first-person view.
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Daniel Fiuk @danielfiuk.bsky.social · 03/01/2026
Happy (Late) New Year's, Everyone. There are no updates regarding game development this week. But big news regarding my new PC. While I missed the curve on the RAM price increase, I snuck in just in time for Storage and my Graphics. I'm really excited to put this thing together.
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Daniel Fiuk @danielfiuk.bsky.social · 23/12/2025
:P
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Daniel Fiuk @danielfiuk.bsky.social · 20/12/2025
That is all. I hope everyone has a great weekend. 💕
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Daniel Fiuk @danielfiuk.bsky.social · 20/12/2025
Additionally, I will be syncing all my posts across LinkedIn and X/Bluesky, whereas before I had a more technical focus on LinkedIn, showing clips from my Unity Editor of the progress I've made. On X/Bluesky, it became more casual over time and became less relevant to my project.
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Daniel Fiuk @danielfiuk.bsky.social · 20/12/2025
I plan to switch to biweekly updates on the game's progress. I don't like ending the week with nothing to show for it, but my current workload makes it difficult. I'm not stopping, just timing it for when I can focus more. Right now, I'm too exhausted to be more frequent.
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Daniel Fiuk @danielfiuk.bsky.social · 20/12/2025
Ok. Serious post this week. I haven't had enough time to manage between my project and my life, including work and other priorities. Obviously, priorities come first; nothing existential is happening. I just haven't been able to put as much time into developing the game recently.
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Daniel Fiuk @danielfiuk.bsky.social · 12/12/2025
And here are some screenshots of the new model I'm working on. 🥰
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Daniel Fiuk @danielfiuk.bsky.social · 12/12/2025
I honestly cannot wait to get my hands on Ace Combat 8! While we wait, I'll need to channel that excitement towards making my own game. Early post this week on X and Bluesky. But I couldn't sleep after the announcement. 🫨 I'm shaking.
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Daniel Fiuk @danielfiuk.bsky.social · 06/12/2025
To follow up on last week's car-focused tweet. I've been inspired and decided to improve the QOL in my own car. So I dug around in the insides of my car to add Android Auto and Nav to my older Mazda. While successful, I've learned I'm no mechanic... 😅 I'm too tall... 🤣
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Daniel Fiuk @danielfiuk.bsky.social · 29/11/2025
I've been getting back into NFS recently... Blacked out for a few hours while playing and came back with this. Almost makes a racer wish for A World Without Bounds. Terrible puns aside, I hope you enjoy. 💖🤩
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Daniel Fiuk @danielfiuk.bsky.social · 23/11/2025
I'm nearly through completing AC4. The last thing I want to do is unlock all the aircraft and their variant skins. I've already hunted down all the enemy aces, so all I need to do is replay the campaign a couple more times. I've had a lot of fun, and I can't wait to play AC5. 💖
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Daniel Fiuk @danielfiuk.bsky.social · 16/11/2025
Idk... I've been working my job for four days straight and am exhausted... XD Here's a video of my new Camera System at work in the editor. It looks pretty cool, lmao. Gn Everyone... 💖😴
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Daniel Fiuk @danielfiuk.bsky.social · 08/11/2025
While working on my camera (still... 🥺), I'm exploring narratives and themes I'd like to explore in my game, including the setting, and specifically, its geography. I've been gradually converting the world map I made some time ago to a vector graphic. Here's how it's going! 🥰
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Daniel Fiuk @danielfiuk.bsky.social · 01/11/2025
This week has been nothing but brain fog... XD I'm trying to improve my skills with Affinity, so I'm redesigning my profile picture and exploring where I can take it. Got any cool tips or inspiration?
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Daniel Fiuk @danielfiuk.bsky.social · 25/10/2025
I'm still working on my camera system... 😭 But I'm slowly getting there. If you want to know more, I did a rant on LinkedIn where I have a lower character limit... LSS, I'm (hopefully) almost done with the camera implementation. I just need to fix it... www.linkedin.com/posts/daniel...
linkedin.com
I feel slightly guilty for not being able to finish putting a cap on the camera system for my game. Here's a video showing off what I have mostly working. Most of my recent efforts have been focu...
I feel slightly guilty for not being able to finish putting a cap on the camera system for my game. Here's a video showing off what I have mostly working. Most of my recent efforts have been focused ...
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Daniel Fiuk @danielfiuk.bsky.social · 18/10/2025
Recently got BF6... I'm playing it on my laptop, which has a 3060 with two fewer GB of VRAM, under the recommended specs. Yet... It is stable... And I'm having the time of my life. LMAO
media.tenor.com
a plane is sitting on a runway with smoke coming out of the engine
ALT: a plane is sitting on a runway with smoke coming out of the engine
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Daniel Fiuk @danielfiuk.bsky.social · 12/10/2025
While working on my game, I often switch between different aspects of my project. I previously created a simple flag design I liked.💖 I use the Affinity suite of applications for my design work, and I'm currently really excited about their upcoming announcement on October 30th.
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Daniel Fiuk @danielfiuk.bsky.social · 04/10/2025
I've finished the Campaign and Trial Missions in Ace Combat 4, now replaying to unlock all aircraft and skins on expert difficulty. Mission 4 was rough, as I needed to complete the mission in under 1'05"00. I only barely managed with a time of 1'04"98 in a max speed stat SU-37.
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Daniel Fiuk @danielfiuk.bsky.social · 28/09/2025
I went to see Bryan Adams last night at Calgary's Scotiabank Saddledome for my sister's and brother's birthdays. 🥳 (Their birthdays are very close together.) It was a very fun night. Here is one of my favourite songs by Bryan Adams. 💖 open.spotify.com/track/2RWFnc...
open.spotify.com
Run To You
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Daniel Fiuk @danielfiuk.bsky.social · 21/09/2025
I got some more source material. 🤩
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Daniel Fiuk @danielfiuk.bsky.social · 14/09/2025
This Exists? 😍
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Daniel Fiuk @danielfiuk.bsky.social · 06/09/2025
While working on my game, I've run out of things to do in my source material... XD (excluding some nicknames I missed in AC7). I even completed the Win 50 Team Deathmatches in AC7, thanks to my friends. 💖 Can't wait for AC8 and other indie projects being worked on rn! 🎉
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Daniel Fiuk @danielfiuk.bsky.social · 30/08/2025
I'm using Obsidian to organize my project's game design document. Thank you, @constantine.games, for getting me to try it a few years ago. Because since then, I've fallen in love with it. I'm sure many people are already familiar with Obsidian, but here are some plugins I use. 💖
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Daniel Fiuk @danielfiuk.bsky.social · 23/08/2025
I didn't do as much as I wanted to this week.😞I've taken a 'small' break to think about how to handle hardpoints and the HUD going forward, and I've come up with a good solution. Now is just a matter of implementing it. During my break, I finished Sea of Stars. Great Game.🌙💖☀️
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Daniel Fiuk @danielfiuk.bsky.social · 16/08/2025
Took me a 'minute' to figure out how to get scaling work correctly. Using this, I can dynamically adjust the HUD and icons for armaments and ammunition. I'm really happy with how it came out!💖
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Daniel Fiuk @danielfiuk.bsky.social · 09/08/2025
The 6.3 Prototype is now live up on my Itch! Now that I've completed the base setup I need, I can start working on weapons, which I plan to include in the next major update to the game. Once those have been implemented, I'll finally have something that resembles a game! 😍
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Daniel Fiuk @danielfiuk.bsky.social · 09/08/2025
As a motivational tool while working on my game, I like to listen to songs that make me feel in the zone and bring the world I'm working on to life. Here's something to enjoy alongside me. ♥️ open.spotify.com/playlist/7Dx...
open.spotify.com
Project Angels Vibes
Playlist · Daniel Fiuk · 44 items
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Daniel Fiuk @danielfiuk.bsky.social · 02/08/2025
While working on a prototype for my game, it's nice to start building a world where it takes place. A while ago, I created a map to support my story, and I recently took the time to update it. Here's what I have so far! I'm using both Medibang and Krita as I learn more.
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Daniel Fiuk @danielfiuk.bsky.social · 26/07/2025
I'm going to try something. Every Saturday; I’ll post an update on LinkedIn about my progress, including technical improvements and any struggles I encounter, such as creating the game's HUD. Here and on Bluesky, I’ll post tangentially related topics and other thoughts. ♥️
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Daniel Fiuk @danielfiuk.bsky.social · 14/06/2025
Released the 6.0 prototype build of the game I'm working on. Check it out. I got a death animation working with the camera and haptic feedback! youtu.be/fX4w-O8GTRA
youtu.be
6.0 Release
YouTube video by Daniel Fiuk
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Daniel Fiuk @danielfiuk.bsky.social · 02/06/2025
I've been working on a project of my own for a little while. I hope to continue working on it to see where it goes. Wish me luck! <3 5.0 Prototype Release - Project Angels Prototype daniel-fiuk.itch.io/project-ange...
daniel-fiuk.itch.io
5.0 Prototype Release
5.0 Prototype Release Additions Added HUD including; a Mini Map Pitch Ladder Speed/Altitude Meters and Displays AOA and G Force Displays Thrust Meter Dynamic HUD Movement Bug Fixes and Changes Fixed w...
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