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devinwatson.bsky.social

@devinwatson.bsky.social
533 followers 5K following 11 posts

Gamedev

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devinwatson.bsky.social @devinwatson.bsky.social · 02/02/2026
Loading some OpenStreetMap data into Godot #gis #godot #indiedev #gamedev #maps
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Adel Faure ⏚🍉 @adelfaure.bsky.social · 28/02/2025
Made for a RPG style dialog screen mockup for The Wind through the Wheels inspired by Roadwarden main screen. #textmode #pixelart #gamedev #TheWindThroughTheWheels
The picture is divided in two parts. On left the lighthouse of the previous post and on right a dialog box featuring the portrait of a fisherman. The dialog box include text : "[...] storey was a temple with a domed roof notable for the beauty of its mosaic. [fisherman portrait] John the fisherman: Now year gone by, we find someone who rules the sea. He sets out on a dark May morning to bring its catch back to this small community. He did not see the danger dawning. Four hours up, oh, the Cycle swelled and swelled. The fog rolled in, it started raining... --- answers --- What happened then ? _ I think I see where this goes... "
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Arthur Baron-Clément @arthur.baron-clement.com · 29/04/2025
the end. #art
Digital landscape painting of a castle (inspired by Menthon-Saint-Bernard Castle) in the mountains. In the foreground a girl is facing the castle from a clearing in the woods.
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𝕾𝖙𝖗𝖆𝖓𝖌𝖊 𝕳𝖔𝖚𝖘𝖊 @strangehouse.bsky.social · 29/04/2025
- ROT ANGEL -
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Alvin @spazmantiz.bsky.social · 12/04/2025
More level update #gamedev #indiedev #godot #horrorpixelart
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loren schmidt @lorenschmidt.bsky.social · 07/01/2025
i walked out of the forest in through the south gate, and there was this amazing branching tree structure with these square structures.
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deadlyyucca @deadlyyucca.bsky.social · 07/01/2025
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Vincent L. - GameDev - Adventurers Guild Inc. @trakaan-gamedev.bsky.social · 06/01/2025
The holidays were the occasion to try new things! Not sure they’ll make it into the game, but it was a great learning experience . So here is a 3D hex map with procedural elevations and rivers! #Godot #GameDev #ProcGen
A procedurally generated 3D hexmap with some elevation and rivers.Top view of the procedurally generated 3D hexmap with some elevation and rivers.
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shafer brown @shaferbrown.com · 05/01/2025
setting out on a new adventure
2025 full color pet memorial portrait 

a rabbit searches through their key ring with their door ajar and their bindle packed underneath a pink sky.
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Cryptmaster @thecryptmaster.bsky.social · 05/01/2025
If you've enjoyed Cryptmaster, please consider sharing the news. Despite an IGF award, a 95% Steam rating and a free demo, the game has gone mostly unnoticed by both press and players. It's not just a typing game and there may still be people out there who would enjoy it!
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Sarah @rheatheylia.bsky.social · 25/12/2024
Day 360 - Carnivorous Plant Happy Holidays and Merry Christmas! I hope you wanted a carnivorous plant, because I got you a carnivorous plant...I wrapped it a few weeks ago, it seems hungry... www.patreon.com/posts/day-36... #voxelart #gameassets #gamedev #indiegame #indiedev
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Lukas Schneider 🌳 @erlkoenig.games · 19/12/2024
I worked a bit on my moss shader to make it blend in better with the environment. I'm pretty happy with it :) #indiegame #gamedev #unity3d #shader
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Owen Campbell @owencampbell.ca · 19/12/2024
As a Christmas gift for an obsessed friend, I plotted the Caves of Qud world map on my Axidraw. Thanks to @unormal.bsky.social and @jfg.land and everyone else involved for an amazing game!
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loren schmidt @lorenschmidt.bsky.social · 11/12/2024
i couldn't help myself so i did an initial pass on procedural unicode graveyards.
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loren schmidt @lorenschmidt.bsky.social · 11/12/2024
a well
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StuntmAEn Bob @stuntmaenbob.bsky.social · 10/12/2024
Peaceful day on a better place ✨ #pixelart
Pixel art - nature 
Orange tones of grass in the front. On the left side 3 trees. Clouds and stars in the blue sky background.
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Scrunchybean @scrunchybean.bsky.social · 11/12/2024
#pixelart hey look we can do gifs now
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Ryan Corniel @dukegunston.bsky.social · 10/12/2024
Co-op companion #UnrealEngine #DigitalPuppets
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Ephiam @ephiam.bsky.social · 11/12/2024
Just a few more post-game maps! 👏 Making steady progress 😀
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deadlyyucca @deadlyyucca.bsky.social · 10/12/2024
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Casual Garage Coder @casualgaragecoder.com · 06/12/2024
Moar !! Bigger map ! #procgen #gamedev #godotengine
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deadlyyucca @deadlyyucca.bsky.social · 09/12/2024
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deadlyyucca @deadlyyucca.bsky.social · 09/12/2024
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Jelly @jellyjampudding.bsky.social · 02/12/2024
more old stuff
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Mrmo Tarius @mrmotarius.bsky.social · 03/12/2024
Here's a "raw" version of this piece I made using #Microbe-2 :)
A pixelart piece showing a stylized landscape with several goblins in their castle/town with a large goblin king statue, two blob monsters and three dragons moving towards it, and several airships/balloons floating above.
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loren schmidt @lorenschmidt.bsky.social · 02/12/2024
ok i think... i'm going to run around a bit more and test, but i think we're at 100% determinism! for the curious, it re-generates screens when you enter, so scrubbing back and forth across an edge like this reruns the generator.
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Mrmo Tarius @mrmotarius.bsky.social · 02/12/2024
Some more stuff I made with #MRMOTEXT!
Textmode art that depicts Batman and Mr Freeze.Textmode art that depicts an isometric game mockup.Textmode art that depicts a giant skeleton looking at smaller skeletons.Textmode art that depicts a dungeon with goblins!
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abductedbypixel @abductedbypixel.bsky.social · 02/12/2024
I like to make voxel art - here are few landscapes that I created using Magica Voxel. #voxelart #pixelart #gamedev #indiedev
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Dave Kosak @thefargo.bsky.social · 24/11/2024
Good morning #GameDev friends! Like any dev, I’ve got notebooks and hard-drives full of various prototypes and potential games. Seeing everyone’s projects on here, I thought there might be some value in showing off something I was cooking up last year. #IndieDev #Prototype #ProcGen #Godot
Screenshot of a game prototype with pixel art, depicting a small lake near a coastline surrounded by gentle hills and trees. The graphics are not very advanced at all. At the bottom are some sliders related to things like tree density and terrain noise, with a button to generate new terrain.A pixel art game prototype showing isometric terrain. This region has several small lakes and a pair of larger lakes connected by a beach. The graphics are rudimentary. A screenshot of a pixel art game prototype, zoomed in to show a coastline. There are trees, grasses, and flowers. Some of the high cliffs have craggy sides. The art is pretty rudimentary.A graphical mockup of the same pixel art game depicted in previous shots, but this time there's a beautiful two-story spanish colonial building near some cute tiny sprite characters. A pixel deer and a couple bunnies look on. The graphics of the house are primitive but since I made it I'm gonna go out on a limb and say it's kinda charming.  The little sprite people are from Kenny's Game Asset pack.
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James York | ちーぷ @york.bsky.social · 29/11/2024
Game dev adventures 1. spawn tiles in a grid with a grass perimeter 2. spawn roads and buildings separately 3. spawn perimeter, then buildings, then roads Next: levels #unity #gamedev #procgen(?)
An image showing buildings being spawned in a 3D game engineAn image showing a buildings being spawned in the corner, and a road with the player standing on it.An image of a 3D game engine showing a spawned map of buildings and roads.
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Nick Landry @activenick.bsky.social · 30/11/2024
The atmosphere in my game. #Chronoweaver #roguelike #RPG #ScreenshotSaturday #madewithunity #gamedev
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Jacob Marks @jacobmarks.bsky.social · 30/11/2024
I've got procedurally generated toxic lakes and rivers added to Visions of Vaarn. The water shader was fun to make. It is all procedural noise, but pixelated and animated with a low framerate. #screenshot #screenshotsaturday #gamedev #indiedev #vaarn #unity #blender
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loren schmidt @lorenschmidt.bsky.social · 30/11/2024
the placeholder city generation in my roguelike #screenshotsaturday
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Boovie @boovie3.bsky.social · 30/11/2024
Winter is coming to Underkeep... Testing snow environment in the game. Still needs some work but I'm happy so far. #screenshotsaturday #pixelart #dungeoncrawler #retrogaming #crpg #gamedev #indiegame
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JoT @jothijinx.bsky.social · 30/11/2024
#screenshotsaturday comes around quick! It's a visually uneventful week on Loophole unless you love grass and character ranges. I've been devising player classes and preparing to write Enemy AI 🤖 For the next few weeks, I'll have my head down, hopefully returning with something new. #indiegamedev
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Rutherford @craze.co.uk · 30/11/2024
I have made my happy little trees, today I am doing swords and dungeons #screenshotsaturday
Crunchy low-poly style render of a dungeon scene from a first-person perspective. Wielding a sword, the player stands in a large hallway with stone columns, dimly lit by skylights. Orange torchlight emanates from the next room.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/12/2024
It's #ScreenshotSaturday! I've been working on a patch mostly dealing with bug fixes, but for fun I've worked on implementing a new planet with new swampy biomes, and darker environment effects to set the mood. It's also required many new foliage models, such as ferns! So many ferns! #gamedev
A scene from Synthaar showing a new swampy biome with ferns, lots of ferns, and trees.
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Jean-Paul Software @jeanpaulsoftware.bsky.social · 01/12/2024
#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer
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Jacob Marks @jacobmarks.bsky.social · 01/12/2024
Made some twisty #mushrooms using #blender geometry nodes. For Visions of Vaarn. #vaarn #gamedev #indiedev #screenshotsaturday #unity
Video game screenshot of a low resolution game where all 3d objects are flat billboards. The scene is a blue desert at night. A forest of twisting giant green mushrooms surrounds the camera and fades away into darkness.
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Alice Karaush @alice-icek.bsky.social · 01/12/2024
okay, let this screenshot from my game be the first post here #gamedev #indiedev #screenshotsaturday
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Warping Realities VR @warpingrealities.com · 01/12/2024
For a slightly delayed #ScreenshotSaturday, here's exploring a procedurally generated dungeons for my #VR Dark Fantasy Roguelike. #GameDev #IndieDev #ProcGen
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Crumble of Civilizations @crepuscularfluffle.bsky.social · 01/12/2024
Sometimes it takes a bit before you find a good spot to settle. Fortunately you can reposition your town cart until you're happy with your spawn point! #indiegame #citybuilder #indiegames
A white cart is moving down in-between some walnut trees. On the left is a flower field of various types of flowers and on the right of the cart a small group of sunflowers are growing. Directly around the cart are some rocks and those aforementioned trees. A river starts just above the carts position. It is surrounded by reeds.
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₱Ʉ₦₵Ⱨ @boneypunch.bsky.social · 30/11/2024
Peeled my self away from dungeon crawling for a bit and set up the item inventory basics. I also fixed when using the flashlight its sprite is actually visible. #1bit #gamedev #pixelart #indiehorror
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dvlsblsh @devilsblush.bsky.social · 28/11/2024
densha de go! nagoya railroad / psx taito, 2000
view of a level crossing from the front of a train
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6VCR @6vcr.bsky.social · 28/11/2024
thank you for the warm welcome! 500x500px works : ) #pixelart
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deadlyyucca @deadlyyucca.bsky.social · 28/11/2024
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angrysnail @angrysnailpixel.bsky.social · 27/11/2024
Blue sky pixelart for my first post on Blue Sky #pixelart
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