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Borrie BoBaka | Synthaar

@thauxanstudios.com
2.6K followers 246 following 532 posts

The Thauxan who does the things. Indie dev, modder, simulation enthusiast. Solo dev of Thauxan Studios; working on my flagship project Synthaar. Steam: store.steampowered.com/app/2846840 Itch-io: thauxan-studios.itch.io/synthaar

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Borrie BoBaka | Synthaar @thauxanstudios.com · 23/08/2026
I've just patched Synthaar to V0.4.1, which features a new grid, resolves an issue with burglars swarming your lot, and most notably reduces the game's file size to half without reducing any content. thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #unity3d #videogames
thauxan-studios.itch.io
V0.4.1 - Better Grid & Far Less Burglars
This is an update that was pushed a bit early due to the prolific attack of burglars that were occurring, and a bug that prevented your character from being woken up manually led to an unfortunate sce...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 13/08/2026
Crafting Milestone: Complete! Synthaar hits v0.4.0, featuring experimentation, factories, & more! Check out the dev log discussing the new features & the next steps of development here! thauxan-studios.itch.io/synthaar/dev... #gamedev #dev #devlog #indiedev #games #indiegames #solodev #sologamedev
thauxan-studios.itch.io
Devlog 13 - Crafting Milestone: Completed
At last, the crafting experience is complete in Synthaar, with every system related to it finished up with this newest update that marks another milestone finished. Crafting is but one way to earn a l...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 08/08/2026
It's #ScreenshotSaturday and today I've got a showcase of the two gambling options present in Synthaar that are coming in 0.4.0, Roulette & Blackjack! These allow you to play with in-game currency using interactive minigames! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #lifesim
A game of blackjack in SynthaarA game of roulette in Synthaar
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/08/2026
Whew! For this week's #ScreenshotSaturday I have one of the largest models I've made for Synthaar to date; an oil refinery for your own backyard! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #voxelart #lifesim #videogames
An oil refinery on the planet Hycilix in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 25/07/2026
Been doing more work on making 3 tiers for every utility building in Synthaar, and so for #ScreenshotSaturday today I thought I'd share some of that progress, featuring Wind & Solar, Batteries, as well as Water Pumps & Tanks #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #voxelart
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Borrie BoBaka | Synthaar @thauxanstudios.com · 18/07/2026
Hello there, #ScreenshotSaturday! Today I'm showing off the new Tier 2 and 3 resource harvesters, prepping to conquer the Crafting Milestone as I push toward Synthaar's 0.4.0! Resource collection is key to starting your own industry. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
From left to right, Tier 1, Tier 2, and a Tier 3 Chemical Harvester (primarily for crude oil) in the game Synthaar. From left to right, a Tier 1, Tier 2, and Tier 3 Gas Harvester for collecting gaseous resources in Synthaar.From left to right, a Tier 1, a Tier 2, and a Tier 3 Mineral harvester capable of collecting ore and metals from the planet surface in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/07/2026
Synthaar is now at v0.3.1! Every milestone inevitably needs the follow-up fixes and polishes. Turns out characters couldn't use a toilet if it had water. Oops. Also, the game has a loading bar when starting up! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #unity3d
thauxan-studios.itch.io
V0.3.1 - One Loading Bar & Two Dozen Fixes
Hello there! Today's patch offers a bunch of fixes from the milestone update along with some quality of life changes and improvements to the UI. Most importantly though, due to the game lagging out fo...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 27/06/2026
It's #ScreenshotSaturday and this week I've got another planet to show off; Cresros, a frigid and sandy world but far from uninhabitable, with new foliage and rock formations, as well as a new city style. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
An overhead shot of Ocoye, the primary city on Cresros, sitting near the coast of ice flats in the game Synthaar. One of the more common biomes of Cresros in Synthaar features spiked rocks, alien trees and a mixture of sand and snow. Looking at Cresros' planetary overview in the Galaxy map of Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 25/06/2026
Synthaar's Third Milestone is complete! Pushing the game to 0.3.0, featuring hardships like fires, burglars, dirt & cleaning, and repairing, as well as a new galaxy map and new species! thauxan-studios.itch.io/synthaar/dev... #gamedev #dev #devlog #indiedev #games #indiegames #solodev #sologamedev
thauxan-studios.itch.io
Devlog 12 - The Dirty, Broken, and Burning Milestone
At last, I was getting a bit tired at looking at the '2' in the version number, and the third milestone has been accomplished! The Hardships milestone, featuring fires, object condition and repairing,...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 13/06/2026
It's #ScreenshotSaturday! Today I've got a new UI element that shows info on a planet, and a preview of the world. You can also see the demographics of a planet's population. Later this will have even more info and data to review. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #ui
Looking at the information of the planet Alpharos through the new Planet Overview window in Synthaar.Looking at the information of the planet Sotolus through the new Planet Overview window in Synthaar.Looking at the information of the planet Borokene through the new Planet Overview window in Synthaar.Looking at the information of the planet Rauren through the new Planet Overview window in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 06/06/2026
Last week for #ScreenshotSaturday I showed some pictures of the new species, but on a new planet. Today, I'm able to show off Sotolus, a new planet with pink trees and teal grass, with a new building style with onyx skyscrapers. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
The planetary view of Sotolus and Volau City in the game Synthaar.A domicile on the planet Sotolus in the game Synthaar.An inside look of a Eudaci's house on Sotolus in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 02/06/2026
@yesboxstudios.bsky.social Metropolis 1998 is the coolest thing I've seen in a long time and I cannot wait to play the full game when it comes out. I am personally in awe of how smooth it runs even with so much going on. This is exactly the kind of SimCity successor I've been waiting for.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/06/2026
It's time for a progress report, and I've written a dev log for Synthaar about what has been added, what will be added, and the next steps of the journey. Check out the new galaxy map! thauxan-studios.itch.io/synthaar/dev... #gamedev #dev #devlog #indiedev #games #indiegames #solodev #sologamedev
thauxan-studios.itch.io
Devlog 11 - Progress Report
Hello there! It's been some time since the last update to Synthaar, and the reason for that has been my desire to try and finally push into the next milestone and create the cascading effect of having...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/05/2026
It's #ScreenshotSaturday and for today, Synthaar has quite a few new aliens on the way to play! From avians to fish, from big lizards to Human offshoots, Synthaar's galaxy has never been so diverse! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart
A group of aliens in Synthaar loitering on a street corner. The new aliens include the Fish-like Palmoquan, the crustacean Ajivod and Eudaci, the bulky Sylithans, the avian Vyseri, and the enigmatic Hymnyk and Drolox, as well as the furless canines called Pravakli. From left to right, a Palmoquan, a Droloxan, a Vyseri and a Sylithan, travel down a street on the planet Sotolus in Synthaar. From left to right, top to bottom, a Pravakli, a Hymnyk, a Eudaci and an Ajivod have a conversation on a street corner in Synthaar.Showcasing the Palmoquan in the newly updated character creator, which also features all of the currently available species to play in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 07/02/2026
I want to give a shoutout to @polytoots.bsky.social for their amazing Jet Engine VFX Shader tutorial with Amplify to create this beautiful thruster effect that I've used for the ships in Synthaar. I recommend checking out their YouTube channel! #gameart #gamedev #indiedev
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Borrie BoBaka | Synthaar @thauxanstudios.com · 07/02/2026
For today's #ScreenshotSaturday I want to introduce Synthaar's very first Starship! This will be the first of many, and is a first step in exploring the galaxy. This ship is a small one-seater starfighter. #gameart #gamedev #dev #indiegames #indiedev #gaming
A Starfighter sits on a landing pad on Alpharos in the game Synthaar.A Starfighter sits on a landing pad on Alpharos in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/01/2026
Good Morning and Happy #ScreenshotSaturday! Today I've got a preview of the Emblem Creator in Synthaar, where you will be able to create emblems for your legacy, as well as any governments you might one day take over! #gameart #gamedev #dev #indiegames #indiedev #gaming
An emblem is created by matching a background with a chosen icon, and then selecting up to three colors.An emblem is created by matching a background with a chosen icon, and then selecting up to three colors.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 24/01/2026
Hello everyone! I've got something cool for today's #ScreenshotSaturday! I've been working on expanding and fleshing out the galaxy, and improving the galaxy map in Synthaar. This is showing the territory maps as colored regions. #gameart #gamedev #dev #indiegames #indiedev #gaming
A view of a WIP Galaxy Map update for Synthaar, featuring new positions for planets, as well as region display with colored sectors.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 10/01/2026
Starting off this year with a new patch that fixes some issues revolving around task cancelling, some quality of life updates, and reduced save game sizes! Check out Synthaar V0.2.8! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #update #unity3d
thauxan-studios.itch.io
V0.2.8 - Fixed Tasks & Quality of Life Additions
Hello there! This patch comes today to address an issue with tasks getting stuck in a never-ending loop if you cancel them, as well as some new options to set a custom resolution and more. This update...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 04/01/2026
I've made a guide on the various commands available in Synthaar, for the use of cheating or testing. As I add more commands through development, I'll update this post. If you have an idea for a good command, let me know! thauxan-studios.itch.io/synthaar/dev... #gamedev #lifesim #indiedev #games
thauxan-studios.itch.io
Cheats & Debug Commands
Hello! In this post, I'll be going over the currently available cheats and debug commands available, for the sake of testing, having some wild fun, or whatever you might need. As of this writing, this...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/12/2025
I've written a Dev log on my progress thus far, and how I am going to be reorganizing my Dev plan and roadmap. Here's to a productive 2026 for Synthaar! thauxan-studios.itch.io/synthaar/dev... #devlog #indiedev #indiegames #gamedev #itchio #videogames #games #lifesim #simulation #indiegamedev
thauxan-studios.itch.io
Devlog 10 - Reorganizing Development
Hello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organization of Synthaar's development as we marc...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 23/12/2025
Introducing version 0.2.7! - Memory Leak Fix & New Objects! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update #unity3d
thauxan-studios.itch.io
V0.2.7 - Memory Leak Fix & New Objects
Hello there and Happy Holidays! This update comes to patch a very nasty memory leak issue that was discovered during playtesting, while also sharing some new items that have been made for the game sin...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 27/10/2025
Synthaar is 50% off for Itch's Halloween Sale! Happy Halloween! (The best holiday) itch.io/s/164412/hal...
itch.io
Synthaar | Halloween Sale 2025 by Thauxan Studios
A sale by Thauxan Studios, 50% off Synthaar
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Borrie BoBaka | Synthaar @thauxanstudios.com · 06/10/2025
Introducing V0.2.6 for Synthaar! This is a big polishing update, which intended to have more, but it was critical to get the Unity Security Update published ASAP. Enjoy! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update #unity3d
thauxan-studios.itch.io
V0.2.6 - Unity Security Update, Polishing, & More
This update is a big one, mostly focusing on polishing the game and eliminating a lot of the tech debt I've accumulated through development. Though even with that said, I had a few more things planned...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 04/10/2025
Maybe I'm a bit dumb but it was rather confusing trying to figure out how to update Unity to patch out the security issue. It's a shame that the Unity Hub seemingly doesn't have a feature to automatically recommend the best new version and download it automatically. #gamedev #unity3d #unity
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Borrie BoBaka | Synthaar @thauxanstudios.com · 03/10/2025
Had an amusing bug in Synthaar where if your character was unemployed, and you met another character who was unemployed, then it registered you both as coworkers. I guess that's... technically true? Co..unworkers? #gamedev
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Borrie BoBaka | Synthaar @thauxanstudios.com · 25/08/2025
Synthaar has been updated to V0.2.5! In this update, previews for crafting and governments make their debut, as well as two new species, keybinding, and bug fixes! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update
thauxan-studios.itch.io
V0.2.5 - Crafting, Governments, and New Species!
This update for Synthaar brings in quite a few big features, from crafting, to governments, and new species to join the galaxy! Crafting and Governments can be considered a preview of what is to come....
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Borrie BoBaka | Synthaar @thauxanstudios.com · 12/08/2025
Check out the Dev log I've written on Synthaar's crafting system! thauxan-studios.itch.io/synthaar/dev... #devlog #crafting #indiedev #indiegames #gamedev #itchio #videogames #games #lifesim #simulation
thauxan-studios.itch.io
Devlog 9 - The Crafting System
For today's Dev log, I'll be talking about the crafting system in Synthaar. Crafting is a critical part of getting your foot in the door in the trade business within the galaxy. Most items that your c...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 01/06/2025
Synthaar has been updated to V0.2.4! This update features a fair few fixes and an overhaul to eating and meal prep. We're also getting closer to finishing this next milestone! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update
thauxan-studios.itch.io
V0.2.4 - Cooking & Eating Improvements
This update brings a variety of fixes, objects, and an overhaul of cooking in the game. There's been a bit of a delay between this update and the last one, with a lot of work going into setting up fou...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 31/05/2025
Good morning, #ScreenshotSaturday! I've been working on overhauling eating and meal prep in Synthaar, and I finally have the characters put their meals on the table, and show their progress on finishing their meals! #gameart #gamedev #art #dev #indiegames #indiedev #gaming #pixelart #voxelart
Two characters in Synthaar enjoy a meal together, with their plates on the table.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 24/05/2025
Hurray, it's #ScreenshotSaturday! For this week, I've finally implemented corner pieces for counters, that will auto-convert when it detects a corner. I'm really happy to finally have this done! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart #ui
Two types of counters display their corner pieces in the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 18/05/2025
I didn't really have anything for this week's #ScreenshotSaturday but I recently discovered ShaderGlass by mausimus over on Itch.io and I decided to see what Synthaar would look like with an old retro filter, and I kind of love it. Perhaps I should do a screen shader option one day #gamedev #retro
A screenshot of Synthaar through the ShaderGlass tool by mausimus.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 03/05/2025
It's #ScreenshotSaturday! I've been working mostly on systems that go behind the scenes and haven't been interesting to show off, but I do have the new UI designed for governments and politics underway! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart #ui
Showing off the government UI window in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 02/05/2025
Well that can't be good for the environment. #gamedev
A bug in Synthaar has a fire spawn on the planet map when it shouldn't, resulting in a catastrophically large fire on the ocean.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 22/04/2025
Working on some fire effects for Synthaar, for when your base inevitably burns down to the ground; because what life simulation doesn't have the cleansing power of flame? #gamedev #indiedev #pixelart #vfx #art #indiegamedev #indiegames #gaming #videogames
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Borrie BoBaka | Synthaar @thauxanstudios.com · 29/03/2025
Happy #ScreenshotSaturday! For this week, I've got some shots of a new park with new decorations and assets to show off, including the new Mission Terminals getting ready for the implementation of missions! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart
An overhead shot of a new park with desert theming in Synthaar.A gaming corner with a bit of shade to block out that harsh sun is in a park on the desert planet Borokene in the game Synthaar.New archways and a couple of new fences make their way into Synthaar.Showcasing the new mission terminal asset in preparation for the implementation of missions into the game Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 16/03/2025
Working on implementing a sort of fog of war in Synthaar that will make missions interesting by blacking out the lighting. While experimenting with it, I made this really cool little striking scene with the lone light on. #gamedev #art #gameart #pixelart #voxelart #indiegamedev #indiedev
A dramatically lit scene while working on a fog of war system in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 12/03/2025
Synthaar has been updated to V0.2.3! Weapons have been implemented into the game! New tooltips and thought bubbles help you understand your characters needs better. Check it out! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegaming #indie
thauxan-studios.itch.io
V0.2.3 - Introducing Weapons!
Taking one good step into the current milestone, Synthaar now has weapons! While combat is not yet implemented (but is on the way), you can now buy weapons and train your characters to use them by dev...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 08/03/2025
For today's #ScreenshotSaturday I've got something relatively different to show off. Current progress on implementing the basics of weaponry and combat have been going well, with projectile display and animations implemented! #gamedev #indiegamedev #indiedev #art #gameart #pixelart #voxelart
A Thauxan fires a carbine at a ranged training target, showcasing the implementation of weapons and the foundations for combat in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 05/03/2025
Some advice for devs, if you're ever parsing strings into floats for whatever reason, make sure you take into account that some languages in the world swap the roles of the comma and the decimal. It'll read it without error, but suddenly 2.5 becomes 2,500 for some users, causing problems. #gamedev
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Borrie BoBaka | Synthaar @thauxanstudios.com · 26/02/2025
It was heartbreaking to hear that Roberto Orci passed away. I regard Fringe as one of the greatest Science Fiction stories created, and it is my personal absolute favorite show of all time. I hope he gets to have a long and prosperous life "over there." #Fringe
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Borrie BoBaka | Synthaar @thauxanstudios.com · 22/02/2025
For this week's #ScreenshotSaturday, I've got a bit of a handful to show! I've recently redone the store page screenshots of Synthaar on both Steam and Itch.io, using the new assets, content and features to show off the game in its current state! #gamedev #indiegamedev #indiedev #gameart #gaming
Building in Synthaar, constructing the foundation of a future.A homestead in the deserts of Borokene in Synthaar.The average life on Alpharos in SynthaarTravelling across the planet's surface through the city to get to work in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 20/02/2025
Another update for Synthaar is available! V0.2.2 features new enhancements to jobs in the game, as well as many fixes, including a major fix for users who do not use non-English users! thauxan-studios.itch.io/synthaar/dev... #gamedev #release #lifesim #update #indiegamedev #indiedev
thauxan-studios.itch.io
V0.2.2 - Career Updates & Major Fixes
This new version of Synthaar brings some reworks to careers, including days off, applying for jobs directly at the structure, focusing on work or socializing, and getting demoted and fired for poor pe...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 15/02/2025
For #ScreenshotSaturday, I'd like to show off my new Career window! The entire character menu has been sized up and redone for better readability and flow. It was a tedious but fun side project! I've also been implementing "work days" as well #gamedev #indiedev #indiegamedev #ui #ux #uiux #gameart
A highlight on the new Career window in Synthaar, that notably has a day of the week system, job icons, and the ability to change how you'll focus on your daily work.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 10/02/2025
Do any other developers feel like they're going to break everything like they're in an expensive china shop when playing their own game? I always feel like I am one button press away from the entire thing collapsing like a house of cards 😄 #gamedev
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Borrie BoBaka | Synthaar @thauxanstudios.com · 09/02/2025
A new update has dropped for Synthaar! Featuring tutorials, customizing your character, and other quality of life features. V0.2.1 - Tutorials, Customization & Streamlining - Synthaar thauxan-studios.itch.io/synthaar/dev... #gamedev #release #lifesim #update #indiegamedev #indiedev
thauxan-studios.itch.io
V0.2.1 - Tutorials, Customization & Streamlining
This update prioritizes playability and making it easier to get into the game and learn about it. The new game help menu will be available either before or during play, by pressing the bottom left but...
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Borrie BoBaka | Synthaar @thauxanstudios.com · 08/02/2025
I can't believe it took this long to allow for this, but I've finally implemented customization into Synthaar after a character is created. Better yet, after you've "dyed" your character, you can wash it off in the shower later if you desire! #screenshotsaturday #gamedev #indiedev #indiegamedev
Customizing a character using a mirror after they've been created using the new Customization Window in Synthaar, coming in version 0.2.1.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 05/02/2025
For Day 35, I had some trouble with this one, which didn't turn out quite as I intended; curtains! I thought I would show off the progress on the concept thus far. I may be taking a break from Object-a-day after today for just a bit so that I can work on more critical systems in Synthaar. #gamedev
A curtain concept that has some graphical issues in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 04/02/2025
Day 34, this time with a new style of potted plant. I wanted to do something that was potted and green, as opposed to flowers which have dominated my indoor plant options. This potted plant can go on tables or the floor! #gamedev #gameart #indiedev #pixelart #indiegames #voxelart #lifesim #solodev
Two instances of a new potted fern plant sitting in a lobby in Synthaar.
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Borrie BoBaka | Synthaar @thauxanstudios.com · 03/02/2025
Day 33 of an object a day! I actually intended to make this awning have some plants growing on it, but I ended up liking how it looked so clean that I kept it this way. However, you can certainly expect an alternate version in the future! #gamedev #gameart #indiedev #pixelart #voxelart #lifesim
A patina-covered awning hovers over flower beds in the front of a house on Rauren, in Synthaar.
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