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Damiano Monaco

@damianomonaco.bsky.social
81 followers 416 following 16 posts

I like coding systems. Interest in real-time graphics, #GameDev, and #SpatialAudio.

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Reposted by Damiano Monaco
Tom Forsyth @tomforsyth.bsky.social · 28/09/2026
DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...
youtu.be
DASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes version
YouTube video by Tom Forsyth
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Jonas Kyratzes @jonaskyratzes.bsky.social · 01/04/2026
Episode 6 of Azathoth Blues, The Anticipation of Grief, is now available in all the usual places. As we move into the second half of our first season, I can only repeat that independent art is hard to make and even harder to promote, and without your help we don't stand a chance.
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daryl "rupert pumpkin" b 🏳️‍⚧️ @hypercubexl.bsky.social · 17/03/2026
this one hurts the most
a DLSS 5 OFF / ON meme with two identical sticks of computer ram on each side, one labeled $99 and the other labeled $700
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Jonas Kyratzes @jonaskyratzes.bsky.social · 25/02/2026
The second episode of Azathoth Blues, The Minotaur, is now available on all podcasting platforms. It will premiere on YouTube later today. If you like what we're doing with this show, please rate it, review it, and let your friends know about it.
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Bent Stamnes @gloom303.com · 26/02/2026
Switzerland-based Proton — proton.me — mail, spreadsheets, docs, calendar, VPN, storage. Recommended.
proton.me
Proton: Privacy by default
Over 100 million people use Proton to stay private and secure online. Get a free Proton account and take back your privacy.
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Jonas Kyratzes @jonaskyratzes.bsky.social · 14/02/2026
Some of you may have missed the announcement of my next collaboration with Chris Christodoulou: AZATHOTH BLUES, a massive, dense, and totally free audio drama with a large professional cast. Here's the trailer. www.youtube.com/watch?v=XP1W...
youtube.com
AZATHOTH BLUES | Lovecraftian Audio Drama | TRAILER
YouTube video by Chris Christodoulou
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Damiano Monaco @damianomonaco.bsky.social · 04/02/2026
"there is more to a video game than a character gliding through an ramshackle environment cobbled together by tool that is only capable of replication as opposed to creation"
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Technology Connections @techconnectify.bsky.social · 30/01/2026
Let's do this. www.youtube.com/watch?v=KtQ9...
youtube.com
You are being misled about renewable energy technology.
YouTube video by Technology Connections
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Sebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
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Karl @hexaquo.at · 13/11/2025
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :) My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB... And I also shared my slides here: slides.com/hexaquo/plan...
youtube.com
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
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Chris Person @papapishu.bsky.social · 13/11/2025
The government is full of pedophiles and the legacy media is complicit but on the plus side broad adoption of Linux on the desktop might have a fighting chance so today is kind of a wash.
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Panthavma @panthavma.bsky.social · 18/10/2025
New blog site (with RSS!), and UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime! Read it AGAIN! panthavma.com/articles/lin...
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Rune Skovbo Johansen @runevision.bsky.social · 23/10/2025
So, I made a hair shader that doesn't require any specially made meshes or textures. Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling. github.com/runevision/H...
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Kostas Anagnostou @kostasanagnostou.bsky.social · 25/10/2025
Some information about Ghost of Yōtei's rendering systems blog.playstation.com/2025/10/23/g...
blog.playstation.com
Ghost of Yōtei – tech deep dive
Sucker Punch delves into the tech that helped them bring Atsu’s engrossing journey to live.
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max power 🌌 @sneptech.bsky.social · 10/10/2025
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Walt - Alterspective @waltww.bsky.social · 27/07/2025
‪Things have come a long way... Wishlist Alterspective on Steam: store.steampowered.com/app/3868200/ #gamedev #indiedev #solodev #gameart
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Lea - Newin AKA Shodan’s girlfriend @newincpp.bsky.social · 19/07/2025
Oh only 8k signature remaining for stop killing game and we got the safety milestone. eci.ec.europa.eu/045/public/#...
eci.ec.europa.eu
European Citizens' Initiative
Give your support !
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Tooley1998 @tooley1998.bsky.social · 19/07/2025
I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural
youtube.com
I've Added Weapon Upgrading to my Voxel Game
YouTube video by Tooley1998
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Aras Pranckevičius @aras-p.bsky.social · 10/07/2025
Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...
aras-p.info
Lossless Float Image Compression · Aras' website
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Alasdair Beckett-King @misterabk.bsky.social · 09/07/2025
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
A whitewashed pub wall, with mortar standing proud of the stones.
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Rami Ismail (رامي) @ramiismail.com · 10/07/2025
What's most amusing is that my gut feeling is that YouTube needs to disincentivize AI slop not for human concerns, but because Google trains Gemini on YouTube - and recursive training quickly increases modal collapse concerns. They need a primarily human dataset. techcrunch.com/2025/07/09/y...
techcrunch.com
YouTube prepares crackdown on 'mass-produced' and 'repetitive' videos, as concern over AI slop grows | TechCrunch
YouTube's creator liaison said the change is a "minor" update to YouTube's longstanding policies.
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Thibault Hennequin @thennequin.bsky.social · 09/07/2025
I get good results in my engine with old school global illumination (offline computing of SH probes) . I still have light leaks, but I'll try to reduce them. #indiedev #gamedev #solodev #GlobalIllumination
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Simonschreibt @simonschreibt.bsky.social · 01/07/2025
For all people who love #gamedev + #animation + #cute :)
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Aras Pranckevičius @aras-p.bsky.social · 13/06/2025
Small blog post about Blender Voronoi noise, hash functions and OpenShadingLanguage. aras-p.info/blog/2025/06... #blender #osl
aras-p.info
Voronoi, Hashing and OSL · Aras' website
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✨chipzel @chipzel.bsky.social · 15/03/2025
chiptune resurgence is a recession indicator
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Gargaj @gargaj.umlaut.hu · 28/01/2025
I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11: gargaj.github.io/demos-for-du...
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Freya Holmér @freya.bsky.social · 03/06/2025
my NGJ2025 talk about Quaternions is up! 💫 www.youtube.com/watch?v=PMvI...
youtube.com
Quaternions - Freya Holmer | NGJ2025
YouTube video by Nordic Game Jam
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Adam Humphreys @adamh.ivgorchestra.com · 09/05/2025
YIKES @soundcloud.dev no thank you
SoundCloud will use your content to train AI
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Randall Munroe @xkcd.com · 25/04/2025
PhD Timeline xkcd.com/3081
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Mike Rose @mikerose.bsky.social · 25/04/2025
Hi Bluesky, could really use your help 🙏🙏 We just launched our latest game Starless Abyss - the exact week that Oblivion was shadow-dropped. Which has been *not fantastic* for our launch If anyone can spare a RT, that would be so, so helpful ❤️❤️ Find it here: store.steampowered.com/app/3167970/...
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mcc @dryad.technology · 03/04/2025
The more I think about this, the more I feel like it'd be an actually excellent regular camera for a computer - Can be physically deactivated, and it's obvious by looking if it's in deactivated mode - Easy to point and have it hold a direction - When deactivated, looks like a desk decoration
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tujungadude, but pissed and sad @tujungadude.bsky.social · 14/02/2025
“Why were so many people born Jan 1, 1970 at midnight? It makes no statistical sense! Clear evidence of FRAUD!!!”
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Nikita Lisitsa @lisyarus.bsky.social · 04/02/2025
I've open-sourced my WebGPU shallow water simulator! There's a lot of code, but the core simulation is just about 50 lines of compute shader code. I'll probably write a blog post explaining how it works a bit later :) github.com/lisyarus/web...
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Kostas Anagnostou @kostasanagnostou.bsky.social · 29/01/2025
Introduction to Computer Graphics course notes touching upon topics such as rasterisation, PBR, raytracing, image and geometry processing and fluid simulation perso.liris.cnrs.fr/nicolas.bonn...
perso.liris.cnrs.fr
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John Scalzi @scalzi.com · 29/01/2025
OpenAI right now
Scene from The Princess Bride where Vizzinni says "You're trying to kidnap what I've rightfully stolen"
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nicebyte @nicebyte.bsky.social · 03/01/2025
this post gives a nice recipe for controllable light attenuation (so it gets 0 intensity at given distance). it's for spherical lights, but adapts well to point lights as well, just throw out the radius term. imdoingitwrong.wordpress.com/2011/02/10/i...
imdoingitwrong.wordpress.com
Improved light attenuation
In my previous post, I talked about the attenuation curve for a spherical light source: $latex f_{att} = \frac{1}{(\frac{d}{r} + 1)^2} &s=2$ I had suggested applying a scale and bias to the res…
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Emily Liu @emilyliu.me · 25/11/2024
By popular request, here's how to add Bluesky replies as your blog's comment section! This requires some technical know-how for now, but I'm hoping that we see some no-code solutions for this pop up soon, like Ghost or Wordpress plugins. emilyliu.me/blog/comments
emilyliu.me
Using Bluesky posts as blog comments
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Tom Forsyth @tomforsyth.bsky.social · 18/01/2025
This is all another reminder that you should diversity yourself on social media. They will come, they will vanish, this is the way, and it has been for 20+ years now. AOL. Yahoo. Geocities. Orkut. MySpace. Don't keep nailing yourselves to random techbros.
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Aras Pranckevičius @aras-p.bsky.social · 17/01/2025
"Doom in Blender VSE" blog post aras-p.info/blog/2025/01... including the part where I assumed that Python is slow (it is! but not *that* slow) until I looked at the profiler.
aras-p.info
Doom in Blender VSE · Aras' website
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Kevin Parry @kevinbparry.bsky.social · 10/01/2025
Chair Stop-Motion 🪑💨 Made with 444 pictures taken over 10 days
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Codfather #FBPE 🇫🇷🇪🇺 @codfather.bsky.social · 10/01/2025
Cartoonist unknown.
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Neovim @neovim.io · 31/12/2024
Happy New Year, everybody! Let's hope that next year will bring us more awesome features and less broken configs! Here is a small thread with #neovim development stats in 2024.
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Stein Makes Games @steinmakesgames.bsky.social · 29/12/2024
Developing a game compatible with Linux doesn't necessarily drive any significant increase in sales, but instead leads to far more bug reports. So, was it worth it? Read @software.kodera.pl's experience. #Linux #PCGaming #GamingOnLinux #Godot #OpenSource #gamedev
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Stefano Cristiano @pagghiu.bsky.social · 23/12/2024
Sane C++ Libraries is 1 year old! 🎉🎂 ✅ Fast compile time ✅ Bloat free ✅ Simple readable code ✅ Easy to integrate ⛔️ No C++ Standard Library ⛔️ No third party build dependencies github.com/Pagghiu/SaneCppLibraries Blog pagghiu.github.io/site/blog/2024-12-23-SaneCpp1Year.html 🙏repost if you like it!❤️
github.com
GitHub - Pagghiu/SaneCppLibraries: Sane C++ Libraries
Sane C++ Libraries. Contribute to Pagghiu/SaneCppLibraries development by creating an account on GitHub.
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nicebyte @nicebyte.bsky.social · 20/12/2024
gpu texture compression primer www.youtube.com/watch?v=3H-H...
youtube.com
GPU Texture Compression
YouTube video by Marmoset
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Dan Hassler-Forest @danhf.bsky.social · 18/12/2024
In 2010, anti-copyright activist Aaron Swartz hanged himself after being prosecuted to the full extent of the law for making copyrighted academic publications freely available. Today, academic publishers are insisting those copyrights be lifted to feed the corporate AI slop machine.
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Eric Lengyel @ericlengyel.bsky.social · 12/12/2024
Short video showing atmospheric shadowing in the C4 Engine. It marches along rays and samples the cascaded shadow map to determine how much light is inscattered toward the camera. The results are combined with the scene in post. See FGED2, Section 10.6 for details. www.youtube.com/watch?v=nJel...
youtube.com
Atmospheric shadowing in the C4 Engine
YouTube video by C4 Engine
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Sean Barrett @nothings.bsky.social · 09/12/2024
Regarding the propriety of e.g. not condemning CEO murder, I remind you of this. cohost.org/hystericempr...
Screenshot of cohost.org post, reading:

"Reflecting on it, the reason I think the OceanGate situation has become such a flashpoint for anger is because it's such a perfect microcosm of the problem with everything right now. Decisions are not made based on safety, reasonable caution, or concern for human life. Every decision is instead made from a default assumption of 'what if the bad thing just DIDN'T happen?' We are given pie-in-the-sky promises and sizzle reels and an endless PR hype-cycle for every new innovation and inevitably it fails to work, harms people, and then is maybe barely apologized for before the next bad idea comes down the pike. OceanGate's underengineered, undercooked, doomed submarine isn't merely a metaphor for the hubris of the wealthy, it is a scale model of the way the wealthy dictate our reality. All consequences can be ignored, all blowback can be forestalled, let the end-user eat the cost.

I am not angry because the submarine was badly-made. I am angry because I live in a vastly larger pressure vessel being managed and maintained by the exact same people."
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Damiano Monaco @damianomonaco.bsky.social · 08/12/2024
Living in Europe, I was completely shielded from the idea that there actually exists a "job" where someone gets paid millions of dollars to find ways to AVOID giving back the money people pay to be covered for their health, in order to maximize profits... And this money amounts to billions?!
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Megan Carpentier @megancarpentier.bsky.social · 05/12/2024
This is one of the most well-written explanations of certain kinds of AI errors I’ve seen to date. (The whole article is great too.) www.theverge.com/c/24300623/a...
When you pose the question to a language model, what you are really asking is, “Given the statistical distribution of words in the vast public corpus of text, what are the words most likely to follow the sequence ‘what country is to the south of Rwanda?’” Even if the system responds with the word “Burundi,” this is a different sort of assertion with a different relationship to reality than the human’s answer, and to say the AI “knows” or “believes” Burundi to be south of Rwanda is a category mistake that will lead to errors and confusion.
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