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CanisBorealis

@canisborealis.bsky.social
284 followers 207 following 193 posts

Indie Game Developer bouncing between projects Perpetually distracted with procedural generation and ideas for zelda-likes

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CanisBorealis @canisborealis.bsky.social · 20/07/2026
This marks 5 years of #KenneyJam submissions, and this time I made a silly animal stacking game called "Just Zoo Weight". You try to maximize the weight of (sometimes uncooperative) animals on the giant scale in the sky. Thanks to Kay and Kenney for hosting once again! #godot #gamedev #indiedev
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Kenney @kenney.nl · 19/07/2026
Kenney Jam 2026 is over! We've had such a blast seeing the games progress, you're all incredibly talented! Over the coming days @kaylousberg.bsky.social and me will play all 600+ games to select the best, we'll share the results once ready. 🏆 itch.io/jam/kenney-j...
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Kenney @kenney.nl · 17/07/2026
The Kenney Jam 2026 theme is... SCALE! As always, I hope you'll have a great time during the jam and take care of your health (super important). itch.io/jam/kenney-j... You can also join us on Discord; social.kenney.nl/discord
The Kenney Jam 2026 theme is: SCALE
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CanisBorealis @canisborealis.bsky.social · 13/07/2026
Wow is that a city builder prototype? :) #godot #gamedev #indiedev
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Kenney @kenney.nl · 01/07/2026
Tiny Farm is out now & completely free! 🌾Includes 130+ tiles, objects and items to create farm based games. They fit previous Tiny-pack releases perfectly, so do combine 'em! kenney.nl/assets/tiny-...
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Stein Makes Games @steinmakesgames.bsky.social · 27/06/2026
Hey Claude,
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Kenney @kenney.nl · 27/06/2026
Big news; I've transitioned from MS Paint to @aseprite.org (also Tiny Farm assets coming soon)
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CanisBorealis @canisborealis.bsky.social · 21/06/2026
I think I'm losing my mind reading some of the takes on the "AI code" discourse
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Toukana | Star Birds 🐤✨ | Dorfromantik 🏡 @toukana.bsky.social · 02/06/2026
Dorfromantik Medieval Biome Pack: OUT NOW! 🏰🌳 3 seasonal biomes, medieval-style buildings, mighty castles, trading ships, cozy half-timbered houses & 2 new music tracks. Get it now on Steam! #indiegame
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Kenney @kenney.nl · 23/05/2026
#pixelart tip: if you give everything a thick 2 pixel outline there's less pixels you can mess up because you lack drawing skills follow me for more terrible tips
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passivestar @passivestar.bsky.social · 24/05/2026
Epic has announced Unreal Engine 6. It's a 20% bigger number than 5, making it the biggest number they have ever announced. Unfortunately it fell short of the last major update (4 to 5), which was a whopping 25% increase.
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CanisBorealis @canisborealis.bsky.social · 21/05/2026
I have bad (good) news...
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CanisBorealis @canisborealis.bsky.social · 20/04/2026
I let chests inherit the default enemy movement behavior... which also made them attack everything. So I guess they're all hyper-aggressive mimics now! #godot #gamedev #indiedev
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SeeroftheNight @seerofthe.net · 18/04/2026
tbh anybody who's worked on an old PC game and owns the rights to the source code should just release it into the wild, if you don't have any other plans for it. Maybe now it seems like nobody cares about it but I promise you there will be someone who does.
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CanisBorealis @canisborealis.bsky.social · 16/04/2026
Game about dominoes 🤔 Feels like a kind of unexplored design space
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Ellie @elliesprites.bsky.social · 06/04/2026
today in stupid gamedev ideas: "I should make a city builder"
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Texel Raptor @texelraptor.com · 01/04/2026
You might have noticed that we love frogs, and we think that you might love frogs too. Thus we have decided to take the bold leap to become a fully frog-centric development studio. As a first important step we're officially rebranding Parkitect to Frogitect. We hope you enjoy this new direction 🐸
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Franek @franekk.bsky.social · 26/03/2026
Tundra
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CanisBorealis @canisborealis.bsky.social · 23/03/2026
A break from the main project(s) to work on something smaller in scope. Release-able even? We'll see how far it gets :) #godot #gamedev #indiedev
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Klardonics @klardonics.bsky.social · 13/03/2026
Purple Gang 💜 I also need to find a better capture method because Windows game bar messes with the colors, especially green #pixelart #indiegame #gamedev #TurnBased
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CanisBorealis @canisborealis.bsky.social · 12/03/2026
Yet Another Rhythm Game (YARG) supports shader backgrounds as custom venues, so I've been porting a handful of Shadertoy shaders over amidst lots of gaming 🎸 #YARG #Modding
Sample shader venue in YARG, faux ocean wavesSample shader venue in YARG, a black holeSample shader venue in YARG, a rocket launch padSample shader venue in YARG, aurora borealis
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 09/03/2026
OMG people are going to LOVE the new offset transform property in Godot 4.7! It allows you to easily animate elements inside containers, even with the AnimationPlayer 😍
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Robin Poe @robinpoedev.bsky.social · 05/03/2026
Cool cloud footage
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Franek @franekk.bsky.social · 01/03/2026
I'm a game design genius
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CanisBorealis @canisborealis.bsky.social · 13/02/2026
I have purged the overworld of skeletons and turned them into grass patches. Also the tiles align correctly now 🌱 #godot #zeldalike #gamedev #indiedev
WIP procedurally generated overworld for an unnamed 2D top-down action adventure game.
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CanisBorealis @canisborealis.bsky.social · 10/02/2026
Why, yes, I do in fact have multiple video essays about how A Link to the Past is the best classic Zelda game queued up to watch. This is very important research for developing my game and not just confirmation bias!
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transmutrix @transmutrix.bsky.social · 07/02/2026
chimken friend
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CanisBorealis @canisborealis.bsky.social · 06/02/2026
Initial overworld generation attempts are going well! (Don't mind the minor collision-ignoring-skeleton infestation) #godot #zeldalike #gamedev #indiedev
A procedurally generated series of overworld rooms for a player to traverse in a top-down 2D rpg.  Free-roaming skeletons dot the landscape.  Debug highlighting indicates where rooms are supposed to connect (not all of them work as intended yet, though).
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CanisBorealis @canisborealis.bsky.social · 29/01/2026
Busy refactoring to support multiple dungeons (and retaining the dungeon state if you switch between them) which does not yield a lot to show off. So instead have a room with more than 3 skeletons! (finally) #godot #zeldalike #gamedev #indiedev
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JJ, Game Dev @jjgamedev.bsky.social · 28/01/2026
In today's episode of Making Visual Improvements to my #Duck #Soulslike Without Actually Adding Any Gameplay to the game, my very own triplanar shader! to make stuff like... dirt. and grass. how exciting :D #Godot
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Facewall Games @facewallgames.bsky.social · 27/01/2026
Working on some of the forest area today! Finally some green instead of more blue! #pixelart #indiedev #indiegame #gamemaker
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Tibo @heytibo.com · 27/01/2026
A new Godot version, a new release page :)! godotengine.org/releases/4.6/ I had the pleasure of working on the Godot 4.6 release page. It was a very enjoyable experience, and I hope people will like it. #godotengine #webdev #threejs
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JamesGG @jgartland.bsky.social · 24/01/2026
How many ice spikes is too many? ☃️ #ScreenshotSaturday #pixelart #snake #gamedev
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CanisBorealis @canisborealis.bsky.social · 24/01/2026
Lamp! Needs some particle effects, but I'm happy how easy it was to integrate this into what I had in place already. #godot #zeldalike #gamedev #indiedev
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CanisBorealis @canisborealis.bsky.social · 20/01/2026
Got player damage and knockback mostly working, but I seem to have accidentally created an electrocution effect ⚡ #godot #zeldalike #gamedev #indiedev
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CanisBorealis @canisborealis.bsky.social · 16/01/2026
View of the UI if you somehow entered the dungeon with both the map and the compass in your possession! Now to make properly hide the information until you actually pick them up... 🗺️🧭 #godot #zeldalike #indiedev #gamedev
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CanisBorealis @canisborealis.bsky.social · 15/01/2026
Thinking forward to my next go at the overworld, I'm thinking about using a similar room generator as the dungeons to create screens and then stitch those together. As opposed to the more "open world" approach I played with previously in the quoted post. #godot #zeldalike #procgen
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CanisBorealis @canisborealis.bsky.social · 15/01/2026
To think a year ago you couldn't interact with anything! No player character. No UI. It's amazing how much progress you make over time working on something even inconsistently 😄
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Philip Summers @heyphilsummers.bsky.social · 14/01/2026
Since my Metroid guide was new to a lot of people, I figure I'd reshare my old Hand-Drawn Zelda guide. It's a fully illustrated guide to the first Zelda, complete with dungeon maps, and tied together in a storybook presentation. It's also free!
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CanisBorealis @canisborealis.bsky.social · 14/01/2026
I stopped procrastinating the UI work :) Quite a few mock-up iterations to get a layout I liked, but I think this one will do! 3 main equip buttons and a fourth you can quickswap using L and R without opening the menu. Similar to the LttP rando feature! #gamedev #indiedev #godot #zeldalike
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Supper Mario Broth @mariobrothblog.bsky.social · 10/01/2026
An official Japanese 1988 guide for Super Mario Bros. 3 contains a small drawing of a Thwomp on the cover that, instead of the usual grimace, has a mischievous, cat-like expression. I have created a high-quality recreation of this Thwomp.
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ari velazquez 🌯 @ari.velazquez.fyi · 07/01/2026
really not looking forward to setting up my life again on a discord replacement when this inevitably kills the app
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CanisBorealis @canisborealis.bsky.social · 02/01/2026
Implemented super basic puzzle triggers (buttons) which is a big step towards getting the whole dungeon playable! Running out of things to procrastinate UI work with... 🗺️🧭 #gamedev #indiedev #godot #zeldalike
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CanisBorealis @canisborealis.bsky.social · 23/12/2025
Tentative 2026 #gamedev plans so far: - Finish dungeon game loop of my procgen #zeldalike (maybe start on the overworld?) - Simple flashcard app & accompanying Norwegian word list - #Frogger HB randomizer update with level shuffle - Release a pack of #YARG shader venues And hopefully more!
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Freya Holmér @freya.bsky.social · 22/12/2025
"hitbox" vs "hurtbox" is so ambiguous in my head, is it established which is which? hitbox is either the box that can hit others, or it's box that gets hit hurtbox is either the box that can hurt others, or it's the box where you get hurt are there better names for these?
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CanisBorealis @canisborealis.bsky.social · 20/12/2025
Away visiting family for the holidays, but I PROMISE I have all of the basic door types working now. Probably implementing buttons you step on to open locked doors when I get back and adding some rooms with those. That should allow the full dungeon to be traverse-able!
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Nikita Lisitsa @lisyarus.bsky.social · 11/12/2025
Improved my precipitation algorithm - now it doesn't always rain, but only when water vapour content is above threshold - which means I can visualize clouds! Honestly I didn't expect it to look THAT realistic 🤩 #indiedev #gamedev #indiegames
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WINDSWEPT - OUT NOW ON PC + CONSOLES 🦆🐢 @weatherfell.bsky.social · 30/11/2025
WE BROKE EVEN
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CanisBorealis @canisborealis.bsky.social · 30/11/2025
Item drops and chests! Functional doors coming soon (for real this time) #godot #gamedev #zeldalike
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CanisBorealis @canisborealis.bsky.social · 15/11/2025
Time for everyone's favorite game: Bounce the Skeleton Around Without Hitting the Walls #godot #gamedev
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