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Ellie

@elliesprites.bsky.social
691 followers 102 following 844 posts

Pixel art and video games. 🏳️‍⚧️♾️ You can support my work at patreon.com/elliesprites

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Ellie @elliesprites.bsky.social · 29/09/2026
The more content I add into the game, the more new ideas I have for both more of the existing content types, as well as entirely new things. I need to start figuring out how much of that I actually want to include in the first public release and how much to leave for later.
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Ellie @elliesprites.bsky.social · 27/09/2026
I find it very interesting how sometimes people will play a lower quality clone of something unaware of the original and it'll still change their lives. There's probably some kid out there who's never heard of [your favorite game], but someone's shitty roblox recreation is their favorite thing ever.
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Ellie @elliesprites.bsky.social · 26/09/2026
the bone zone (or the catacombs if you're boring)
Screenshot of a retro-style video game, in which a kobold protagonist walks through a level featuring narrow corridors, walls filled with skulls, and skeleton-based enemies.Screenshot of a retro-style video game, in which a kobold protagonist walks through a level featuring narrow corridors, walls filled with skulls, and skeleton-based enemies.Screenshot of a retro-style video game, in which a kobold protagonist walks through a level featuring narrow corridors, walls filled with skulls, and skeleton-based enemies.Screenshot of a retro-style video game, in which a kobold protagonist walks through a level featuring narrow corridors, walls filled with skulls, and skeleton-based enemies.
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Ellie @elliesprites.bsky.social · 26/09/2026
the problem with taking actual screenshots instead of doing mockups is that your randomly placed enemies in your randomly generated levels will rarely decide to sit in the ideal spot posing on their nicest frame while contributing to the overall composition
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Ellie @elliesprites.bsky.social · 25/09/2026
all anxiety sucks but money anxiety really is up there as one of the worst
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Ellie @elliesprites.bsky.social · 23/09/2026
I used to feel comfortable saying things like "I don't know how to code" or "I'm not actually a programmer" but now I worry that people will think that means my games are vibecoded. They are not. I didn't know how to code, but through using search engines and a human brain, I was able to make games.
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loren schmidt @lorenschmidt.bsky.social · 22/09/2026
also microsoft continues to profit from genocide, and remains a BDS priority target! don't give them your business.
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Ellie @elliesprites.bsky.social · 21/09/2026
coming up with slurs for ai feels doubly wrong to me. like 1- don't anthropomorphize llms, they doesn't deserve it. but most importantly 2- don't normalize using slurs?? the things we think and say tend to bleed over to other aspect of our lives without us noticing that's all my hot takes for today
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Ellie @elliesprites.bsky.social · 21/09/2026
struggling a bit with getting back to work on the game after the forced break. I'm really good at putting hours of work into projects every day once I get going, but returning to projects after extended absences is really hard for me. brain often finds it easier to just start a new one instead.
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Ellie @elliesprites.bsky.social · 18/09/2026
Almost two weeks since I last had time to work on the game at all. 😢 I think life is finally going to slow down a bit, but it's been really frustrating being simultaneously this busy and this broke.
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Ellie @elliesprites.bsky.social · 13/09/2026
youtube autotranslating titles and descriptions with -no- way to disable it or show the original text is -so- disrespectful to the creators. especially when the translations are inevitably inaccurate and you can't even see what the original words were.
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Ellie @elliesprites.bsky.social · 13/09/2026
In other news this past week was stupid busy and I was not able to touch the game at all. The coming week will probably be equally busy. Pretty bummed about it. I wanted to work on the new levels and enemies.
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Ellie @elliesprites.bsky.social · 13/09/2026
If a fighting game character has 20+ normals, many of them will have no use, no matter how situational, as other normals will simply do the job better. This is why I believe fighting games should only have two buttons-
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Ellie @elliesprites.bsky.social · 09/09/2026
www.patreon.com/elliesprites reminder that if you want to support my work but don't want to make a monthly commitment, it is completely valid to use patreon as a pseudo ko-fi and just unsubscribe after the initial payment
patreon.com
@elliesprites — Pixel Art and Games
Get more from @elliesprites on Patreon. Pixel Art and Games. Support @elliesprites and get exclusive access to their work.
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Ellie @elliesprites.bsky.social · 06/09/2026
Big update! Most changes might not be immediately obvious, but I think they're pretty impactful. Can you spot them all? (if you feel like cheating, I've listed them on my patreon blog at patreon.com/elliesprites, which you can read for free!)
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Ellie @elliesprites.bsky.social · 04/09/2026
decided to do some pretty big restructuring on my game and it's taking. a while. biggest downside is that it'll take longer to have anything new to show, since this doesn't -look- too different, it'll just -feel- different. worth it in the end though, I hope.
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Ellie @elliesprites.bsky.social · 31/08/2026
I am once again amazed at how much better games feel once you add sound to them.
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Ellie @elliesprites.bsky.social · 30/08/2026
Level 2! There's still a lot I want to add before moving on to the next area, but I wanted to share the progress so far. If you want to see more frequent and in-depth updates then consider checking out my Patreon, where you can also help support my work on this game. patreon.com/elliesprites/
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Ellie @elliesprites.bsky.social · 28/08/2026
I'm hoping that by the end of the weekend I'll have finished enough enemies to post a video showing off level 2 a little bit. Looking forward to getting some more eyeballs on it once it's presentable enough.
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Ellie @elliesprites.bsky.social · 26/08/2026
note to self for next time: fully animating 8-directional movement for every enemy in a game that wants to have enemy counts in the double digits is a lot. too late to change it now though, gotta keep going
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Ellie @elliesprites.bsky.social · 25/08/2026
somehow the low-budget "Vietnam war but with dinosaurs" movie has the best dinosaurs I have ever seen in a movie.
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Ellie @elliesprites.bsky.social · 23/08/2026
I've found it. The most nostalgic page in all of Spriters Resource. These sprites are the reason why I'm here today. www.spriters-resource.com/pc_computer/...
spriters-resource.com
RPG Maker 2000 - PC / Computer
RPG Maker 2000 - PC / Computer - Archiving and preserving video game media since 2003!
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Ellie @elliesprites.bsky.social · 21/08/2026
You can now summon bird spirits, a feature which I think more games should have. If you want to see more cool spells and other game updates, you can find them on my patreon! Those posts are not paywalled, but if you want to support me it would be a great help! patreon.com/elliesprites/
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Ellie @elliesprites.bsky.social · 20/08/2026
Pretty sad that my patreon relaunch flopped this hard. I think I've shared it enough by now that everyone who follows me has seen it, but in the end I got zero new patrons. Times are tough for everyone so it's understandable, but still. Huge thanks to everyone who shared it though, it means a lot!
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Ellie @elliesprites.bsky.social · 12/08/2026
patreon.com/elliesprites/ Just a reminder that every dollar really does actually help me a lot, and if you like what I do and would like for me keep doing it, this is the best way to help with that!
patreon.com
@elliesprites — Pixel Art and Games
Get more from @elliesprites on Patreon. Pixel Art and Games. Support @elliesprites and get exclusive access to their work.
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Ellie @elliesprites.bsky.social · 09/08/2026
realizing the morning after posting the game video that I screwed up implementing the tiles and the tree shadows are all wrong goddammit
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Ellie @elliesprites.bsky.social · 09/08/2026
Here's where my new game is at right now! If you like what you see, consider checking out my Patreon! I have free posts detailing the development so far, and if you become a member it really helps support future development and make sure I can keep working on it! www.patreon.com/c/elliesprites
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Ellie @elliesprites.bsky.social · 01/08/2026
Dungeon generation is really scary but actually pretty fun to work on. Trying a bunch of new things for the new project and really enjoying the process. Not sure when I'll be able to share here though, since I want to get some more art done first.
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Ellie @elliesprites.bsky.social · 31/07/2026
Pyromancer got a review!!!!
pixelbytegaming.com
Pyromancer Review – A Clever Little Taste Of Speed
Pyromancer is visually and aurally similar to an old school installment of Castlevania, built with gameplay that rewards speed but allows patience.
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Ellie @elliesprites.bsky.social · 30/07/2026
Apparently getting paid through itch means losing 30% of the money (on top of payment processor fees and itch's own fee) to US taxes. That's... absurd. My final payout was 50% of the gross revenue.
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Emily Minnow (FuzzFish) @emilyminnow.bsky.social · 24/07/2026
And with that I am officially announcing that I am open for soundtrack work! I can do NES inspired sounds like this, something more modern but still electronic sounding, something with actual acoustic and/or electric instruments or pretty much anything in between!
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Ellie @elliesprites.bsky.social · 27/07/2026
Patreon finally removed the 18+ designation from my page and restored my ability to post videos! Now that I'm actually able to, I made a post about the combat in my new project. It's still very early stages, which is why it's there and not here, but check it out if you want to see how it's going!
patreon.com
Combat time! | @elliesprites
Now that I can post videos again, let's talk about combat and enemies! As far as player behavior goes, it's mostly just what I've shared in
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l&y @lampy.casa · 27/07/2026
It was really fun to work on. Please try it!
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Lorraine🍬 @lorandbehold.bsky.social · 27/07/2026
I made a bee game in 36 hours for DTJ36! 🐝 It's called... Bees Wax! (lol) 🧱 Place pieces of honeycomb 🐝 Get bees! 🌷 Place exits for the bees to get pollen 🍯 Honey!! Check it out here: lexaloffle.com/bbs/?tid=158322 Or find it directly in Pico-8 by running "load #beeswax"!
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Ellie @elliesprites.bsky.social · 26/07/2026
www.patreon.com/elliesprites I'm officially relaunching my old Patreon as a gamedev blog! I'm going to be posting more in-depth updates there (for free!) about how my projects are going so as to not clutter bluesky too much, so check it out if you're into that kind of thing!
An early-stage video game screenshot in an 8-bit style inspired by the gameboy color, in which a kobold in an empty dungeon casts a spell against a slime enemy.
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Ellie @elliesprites.bsky.social · 23/07/2026
Here's a little preview of where my current project is at right now. Still no dungeon generation or enemies, but I've got weapons and a couple spells working, as well as the whole iso thing.
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Ellie @elliesprites.bsky.social · 23/07/2026
Quick reminder that by playing Pyromancer you get to listen to @emilyminnow.bsky.social's amazing soundtrack! She did an incredible job and you should go check it out. elliesprites.itch.io/pyromancer
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Ellie @elliesprites.bsky.social · 21/07/2026
I know most people who follow me are also broke artists, but would anyone be interested in a patreon where I post updates from my next project? It's a roguelike, so there's a lot about the process that's fun to share and keep up with, plus it would help support development.
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Ellie @elliesprites.bsky.social · 19/07/2026
Itch has decided not to index my game for some reason, so the only way anyone can find it right now is through bluesky. Would really appreciate it if you could check it out!
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Ellie @elliesprites.bsky.social · 19/07/2026
PYROMANCER is out NOW!!! Download it for free on itch!!! elliesprites.itch.io/pyromancer
An 8-bit style video game screenshot showing a dark skinned woman with fire powers shooting a fireball at a skeleton monster.Another screenshot of the same game, in which the protagonist deflects an attack from a floating skull enemy that shoots bone projectiles.The protagonist, now running through a dungeon full of spike obstacles.The protagonist is kneeling on the floor, next to a woman enveloped in mystical power who holds a mysterious object.
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Ellie @elliesprites.bsky.social · 18/07/2026
Are you ready to beat up skeletons and talk to birds?
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Ellie @elliesprites.bsky.social · 17/07/2026
I have no words to express how thankful I am for all the people who have done math before me so that I wouldn't have to
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Ellie @elliesprites.bsky.social · 15/07/2026
Almost done with my game and realizing that I don't really know how to advertise one since I rarely make it this far. Guess I'll just quietly post it on itch and people can play it if they want I guess.
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Emily Minnow (FuzzFish) @emilyminnow.bsky.social · 25/06/2026
Have you ever hoped you could have a soundtrack for your game or animation project featuring epic electric guitar? Maybe lush and moody folk inspired soundscapes with bowed bass and acoustic instruments? Old timey music? Electronic/retro video game synth sounds? Some combination or all of the above?
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Ellie @elliesprites.bsky.social · 22/06/2026
When I was younger I thought art was a viable career but that I didn't make any money because I was bad at it. It didn't help that I mistakenly believed that all the cooler, better artists I followed were making a living out of art and that if only I could be that good, I would be too.
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Ellie @elliesprites.bsky.social · 19/06/2026
I'm adding a secret move that most people will never see, and it's by far the longest animation in the game so far. I could be using this time to finish the last few levels, but... it's going to look really cool... I want the cool move to be in the game. 🥲
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Ellie @elliesprites.bsky.social · 11/06/2026
Alright, time to share what I've been working on! Still a ways to go, but here's a quick look at where it's at right now.
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Ellie @elliesprites.bsky.social · 28/05/2026
gaming hot take: limited lives are good because replaying earlier levels after you game over forces you to better your fundamentals instead of just grinding against the latest problem area until you get through
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Ellie @elliesprites.bsky.social · 18/05/2026
Owned this game as a kid and had no idea it was a bootleg. I love how swinging your sword in the air slows your fall - it doesn't make much sense but it feels great. I'm not a big fan of double jumps but I love it when games find more interesting ways to give you more precise aerial control.
youtube.com
Mega Drive Longplay [339] Hua Mu Lan - Mulan (Unlicenced)
YouTube video by World of Longplays
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Ellie @elliesprites.bsky.social · 16/05/2026
New game is going well. Happy with the animations I've made so far, and looking forward to working on level art soon. It's something I'm not as good at as characters, but I want to use this as an opportunity to improve.
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