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CanisBorealis

@canisborealis.bsky.social
284 followers 207 following 193 posts

Indie Game Developer bouncing between projects Perpetually distracted with procedural generation and ideas for zelda-likes

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CanisBorealis @canisborealis.bsky.social · 20/07/2026
You can check out my game here: canisborealis.itch.io/just-zoo-wei... (As well as the other ~600 submissions: itch.io/jam/kenney-j...)
canisborealis.itch.io
Just Zoo Weight by CanisBorealis
Animal stacking has never been so silly
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CanisBorealis @canisborealis.bsky.social · 20/07/2026
This marks 5 years of #KenneyJam submissions, and this time I made a silly animal stacking game called "Just Zoo Weight". You try to maximize the weight of (sometimes uncooperative) animals on the giant scale in the sky. Thanks to Kay and Kenney for hosting once again! #godot #gamedev #indiedev
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Kenney @kenney.nl · 19/07/2026
Kenney Jam 2026 is over! We've had such a blast seeing the games progress, you're all incredibly talented! Over the coming days @kaylousberg.bsky.social and me will play all 600+ games to select the best, we'll share the results once ready. 🏆 itch.io/jam/kenney-j...
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Kenney @kenney.nl · 17/07/2026
The Kenney Jam 2026 theme is... SCALE! As always, I hope you'll have a great time during the jam and take care of your health (super important). itch.io/jam/kenney-j... You can also join us on Discord; social.kenney.nl/discord
The Kenney Jam 2026 theme is: SCALE
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CanisBorealis @canisborealis.bsky.social · 13/07/2026
Wow is that a city builder prototype? :) #godot #gamedev #indiedev
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Kenney @kenney.nl · 01/07/2026
Tiny Farm is out now & completely free! 🌾Includes 130+ tiles, objects and items to create farm based games. They fit previous Tiny-pack releases perfectly, so do combine 'em! kenney.nl/assets/tiny-...
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Stein Makes Games @steinmakesgames.bsky.social · 27/06/2026
Hey Claude,
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Kenney @kenney.nl · 27/06/2026
Big news; I've transitioned from MS Paint to @aseprite.org (also Tiny Farm assets coming soon)
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CanisBorealis @canisborealis.bsky.social · 21/06/2026
I think I'm losing my mind reading some of the takes on the "AI code" discourse
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CanisBorealis @canisborealis.bsky.social · 14/06/2026
I have a collection of sound effects and music files I'd like to sort, but going through them manually sounds like such a chore that they all still live in a big folder with a subfolder per pack. Really not sure how to improve it without a ton of effort 😞
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CanisBorealis @canisborealis.bsky.social · 12/06/2026
Saving this for city builder inspiration - love the warm colors ☺️
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CanisBorealis @canisborealis.bsky.social · 12/06/2026
I really like the mechanics you've combined here. Taking damage when you overlap tiles makes so much sense. Always impressed when someone comes up with a gimmick that feels so obvious once I see it in action :)
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Toukana | Star Birds 🐤✨ | Dorfromantik 🏡 @toukana.bsky.social · 02/06/2026
Dorfromantik Medieval Biome Pack: OUT NOW! 🏰🌳 3 seasonal biomes, medieval-style buildings, mighty castles, trading ships, cozy half-timbered houses & 2 new music tracks. Get it now on Steam! #indiegame
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Kenney @kenney.nl · 23/05/2026
#pixelart tip: if you give everything a thick 2 pixel outline there's less pixels you can mess up because you lack drawing skills follow me for more terrible tips
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passivestar @passivestar.bsky.social · 24/05/2026
Epic has announced Unreal Engine 6. It's a 20% bigger number than 5, making it the biggest number they have ever announced. Unfortunately it fell short of the last major update (4 to 5), which was a whopping 25% increase.
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CanisBorealis @canisborealis.bsky.social · 21/05/2026
I have bad (good) news...
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CanisBorealis @canisborealis.bsky.social · 16/05/2026
Okay this might be my favorite line you've done yet. They look like such a friend
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CanisBorealis @canisborealis.bsky.social · 20/04/2026
I let chests inherit the default enemy movement behavior... which also made them attack everything. So I guess they're all hyper-aggressive mimics now! #godot #gamedev #indiedev
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SeeroftheNight @seerofthe.net · 18/04/2026
tbh anybody who's worked on an old PC game and owns the rights to the source code should just release it into the wild, if you don't have any other plans for it. Maybe now it seems like nobody cares about it but I promise you there will be someone who does.
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CanisBorealis @canisborealis.bsky.social · 16/04/2026
Game about dominoes 🤔 Feels like a kind of unexplored design space
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CanisBorealis @canisborealis.bsky.social · 15/04/2026
The electric bird, Blue Jay, and Corn lines!
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CanisBorealis @canisborealis.bsky.social · 13/04/2026
That's an impressive amount of work for a weekend! Who's to say if, like many prototypes, tape and glue are holding it together, but you couldn't tell from looking at it! Taking notes on the subtle animations of the UI and buttons... 📝
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Ellie @elliesprites.bsky.social · 06/04/2026
today in stupid gamedev ideas: "I should make a city builder"
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Texel Raptor @texelraptor.com · 01/04/2026
You might have noticed that we love frogs, and we think that you might love frogs too. Thus we have decided to take the bold leap to become a fully frog-centric development studio. As a first important step we're officially rebranding Parkitect to Frogitect. We hope you enjoy this new direction 🐸
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CanisBorealis @canisborealis.bsky.social · 01/04/2026
Unironically, the premise here kinda cooks on theming
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Franek @franekk.bsky.social · 26/03/2026
Tundra
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CanisBorealis @canisborealis.bsky.social · 23/03/2026
A break from the main project(s) to work on something smaller in scope. Release-able even? We'll see how far it gets :) #godot #gamedev #indiedev
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Klardonics @klardonics.bsky.social · 13/03/2026
Purple Gang 💜 I also need to find a better capture method because Windows game bar messes with the colors, especially green #pixelart #indiegame #gamedev #TurnBased
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CanisBorealis @canisborealis.bsky.social · 14/03/2026
There's not enough Nordic representation in game translations. Always love to see it 😄
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CanisBorealis @canisborealis.bsky.social · 12/03/2026
Yet Another Rhythm Game (YARG) supports shader backgrounds as custom venues, so I've been porting a handful of Shadertoy shaders over amidst lots of gaming 🎸 #YARG #Modding
Sample shader venue in YARG, faux ocean wavesSample shader venue in YARG, a black holeSample shader venue in YARG, a rocket launch padSample shader venue in YARG, aurora borealis
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 09/03/2026
OMG people are going to LOVE the new offset transform property in Godot 4.7! It allows you to easily animate elements inside containers, even with the AnimationPlayer 😍
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CanisBorealis @canisborealis.bsky.social · 05/03/2026
Yeah this tree is running ShroomOS for sure
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CanisBorealis @canisborealis.bsky.social · 05/03/2026
I love how hoppy the characters are when they move
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Robin Poe @robinpoedev.bsky.social · 05/03/2026
Cool cloud footage
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Franek @franekk.bsky.social · 01/03/2026
I'm a game design genius
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CanisBorealis @canisborealis.bsky.social · 27/02/2026
🐝🐝🐝
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CanisBorealis @canisborealis.bsky.social · 18/02/2026
Definitely! They look perfect together :)
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CanisBorealis @canisborealis.bsky.social · 18/02/2026
I adore the leaf pixel clusters on the trees. Something about them is just the perfect shape :)
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CanisBorealis @canisborealis.bsky.social · 13/02/2026
I have purged the overworld of skeletons and turned them into grass patches. Also the tiles align correctly now 🌱 #godot #zeldalike #gamedev #indiedev
WIP procedurally generated overworld for an unnamed 2D top-down action adventure game.
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CanisBorealis @canisborealis.bsky.social · 11/02/2026
Definitely going in the Godot Brawler moveset 🎣
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CanisBorealis @canisborealis.bsky.social · 10/02/2026
Why, yes, I do in fact have multiple video essays about how A Link to the Past is the best classic Zelda game queued up to watch. This is very important research for developing my game and not just confirmation bias!
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CanisBorealis @canisborealis.bsky.social · 09/02/2026
Subtle detail, but I really like the drop shadow on the enemy sprites. Nice little added depth
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transmutrix @transmutrix.bsky.social · 07/02/2026
chimken friend
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CanisBorealis @canisborealis.bsky.social · 06/02/2026
Initial overworld generation attempts are going well! (Don't mind the minor collision-ignoring-skeleton infestation) #godot #zeldalike #gamedev #indiedev
A procedurally generated series of overworld rooms for a player to traverse in a top-down 2D rpg.  Free-roaming skeletons dot the landscape.  Debug highlighting indicates where rooms are supposed to connect (not all of them work as intended yet, though).
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CanisBorealis @canisborealis.bsky.social · 31/01/2026
There's something really amusing to me about the duck waddling along as the spikes pop up out of the ground behind them
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CanisBorealis @canisborealis.bsky.social · 29/01/2026
Busy refactoring to support multiple dungeons (and retaining the dungeon state if you switch between them) which does not yield a lot to show off. So instead have a room with more than 3 skeletons! (finally) #godot #zeldalike #gamedev #indiedev
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JJ, Game Dev @jjgamedev.bsky.social · 28/01/2026
In today's episode of Making Visual Improvements to my #Duck #Soulslike Without Actually Adding Any Gameplay to the game, my very own triplanar shader! to make stuff like... dirt. and grass. how exciting :D #Godot
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CanisBorealis @canisborealis.bsky.social · 27/01/2026
Tunic has peak low poly bush shapes
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Facewall Games @facewallgames.bsky.social · 27/01/2026
Working on some of the forest area today! Finally some green instead of more blue! #pixelart #indiedev #indiegame #gamemaker
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Tibo @heytibo.com · 27/01/2026
A new Godot version, a new release page :)! godotengine.org/releases/4.6/ I had the pleasure of working on the Godot 4.6 release page. It was a very enjoyable experience, and I hope people will like it. #godotengine #webdev #threejs
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