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bennett

@bennettb.bsky.social
166 followers 435 following 36 posts

love to learn www.artstation.com/blbd

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Reposted by bennett
Louie Zong @everydaylouie.bsky.social · 27/05/2026
lost?
a stylized 3d illustration of a dog looking up. a lost dog poster depicting the exact pose of the dog is on a telephone pole right next to it.
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bennett @bennettb.bsky.social · 08/01/2026
implemented meta's acoustic ray tracing into the step-based character controller project i've been working on
youtube.com
taffer prototype 1/1/26
YouTube video by Bennett Breitenbach
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Kronok @kronok.bsky.social · 07/01/2026
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
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bennett @bennettb.bsky.social · 25/12/2025
it gives you control over exactly where you're stepping, leads to some fun gameplay
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bennett @bennettb.bsky.social · 23/12/2025
from an external view
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bennett @bennettb.bsky.social · 23/12/2025
I've been working on a step-based character controller, very jank but surprisingly fun
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Louie Zong @everydaylouie.bsky.social · 06/08/2025
CITY!!
a stylized render of nagumo from CITY the animation with a variety of little characters from the show
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bennett @bennettb.bsky.social · 28/05/2025
WORTH
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Kronok @kronok.bsky.social · 06/05/2025
Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9)
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RED_SIM @sim.red · 14/04/2025
VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader
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bennett @bennettb.bsky.social · 01/03/2025
doodle for a project I’m working on, really fun trying a new style
digital painting of a rendition of dracula
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Manu 🌊 @maanunoo.bsky.social · 21/02/2025
Handpainting Deku Kid!
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HotBloodedHeroine @hotbloodedheroine.petplay.fi · 20/02/2025
cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...) #VRChat #biosensing
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Dylan Browne @dylanbrowne.bsky.social · 17/02/2025
Through The Ages Cinematic is now live! Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below. #UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro
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Joe Wintergreen @joewintergreen.com · 15/02/2025
I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc. www.joewintergreen.com/new-tool-imp...
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bennett @bennettb.bsky.social · 06/02/2025
i finished a project!! really happy with how the final shots came out www.artstation.com/artwork/oJzdGq #gameart #ue5
an unreal engine render of a norman rockwell mug
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bennett @bennettb.bsky.social · 05/01/2025
starting the new year off right 💚
the cover of 'the art of alien: isolation'a look inside the book featuring sevastopol law enforcement
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bennett @bennettb.bsky.social · 30/12/2024
it was worth it, looks good dude 🍀
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Jake L. Provo @jleedesign.bsky.social · 29/12/2024
Going into 2025; to all the newer artists It takes time. Failure is okay, and it’s a good thing. Be open to it Learning isn’t linear. But remember IT. TAKES. TIME. 2017 vs 2024 Same idea, time and experience separates them.
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Frictional Games @frictionalgames.bsky.social · 20/12/2024
The HPL engine turns 20 today! 🎉 Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore! HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5 Cheers to what’s next 👀 youtu.be/DXNXwKE913A
youtu.be
Our game engine HPL turns 20 years old!
YouTube video by frictionalgames
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Matteo Scopel @scopelmatt.bsky.social · 16/12/2024
A walk in Venice turned into this stylized material. www.artstation.com/artwork/XJGm50 #madewithsubstance #gamedev #b3d #cgi
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.Same scene as before, but frontal.
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catartl.bsky.social @catartl.bsky.social · 14/12/2024
My dog Rosie ❤️
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Louie Zong @everydaylouie.bsky.social · 14/12/2024
superstition 🐈‍⬛
a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)
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bennett @bennettb.bsky.social · 13/12/2024
gen design's teal & pink 💚💜
a digital doodle of gen design's project robot just announced at the game awards 2024
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bennett @bennettb.bsky.social · 11/12/2024
starting on my next prop & using it to learn rigging
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bennett @bennettb.bsky.social · 11/12/2024
i had the idea to add some extra geometry where the print was so i could dedicate more uv space to the painting, makes it so a 1024x512 still looks decent
UV unwrap of the mug3D render of a Norman Rockwell mug, 1024x512 textures3D render of a Norman Rockwell mug, 4096x2048 textures
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bennett @bennettb.bsky.social · 11/12/2024
another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there 2048x1024 albedo / normal / packed ORM, 662 tris #gameart #3dart
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Bee 🦕 @beesaurus.bsky.social · 24/11/2024
I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.
A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.
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bennett @bennettb.bsky.social · 20/11/2024
my real world reference: my oldest brother got it when he was a kid, we've kept it for like 25 years
A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time
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bennett @bennettb.bsky.social · 20/11/2024
rainy day afternoon project, modeled in blender & textured in substance ▲ #gameart
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Liz Edwards @lizaledwards.bsky.social · 18/11/2024
I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game. Here's a fun little clip of me painting in VR in Water Hazard :)
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bennett @bennettb.bsky.social · 17/11/2024
starting work on energy conservation & absorption today
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Robin Rebière @robinrebiere.bsky.social · 14/11/2024
Hey there! I'm a french 3D Artist living in Barcelona! Here's some of my art (I love materials)
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bennett @bennettb.bsky.social · 14/11/2024
i fixed the emissive color & also found out that my shader works identically in the path tracer #3dart #gameart #ue5
a path traced render of two glass bottles
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bennett @bennettb.bsky.social · 13/11/2024
more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color #3Dart #gameart #UE5
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bennett @bennettb.bsky.social · 12/11/2024
the fake glass shader I'm working on does indeed work in VR UE mobile forward 5.5
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bennett @bennettb.bsky.social · 08/11/2024
ROUTINE
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Sam Armstrong @spacewizarduk.bsky.social · 07/11/2024
Some new additions! 🍺🖊️ Figuring out a glass-like material was interesting. For some reason when I path-trace its pink an I don't know why, so if anyone has any suggestions that would be appreciated! #3dart #props
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bennett @bennettb.bsky.social · 06/11/2024
as i understand it- yes, since the material is rendered in the base pass & not a separate alpha pass that is layered on top of the existing scene... although i could be very much wrong about that (:
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bennett @bennettb.bsky.social · 06/11/2024
bsky.app/profile/benn...
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bennett @bennettb.bsky.social · 06/11/2024
if you were curious on how i did this, here's how my material is set up this is really limited at the moment & i'll be posting my progress as i get it more refined & featured
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bennett @bennettb.bsky.social · 06/11/2024
I'll post a screenshot of the material graph today (:
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bennett @bennettb.bsky.social · 06/11/2024
woahhh i've climbed one of these before, super cool!
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Sam Armstrong @spacewizarduk.bsky.social · 05/11/2024
Filling this desk up with a bit more story telling! #3dart #UE5 #props
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bennett @bennettb.bsky.social · 06/11/2024
it's definitely more limited since anything that's not included in the cubemap isnt visible, but my goal is to use this for VR so as long as it looks close enough while still being performance i'm happy
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bennett @bennettb.bsky.social · 06/11/2024
you can totally do this too!! i had not touched shaders a week ago & was able to get this working (: the material is actually pretty simple & I learned which nodes to use from a mix of google/yt/gpt
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bennett @bennettb.bsky.social · 05/11/2024
it samples a cubemap based on the pixel normal & the IOR, next goal is to figure out how to get it to sample the local cubemap with parallax correction #3dart #ue5
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bennett @bennettb.bsky.social · 05/11/2024
making progress on faking translucent materials with an opaque shader #gameart
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bennett @bennettb.bsky.social · 29/10/2024
updated the artstation page: www.artstation.com/artwork/yD85wJ
artstation.com
Viking Shield, Bennett Breitenbach
This model was completed following the excellent Udemy course by Jose Moreno, although I took a few creative liberties when it came to sculpting and texturing. This was my 3rd game-ready asset I've m...
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bennett @bennettb.bsky.social · 29/10/2024
brought a shield i made at the beginning of the year into UE5.5, i think it turned out nice! 1,320 tris, one 2k set #gameart
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