bennett @bennettb.bsky.social · 23/12/2025I've been working on a step-based character controller, very jank but surprisingly fun 290
bennett @bennettb.bsky.social · 01/03/2025doodle for a project I’m working on, really fun trying a new style 020
bennett @bennettb.bsky.social · 06/02/2025i finished a project!! really happy with how the final shots came out www.artstation.com/artwork/oJzdGq #gameart #ue5 060
bennett @bennettb.bsky.social · 11/12/2024i had the idea to add some extra geometry where the print was so i could dedicate more uv space to the painting, makes it so a 1024x512 still looks decent 020
bennett @bennettb.bsky.social · 11/12/2024another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there 2048x1024 albedo / normal / packed ORM, 662 tris #gameart #3dart 120
bennett @bennettb.bsky.social · 20/11/2024my real world reference: my oldest brother got it when he was a kid, we've kept it for like 25 years 080
bennett @bennettb.bsky.social · 20/11/2024rainy day afternoon project, modeled in blender & textured in substance ▲ #gameart 3232
bennett @bennettb.bsky.social · 17/11/2024starting work on energy conservation & absorption today 050
bennett @bennettb.bsky.social · 14/11/2024i fixed the emissive color & also found out that my shader works identically in the path tracer #3dart #gameart #ue5 070
bennett @bennettb.bsky.social · 13/11/2024more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color #3Dart #gameart #UE5 1120
bennett @bennettb.bsky.social · 12/11/2024the fake glass shader I'm working on does indeed work in VR UE mobile forward 5.5 040
bennett @bennettb.bsky.social · 06/11/2024if you were curious on how i did this, here's how my material is set up this is really limited at the moment & i'll be posting my progress as i get it more refined & featured 2193
bennett @bennettb.bsky.social · 05/11/2024it samples a cubemap based on the pixel normal & the IOR, next goal is to figure out how to get it to sample the local cubemap with parallax correction #3dart #ue5 2140
bennett @bennettb.bsky.social · 05/11/2024making progress on faking translucent materials with an opaque shader #gameart 315329
bennett @bennettb.bsky.social · 29/10/2024brought a shield i made at the beginning of the year into UE5.5, i think it turned out nice! 1,320 tris, one 2k set #gameart 161