bennett @bennettb.bsky.social · 08/01/2026implemented meta's acoustic ray tracing into the step-based character controller project i've been working onyoutube.comtaffer prototype 1/1/26YouTube video by Bennett Breitenbach 000
Reposted by bennettKronok @kronok.bsky.social · 07/01/2026I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵 19934
bennett @bennettb.bsky.social · 23/12/2025I've been working on a step-based character controller, very jank but surprisingly fun 290
Reposted by bennettKronok @kronok.bsky.social · 06/05/2025Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9) 630572
Reposted by bennettRED_SIM @sim.red · 14/04/2025VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader 1427789
bennett @bennettb.bsky.social · 01/03/2025doodle for a project I’m working on, really fun trying a new style 020
Reposted by bennettHotBloodedHeroine @hotbloodedheroine.petplay.fi · 20/02/2025cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...) #VRChat #biosensing 1221232
Reposted by bennettDylan Browne @dylanbrowne.bsky.social · 17/02/2025Through The Ages Cinematic is now live! Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below. #UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro 11910
Reposted by bennettJoe Wintergreen @joewintergreen.com · 15/02/2025I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc. www.joewintergreen.com/new-tool-imp... 22663169
bennett @bennettb.bsky.social · 06/02/2025i finished a project!! really happy with how the final shots came out www.artstation.com/artwork/oJzdGq #gameart #ue5 060
Reposted by bennettJake L. Provo @jleedesign.bsky.social · 29/12/2024Going into 2025; to all the newer artists It takes time. Failure is okay, and it’s a good thing. Be open to it Learning isn’t linear. But remember IT. TAKES. TIME. 2017 vs 2024 Same idea, time and experience separates them. 1254
Reposted by bennettFrictional Games @frictionalgames.bsky.social · 20/12/2024The HPL engine turns 20 today! 🎉 Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore! HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5 Cheers to what’s next 👀 youtu.be/DXNXwKE913Ayoutu.beOur game engine HPL turns 20 years old!YouTube video by frictionalgames 1398
Reposted by bennettMatteo Scopel @scopelmatt.bsky.social · 16/12/2024A walk in Venice turned into this stylized material. www.artstation.com/artwork/XJGm50 #madewithsubstance #gamedev #b3d #cgi 1165
bennett @bennettb.bsky.social · 11/12/2024another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there 2048x1024 albedo / normal / packed ORM, 662 tris #gameart #3dart 120
Reposted by bennettBee 🦕 @beesaurus.bsky.social · 24/11/2024I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains. 3608
bennett @bennettb.bsky.social · 20/11/2024rainy day afternoon project, modeled in blender & textured in substance ▲ #gameart 3232
Reposted by bennettLiz Edwards @lizaledwards.bsky.social · 18/11/2024I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game. Here's a fun little clip of me painting in VR in Water Hazard :) 161265251
bennett @bennettb.bsky.social · 17/11/2024starting work on energy conservation & absorption today 050
Reposted by bennettRobin Rebière @robinrebiere.bsky.social · 14/11/2024Hey there! I'm a french 3D Artist living in Barcelona! Here's some of my art (I love materials) 19021
bennett @bennettb.bsky.social · 14/11/2024i fixed the emissive color & also found out that my shader works identically in the path tracer #3dart #gameart #ue5 070
bennett @bennettb.bsky.social · 13/11/2024more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color #3Dart #gameart #UE5 1120
bennett @bennettb.bsky.social · 12/11/2024the fake glass shader I'm working on does indeed work in VR UE mobile forward 5.5 040
Reposted by bennettSam Armstrong @spacewizarduk.bsky.social · 07/11/2024Some new additions! 🍺🖊️ Figuring out a glass-like material was interesting. For some reason when I path-trace its pink an I don't know why, so if anyone has any suggestions that would be appreciated! #3dart #props 051
bennett @bennettb.bsky.social · 06/11/2024if you were curious on how i did this, here's how my material is set up this is really limited at the moment & i'll be posting my progress as i get it more refined & featured 2193
Reposted by bennettSam Armstrong @spacewizarduk.bsky.social · 05/11/2024Filling this desk up with a bit more story telling! #3dart #UE5 #props 053
bennett @bennettb.bsky.social · 05/11/2024making progress on faking translucent materials with an opaque shader #gameart 315329
bennett @bennettb.bsky.social · 29/10/2024brought a shield i made at the beginning of the year into UE5.5, i think it turned out nice! 1,320 tris, one 2k set #gameart 161