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Manu 🌊

@maanunoo.bsky.social
2.9K followers 153 following 107 posts

🎮 Creating stylized characters for games! 📍 Berlin, Germany ⏬ Find more art: linktr.ee/maanunoo

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Manu 🌊 @maanunoo.bsky.social · 08/12/2025
🌠✨
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Manu 🌊 @maanunoo.bsky.social · 03/08/2025
I made my first gamejam game! ✨ #gmtkjam It's free on itch if you want to try it out! maanu.itch.io/hoopschoolhero
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Manu 🌊 @maanunoo.bsky.social · 28/07/2025
🐰🧨
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Manu 🌊 @maanunoo.bsky.social · 30/05/2025
New sculpt! 🐰🏍️ No modeling this time, just Dynamesh + vertex paint
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Victor 😊💙🌟 @blouko.bsky.social · 16/05/2025
still practicing hand painting ☺️ wanted to share a wip ✨ gorgeous adopt from @h0ndred.bsky.social 🫶 #atwow #avataroc #avatar #3dcoat (sorry for repost 😭)
3d hand painted model of an avatar oc made from concept by @h0ndred.bsky.social
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RJ Palmer 🔜 LBX 637 @rj-palmer.com · 17/03/2025
I don't think I ever posted my spec-evo designs where I imagined descendants of existing Pokemon.
Emperooster, the evolutionary descendant of Tyrantrum. An angry dragon type rooster pokemon with big fat feet. Goku for scale.  Garbooster, the evolutionary descendant of Garchomp. A Macross gerwalk form inspired pokemon that looks like a shark jet. Goku for scale.  Cetaceon, the evolutionary descendant of Vaporeon. A big sweet orca inspired pokemon. Goku for scale.
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Manu 🌊 @maanunoo.bsky.social · 17/03/2025
been painting recently! mainly practicing value groups and hands🕊️
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Manu 🌊 @maanunoo.bsky.social · 13/03/2025
In my original sketch Squirtle was accompanied by some other Pokémon. Here's Vaporeon's sculpt before I dropped the idea 🫧
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Manu 🌊 @maanunoo.bsky.social · 07/03/2025
Check out Roanna's awesome work!! ✨
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Manu 🌊 @maanunoo.bsky.social · 25/02/2025
Blocking out a new character ⚔️
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Manu 🌊 @maanunoo.bsky.social · 21/02/2025
Handpainting Deku Kid!
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Manu 🌊 @maanunoo.bsky.social · 10/02/2025
Squirtle is finally finished! - Final render made in UE5 ✨
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Manu 🌊 @maanunoo.bsky.social · 04/02/2025
The Wingull update 🔊✨ I've been toying with the environment's atmosphere and details, stuff like caustics, footsteps, decals, etc. Also added a touch of handpainting to Squirtle's diffuse!
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Manu 🌊 @maanunoo.bsky.social · 31/01/2025
Made some progress on Squirtle's lookdev/shader last night 🍹
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Nicholas Kole @nicholaskole.bsky.social · 29/01/2025
Janneke Bruijnes was one of the enormously talented team we worked with at @airbornstudios.bsky.social Her deft touch always teased the maximum amount of charm and elegance out of the concepts- loved every time we got a Janneke model www.artstation.com/janneke
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Manu 🌊 @maanunoo.bsky.social · 27/01/2025
Made a stylized ocean in UE5 🌊✨
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Manu 🌊 @maanunoo.bsky.social · 14/01/2025
Zelda's high-poly wrapped up! Gonna start retopo soon ✌️
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Owltruism🌱 @owltruism.com · 08/01/2025
I know I don't have much reach here, but I need to try. I'm urgently looking for a job as an Environment Artist, Prop Artist, or 3D Generalist. I'm open to roles in the UK or the Netherlands. My visa in the UK is about to expire, so I may need to move back to the Netherlands soon.
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Manu 🌊 @maanunoo.bsky.social · 31/12/2024
Bakanoë blessed my Marcille sculpt with her insane paint- & 3D print skills!!🔥 Do yourself a favor and check out her shop and other work! 🫶
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Eyecager Sketchbook @amberbladejones.bsky.social · 21/11/2024
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Manu 🌊 @maanunoo.bsky.social · 19/12/2024
almost finished with Zelda's high-poly!✨just applied some finishing touches on the ornaments
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Owltruism🌱 @owltruism.com · 12/12/2024
I was going to wait with posting an update until I was done with modelling, but it's taking ages. Almost there though. (maybe I'm just procrastinating on UVs 😐) #blender
A retro-tech-inspired workstation is displayed with several updates and refinements. The MegaDrive Hub (right side) is a new addition, now occupying the top of the Distribution Unit, showing updated design elements. A coiled headphone cable has been added on the desktop near the Nanobot Health Monitor (left side), though the headphones themselves are still missing (coming soon). The edges of the NanoCore casing have been further detailed, and refinements have been made to the monitor frames. Other elements, including the FloppyChips and Distribution Unit, remain consistent with previous versions.The retro-tech-inspired workstation is viewed from the back, showcasing recent updates. The Power Control Module, featuring a screen and side buttons, remains central, with its green display still as a placeholder. New updates include a red valve added to the bottom right piping, enhancing the industrial aesthetic. Further detailing has been applied to the cables and connectors for improved visual flow. The NanoCore casing continues to showcase the intricate brain-like patterns, with its placement on the NanoCore Unit reinforced by the previously mentioned edge detailing.A close-up of the MegaDrive Hub from the front view, showcasing its detailed and functional design. The hub features four horizontal drive slots for MegaDrives, each equipped with a muted dark gray eject button and a red LED activity indicator on the left, maintaining a clean and practical aesthetic. Below the slots, a rectangular orange display screen is designed to show system stats or operational status. The device is framed by a subtle red border, adding a modern accent to its retro-tech look. A flat ribbon cable connects the hub to the workstation, contributing to its cohesive appearance. In the foreground, a single MegaDrive rests on a clipboard, revealing its connection pins at the bottom, emphasizing its modularity and functionality.The backside view of the MegaDrive Hub, highlighting its structural and functional details. The side panel features a vented grille for heat dissipation, adding a touch of realism and functionality to the design. At the bottom, two thick cables extend from the hub, securely connected to its power and data ports, emphasizing the device's integration with the workstation. The top of the hub includes a hinged panel detail, suggesting access for maintenance or upgrades. In the foreground, a single MegaDrive sits atop a clipboard, showcasing its textured surface and paper-colored label, which allows for handwritten notes. The overall design maintains a clean and industrial aesthetic while staying consistent with the retro-tech theme (I hope). In the background the keyboard, Nanobot Health Monitor, and NanoCore can be seen.
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Manu 🌊 @maanunoo.bsky.social · 11/12/2024
Updated Zelda's face this weekend💆‍♀️✨
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Manu 🌊 @maanunoo.bsky.social · 05/12/2024
Did some polishing on Zelda's hair ✨
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Manu 🌊 @maanunoo.bsky.social · 03/12/2024
I got the honor of working on Bog Witch Ana for #Overwatch 2!🧙‍♀️✨
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chloe🌙Currently looking for Work @chloeworthyart.bsky.social · 02/12/2024
her design is literally so fun i can't stop adding details to the model
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Manu 🌊 @maanunoo.bsky.social · 12/11/2024
Starting the shader for Deku! ✨Gave him some simple textures in Painter but will handpaint him properly in 3D coat now.
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Manu 🌊 @maanunoo.bsky.social · 08/11/2024
Wrapping up Deku Kid's sculpt! 🍂
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Manu 🌊 @maanunoo.bsky.social · 22/10/2024
Might as well share some older stuff here!✨ This is a project from 5 years ago when I decided to switch from generalist to focus fully on character art.
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Manu 🌊 @maanunoo.bsky.social · 18/10/2024
Hi Bsky!☁️ I make sculpts and characters for games!✨ #characterart #gameart #gamedev
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Victor 😊💙🌟 @blouko.bsky.social · 17/10/2024
my avatar oc Ariel with both his haircuts 😊🩵💘✨ I am working on more I promise 🙏 #oc #avataroc #avatar #ariel
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Hanna Kime @quickhanna.bsky.social · 17/10/2024
Hi everyone! 🐸 I'm Hanna and I'm a 3D Character Artist for games! I've worked for Airship Syndicate, Riot Games, Blizzard and more. 🌻 www.artstation.com/quickhanna
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Tyler Soo @tylersoo.bsky.social · 17/10/2024
Heyo~ after the "X" Exodus i thought i'd re introduce myself. Im Tyler Soo, a 3D Character artist from Canada, I love stylized handpainted art and i worked on the league of legends champions team the past 2 years. i look forward to hanging out on blue sky :D
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thegreatjug - burntout @thegreatjug.bsky.social · 17/10/2024
Heya new folks! I figure I should reintroduce myself. I'm Matt, a stylized 3d character artist for games and currently helping bring Orcs Must Die Deathtrap to life! In my downtime I enjoy taking my tablet out and sculpting wherever they'll let me! cara.app/mcasillanart
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Manu 🌊 @maanunoo.bsky.social · 03/10/2024
Modeled some boots for Zelda 👢✨ There wasn't a clear concept online so I stole some ideas from Pinterest. The blockout was made in ZBrush, modeled in Maya, then sculpted in Zbrush again!
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Manu 🌊 @maanunoo.bsky.social · 26/09/2024
Deku Kid!
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Manu 🌊 @maanunoo.bsky.social · 17/09/2024
Trying to dive deeper into UE5 post-processing!
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Manu 🌊 @maanunoo.bsky.social · 06/09/2024
Setting up UE5 materials for Squirtle!
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Rougeist ✨️ @rougeist.bsky.social · 03/09/2024
Midna my love
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chloe🌙Currently looking for Work @chloeworthyart.bsky.social · 02/09/2024
rick grimes furry version 🐺
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Manu 🌊 @maanunoo.bsky.social · 02/09/2024
Working on Zelda's dress 💃
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Manu 🌊 @maanunoo.bsky.social · 31/01/2024
I don't know how to post videos here but I made this!! :) 🦠
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