Reposted by Ruben S.BERNERI ✧ @berneri.horse · 17/07/2026jackrabbit for dinner #art ✧ #dog ✧ #rabbit ✧ #crossstitch 8604139
Ruben S. @atomicagegames.co.uk · 18/07/2026Extremely thankful for the inclusion! Made my whole day. 010
Reposted by Ruben S.Draknek & Friends @draknek.bsky.social · 17/07/2026Here's the July edition of Thinky Third Thursday, the monthly roundup of thinky puzzle games that have caught our eye: thinkythirdthursday.com/july-2026thinkythirdthursday.comThinky Third Thursday - June 2026 (Thinky Puzzle Jam highlights)Monthly game recommendations from the puzzle experts at Draknek & Friends 12013
Ruben S. @atomicagegames.co.uk · 03/07/2026They all share the same concept of having intentional knowledge gates. That’s not something that most games have which means it’s worth having a genre for. 100
Reposted by Ruben S.Kurtis McCathern @kurtismcc.bsky.social · 02/07/2026What do your kids' friends play, though? I have noticed a lot of gamedevs (including myself) eager to jump into "kids these days actually hate f2p/roblox shit" but it's almost always gamedev kids - their friends are mostly playing f2p mobile games on their phones and fortnite/roblox if they console. 291
Ruben S. @atomicagegames.co.uk · 02/07/2026Every inch of Roblox and numerous other predatory mobile games is designed to exploit children for as much of their attention and parent’s money as possible. No solid game can compete in this sort of economy. Parents don’t care either because iPads are far cheaper and easier to use than consoles. 130
Ruben S. @atomicagegames.co.uk · 02/07/2026I’m 100% certain that the average young video game consumer is massively into Roblox, Fortnite, and Minecraft and not Animal Well or obscure horror titles. I wish my nieces and nephews or their friends liked those sorts of games, but they (and a vast majority) don’t and the figures reflect that. 200
Reposted by Ruben S.David Walters @hiddenasbestos.bsky.social · 30/06/2026Ancient 4D - render output is now directed to an SDL window instead of a .png file, and I'm using threads now to improve the CPU render times. #retrocgi #lowpoly 0365
Ruben S. @atomicagegames.co.uk · 30/06/2026rubenaag.itch.io/a-most-speci...rubenaag.itch.ioA Most Special Service by Ruben S.A Type Help inspired mystery game with a 90s CGI aesthetic. 010
Ruben S. @atomicagegames.co.uk · 30/06/2026Game is out! Free on itch if anyone wants to play. It's similar mechanically to The Return of the Obra Dinn, Type Help, and Her Story. #GameDev #IndieDev 1222
Reposted by Ruben S.Mr. Lucha, father of 🦆 🐈 🐕 , indie dev 🎮 @luchalutra.bsky.social · 28/06/2026I often have very inquisitive deep dives on a variety of things in terms of identity, who I am, who I strive to be, what I consist of, what all this "being" is, and a good portion of that was questioning if I was even really a man, and I am as cis as the world is round. TL;DR: Not my experience. 171
Ruben S. @atomicagegames.co.uk · 28/06/2026I enjoy Mr. Capgras Encounters a Secondhand Vanity: Tulpamancer's Prosopagnosia/Pareidolia (As Direct Result of Trauma to the Fusiform Gyrus). 010
Ruben S. @atomicagegames.co.uk · 27/06/2026I have an obsession with 19th century maritime history. The best game ever made is The Return of the Obra Dinn. 010
Reposted by Ruben S.Tomas Sala @falconeerdev.bsky.social · 27/06/2026The Hamburg Maritime is the best maritime Museum I have ever been to. In the world. It's absolutely stunning.. What a great place 2282
Reposted by Ruben S.SOUP | (Comms Closed: 7/10 Slots) @rubysoupy.bsky.social · 27/06/2026almooost finished with this model biggest comm i've done in a while LOL 2124
Ruben S. @atomicagegames.co.uk · 27/06/2026A kid with a phone in the modern day isn’t emulating 90s deep cuts in lieu of owning a console, they’re all on Roblox or Fortnite, the culture they have been raised up in has cemented those ‘forever games’ over anything else. It’s horrible and stagnant. 010
Ruben S. @atomicagegames.co.uk · 27/06/2026I've definitely wanted to implement the error diffusion used in Obra Dinn for a while. If I put this game on Steam after the jam with some big updates I'll try it out for sure. 010
Ruben S. @atomicagegames.co.uk · 27/06/2026I also tried the palette with ApplyPal and it came out quite nicely. I'm doubtful that I actually did the paletting properly with my implementation in Unity but I don't have a ton of time left to ship. 110
Ruben S. @atomicagegames.co.uk · 25/06/2026You’d like The Return of the Obra Dinn. It’s a modern 3D game in this style with really good slow paced gameplay. 030
Ruben S. @atomicagegames.co.uk · 24/06/2026Doing a game jam is certainly interesting. I’ve realised that UI, modelling, all of these things that I’ve come to dislike over the years really aren’t that bad. It reminds me of what things were like at the very start of my career. I might change up how I work on my proper games. 010
Reposted by Ruben S.videogame history @vghistory.bsky.social · 24/06/2026beos, operating system, screenshot (circa 2000) ultimacj.iwarp.com/pictures.htm 429361
Ruben S. @atomicagegames.co.uk · 23/06/2026Naturally had to make some UI to match! #GameDev #IndieDev 1294
Reposted by Ruben S.David Walters @hiddenasbestos.bsky.social · 23/06/2026Thunder Helix #wip - added destructible wall sections to help me build an 'enemy base' for a future mission. #lowpoly #gamedev #flightsim 🚁 65711
Ruben S. @atomicagegames.co.uk · 23/06/2026I did try a cleaner look but I surprisingly like the dirtier one. I might make it a toggle though. Although this is just with improved dithering and not the palette specifically. 010
Ruben S. @atomicagegames.co.uk · 23/06/2026Some renders / games had dithering, I’m not entirely sure how common it is but it does bring the look of my particular game together nicely. I’ll try palettes and other dithering techniques like Blue Noise or Error Diffusion later on though to see if the chunkiness is something worth reducing. 110
Ruben S. @atomicagegames.co.uk · 23/06/2026Runs at about 900fps but I stepped the players movement because it felt weird when it was too smooth 120
Ruben S. @atomicagegames.co.uk · 22/06/2026When Gaussian Splats get better with animations I’d love to see what a pixelated effect would look like on a 3D recording of a person. Hopefully it’d look rotoscoped but hopefully with a lot less effort. 000
Reposted by Ruben S.David Walters @hiddenasbestos.bsky.social · 22/06/2026Well that's the main reason I'm making this raytracer - to be part of making this older style more accessible again. Phong shaded ray tracers sorta got replaced by newer PBR path tracers and we lost something with that IMHO. It's not impossible to do today - but I hope to make it an easier option. 011
Ruben S. @atomicagegames.co.uk · 22/06/2026I would love to see a real-time Myst-like or something along those lines in this style. It’s fairly easy to get looking good with any genre really and it doesn’t cost much. I’m surprised there aren’t too many games using it. 90s nostalgia seems ‘in’ too. 110
Ruben S. @atomicagegames.co.uk · 22/06/2026Thanks! I went with pixel art for this because I supposed that I wouldn’t have time for proper character models, but it gives me an old-school Sierra vibe so I think it fits. More accurate characters would certainly be a bit difficult to take seriously 😆 220
Ruben S. @atomicagegames.co.uk · 22/06/2026If people dig the style post-jam I might experiment with more ‘accurate’ techniques like raytracing and whatnot, I’ll try out the palleting now, really helpful anyway 110
Ruben S. @atomicagegames.co.uk · 22/06/2026I’ll have to look at my shader graph, I wrote it pretty quickly, but that’s a good tip. I’ll tweak it either way 010
Ruben S. @atomicagegames.co.uk · 22/06/2026That looks really cool! I got quite lazy on the first day and just did whatever was quickest (dithering the screen around when it was pixelated) but I have until Sunday so I’ll try this out, thanks 110
Ruben S. @atomicagegames.co.uk · 22/06/2026Tried my hand at a 90s pre-rendered CGI aesthetic in Unity for a game jam #GameDev #IndieDev 88416
Ruben S. @atomicagegames.co.uk · 20/06/2026Having some fun trying to replicate old Sierra graphics #GameDev 091
Reposted by Ruben S.Laia d’Auverney @dauverney.bsky.social · 19/06/2026coloured sketch for @inkedoriole.bsky.social ❤️❤️ mr and mrs giovanni, our vampires paolo and marzio’s parents✨ there’s a running joke that vincento (the dad) looks like keanu. he’s absolutely devoted to his wife regina, and he took her last name #art #sketch #vtm #vamily #giovanni 14315
Ruben S. @atomicagegames.co.uk · 19/06/2026Lots of Discord servers for specific game genres have monthly video-games they play and discuss in a book club-esque fashion. 010
Ruben S. @atomicagegames.co.uk · 19/06/2026Anyone doing the Thinky Games Jam 6 tomorrow? #GameDev 181
Ruben S. @atomicagegames.co.uk · 19/06/2026I’d describe it as reverse-gatekeeping. If a developer suggests a game is in a certain genre, and they’re very obviously wrong, it’s extremely difficult to say that on social media without a great many people decrying you for ‘negativity’, calling you a ‘gatekeeper’. Sometimes gatekeeping is good! 010