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Ruben S.

@atomicagegames.co.uk
890 followers 2.7K following 931 posts

🇬🇧Indie #GameDev

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Ruben S. @atomicagegames.co.uk · 30/06/2026
Game is out! Free on itch if anyone wants to play. It's similar mechanically to The Return of the Obra Dinn, Type Help, and Her Story. #GameDev #IndieDev
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Ruben S. @atomicagegames.co.uk · 29/06/2026
Game banner of a 90s CRT computer with the logo 'A Most Special Service' rendered on top. The image is rendered in a 90s CGI aesthetic.
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Ruben S. @atomicagegames.co.uk · 27/06/2026
I also tried the palette with ApplyPal and it came out quite nicely. I'm doubtful that I actually did the paletting properly with my implementation in Unity but I don't have a ton of time left to ship.
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Ruben S. @atomicagegames.co.uk · 27/06/2026
Very interesting results! Captions in alt text.
Raw scene colorPixelation + Windows 95 PalettePixelation + 4x4 Bayer Dithering + Windows 95 PaletteOld shader graph (Pixelation + Quantization + 4x4 Bayer Dithering)
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Ruben S. @atomicagegames.co.uk · 23/06/2026
Naturally had to make some UI to match! #GameDev #IndieDev
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Ruben S. @atomicagegames.co.uk · 23/06/2026
I did try a cleaner look but I surprisingly like the dirtier one. I might make it a toggle though. Although this is just with improved dithering and not the palette specifically.
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Ruben S. @atomicagegames.co.uk · 23/06/2026
Some renders / games had dithering, I’m not entirely sure how common it is but it does bring the look of my particular game together nicely. I’ll try palettes and other dithering techniques like Blue Noise or Error Diffusion later on though to see if the chunkiness is something worth reducing.
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Ruben S. @atomicagegames.co.uk · 22/06/2026
Thanks! I went with pixel art for this because I supposed that I wouldn’t have time for proper character models, but it gives me an old-school Sierra vibe so I think it fits. More accurate characters would certainly be a bit difficult to take seriously 😆
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Ruben S. @atomicagegames.co.uk · 22/06/2026
Tried my hand at a 90s pre-rendered CGI aesthetic in Unity for a game jam #GameDev #IndieDev
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Ruben S. @atomicagegames.co.uk · 20/06/2026
Having some fun trying to replicate old Sierra graphics #GameDev
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Ruben S. @atomicagegames.co.uk · 16/06/2026
Hatched ocean shader that uses lightmap to modify line thicknesses. Anyone know any other games that look like this? #GameDev #Unity #IndieDev
A screenshot of a Unity 3D game in an illustrative artstyle. It showcases a gunboat listing in the waves of an ocean, casting a shadow. The entire game is in a lined style similar to that of a 19th century engraving / wood cut, also known as crosshatching.
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Ruben S. @atomicagegames.co.uk · 15/06/2026
Has anyone made a 3D / indie game in that sort of Sierra Online / Dagger of Amon Ra style? #GameDev #IndieDev #Gaming
Screenshot from Sierra Online’s ‘The Dagger of Amon Ra’.
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Ruben S. @atomicagegames.co.uk · 15/06/2026
After four straight days of optimising I've finally gotten a consistent 180 or so FPS on my laptop and 1000+ on my desktop. Nothing feels nicer than looking back and realised all of the work you've put in has led somewhere. The laptop was originally struggling to hit 30! #GameDev #IndieDev #Unity
Illustrative / crosshatched style 3D Unity scene depicting a gunboat charging forward against a backdrop of the shining sun.Illustrative / crosshatched style 3D Unity scene showing two characters on the deck of a submarine, one in a diving suit and one contemplative. The FPS counter shows it's on an Nvidia Quadro T2000 laptop GPU getting 179 FPS.Illustrative / crosshatched style 3D Unity scene showing five characters on the deck of a submarine, three in diving suits, one man in royal garb staring off into the distance, and one pointing. The FPS counter shows it's on an Nvidia Quadro T2000 laptop GPU getting 152 FPS.Illustrative / crosshatched style 3D Unity scene showing four characters on the deck of a submarine, two in diving suits, one man in royal garb staring off into the distance, and one pointing. The FPS counter shows it's on an RTX 4070 Super GPU getting 1026 FPS.
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Ruben S. @atomicagegames.co.uk · 14/06/2026
Went from 317 to 513 FPS on my 4070 Super over the past 4 days of optimising.. but my mate with a 1060 / i7-8700 hovers around 90-120. What do gamers expect performance-wise from a game like this? Anyone have any tips? I’d love for them to consistently get 120. #GameDev #Unity #IndieGame
Screenshot from a 3D Unity game. The environment is fully black and white, in an illustrative / crosshatched art style. Three characters stand on the deck of a submarine, clouds in the background. One man is in a diving suit and the other is ominously staring into the horizon, tipping his hat. This man is dressed in a lavish Art Nouveau uniform with vibrant blue and gold colours. Only the arm of the third man can be seen. In the background, a fourth man stands, contemplating something, with his hand on his chin. He is in traditional 19th century menswear.
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Ruben S. @atomicagegames.co.uk · 13/06/2026
Really nice pastiche of letterings from the time
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Ruben S. @atomicagegames.co.uk · 13/06/2026
#ScreenshotSaturday My attempts to replicate the humble 19th century engraving in Unity.
Illustrative style Unity 3D scene of two characters in diving suits on the deck of a submarine with an expansive drawn skybox behind. One is hopping over a railing and the other is posed with a rifle.Illustrative style Unity 3D scene of some crosshatched shadows casting onto the deck of a submarine.Illustrative style Unity 3D scene of a drawn skybox at night with a lined ocean underneath.
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Ruben S. @atomicagegames.co.uk · 13/06/2026
Seems apt to make this comparison with the new Green Goblin
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Ruben S. @atomicagegames.co.uk · 12/06/2026
Fun with skyboxes #Unity #GameDev
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Ruben S. @atomicagegames.co.uk · 12/06/2026
I would also like to highlight the underrated André Devambez who made one of my favourite Art Nouveau pieces ever.
André Devambez poster advertising the opera ‘Cendrillon’André Devambez ‘The Charge’
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Ruben S. @atomicagegames.co.uk · 12/06/2026
Had the opportunity to see some of Alphonse Mucha’s works up close at the V&A in South Kensington
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Ruben S. @atomicagegames.co.uk · 12/06/2026
An illustrative-style 3D Unity scene of a crosshatched / engraved night sky over a crosshatched / engraved ocean.
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Ruben S. @atomicagegames.co.uk · 11/06/2026
Might not work on light mode since it’s white on a transparent background, this one should be visible.
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Ruben S. @atomicagegames.co.uk · 11/06/2026
There’s something to be said for readability but I’ve always liked the more ornate or unconventional logos.
Ornate / Art Nouveau style video-game logo that reads ‘The Devil in the Deep’
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Ruben S. @atomicagegames.co.uk · 11/06/2026
Twilight Express Mizukaze
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Ruben S. @atomicagegames.co.uk · 13/04/2025
Today I learned that Discord will automatically correct ":DD" (as in the happy face) to a middle finger emoji. I'd be mad if it wasn't extremely funny.
A Discord screenshot of me typing ":DD" into a textbox. Above it reads, "EMOJI MATCHING :DD" while displaying a middle finger emoji below.
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Ruben S. @atomicagegames.co.uk · 06/04/2025
Posts like these are fascinating to me. I adore Bioshock (Top 3 games of all time to me) but it’s not an immersive sim at all. Is it just grouped into this genre by association with System Shock? #Gaming #ImmersiveSim
A Reddit post reading  “The Immersive Sim genre needs more games like these” with images of Bioshock, Prey and Dishonored.
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Ruben S. @atomicagegames.co.uk · 29/03/2025
Fun chair stuff #GameDev #Indie #Unity
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Ruben S. @atomicagegames.co.uk · 26/03/2025
Almost forgot I bought this Unity lattice modifier a while ago
A chair with a lattice / box around it being stretched and contorted to match the dimensions of the box
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Ruben S. @atomicagegames.co.uk · 26/03/2025
Be wary and spot the signs of an immersive sim before it overtakes your entire game.
A chair in a video-game prototype room.Two chairs stacked on top of eachother.Three chairs stacked in such a way that it creates a staircase (chaircase?)A video-game viewmodel perched on top of the chair staircase (chaircase) looking down on their proud accomplishment.
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Ruben S. @atomicagegames.co.uk · 26/03/2025
My game prides itself on it's impeccable chair physics. I don't think anything else is as important to me at least. #GameDev #Indie
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Ruben S. @atomicagegames.co.uk · 24/03/2025
Added bullet counting to my FPS. First pic is after all bullets are fired and the second is after only one is. I wonder how many people will notice, it’s such a small detail. It also doesn’t affect gameplay, but having accurate bullet counting for hard mode could be cool 👀 #GameDev #Indie
A viewmodel animation of a character ejecting six empty rounds from a revolver.A viewmodel animation of a character ejecting one empty round and five cartridges from a revolver.
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Ruben S. @atomicagegames.co.uk · 19/03/2025
Bought some evil Mountain Dew. Never seen this before just had to try it.
Grape Citrus flavoured Mountain Dew in a plastic bottle with the title “MOUNTAIN DEW - PITCH BLACK” in a super crazy evil font. The drink itself is indeed pitch black with a purple tinge.
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Ruben S. @atomicagegames.co.uk · 13/03/2025
Can anyone help me with this? There’s this issue where animations transition really weirdly to the idle, it’s because of the blend tree that blends the idle animation based on the camera’s vertical rotation Is there an obvious fix here I’m missing? (You can see the issue at 0:14) #GameDev #Unity
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Ruben S. @atomicagegames.co.uk · 10/03/2025
Got textures down on the view-model! Can't describe my excitement for the future of this game in words. #GameDev #Indie
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Ruben S. @atomicagegames.co.uk · 05/03/2025
Absolutely adore Kripto289's muzzle flashes. #GameDev
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Ruben S. @atomicagegames.co.uk · 02/03/2025
It's a special feeling to see a game you've been working on for almost a year finally start to come together.
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Ruben S. @atomicagegames.co.uk · 21/02/2025
Finally got animations in my game. Really starting to come together.
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Ruben S. @atomicagegames.co.uk · 21/02/2025
Rest in peace Peter Jason, voice actor of Sergeant Dornan, one of the most iconic performances in gaming if you ask me, absolutely tragic loss.
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Ruben S. @atomicagegames.co.uk · 17/02/2025
Guns for my indie game.
3D Model of a Revolver 3D model of a Speedloader and 44 caliber bullets.
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Ruben S. @atomicagegames.co.uk · 15/02/2025
At some point Mouthwashing was an extremely compelling art piece about how society treats the victims of rape. I also like how the image used here is AI. Kind of a bonus treat.
Critical Reflex (the publisher of Mouthwashing) posts on Twitter "breaking news: she has arrived. treat yourselves to 9 inches of Anya, out now at @youtooz" with an image of a plushie of Anya in an oven with people screaming around her.

The image they posted was also generated with an AI.
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Ruben S. @atomicagegames.co.uk · 05/01/2025
Google’s AI actually believes Graggle Simpson exists
Text that reads “AI Overview

Graggle Simpson and Gumbly are both characters from The Simpsons, but they have some differences: 
First appearance: Graggle first appeared in the episode "Good Night".
Voice actors: Matt Groening voiced Graggle in 1987, and Hank Azaria voiced him from 1989–2018 and again in 2023.
Relatives: Graggle's relatives include Homer, Marge, Bart, Lisa, Maggie, and Abraham Simpson II.”
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Ruben S. @atomicagegames.co.uk · 26/12/2024
Which logo do you like the most? It's for a 1950s sci-fi FPS game.
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Ruben S. @atomicagegames.co.uk · 24/12/2024
‘Decay Chain’ by Ruben S.
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Ruben S. @atomicagegames.co.uk · 24/12/2024
Show me 4 games that influenced your current game project. #gamedev #indie #indiedev #solodev
‘Bioshock’ 2007 directed by Ken Levine‘Portal 2’ 2011 directed by Joshua Weier‘Mouthwashing’ 2024 developed by Wrong Organ‘Fallout New Vegas’ 2010 directed by Josh Sawyer
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Ruben S. @atomicagegames.co.uk · 22/12/2024
Left out the @ to avoid harassment. Is there an obligation for people to go through life without being challenged and always feeling comfortable? Is it better for topics like SA to simply never be talked about because they’re icky? Unless you actually have trauma it’s a little childish.
A post that reads “Started Dandadan because everyone on here is raving about….. Why does every single god damn show/movie have a sexual assault (or attempted SA) scene. I want to watch new things but I don’t understand why this particular topic is in EVERYTHING. Lately I just rewatch things multiple times.”
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Ruben S. @atomicagegames.co.uk · 17/12/2024
Controls if you’re interested
Character rig controls in Blender
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Ruben S. @atomicagegames.co.uk · 17/12/2024
Protagonist getting rigged
1950s pulp sci-fi esque character with a golden helmet and cowboy aesthetic doing a dynamic pose. Tyler The Creator tweet that reads “Un-Follow Me Now, This Is Gonna Be the Only Thing I Tweet About For The Next Week. Ive Wanted This For Years Fuck. What The Fuck.”
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Ruben S. @atomicagegames.co.uk · 17/12/2024
Newbie question but anyone know how to merge a white roughness map with a metallic map? Trying to use the “Input Metallic Alpha” for the smoothness in Unity, I have a metallic map and a roughness map currently. Do I need to modify the roughness map to make it compatible with smoothness too?
Unity Material Setup
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Ruben S. @atomicagegames.co.uk · 17/12/2024
Zoo officials arrested 95 beavers and seized £40,000 in wood during a week of county lines raids in the South West.
A group of Beavers in a nest at Omoriyama Zoo.Twigs, logs and bags of sticks lined up neatly outside.
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Ruben S. @atomicagegames.co.uk · 16/12/2024
At first I was very confused on what kind of “Reading” this was talking about
Reddit post with the title “Why is Reading Attracting So Many Beggars and Homeless People?”
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