David Walters @hiddenasbestos.bsky.social · 19hThunder Helix - Got the mission scripting working to detect when you've disarmed ALL of the camels. It also stops the doomsday timer, which is nice. #gamedev #lowpoly #flightsim 🚁 🐪 1216
Reposted by David WaltersBrett Codes @brettcodes.bsky.social · 29/09/2026i quit my job to focus on fighting the harms of LLMs, sharing my love of the craft of programming, & advocating for software for humans by humans 1465
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 29/09/2026Made some small changes to the "colour state" box by showing the primary colour with the current pattern in dither mode and using a more interesting icon for 'mesh transparency' mode. #pixelart #gamedev 1214
David Walters @hiddenasbestos.bsky.social · 29/09/2026test: disarming a nuclear camel. (In the mission you'll need to place them on a giant radiation symbol landing pad, but I moved the trigger area here to save on flying time between tests) #flightsim #gamedev #lowpoly 🚁 25911
Reposted by David Waltersschledorn.bsky.social @schledorn.bsky.social · 28/09/2026The world is bit brighter every time a new DOS game is released. 1173
David Walters @hiddenasbestos.bsky.social · 28/09/2026Low poly radiation symbols are my passion. 3322
David Walters @hiddenasbestos.bsky.social · 28/09/2026ok - clearer landing pad for the silly Thunder Helix nuclear armed camel mission is done. Damn, using modo again feels so goooooood #lowpoly #gamedev #flightsim 🐪 1224
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 28/09/2026Looks like enhanced dithering is next on my list 🥳 -- The actual implementation of arbitrary patterns is pretty easy but I'll need to have a big think about the UI design for that to make it a good experience to actually use. 151
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 27/09/2026Push scrolling going well! I've added it to the Select tool as a test. Next to roll it out to the drawing tools... #pixelart #vector #illustrator #gamedev #solodev 🖌 0214
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 26/09/2026Just a quick reminder that I don't use any "AI" for this project, as in 0% for coding, art, video production, etc. (I don't even know how to use it; I'm probably unemployable 😅) I love working on this project by hand and I support anyone doing the same on their thing too. #gamedev #pixelart #noai 1313
Reposted by David Walters🔄️ Rotating Cars 🚗 @rotatingcars.bsky.social · 26/09/2026🚀 Feisar 💿 Wipeout Fusion 🎮 PlayStation 2 🗓️ 2002 215653
Reposted by David WaltersMartin Rak @martinrak.bsky.social · 26/09/2026I am excited to be awarded fifth place in the Photographer of the Year category of this year’s Natural Landscape Photo Awards with this portfolio of images. It is a great honor to be recognized among such amazing and inspiring landscape photographers! @natural-landscapes.bsky.social 5445149
Reposted by David WaltersTom Waters - Shallow Thinking Games @shallowthinking.bsky.social · 25/09/2026It's comforting to think that if sales increased by as little as 3000% I could make an acceptable living just off releasing texture packs. #blessed 082
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 22/09/2026Today, we do this 😎 fabiensanglard.net/another_worl... 1182
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 21/09/2026Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noaiyoutu.beDeluxe Poly - Update 0.41YouTube video by Deluxe Poly 1134
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 21/09/2026Added a move tool for whole bitmap layers, with undo/redo support. #pixelart #gamedev 1202
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 20/09/2026Added the ability to transfer a photo into a bitmap layer using the current palette. No dithering at the moment, just nearest RGB match per-pixel. 0103
Reposted by David WaltersKenney @kenney.nl · 19/09/2026Great news! Kenney Game Assets All-in-1 is finally coming to Steam ✨ Enjoy local pricing, automatic updates and a brand new companion app asset browser. Wishlist to support the bundle, it helps a lot! store.steampowered.com/app/4059160/... 720932
Reposted by David WaltersLinotype Pilgrim @symbo1ics.bsky.social · 19/09/2026If you've never seen the magic of cellular automata, follow @lorenschmidt.bsky.social 084
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 19/09/2026Added the ability to specify the number of colours to grab from a trace photo, and give the option to append (shown), replace or merge with the existing palette. #pixelart #gamedev 0203
David Walters @hiddenasbestos.bsky.social · 19/09/2026Happy International Talk Like a Pirate Day to all who celebrate. 1131
Reposted by David WaltersDavid Walters @hiddenasbestos.bsky.social · 18/09/2026Added PC-Engine style wavetables (32 x 5-bit) to my music thing. Not sure how actual PCE music is made i.e. how often the table gets swapped out during a note - but I was able to make some gritty 8-bit style sounds with it already. Mouse editing is fun too and one of the reasons I wanted to add it. 2359
David Walters @hiddenasbestos.bsky.social · 18/09/2026Added PC-Engine style wavetables (32 x 5-bit) to my music thing. Not sure how actual PCE music is made i.e. how often the table gets swapped out during a note - but I was able to make some gritty 8-bit style sounds with it already. Mouse editing is fun too and one of the reasons I wanted to add it. 2359
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 17/09/2026Did a rewrite on the trace system today to get rid of a long-standing annoyance of mine - the tracing now blends into the canvas without needing the whole UI to be dimmed as well. 152
Reposted by David WaltersDagada's Story - ダガダストーリー @maluska19.bsky.social · 15/09/2026Here the Steam page to play the demo :) store.steampowered.com/app/1859390/...store.steampowered.comDagada's Story on SteamA 16 bit inspired adventure awaits! Explore a mysterious mountain with Dagada and Naou and solve the puzzles of ancient ruins to help Dagada find his way home. But a dangerous climate threatens the mo... 073
Reposted by David WaltersCGA Manía @cgamania.bsky.social · 15/09/2026CGA screenshot ACE: Air Combat Emulator #CGA #msdos #retro 1206
Reposted by David Waltersloren schmidt @lorenschmidt.bsky.social · 15/09/2026procedural generation without procedural generation this is something like a traditional "rooms and halls" style dungeon generator, but it's pure cellular automata. no traditional placement or corridor carving algorithm at all! i've tried to keep post light- just a gentle orthoconnect pass. 814720
David Walters @hiddenasbestos.bsky.social · 15/09/2026Tinkering with global map data again. Inspired by MS Flight Simulator X's quad-tree, this is 12 x 8 tiles of 256x256 16-bit pixels each, coloured for above / below zero elevation. #gamedev #gis 2203
Reposted by David WaltersMS-DOS Games, Programs, Trivia, Pixels, Grog @scumm-bar.bsky.social · 14/09/2026Silent Service II MPS Labs 1990 2317
Reposted by David WaltersDavid Walters @hiddenasbestos.bsky.social · 13/09/2026Just to make the connection super obvious- this is my account too! It's for my in-development art tool which is a combination Deluxe Paint / aseprite with the non-destructive polygon tools you'd need to do low rez rotoscoping/tracing animation, ala Another World, Flashback #pixelart #gamedev 13710
Reposted by David Walters📉𝙇𝙤𝙬-𝙋𝙤𝙡𝙮 📈𝙃𝙞𝙜𝙝-𝙍𝙚𝙨 @lowpolyhighres.bsky.social · 13/09/2026Dirt Jockey: Heavy Equipment Operator (PS1) (2000) 1/4 28818
Reposted by David WaltersAncient 4D @ancient4d.bsky.social · 13/09/2026Double sided material test. #retrocgi 1132
David Walters @hiddenasbestos.bsky.social · 13/09/2026Thunder Helix is available on Steam 🚁 store.steampowered.com/app/1906230/...store.steampowered.comThunder Helix on SteamPilot deadly helicopter gunships, battle enemy forces and complete dangerous missions within a thrilling desert warzone! 0193
Reposted by David WaltersKen Shirriff @righto.com · 12/09/2026In 1980, Intel introduced the 8087 floating-point coprocessor chip. Plugging this chip into your IBM PC made math 100 times faster, good for CAD and spreadsheets. I opened up the chip to reverse-engineer exactly how it does complicated calculations. Let's take a look inside... 722349
David Walters @hiddenasbestos.bsky.social · 13/09/2026Just to make the connection super obvious- this is my account too! It's for my in-development art tool which is a combination Deluxe Paint / aseprite with the non-destructive polygon tools you'd need to do low rez rotoscoping/tracing animation, ala Another World, Flashback #pixelart #gamedev 13710
Reposted by David WaltersMartin Rak @martinrak.bsky.social · 13/09/2026Winter in the beech forest 1436745
Reposted by David Walters🃏 Clip 🃏 @clipthejester.bsky.social · 12/09/2026Officially speaking the Mr. Driller blocks do actually taste of human food, it's just that they are indeed inedible by humans 25012
Reposted by David WaltersRune Skovbo Johansen @runevision.bsky.social · 12/09/2026I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T... 18412
Reposted by David WaltersDagada's Story - ダガダストーリー @maluska19.bsky.social · 12/09/2026Here’s a little gameplay preview from the demo coming next week! September 15! 💙💛 #indiedev #screenshotsaturday #indiegame 2239
David Walters @hiddenasbestos.bsky.social · 11/09/20264K Followers ?! Hi 👋 I'm stuck in the 90s so I make retro 3D games and tools the old fashioned way. Thanks for the follow 🙏 0280
David Walters @hiddenasbestos.bsky.social · 11/09/2026Thunder Helix work this week was adding a nuclear camel disarming facility and a bunch of mission scripting cleanup/prep. #gamedev #lowpoly #flightsim 🚁 🐪 0293
Reposted by David WaltersDeluxe Poly @deluxepoly.bsky.social · 11/09/2026Behind the scenes look at: clipping bitmaps to the canvas area. The idea is a Bitmap Layer is a floating image with its own size and position, we only want to render the visible part. It works! So now I can replace the debug squares with actual pixels. After that: Move Layer tool. #pixelart #gamedev 0174
Reposted by David WaltersBad Computer @badcomputer.bsky.social · 08/09/2026Razing Core for SEGA Master System is now available. The full version and demo are here: badcomputer0.itch.io/razing-core 27542245
Reposted by David WaltersMark Moxon @markmoxon.bsky.social · 06/09/2026Two bona fide academic papers on #BBCMicro Elite have just been presented at the IEEE Conference on Games in Madrid I'm a co-author, alongside Michael Fairbank from the University of Essex They're a great read! And free to download Details in thread… #retrogaming #retrocomputing #elitedangerous 36014
Reposted by David Walterschevalier d'ely @ely.fyi · 05/09/2026for everyone i know who actually cares when a game uses ai, there is No acceptable use for it and even if the only person in your company that uses it is, idk, HR, they will refuse to touch the product with a ten foot pole. they will not read your tearful ai disclosure filled with excuses *at all* 1262
Reposted by David WaltersDaniel J. Menezes @danjohnston.uk · 05/09/2026Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y 55740317
Reposted by David WaltersSnakeman 🐍Low Poly Vtuber🐍 @snakemanvt.northsky.social · 08/12/2025Stunts (1990 DOS, Distinctive Software) 1328
Reposted by David WaltersMS-DOS Games, Programs, Trivia, Pixels, Grog @scumm-bar.bsky.social · 03/09/2026There are some very pretty pixels in the Paris: Scenery Enhancement for Microsoft Flight Simulator 5. 412022