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Sparks

MAK
@makramd.bsky.social
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram
Bernat Muñoz
@shashclp.bsky.social
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
jclounge.bsky.social
@jclounge.bsky.social
Marcus Lynn
@herrlynn.bsky.social
Owner ItsAllAGame, prof. gamedev & Amiga/ST DemoCoder (Shadow@Pseudo-Ops&Dynamic Duo) Ex-Flaming Fowl Studios Founder, TD@Lionhead, Smallrockets, Criterion
jcowles.bsky.social
@jcowles.bsky.social
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Jacco Bikker 🎦
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage
rangemarten.bsky.social
@rangemarten.bsky.social
Ian Scott
@polpo.org
I'm currently cooking up PicoIDE, a hardware IDE/ATAPI emulator, launching on Crowd Supply: https://www.crowdsupply.com/polpotronics/picoide I also made PicoGUS
noa hoffmann
@no4.bsky.social
I sometimes make art, weird software, music and games. noacubestudio.github.io
minebrandon.bsky.social
@minebrandon.bsky.social
simppafi
@simppafi.bsky.social
Craftsman of the Digital Era, Monarch of APEXvj, Demoscene, Evoflash, Melancholy. https://simppa.fi
Chris Blume
@programmax.net
Retired software engineer. Volunteering as chair for the W3C PNG Working Group. Formerly Google & Twitch.
SPREADPOiNT
@spreadpoint.net
Amiga since 1986. We are Intergalactic. Join the Power!
Tom Forsyth
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot. mastodon.gamedev.place/web/@TomF
Octobinz
@octobinz.bsky.social
#MassEffect Franchise Technical Director @Bioware Former SQEX&SMG Tech Dir. Graphics programmer by trade. Premature optimizer. Into fast code. Je suis vieux.
Jessy Catterwaul
@jessymeow.bsky.social
My stuff: catterwaul.com My favorite thing on Bluesky: @possumeveryhour.io
Guillaume Boissé
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own. 🔗 gboisse.github.io
speedmano.bsky.social
@speedmano.bsky.social
Sergii Biloshytskyi 🇺🇦
@alariq.bsky.social
Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alar
Addy
@adellari.bsky.social
Physics enthusiast Simulation + Graphics
Joni Korpi
@jonikorpi.com
Designer and developer from Finland. Made websites for 20 years, now making video games. Posting about every part of gamedev. Working on a tactics RPG. Not usi
Michal Klos
@mklos.bsky.social
R&D, Pixels, Applied ML, Demoscene. Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own. http://mathstodon.xyz/@klos
sndels
@sndels.bsky.social
Engine plumber and moonlight graphics artisan. Ex-3DMark. Toys and experiments at https://github.com/sndels
Bepe
@mrbepe.bsky.social
Mattias Ljungström
@spacesofplay.com
minc.dev, spacesofplay.com, based in berlin.
Jeremy Laumon
@jeremy.laumon.name
Rendering Hardware Interface Lead 🎉 @Guerrilla Blog: https://danglingpointers.com Asset Cooker (build system for game assets): https://github.com/jlaumon/Asse
Roysterini
@roysterini.bsky.social
Occasional retro hobbyist game dev, mostly on C64. Permanent misery guts. Ex Ocean/Infogrames, Warthog, Embryonic Studios. Opinions are mine, not my employer'
Paralax^Speckdrumm
@paralax.at
I never had a crab cocktail in Malmö
Peter Gordon 🇺🇦
@gordon.plus
Embedded software engineer. Digital security expert. Retro computing enthusiast. Heavy metal fan. Occasionally known as Xeron from the Amiga demogroup IRIS. L
Javier Arevalo
@thejare.bsky.social
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
reflog
@reflog.me
Alan Wolfe
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 25+ year game dev, and graphi
Tuan Kuranes
@tuankuranes.eurosky.social
cpu, gpu : Freelancing Ex: @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev
Aras Pranckevičius
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
dooz
@mrdooz.bsky.social
coder, demoscener, weightlifter. roblox, blizzard, spotify
mamoniem, et al. 🌹♠️🦷🌿
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) 60fps/perf/oom ❤#animals. Opinions r from an ali
misterk7_-
@misterk.in
For digital art, games design, culture and technology. I post opinions & what I’m up to. I made Minecraft resource packs and data packs. Currently learning des
canmom
@canmom.art
creatrices-aspirant incubator of shapes and noises trans::she/her; anarcho https://canmom.art
graeme
@graemephi.bsky.social
grum. i work (maths stuff) in games / vfx. also @graeme@mastodon.gamedev.place
Jerome Liard
@blackjero.bsky.social
Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyp
Dma-Sc
@dma-sc.bsky.social
FunkyChipper using 💾 & 🎶 Demoscene & game music composer, mainly on Atari ST(e) https://mstempell.github.io/
Totetmatt
@totetmatt.fr
•Bonjour•Hello•你好•안녕하세요•こんにちは•Сайн уу• Photo : https://photo.totetmatt.fr Technical Coordinator for https://livecode.demozoo.org/ and https://nanogems.demozoo