Reposted by @jcowles.bsky.socialKenney @kenney.nl · 11/08/2026People message me that my assets get resold at Fab, itch.io & Roblox. Technically that's legal (sort of debatable), but I still feel it's unfair for people that pay for them while they could've been free. I want my assets to be free, please keep them free. 1431256
Reposted by @jcowles.bsky.socialAsh Pinnick @tvdinnerdev.bsky.social · 23/07/2026Los Angeles folks! Come see my piece in La Luz de Jesus’ annual summer group show! And if you’re so inclined, celebrate with me IRL August 7th at the opening. It’ll be a good time. 054
jcowles.bsky.social @jcowles.bsky.social · 22/07/2026👎 variety.com/2026/film/ne...variety.comPixar Bears Brunt of Disney Studio Layoffs as Company Axes Several Hundred StaffersPixar Animation Studios, despite riding high on the success of summer blockbuster "Toy Story 5," was hit particularly hard in a wave of corporatewide layoffs at Disney. 000
Reposted by @jcowles.bsky.socialInigo Quilez @iquilezles.bsky.social · 27/06/2026I made a video about the smooth-maximum function, I hope you like it! youtu.be/6Qb6QtC6QMsyoutu.beA function you cannot do withoutYouTube video by Inigo Quilez 1541492
Reposted by @jcowles.bsky.socialBrendon Chung @blendogames.bsky.social · 23/06/2026I wrote about level design readability: blendogames.com/news/post/20... 6519163
jcowles.bsky.social @jcowles.bsky.social · 21/06/2026Advertise your Bluesky account with a Simpsons image.static.klipy.comHomer Simpson's Power Hammer MishapALT: Homer Simpson's Power Hammer Mishap 010
Reposted by @jcowles.bsky.socialInigo Quilez @iquilezles.bsky.social · 19/06/2026A live session coding a procedural tower of bricks. Turned out ugly, I fixed it a bit in shadertoy after I closed the recording: youtu.be/DAMiS2PGTEEyoutu.beCoding a brick towerYouTube video by Inigo Quilez 312623
Reposted by @jcowles.bsky.socialDevolver Digital @devolverdigital.com · 06/11/2025Everything about making video games is harder than you think. 672076458
jcowles.bsky.social @jcowles.bsky.social · 18/10/2025www.nokings.org#mapnokings.orgNo KingsAs the president escalates his authoritarian power grab, the NO KINGS non-violent movement continues to rise stronger. We are united once again to remind the world: America has No Kings and the power ... 010
Reposted by @jcowles.bsky.socialAndrew Lawrence @ndrew.bsky.social · 18/09/2025the kimmel thing is bad but as long as they arent rounding people up indiscriminately based on race, building concentration camps and talking about eradicating those they deem sexual deviants, i think we’ll be ok 448219614968
Reposted by @jcowles.bsky.socialSebastian Schöner @sschoener.bsky.social · 10/09/2025How my attitude to "unfinished" code changed blog.s-schoener.com/2025-09-08-t...blog.s-schoener.comTODO TITLE | Sebastian SchönerIn the past, I used to work in a codebase that had a lot of // @TODO: comments in it. Those TODOs would rank from obvious, small improvements to calls for features that would require an entire rewrite... 273
Reposted by @jcowles.bsky.socialmjp @mjp123.bsky.social · 08/09/2025I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code. (And yes it's really been 10 years 👴). therealmjp.github.io/posts/ten-ye...therealmjp.github.ioTen Years of D3D12For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be... 715153
Reposted by @jcowles.bsky.socialDerek Yu @mossmouth.bsky.social · 31/08/2025🍒 Final day of Cherry Rush! 🍒 www.cherry-rush.orgcherry-rush.orgHome | Cherry Rush 1306
Reposted by @jcowles.bsky.socialSebastian Schöner @sschoener.bsky.social · 29/08/2025Unreasonable within reason blog.s-schoener.com/2025-08-29-r...blog.s-schoener.comUnreasonable within reason | Sebastian SchönerOver the years I have come to appreciate “unreasonable” coworkers. What a weird sentence to write, right? When it comes to programming, you are usually fairly well advised to be “reasonable.” For exam... 182
Reposted by @jcowles.bsky.socialStephen Hill @selfshadow.com · 16/08/2025SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.blog.selfshadow.comSIGGRAPH 2025 Links 13819
Reposted by @jcowles.bsky.socialAJ Jefferies @moonjam.com · 16/08/2025A horse struggles to exist #art #animation #indieanimationday #horse 9751721624
Reposted by @jcowles.bsky.socialKostas Anagnostou @kostasanagnostou.bsky.social · 15/08/2025An Introduction to Neural Shading, Siggraph 2025 course presentation slides dl.acm.org/doi/suppl/10... and materials github.com/shader-slang...dl.acm.org 03813
Reposted by @jcowles.bsky.socialStephen Hill @selfshadow.com · 10/08/2025Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...blog.selfshadow.comSIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice 111155
Reposted by @jcowles.bsky.socialceruleite.bsky.social @ceruleite.bsky.social · 09/08/2025As the date for the 20th anniversary of Advances is coming, I realized some content was missing. Posted 2007 and 2008 courses online - check them out! advances.realtimerendering.com 15825
jcowles.bsky.social @jcowles.bsky.social · 07/08/2025Hell Clock is real good - the design is “Hades, but faster with guns” which is perfect for me store.steampowered.com/app/1782460/...youtu.beHell Clock - Official Gameplay Release Date TrailerYouTube video by IGN 110
Reposted by @jcowles.bsky.socialceruleite.bsky.social @ceruleite.bsky.social · 06/08/2025It's time to share the program for the 2025 Advances in Real-time Rendering in Games. Check out all the details here: advances.realtimerendering.com/s2025/index.... and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver! 26831
Reposted by @jcowles.bsky.socialSniperJake945 @tearsofjake.bsky.social · 29/07/2025New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesi... 15218
jcowles.bsky.social @jcowles.bsky.social · 30/07/2025“The call to sin here is just a proxy for your real sins” 020
Reposted by @jcowles.bsky.socialUnbound @unbound-io.bsky.social · 23/07/2025Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free: unbound.io #gameDev #physics #madeWithUnbound 04314
Reposted by @jcowles.bsky.socialKenney @kenney.nl · 24/07/2025Looking for a 3D modeler that wants to work me on new CC0/public domain characters, especially hair styles. Low-poly, you can use whatever software you like, paid job! DM, or react with your portfolio 🙇♂️ 2031880
Reposted by @jcowles.bsky.socialDouble Fine @doublefine.com · 08/06/2025From @leepetty.bsky.social and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com 471571359
Reposted by @jcowles.bsky.socialceruleite.bsky.social @ceruleite.bsky.social · 08/06/2025Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness! Program: enginearchitecture.org/2025.htm Register: tinyurl.com/register4rea... See you there!! 01712
Reposted by @jcowles.bsky.socialTiny Glade 🏰🌿 @pouncelight.bsky.social · 18/05/2025Okay, folks, this is still super WIP but I wanted to share this sneak peek of a new stair tool we’ve been working on :33 There might also be some cobblestone coming 👀 2352963
jcowles.bsky.social @jcowles.bsky.social · 25/04/2025dot product dot product dot product dot product dot product dot product 030
Reposted by @jcowles.bsky.socialJim Musil Painter @jimmusilpainter.bsky.social · 24/04/2025My painting TIDAL WETLANDS 1010427864028
Reposted by @jcowles.bsky.socialLionel Lemarié @hikey.org · 24/04/2025Moon from NASA's CGI Moon Kit, voxelized, path traced. #rendering #MetalRT 1575
Reposted by @jcowles.bsky.socialXor @xordev.com · 21/04/2025"Whirl" in 213 chars of #GLSL: vec3 p,v;for(float i,z,d;i++<1e2;o+=(cos(p.z+vec4(0,1,2,3))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(p.z*.1+vec4(0,11,33,0))),z+=d=length(v=max(v=cos(p+sin(p.yzx/.3)),v.zxy*.1))/6.;o=tanh(o/5e3); 2397
jcowles.bsky.social @jcowles.bsky.social · 06/04/2025I thought republicans were supposed to be good at capitalism… 020
Reposted by @jcowles.bsky.socialTimothy Snyder @timothysnyder.bsky.social · 24/03/2025If you accept that non-citizens have no right to due process, you are accepting that citizens have no right to due process. All the government has to do is claim that you are not a citizen; without due process you have no chance to prove the contrary. 3252756710440
Reposted by @jcowles.bsky.socialBen Houston @ben3d.ca · 21/03/2025"Building an agentic coder from scratch." A write-up and slide deck from my talk last night at Ottawa Forward JS. benhouston3d.com/blog/buildin... 051
Reposted by @jcowles.bsky.socialYining Karl Li @yiningkarlli.bsky.social · 19/03/2025We just posted a recording of the presentation I gave at DigiPro last year on Hyperion's many-lights sampling system. It's on the long side (30 min) but hopefully interesting if you like light transport! Check it out on Disney Animation's website: www.disneyanimation.com/publications...disneyanimation.comWalt Disney Animation Studios - PublicationsWe engage with the global research community through collaborations with universities around the world, publications in academic journals and participation in top-tier conferences. 14710
Reposted by @jcowles.bsky.socialmjp @mjp123.bsky.social · 09/02/2025I just pushed a new "Lite" version of my spherical harmonics shader library for HLSL: github.com/TheRealMJP/S... The Lite version does not use templates, and is compatible with FXC or other compilers that don't support templates and operator overloads.github.comGitHub - TheRealMJP/SHforHLSL: SH for HLSL 2021SH for HLSL 2021. Contribute to TheRealMJP/SHforHLSL development by creating an account on GitHub. 28219
Reposted by @jcowles.bsky.socialScott Anderson @impossible.bsky.social · 04/02/2025Radiant Foam: Real-Time Differentiable Ray Tracing" radfoam.github.io 0101
Reposted by @jcowles.bsky.socialRyan C. Gordon @icculus.icculus.org · 21/01/2025"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...patreon.comSDL3 is officially released! | Ryan C. GordonGet more from Ryan C. Gordon on Patreon 10333116
jcowles.bsky.social @jcowles.bsky.social · 19/01/2025Demoscene, but hand-drawn. youtu.be/bekf5zDZ3U8?... 0232
Reposted by @jcowles.bsky.socialAras Pranckevičius @aras-p.bsky.social · 16/01/2025So... instead of doing anything useful today... I made Blender VSE timeline run Doom. www.youtube.com/watch?v=Y2iD...youtube.comDoom running in Blender Video Sequence Editor timelineYouTube video by Aras Pranckevičius 26320
Reposted by @jcowles.bsky.socialGame Maker's Toolkit @gamemakerstoolkit.com · 15/01/2025The fantastic game jam @ludumdare.com is sadly not running any events in 2025 as host Mike Kasprzak is struggling financially. While Mike isn't specifically asking for donations, he does have a Patreon which helps cover the jam's expenses. Perhaps we can help? www.patreon.com/c/mikekasprz...patreon.comGet more from Mike Kasprzak on Patreoncreating Ludum Dare, videos, and more 14967404
Reposted by @jcowles.bsky.socialZhenjun Zhao @ericzzj.bsky.social · 14/01/2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting Yue Hu, Rong Liu, Meida Chen, Andrew Feng, Peter Beerel tl;dr: SLAM->point clouds->dynamic densification; edge-aware normal loss+photometric consistency loss arxiv.org/abs/2501.07015 072
Reposted by @jcowles.bsky.socialChristoph Peters @momentsingraphics.bsky.social · 12/01/2025You cannot get physically-based rendering right without understanding radiometry. My new blog post explains it all, relying on familiar concepts from rendering algorithms as much as possible. Part 2 will come next week. momentsingraphics.de/Radiometry1B... 07822
Reposted by @jcowles.bsky.socialRune Skovbo Johansen @runevision.bsky.social · 11/01/2025For my game, I need creatures that are both procedurally generated and animated. And not just crawly critters or aliens, but specifically mammals. This is quite a research challenge. Here's a write-up on my progress over the past few years: blog.runevision.com/2025/01/proc... #ProcGen #GameDevblog.runevision.comProcedural creature progress 2021 - 2024For my game The Big Forest I want to have creatures that are both procedurally generated and animated, which, as expected, is quite a resea... 77317
Reposted by @jcowles.bsky.socialPekka Väänänen @pekkavaa.bsky.social · 10/01/2025May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility. The first three parts are out now! Read them here: 📜 30fps.net/pages/pvs-portals-and-qua… Related code available at: 🖳 github.com/pekkavaa/vis.py 38431
jcowles.bsky.social @jcowles.bsky.social · 07/01/2025DLSS 4 video is declaring CNNs obsolete, replaced by transformers, but I don’t get how this slide is a good thing… “Transformer is driving scaling loss of artificial intelligence” 120
Reposted by @jcowles.bsky.socialStuart Wade @dlgnce.bsky.social · 07/01/2025Tons of new modeling and logic functionality in the latest @unbound-io.bsky.social update. Fresh website too! 👀 unbound.iounbound.ioUnbound: 3D ReimaginedUnbound is a new engine built around the magic of creating with SDF shapes. Quickly bring your ideas to life with powerful game-making tools that are enjoyable for experts and newcomers alike. 0102
jcowles.bsky.social @jcowles.bsky.social · 06/01/2025Getting back to sketching, after a super long break 090