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Guillaume Boissé

@gboisse.bsky.social
370 followers 55 following 52 posts

Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own. 🔗 gboisse.github.io

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Guillaume Boissé @gboisse.bsky.social · 17/06/2026
Found a bug in the radiance caching code snippet published on my blog so went and ahead and corrected it:) (explanations and visualisations in replies 👇)
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nicebyte @nicebyte.bsky.social · 12/04/2026
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
gpfault.net
Introduction to Spherical Harmonics for Graphics Programmers
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Guillaume Boissé @gboisse.bsky.social · 09/04/2026
Some particles experiment from ~a year ago
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Rich Forster @dickyjimforster.bsky.social · 06/03/2026
Heading to GDC next week as part of Apple’s GDC presentations on Wednesday!
Join Apple at GDC Festival of Gaming. March 11 2026, San Francisco in person
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JMS55 @jms5517.bsky.social · 27/12/2025
New post! "Realtime Raytracing in Bevy 0.18 (Solari)" jms55.github.io/posts/2025-1...
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AMD GPUOpen @gpuopen.bsky.social · 20/11/2025
Capsaicin is not just for tacos, it's also our developer rendering framework! v1.3 is out now: 🌶️ Added heat with GI-1.2, which includes multiple-bounce indirect lighting. 🌶️ HDR support with spicier tone mapping. And much, much more: gpuopen.com/learn/gi-1-2...
gpuopen.com
Introducing AMD GI-1.2 with multibounce indirect real-time rendering - AMD GPUOpen
AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.
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Guillaume Boissé @gboisse.bsky.social · 05/11/2025
New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
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AMD GPUOpen @gpuopen.bsky.social · 16/10/2025
Get up to speed with our latest advanced graphics research: 📝 GATE (Geometry-Aware Trained Encoding) for neural rendering. 📝 Real-time procedural GPU tree generation. 📝 Neural Visibility Cache for real-time light sampling. 📥 Download the papers: gpuopen.com/learn/public...
A comparison between AMD Neural Light Sampling and ReSTIR.
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Guillaume Boissé @gboisse.bsky.social · 28/08/2025
Ticket booked, looking forward to it!
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Guillaume Boissé @gboisse.bsky.social · 27/08/2025
Been wanting to implement that fast GGX-based convolution for glossy reflections probes for quite a while and finally made some time for it:) research.activision.com/publications...
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Stephen Hill @selfshadow.com · 10/08/2025
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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AMD GPUOpen @gpuopen.bsky.social · 11/07/2025
💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs? Our quick how-to guide shows you how to: ✅ Use WMMA intrinsics on RDNA 4. ✅ Implement a simple MLP. 👉 Read the guide: gpuopen.com/learn/matrix...
gpuopen.com
Using the Matrix Cores of AMD RDNA 4 architecture GPUs - AMD GPUOpen
This article is a quick how-to guide for using the WMMA intrinsics with our new AMD RDNA™ 4 architecture GPUs.
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Guillaume Boissé @gboisse.bsky.social · 23/05/2025
Quick behind the scenes of our latest PC demo production, here’s the node graph for the part from 02:14 to 03:00: youtu.be/W7Om9rf0qKc?... Might print out more graphs from other scenes if there’s some interest:)
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Guillaume Boissé @gboisse.bsky.social · 22/05/2025
Perks of the job:) #rdna4
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AMD GPUOpen @gpuopen.bsky.social · 06/05/2025
Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs. 💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep: gpuopen.com/learn/boosti...
gpuopen.com
Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers
Discover a high-performance, memory-efficient extension to Onesweep radix sort on GPUs, featuring circular buffers and advanced optimization techniques that reduce global memory access and improve sor...
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alkama @alkama.bsky.social · 29/04/2025
I had the great joy to present a new PC Demo "This is Us" at Revision 2025 demoparty, with the friendly members of Exist (Guillaume, BevelledApe, Quitt, Made)! Youtube capture: www.youtube.com/watch?v=W7Om... Music (free download): soundcloud.com/alkama/this-...
youtube.com
"This is Us" by Exist (2nd @ Revision 2025 PC Demo Compo)
YouTube video by Alkama
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Guillaume Boissé @gboisse.bsky.social · 21/04/2025
2nd place 🎉 thanks @revision-party.bsky.social!
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Guillaume Boissé @gboisse.bsky.social · 20/04/2025
Looking forward to tonight’s compos! @revision-party.bsky.social #demoscene
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AMD GPUOpen @gpuopen.bsky.social · 06/03/2025
🚀 Today is AMD RDNA 4 day! To celebrate, we've got new content on GPUOpen: 🔥 Machine-readable ISA for RDNA 3.5/4 🔥 #opensource Interactive Streaming SDK 🔥 Updates to AMF + Capsaicin Find out more: gpuopen.com/learn/new_co...
gpuopen.com
New content released on GPUOpen for AMD RDNA™ 4 on-shelf day
Learn about our updates on GPUOpen to support the release of AMD RDNA 4, plus other new content!
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AMD GPUOpen @gpuopen.bsky.social · 21/02/2025
🔥 Don't miss the reveal of the next gen AMD Radeon RX 9000 series, along with new technologies, on February 28th at 8am ET/7am CT/5am PT. 🎉 You can watch the unveiling LIVE on the AMD Gaming YouTube channel: bit.ly/3CRgfvX
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Guillaume Boissé @gboisse.bsky.social · 25/01/2025
Now drawn as a mesh 🎉
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Guillaume Boissé @gboisse.bsky.social · 14/01/2025
Testing the fluid sim. with object collision:)
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Guillaume Boissé @gboisse.bsky.social · 10/01/2025
To give a bit more detail on the SPH implementation, I build a tiled hash grid, where the hash points to a 4x4x4 tile (+ some linear probing for conflict handling).
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Guillaume Boissé @gboisse.bsky.social · 10/01/2025
Re-wrote my acceleration structure for neighbourhood search based on some insight from @vassvik.bsky.social and got significant speedups on large fluid simulations:) Here’s ~1/2 million particles ✨
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