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Bepe

@mrbepe.bsky.social
47 followers 184 following 99 posts
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Bepe @mrbepe.bsky.social · 10/12/2025
Hurray, @lisyarus.bsky.social I got so inspired by your game landscapes and worked hard to get also dividing of the terrain in chunks and support for alot of instances. Not near your level of scale but happy trees anyways :)
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Bepe @mrbepe.bsky.social · 19/11/2024
I implemented the R2 Sequence from my previous post for distributing the camera sampling points in my render engine. The Sequence goes from covering statistic 1 samplepoint per pixel to 64 sample sets. The lighting still uses white noise though
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Bepe @mrbepe.bsky.social · 15/11/2024
R2 Sequence. Tileable and fills the space very evenly. By stepping in steps of N numbers with a stepsize of S the space can be filled in with a number of (N / S) Sets where each set distributes in the space inbetween the existings sets.
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