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WereCoder

@werecoder.gamedev.blue
847 followers 120 following 419 posts

🕹️ Solo Game Dev 🎮 Former AAA Dev. 🌳 Working on a custom engine + survival game. 🔁 I repost Indie Dev progress.

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Reposted by WereCoder
mors @mors.games · 28/09/2026
made a new game form lines of same colored blobs to make them pop. use physics to your advantage! made for the #fallingblockjam mors-games.itch.io/sploob
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WereCoder @werecoder.gamedev.blue · 26/09/2026
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Trezy's Pets @trezy.pet · 27/08/2026
I hope you've been enjoying taking care of your pets! They've been letting me know that y'all are such kind keepers and they love spending time with you! If you're wondering what the future holds for your pets, check out our first post about what's to come! 🥰 #atproto #GameDev #pets
pets.pckt.blog
Introducing Trezy's Pets - Trezy's Pets
A Delightful Game About Caring For Your Pets
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WereCoder @werecoder.gamedev.blue · 21/08/2026
US Liquid measurements -- written in binary 00000001 - ounce (1oz) 00000010 - pony [historical] (2oz) 00000100 - jigger [historical] (4oz) 00001000 - cup(8oz) 00010000 - pint (16oz) 00100000 - quart (32oz) 01000000 - growler (64oz) 10000000 - gallon (128oz)
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Caitlin @mholiv.bsky.social · 11/03/2026
Sometimes it just comes down to feel. #GameDev #indiedev
A four-panel comic by Skeleton Claw showing a game playtester in a clinical setting.
• Panel 1: A male doctor asks a seated man, "So did the gameplay feel more balanced?" A female doctor stands nearby holding a clipboard.
• Panel 2: The man rubs his chin thoughtfully and replies, "Shotgun is now pretty op [overpowered]."
• Panel 3: The male doctor points at the man and laughs, revealing, "We only added screenshake and bass!" The female doctor laughs along, with a thought bubble reading "SO GULLIBLE." The man looks mildly annoyed.
• Panel 4: The two doctors high-five enthusiastically, celebrating by chanting "Game dev! Game dev!" while the man sits looking unamused.
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WereCoder @werecoder.gamedev.blue · 06/03/2026
Fist bump 🤜🤛 fellow #SoloDev. This looks great. Congrats on your progress!
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WereCoder @werecoder.gamedev.blue · 05/03/2026
Update: Still working on shadows. Today I worked on anti-aliasing shadow edges, see included images. To do this, I'm sampling four points. Shadow map is 256x256; I can increase that for even better results. #indiedev #gamedev
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Jeremy // Making Star Spark @jeremyjackson.bsky.social · 27/02/2026
Unexpected, but someone made fan art #StarSpark! It's cool that someone liked my game and its characters enough to spend time doing this 🙂 Thanks for sharing, Cardin! Star Spark is still a WIP, but available to wishlist on Steam: 🌟 store.steampowered.com/app/3639950/... #GameDev #IndieGame #Art
Star Spark fan art by Cardin.

It shows a hand drawn Leo on screen ready to battle a hand drawn Coda in a grassy battle arena.Star Spark fan art by Cardin.

It shows a hand drawn Mael, Leo, Coda in poses like their in game idles animations. There's a hand drawn Star Spark logo above Mael and Leo.
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Why485 @why485.bsky.social · 28/07/2025
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
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WereCoder @werecoder.gamedev.blue · 17/02/2026
Fist bump 🤜🤛 fellow solodev and Dew drinker.
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WereCoder @werecoder.gamedev.blue · 17/01/2026
AI may just be smarter than we gave it credit for...
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Garrett Johnson @gkjohnson.bsky.social · 15/01/2026
With the new abstractions in three-mesh-bvh, making a custom BVH is easier than ever! SkinnedMeshes can now have one created directly, leading to an over 2x perf improvement on update vs creating a new static mesh. 🚀 What else needs a BVH? 1/2 👇 #threejs #webgl #gamedev
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Trezy @trezy.codes · 13/01/2026
Hey #GameDev and #ATProto! I'm working on tools to decentralize the ownership and management of video games by putting them (or at least their data... for now) on ATProto! I'm looking for feedback, so if you have any interest I'd love to hear your thoughts. ♥️ 🎮 ♥️
discourse.atprotocol.community
Introducing The Pentaract: A Comprehensive Set of Video Game Lexicons for ATProto
1. Dev mode I wanted to be able to iterate on my early lexicons, and I didn’t know how that would impact other lexicons in lexicon.community. TBF I didn’t do much research into it either, but I figure...
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WereCoder @werecoder.gamedev.blue · 12/01/2026
Do you offer services to #GameDev or #IndieDev? If so, consider listing yourself on the Indie Dev Yellow pages. Do you make #IndieGame? Consider bookmarking this for future reference. www.reddit.com/r/IndieDev/w...
reddit.com
r/IndieDev Wiki: Indie Game Dev Yellow Pages
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment...
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Ross 🔜 Develop Brighton @griffreeper.bsky.social · 12/01/2026
How do game developers get themselves discovered these days? Are there community groups to get in touch?
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WereCoder @werecoder.gamedev.blue · 11/01/2026
Dear #ScreenshotSaturday, This week my #IndieDev engine cast it's first shadow. I learned about non-orthogonal transforms, Z-buffer precision, and perspective correct interpolation. To celebrate, I'm taking some headache medicine, then curling up in a ball to cry. Sincerely, Frazzled #GameDev
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Curious Owl @curiousowldev.bsky.social · 10/01/2026
A distant, frozen planet I made for my game 🥶 #screenshotsaturday #gamedev
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WereCoder @werecoder.gamedev.blue · 09/01/2026
My first shadow map👶 White outline is a prism of light emitting from a source point. Colored polygons are occluding geometry clipped to the light's volume. Black & White image in top right is depth map within that prism. (White rectangle is an open door. Dark stripe is a foreground pillar.)
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WereCoder @werecoder.gamedev.blue · 08/01/2026
I just typed my password to log into my machine. I almost typed a semicolon(;) before hitting enter. #TellMeYoureAProgrammerWithoutTellingMeYoureAProgrammer
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Keilthar @keilthar.bsky.social · 07/01/2026
They are billions ! (not really but it's a nice game I recommend) 100k VATs moved by Unity ECS with a flow field, on a 500x500m map, at 30+ FPS ! 🤪 But I suspect a culling issue (FPS does not increase when zooming in) #indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev
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Alessandro Capriolo @alessandrocapriolo.bsky.social · 07/01/2026
Citizen Pain avoids long combo strings and overloaded combat systems. The focus is on movement, positioning, and decision-making, where the challenge comes from understanding space and enemy behavior rather than mastering inputs. #CitizenPain #beatemup #gamedev #indiedev #unrealengine #indiegame
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🌃 Candletown Studios @candletown.bsky.social · 05/01/2026
THE WEATHER OUTSIDE IS FRIGHTFUL ❄️ 🥶 A little demo of the snow trail effect! Watch as the snow magically collects and covers back up! 🌸 #Azurebloom 🌸 #ドット絵 | #indiegame | #gamedev | #pixelart
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Shahriar Shahrabi | شهریار شهرابی @ircss.bsky.social · 05/01/2026
@blender.org 5.0 is a very good release geometry nodes wise. Here a fully GN based french style houses generator. Nodes on my github: github.com/IRCSS/Blende... #gamedev #procedural #blender3d #geometryNodes
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Armand Castro @evilplanets.bsky.social · 03/01/2026
Hello, #screenshotsaturday, I'm an #IndieGameDev and this is my humble #IndieGame! I made everything from scratch and I'm trying to get more eyes on it!
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Wasteland Games | ⚔️Working on Ranger of Ancuria ⚔️ @wastelandgames.bsky.social · 03/01/2026
She can now swim under bridges, and of course, walk on them. Not very impressive, but it's progress. #screenshotsaturday #gbstudio #indiegame #indiedev
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WereCoder @werecoder.gamedev.blue · 01/01/2026
May 2026 bring your Blue Sky accounts 100,000 followers and your #IndieGame 100,000 wishlists. Happy New Year #IndieDev.
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WereCoder @werecoder.gamedev.blue · 29/12/2025
A wise man once told me "Paper mages shouldn't throw fireballs."
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SmelJey @smeljey.bsky.social · 27/12/2025
Trying to implement "fog of war" on the new level I'm working on. Visuals are 100% not final Sidenote: I love how my recordings sometimes crumble in dark areas😢Took me a few tries to get something decent #ScreenshotSaturday #indiedev #indiegame #citybuilder
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Game Development Daily News @gamedevdaily.bsky.social · 28/12/2025
UV maps 101 #gamedev #gamedevelopment #indiedev #gameart
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Abdou Bouam @abdoubouam.bsky.social · 28/12/2025
I worked on some animations for the robot dog. I'm not a rigger or an animator, so this was challenging. But I'm happy with the result. Some of the animations are meant to be mixed with others, like the bark and the confused look. I'm thinking of doing the same with the tail wag #gamedev #unreal
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WereCoder @werecoder.gamedev.blue · 25/12/2025
Merry Christmas everyone. 🌲🎁🎅🦌☃️
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Hinges @pvthinge.bsky.social · 17/12/2025
another little clip of Mandy just running around, collecting gems and gliding ✨ I’m mostly working on UI stuff right now — making it easier to work with and nicer for future translations. slow progress, but good progress 💙 #GameDev #IndieDev #UnrealEngine #Platformer
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Wishlist - Frame of Suffering @heavyshieldgames.bsky.social · 13/12/2025
Hot damn my game can be metal sometimes! 💀 It's an aRPG Roguelite btw. ⚔️ #indiegames #screenshotsaturday #roguelike #arpg #indiedev
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Noori | FARSIGHT @studionoori.bsky.social · 14/12/2025
You can pet the doggo in my game. #screenshotsaturday
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GreatColtini Industries @greatcoltiniinc.bsky.social · 14/12/2025
See some gameplay of the Knight in the Endless Dungeon of Lone Survivors! #screenshotsaturday #gamedev #indiedev
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WereCoder @werecoder.gamedev.blue · 13/12/2025
A very WIP #ScreenshotSaturday this week. This projected triangle of light will be my focus for a bit. First I'm culling it based on what geometry it hits, then I'm going to reflect it back into the room. I'm hoping to achieve some radiosity. 💡
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WereCoder @werecoder.gamedev.blue · 12/12/2025
Congrats! That's awesome.
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WereCoder @werecoder.gamedev.blue · 08/12/2025
Dear #IndieDev or #GameDev -- please take my one question poll. Also, please repost and share. (I don't usually beg for reposts, but I'd really like a significant number of responses.) strawpoll.com/wby5QB2JByA
strawpoll.com
The last self-funded indie game that I released was able to recoup all of it's costs and p... - StrawPoll
What is your opinion? Vote now: I have never released a self-funded indie game., It recouped costs AND paid all contributors., It recouped costs but did not pay all contributors., It
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Fabs @mecha-fabs.bsky.social · 11/12/2025
In order to create the regions with Voronoi, I need to define the central points where the regions will be. Because the map is an actual mesh, I use the mesh vertices to get the (x,y) position and create a 2D map of the regions. 1/8 #godot #indiedev #gamedev
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Joni Korpi @jonikorpi.com · 10/12/2025
Finally got this working right: flat areas of the world use an optimal 1 vertex per hex tile, while more interesting areas use much more. #gamedev Next up: applying some easing curves to these, to make rounded woods, boxy buildings, nicer cliffs, flatter shorelines and so on.
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WereCoder @werecoder.gamedev.blue · 09/12/2025
While working on deferred lighting I rendered normals to the screen for debugging. I thought I'd share the madness with everyone. You're welcome. #IndieDev #GameDev
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Alen Lapidis @alapidis.bsky.social · 08/12/2025
#Blender #CharacterArt #3DArt #GameDev
youtube.com
Fox Spirit Blender 4 3 - EEVEE
YouTube video by FlyCat
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Hairy Penguin @hairypenguin.bsky.social · 08/12/2025
I've just finished nearly 4 months of work on a new demo patch for my game Axom: Conquest! I'm hoping to get feedback before pushing towards the release version. Full notes here store.steampowered.com/news/app/214... #Indiedev #towerdefense #gamedev #indiegame #strategygames #roguelike
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WereCoder @werecoder.gamedev.blue · 08/12/2025
The question came up again, so I'll answer it again. Do I recommend writing a #GameDev engine for #IndieDev? Answer: * If your coding is strong, and you want to invest in your future, then write your own engine. * If you want to complete your game and make a profit, grab an engine off the shelf.
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WereCoder @werecoder.gamedev.blue · 08/12/2025
Dear #IndieDev or #GameDev -- please take my one question poll. Also, please repost and share. (I don't usually beg for reposts, but I'd really like a significant number of responses.) strawpoll.com/wby5QB2JByA
strawpoll.com
The last self-funded indie game that I released was able to recoup all of it's costs and p... - StrawPoll
What is your opinion? Vote now: I have never released a self-funded indie game., It recouped costs AND paid all contributors., It recouped costs but did not pay all contributors., It
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WereCoder @werecoder.gamedev.blue · 08/12/2025
This thread is worth a read if you write code on a regular basis.
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Marcel @wuotanstudios.bsky.social · 07/12/2025
#RIAD [WIP] i had a crowbar made around 2 or 3 years ago. Just implemented it too. I reuse the axe animation here, because it fits here too. #GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
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The Severed Gods - EARLY ACCESS IS OUT! @the-severedgods.bsky.social · 07/12/2025
Been cooking FX again. Here’s the latest spark.‬ ‪#pixelart #gamedev #indiegame #ドット絵‬
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Gael 💜 The Dev @gaelthedev.bsky.social · 06/12/2025
If you want your game to come alive, stop researching for a moment and take one small step that moves your project forward today. It doesn’t have to be perfect. Small actions add up. And soon, all those tiny steps combine into something real you can share. #indiedev #gamedev #indiegamedev
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