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Tomás Grau de Pablos

@tomgaar.bsky.social
711 followers 613 following 1.8K posts

Él. Crítico y profesor de Game Studies y estudios culturales japoneses. diariodejuegos.blog

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Tomás Grau de Pablos @tomgaar.bsky.social · 1h
El PSOE ahora y siempre desde 1975
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Incomprehensible Bias @incomprehensibias.bsky.social · 10h
The Geller news is heartbreaking. Learning of these crimes always is. Rather than listen to a perpetrator, I recommend reading Nathalie Lawhead‘s important account of outing a rapist and games media‘s subsequent betrayal of her bravery. It must have been so heavy to write. Justice for survivors.
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Brandon Sheffield @brandon.insertcredit.com · 13h
Several weeks ago, Phil Tippett's legendary animation studio in Berkeley, CA closed. An anonymous hero noticed a folder of CDs. This turned out to be hundreds of unseen hi-res images and videos from Star Wars, Robocop, Jurassic Park, etc. ~90 isos for you to browse: archive.org/details/tipp...
A casual Star Wars alien fella at the cantina, in a sun faded, reddish photo. Someone will be mad at me for not knowing who this is. Phil, a balding Caucasian man, poses a model of the garthok, an antagonist from the Coneheads movie.Phil, a balding caucasian man, points at some CG on a CRT computer monitor, as a younger man looks on. The screen shows a model of a dinosaur attacking a jeep, while there's an actual physical model of that event in the foreground for reference.an isolated shot of a star wars vehicle. Sorry, I don't know star wars lol
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Tomás Grau de Pablos @tomgaar.bsky.social · 18h
Just discovered this website and it rules library.pardallgames.com/games
library.pardallgames.com
Games PS1, N64, Saturn (Asset Database) - Pardall Games
9 PS1, N64, Saturn games and their assets: 4373 3D models, animations, sprites, maps, in the browser.
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Tomás Grau de Pablos @tomgaar.bsky.social · 01/10/2026
The J.G. stuff really sucks. I didn't care much for his videos, but I know for a fact that a lot of people, students and colleagues alike, took his words and worldview quite seriously and built up from them. I can't imagine what it must feel to reconcile that with what it's being said about him now.
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Tomás Grau de Pablos @tomgaar.bsky.social · 30/09/2026
Me ha entrado hambre 😋 @revistaloop.bsky.social
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Neato Tito @neatotito.bsky.social · 30/09/2026
Illustration of a man firing a rifle at two bears attacking him

Man - Me
Further away bear - self doubt
Closer bear- This one is just a real bear
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Tomás Grau de Pablos @tomgaar.bsky.social · 30/09/2026
Guys I don't want to scare you but Lain has a gun now
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Todd Vaziri @tvaziri.com · 29/09/2026
A very good read. Pirating the Pirates - Notes from the underground of film preservation, by Devan Scott mubi.com/en/notebook/posts/pi...
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Catsuka @catsuka.bsky.social · 29/09/2026
First stills for "Sun's Rose, Moon's Lapis", a 30-min short film directed by Takashi Nakamura (Fantastic Children, Tree of Palme, Robot Carnival...). Produced by Toei Animation. Festival screenings begin next month (BIAF, Sitges...).
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videosyncrasy @videosyncrasy.bsky.social · 29/09/2026
as a kid I didn't really understand how end-of-season cliffhangers worked so I just assumed the bad guys won forever sometimes, which was an interesting and important lesson. good for them.
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Jason Scott @textfiles.com · 29/09/2026
People: We need to save software! And by software we mean games. Internet Archive:
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videogame history @vghistory.bsky.social · 29/09/2026
gif (circa 2001) web.archive.org/web/20010309...
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Jaws Slayer 🎃 @jesawyer.bsky.social · 29/09/2026
There have been two occasions in my career where I had to go to war with teammates against mistaken understandings of probability. In both cases, it was because people expected large numbers of d6s to occasionally result in maximum damage. But the curves for 3d6 and 15d6 (e.g.) look like this:
Two curves showing the distribution of results across 3d6 and 15d6.  At the extreme ends of the first, 3 and 18 are both 0.46% likely.  On the second curve, the extremes are 15 and 90 damage, but the probability drops below 0.00% below 29 and above 76.
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Em-vira, Mistress of the Dark @spacequeenemily.bsky.social · 28/09/2026
This answer has piqued my interest; one of the strengths of the original anime was that it was scripted with heavy involvement from Nanase Ohkawa (a member of CLAMP), meaning the ways in which it deviated felt especially authentic. The courage to include original material is an admirable gamble.
Can fans of the series expect the new anime to follow the previous anime's story, the manga's story, or something entirely different?

MIURA: We based the story on the original manga while incorporating additional episodes that further enrich the audience's understanding of the original work.
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George J. Horvath @landofobscusion.bsky.social · 28/09/2026
New Piece: An Overview the Early Years of the "Modern Day Late-Night Anime Infomercial": 2001 After a slow 1999 & nigh-nonexistent 2000, late-night anime came back in 2001 with two year-long runs, the first breakout UHF anime, the first (alleged) HD anime, ADV helping co-produce a show, & more!
landofobscusion.blogspot.com
An Overview the Early Years of the "Modern Day Late-Night Anime Infomercial": 2001
After a seemingly full embracing of the concept of the "modern day late-night anime infomercial" in 1998, things slowed down rather hard 199...
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Felipe Pepe @felipepepe.bsky.social · 28/09/2026
I always recommend "Gaming the Iron Curtain" as one of the most interesting books on games. If you want an express version, check this: www.youtube.com/watch?v=wzc5... Gaze into a world of games with no industry - clubs & hobbyists crafting games as jokes, diaries, journalism and political protest.
youtube.com
Jaroslav Švelch - Making Games in Communist Czechoslovakia (Game Days Trnava 2019)
YouTube video by Game Days
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Privaty Business @wanwanattack.qtbrewer.moe · 28/09/2026
Genuinely, this completely rules
-Recently, the game has been going viral on X for its beautiful undressing animations. I’ve even read in one of your previous interviews that the development team practiced stripping themselves as reference for the undressing animations. What was the process behind making the animations actually like?

Matsui:

I’d love to know how far that story has spread. It’s true.

First, we write a plot for each undressing scene, then draw storyboards, exactly as the original team did. Then the real work begins, because the animation is essentially all keyed by hand. A designer moves the clothing’s 3D model, frame by frame, manually. It really is pretty much like the claymation method I mentioned.

We did try automating it with physics simulation first, but it was a total failure. The cloth moved in a physically correct way, but had absolutely no allure. We learned a profound lesson: accuracy and sensuality are two unrelated properties. In the end, we accepted that humans would have to do all of it.

Then VR adds its own weight. In a normal game, if something becomes awkward, you can cut away or swap models between scenes. In VR, the player can look from any angle at any time, so none of those tricks are available. The same model has to undress convincingly no matter where you’re standing. When I described this to a designer at another studio, he said, “I would never do that.” I’ve chosen to take it as a compliment.And then, yes, the part you’ve read about. The undressing motions themselves use motion capture, but the deeper problem was that nobody actually knew the correct rhythm and order in which a person takes off clothes. So, the directors gathered and undressed themselves as reference. “That zipper is coming down too fast.” “She’d pause once before slipping her shoulder out.” These were serious, sober discussions. For compliance reasons, the Super Real Mahjong Venus Returns team works in a walled-off section of our office – and that was the moment those walls truly earned their keep.
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Video Game History Foundation @gamehistoryorg.bsky.social · 28/09/2026
At long last: Thanks to Retromags, the final unscanned issue of Game Players has been digitized! All* 220ish issues of Game Players—from 1988 to 1998—are now in our digital archive. * Not counting the encyclopedias, which are just reruns of old content
archive.gamehistory.org
Game Player's PC Strategy Guide, Volume 3, Number 1
View Game Player's PC Strategy Guide, Volume 3, Number 1 in the Video Game History Foundation Library – Digital Archive.
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Jordan Starkweather ✨ @jackal27.bsky.social · 26/09/2026
You can’t even comprehend how important Eien ni Hen’s work is to the fan translation community. Romancing SaGa, Fire Emblem, Sakura Wars, Tear Ring Saga, Glory of Heracles, Dragon Force II, Dark Half, Beyond Oasis, Psi-O-Blade, Arabian Nights, and so much more. What a loss. Rest in peace.
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Tomás Grau de Pablos @tomgaar.bsky.social · 27/09/2026
No quiero irme del finde sin compartir la keynote de Martin Roth que impartió al final de las charlas, dedicadas a la supuestamente fácil pregunta "¿Qué es un juego japones?"
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Haus of Decline @hausofdecline.bsky.social · 26/09/2026
Cregger's Resident Evil is a good example of "Fast Body Horror." In the 80s, a lot of Body Horror was "slow" because in order to execute a special effect, there was one gimmick per shot, so transformation sequences had many cuts and emphasized the mechanics of the gimmick.
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Tomás Grau de Pablos @tomgaar.bsky.social · 26/09/2026
RIP, Eien ni Hen, y gracias por las maravillosas traducciones. Aquí su ultimo trabajo, compartido por Garrett Greenwalt en Twitter. archive.org/details/my-e...
archive.org
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Ed Maibach @maibached.bsky.social · 25/09/2026
Happy Stanislav Petrov Day He passed in 2017. As Encyclopedia Britannica puts it, “He is survived by his two children, two grandchildren, and the entire human race.” If you don't know his story, please take 3 minutes now to learn it. @gchalliance.bsky.social @docsforclimate.bsky.social
sammatey.substack.com
Happy Stanislav Petrov Day
Take five minutes to not destroy civilization
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Tomás Grau de Pablos @tomgaar.bsky.social · 25/09/2026
Escuchando a Rachael Hutchinson hablar sobre las dificultades de estudiar juegos japoneses en el ámbito anglosajón!
Rachael Hutchinson on the right, the conference title and presentation on the left, which says "Intersections and Directions: digital games within Japanese Studies"
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Deid 🔮 @deidlit.bsky.social · 15/09/2026
For no particular reason, I feel I should mention I updated my RPG Fan Translation Directory a few days ago with a bunch of new/missing titles, and also a very important change in the last paragraph.
elvenforest.neocities.org
E l v e n   F o r e s t
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Ogre Run @ogre-run.bsky.social · 22/09/2026
Ever wanted to learn about Wizardry’s Japanese reception throughout history? Read a conversation held between Robert Woodhead and Hitoshi Yasuda as they eat soba? Read stories set in the world of Wizardry? I present the Japanese Wizardry reader: ogrerun.com/the-japanese...
From Technopolis, Vol. 48 (July 1986)An article on Busin ~ Wizardry Alternative ~ From Comptiq No. 236 (January 2002)Hitoshi Yasuda and Robert Woodhead posing with a soba chef. From LOGiN (January 1988)Shin Wizardry. From Log Out June 1993
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Animation Obsessive @ani-obsessive.bsky.social · 21/09/2026
In the '80s, some of the world's most fascinating animation was made in Uzbekistan. It was a time of "absolute creative freedom with full funding." We're looking at the story behind the scene, and at the gems it produced: animationobsessive.substack.com/p/visions-in...
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Tomás Grau de Pablos @tomgaar.bsky.social · 21/09/2026
Un mod que cambie la música de final fantasy VII por la de Twin Peaks.
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lauren @lauren.rotatingsandwiches.com · 21/09/2026
if you're a moderately competent desktop computer user with the means to buy a few hard drives i think you have a duty to your iphone friends to become "the plex guy"
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Starfey 🌠🇧🇷 @starfeycomet.bsky.social · 17/04/2025
Super Reimu 64 #Touhou #東方Project
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ohfivepro.bsky.social @ohfivepro.bsky.social · 31/12/2025
Just as an aside, the worst thing you can do is assume mame / emu's are 'correct'. I've shown multiple times in the past where perfectly dumped games didn't run properly (Kikikaikai, Cannon Dancer) & the amount of 'default' settings in mame that are wrong is pretty big. Strider, Wiping, Blandia,...
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Felipe Pepe @felipepepe.bsky.social · 20/09/2026
These things really bother me because games journalists are always saying they're pro-union. Well, Japan's game industry doesn't has mass layoffs because of the work of labor unions! Of strikes! But here we are, rewriting that history into "Japanese CEOs are nicer". Kill the neoliberal inside you.
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Felipe Pepe @felipepepe.bsky.social · 20/09/2026
Real talk, why half of the remaining games media is in Japan this week but no one can ever find a Japanese dev, consultant, journo or researcher to talk about Japan? Especially when we then get these experts who ignore the well-know fact that Japan has laws which make firing people extremely hard.
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kViN @yuyucow.bsky.social · 20/09/2026
Wrote about Jaadugar gathering an amazing team for its final arc. Despite battling production fatigue, their pointed creative choices solidify an (only for now!) incomplete story as an already thematically perfect journey blog.sakugabooru.com/2026/09/20/j...
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sakugabooru & Sakuga Blog @sakuga.bsky.social · 20/09/2026
Jaadugar: A Witch In Mongolia Production Notes #07-12 - A Star-filled Ending (For Now) blog.sakugabooru.com/2026/09/20/j... #anime #animation #sakuga #Jaadugar #AWitchInMongolia #天幕のジャードゥーガル
blog.sakugabooru.com
Jaadugar: A Witch In Mongolia Production Notes #07-12 - A Star-filled Ending (For Now) - Sakuga Blog
Jaadugar gathered a luxurious lineup of lead creators to make its ending (for now) as evocative and fulfilling as possible.
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Dorian Dawes @doriandawes.bsky.social · 20/09/2026
please dont forget our friends in Gaza
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Imperer Ric - l'big forehead féerique qui fait des gâteaux @impererric.bsky.social · 19/09/2026
TOKUSATSU COMMUNITY I HAVE IMPORTANT NEWS - The first ever onscreen Japanese Superhero SUPER GIANT (1957) is now SUBBED ON ENGLISH! This was a solo work of my part and the first ar that, so don´t expect something of such high quality Is gonna be upload on the Internet Archive.
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 19/09/2026
one extra wrinkle to this saga: Escala, the Brazilian company that had licensed the Malibu comic for BR release, was so desperate for material post-cancellation that they wrote a couple new issues themselves (& many afterwards, from #6 onwards they jettisoned the Malibu stuff & did their own thing)
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That Tom Hall @thattomhall.bsky.social · 19/09/2026
Happy 34th anniversary to Spear of Destiny, our commercial version of Wolfenstein 3D! Seems like it's always been a little harder than expected to get that thing.... #wolfenstein #spearofdestiny #id #idsoftware
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USER WAS BLOCKED FOR THIS POST @blockedforthispost.bsky.social · 19/09/2026
is it possible to bait the "user was blocked for this post" account into posting whatever i want?
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🏮 mon 愛 @oberbalbach.bsky.social · 17/09/2026
Alternativas que no usan modelos de IA - Waterfox: usa la arquitectura de Firefox PERO tienen política anti-IA y priman la privacidad y la comodidad - Vivaldi: utiliza la arquitectura Chronium (Chrome) PERO es noruega (espacio económico europeo), anti-IA y valora la privacidad (con VPN gratuita)
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Tomás Grau de Pablos @tomgaar.bsky.social · 17/09/2026
Mis auriculares que compré hace cinco años en una tienda de segunda mano han empezado a fallar 😔. Lo malo es que no voy a encontrarlos con la misma fidelidad al mismo precio.
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Morolian @morolian.bsky.social · 17/09/2026
Je vous raconte mes aventures sur Tenrô Toshi - Kairaitachi no Shizuen, un vieux jeu de 1997 sorti sur Windows 95 et Mac, décrit comme un film interactif japonais, mais en vrai c'est un Myst-like (le CD-ROM en force) bsky.app/profile/moro...
la jaquette du jeu, on voit quelqu'un avec un masque en bas et une tête de cadavre en haut et ça fait très ambiance sombre japon ouhlala attention
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A.R. Moxon @juliusgoat.bsky.social · 17/09/2026
Same people who seem to think it’s bad for China to beat us at AI are perfectly fine with China beating us at high speed rail, solar energy, wind energy, shall we go on
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shaun @shaunvids.bsky.social · 17/09/2026
you just know that posting "i'm just trying to start a polite conversation about who deserves human rights" will not be marked 'toxic,' but anyone responding 'hey fuck off with that' will earn +5 toxic points
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headfallsoff @headfallsoff.com · 16/09/2026
link to the past would be a full star better if they pulled an earthbound and you had to slowly walk back through the peaceful world to put the master sword back in the woods at the end
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GuileWinQuote @guilewinquote.bsky.social · 16/09/2026
This is one of the highest effort video game retrospectives ever put on youtube. One of those vids that makes you question what you're doing, lol. Damn! youtu.be/dYSuPxYMItI?...
youtu.be
Radiant Silvergun: Сияющий поток новизны
YouTube video by RA
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 16/09/2026
Mindware also announced another game tonight, ETA November: LotLotLotLot3671, a remake of YUKI's 1984 MSX game LotLotLot, which was first releasedas a user-submitted game in Tokuma Shoten's Program Pochette mag & adapted for arcades & Famicom by Irem as LotLot youtu.be/b8bqEmHmoMA?t=6512
youtu.be
Micky Albert - YouTube
16 likes. "ドロッピングドロップス本リリース&LotLotLotLot3671発表!"
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