Reposted by Tomás Grau de PablosIncomprehensible Bias @incomprehensibias.bsky.social · 10hThe Geller news is heartbreaking. Learning of these crimes always is. Rather than listen to a perpetrator, I recommend reading Nathalie Lawhead‘s important account of outing a rapist and games media‘s subsequent betrayal of her bravery. It must have been so heavy to write. Justice for survivors. 03721
Reposted by Tomás Grau de PablosBrandon Sheffield @brandon.insertcredit.com · 13hSeveral weeks ago, Phil Tippett's legendary animation studio in Berkeley, CA closed. An anonymous hero noticed a folder of CDs. This turned out to be hundreds of unseen hi-res images and videos from Star Wars, Robocop, Jurassic Park, etc. ~90 isos for you to browse: archive.org/details/tipp... 4043541924
Tomás Grau de Pablos @tomgaar.bsky.social · 18hJust discovered this website and it rules library.pardallgames.com/gameslibrary.pardallgames.comGames PS1, N64, Saturn (Asset Database) - Pardall Games9 PS1, N64, Saturn games and their assets: 4373 3D models, animations, sprites, maps, in the browser. 010
Tomás Grau de Pablos @tomgaar.bsky.social · 01/10/2026The J.G. stuff really sucks. I didn't care much for his videos, but I know for a fact that a lot of people, students and colleagues alike, took his words and worldview quite seriously and built up from them. I can't imagine what it must feel to reconcile that with what it's being said about him now. 040
Tomás Grau de Pablos @tomgaar.bsky.social · 30/09/2026Me ha entrado hambre 😋 @revistaloop.bsky.social 091
Tomás Grau de Pablos @tomgaar.bsky.social · 30/09/2026Guys I don't want to scare you but Lain has a gun now 030
Reposted by Tomás Grau de PablosTodd Vaziri @tvaziri.com · 29/09/2026A very good read. Pirating the Pirates - Notes from the underground of film preservation, by Devan Scott mubi.com/en/notebook/posts/pi... 313842
Reposted by Tomás Grau de PablosCatsuka @catsuka.bsky.social · 29/09/2026First stills for "Sun's Rose, Moon's Lapis", a 30-min short film directed by Takashi Nakamura (Fantastic Children, Tree of Palme, Robot Carnival...). Produced by Toei Animation. Festival screenings begin next month (BIAF, Sitges...). 3465119
Reposted by Tomás Grau de Pablosvideosyncrasy @videosyncrasy.bsky.social · 29/09/2026as a kid I didn't really understand how end-of-season cliffhangers worked so I just assumed the bad guys won forever sometimes, which was an interesting and important lesson. good for them. 111541
Reposted by Tomás Grau de PablosJason Scott @textfiles.com · 29/09/2026People: We need to save software! And by software we mean games. Internet Archive: 19212
Reposted by Tomás Grau de Pablosvideogame history @vghistory.bsky.social · 29/09/2026gif (circa 2001) web.archive.org/web/20010309... 013857
Reposted by Tomás Grau de PablosJaws Slayer 🎃 @jesawyer.bsky.social · 29/09/2026There have been two occasions in my career where I had to go to war with teammates against mistaken understandings of probability. In both cases, it was because people expected large numbers of d6s to occasionally result in maximum damage. But the curves for 3d6 and 15d6 (e.g.) look like this: 43697100
Reposted by Tomás Grau de PablosEm-vira, Mistress of the Dark @spacequeenemily.bsky.social · 28/09/2026This answer has piqued my interest; one of the strengths of the original anime was that it was scripted with heavy involvement from Nanase Ohkawa (a member of CLAMP), meaning the ways in which it deviated felt especially authentic. The courage to include original material is an admirable gamble. 13813
Reposted by Tomás Grau de PablosGeorge J. Horvath @landofobscusion.bsky.social · 28/09/2026New Piece: An Overview the Early Years of the "Modern Day Late-Night Anime Infomercial": 2001 After a slow 1999 & nigh-nonexistent 2000, late-night anime came back in 2001 with two year-long runs, the first breakout UHF anime, the first (alleged) HD anime, ADV helping co-produce a show, & more!landofobscusion.blogspot.comAn Overview the Early Years of the "Modern Day Late-Night Anime Infomercial": 2001After a seemingly full embracing of the concept of the "modern day late-night anime infomercial" in 1998, things slowed down rather hard 199... 0106
Reposted by Tomás Grau de PablosFelipe Pepe @felipepepe.bsky.social · 28/09/2026I always recommend "Gaming the Iron Curtain" as one of the most interesting books on games. If you want an express version, check this: www.youtube.com/watch?v=wzc5... Gaze into a world of games with no industry - clubs & hobbyists crafting games as jokes, diaries, journalism and political protest.youtube.comJaroslav Švelch - Making Games in Communist Czechoslovakia (Game Days Trnava 2019)YouTube video by Game Days 25515
Reposted by Tomás Grau de PablosPrivaty Business @wanwanattack.qtbrewer.moe · 28/09/2026Genuinely, this completely rules 3443381476
Reposted by Tomás Grau de PablosVideo Game History Foundation @gamehistoryorg.bsky.social · 28/09/2026At long last: Thanks to Retromags, the final unscanned issue of Game Players has been digitized! All* 220ish issues of Game Players—from 1988 to 1998—are now in our digital archive. * Not counting the encyclopedias, which are just reruns of old contentarchive.gamehistory.orgGame Player's PC Strategy Guide, Volume 3, Number 1View Game Player's PC Strategy Guide, Volume 3, Number 1 in the Video Game History Foundation Library – Digital Archive. 211930
Reposted by Tomás Grau de PablosJordan Starkweather ✨ @jackal27.bsky.social · 26/09/2026You can’t even comprehend how important Eien ni Hen’s work is to the fan translation community. Romancing SaGa, Fire Emblem, Sakura Wars, Tear Ring Saga, Glory of Heracles, Dragon Force II, Dark Half, Beyond Oasis, Psi-O-Blade, Arabian Nights, and so much more. What a loss. Rest in peace. 1529601452
Tomás Grau de Pablos @tomgaar.bsky.social · 27/09/2026No quiero irme del finde sin compartir la keynote de Martin Roth que impartió al final de las charlas, dedicadas a la supuestamente fácil pregunta "¿Qué es un juego japones?" 151
Reposted by Tomás Grau de PablosHaus of Decline @hausofdecline.bsky.social · 26/09/2026Cregger's Resident Evil is a good example of "Fast Body Horror." In the 80s, a lot of Body Horror was "slow" because in order to execute a special effect, there was one gimmick per shot, so transformation sequences had many cuts and emphasized the mechanics of the gimmick. 5976108
Tomás Grau de Pablos @tomgaar.bsky.social · 26/09/2026RIP, Eien ni Hen, y gracias por las maravillosas traducciones. Aquí su ultimo trabajo, compartido por Garrett Greenwalt en Twitter. archive.org/details/my-e...archive.org 010
Reposted by Tomás Grau de PablosEd Maibach @maibached.bsky.social · 25/09/2026Happy Stanislav Petrov Day He passed in 2017. As Encyclopedia Britannica puts it, “He is survived by his two children, two grandchildren, and the entire human race.” If you don't know his story, please take 3 minutes now to learn it. @gchalliance.bsky.social @docsforclimate.bsky.socialsammatey.substack.comHappy Stanislav Petrov DayTake five minutes to not destroy civilization 252107934
Tomás Grau de Pablos @tomgaar.bsky.social · 25/09/2026Escuchando a Rachael Hutchinson hablar sobre las dificultades de estudiar juegos japoneses en el ámbito anglosajón! 160
Reposted by Tomás Grau de PablosDeid 🔮 @deidlit.bsky.social · 15/09/2026For no particular reason, I feel I should mention I updated my RPG Fan Translation Directory a few days ago with a bunch of new/missing titles, and also a very important change in the last paragraph.elvenforest.neocities.orgE l v e n F o r e s t 8540246
Reposted by Tomás Grau de PablosOgre Run @ogre-run.bsky.social · 22/09/2026Ever wanted to learn about Wizardry’s Japanese reception throughout history? Read a conversation held between Robert Woodhead and Hitoshi Yasuda as they eat soba? Read stories set in the world of Wizardry? I present the Japanese Wizardry reader: ogrerun.com/the-japanese... 411260
Reposted by Tomás Grau de PablosAnimation Obsessive @ani-obsessive.bsky.social · 21/09/2026In the '80s, some of the world's most fascinating animation was made in Uzbekistan. It was a time of "absolute creative freedom with full funding." We're looking at the story behind the scene, and at the gems it produced: animationobsessive.substack.com/p/visions-in... 71059338
Tomás Grau de Pablos @tomgaar.bsky.social · 21/09/2026Un mod que cambie la música de final fantasy VII por la de Twin Peaks. 000
Reposted by Tomás Grau de Pabloslauren @lauren.rotatingsandwiches.com · 21/09/2026if you're a moderately competent desktop computer user with the means to buy a few hard drives i think you have a duty to your iphone friends to become "the plex guy" 1294513780
Reposted by Tomás Grau de PablosStarfey 🌠🇧🇷 @starfeycomet.bsky.social · 17/04/2025Super Reimu 64 #Touhou #東方Project 51885873
Reposted by Tomás Grau de Pablosohfivepro.bsky.social @ohfivepro.bsky.social · 31/12/2025Just as an aside, the worst thing you can do is assume mame / emu's are 'correct'. I've shown multiple times in the past where perfectly dumped games didn't run properly (Kikikaikai, Cannon Dancer) & the amount of 'default' settings in mame that are wrong is pretty big. Strider, Wiping, Blandia,... 1131
Reposted by Tomás Grau de PablosFelipe Pepe @felipepepe.bsky.social · 20/09/2026These things really bother me because games journalists are always saying they're pro-union. Well, Japan's game industry doesn't has mass layoffs because of the work of labor unions! Of strikes! But here we are, rewriting that history into "Japanese CEOs are nicer". Kill the neoliberal inside you. 81422369
Reposted by Tomás Grau de PablosFelipe Pepe @felipepepe.bsky.social · 20/09/2026Real talk, why half of the remaining games media is in Japan this week but no one can ever find a Japanese dev, consultant, journo or researcher to talk about Japan? Especially when we then get these experts who ignore the well-know fact that Japan has laws which make firing people extremely hard. 131973585
Reposted by Tomás Grau de PabloskViN @yuyucow.bsky.social · 20/09/2026Wrote about Jaadugar gathering an amazing team for its final arc. Despite battling production fatigue, their pointed creative choices solidify an (only for now!) incomplete story as an already thematically perfect journey blog.sakugabooru.com/2026/09/20/j... 1224121
Reposted by Tomás Grau de Pablossakugabooru & Sakuga Blog @sakuga.bsky.social · 20/09/2026Jaadugar: A Witch In Mongolia Production Notes #07-12 - A Star-filled Ending (For Now) blog.sakugabooru.com/2026/09/20/j... #anime #animation #sakuga #Jaadugar #AWitchInMongolia #天幕のジャードゥーガルblog.sakugabooru.comJaadugar: A Witch In Mongolia Production Notes #07-12 - A Star-filled Ending (For Now) - Sakuga BlogJaadugar gathered a luxurious lineup of lead creators to make its ending (for now) as evocative and fulfilling as possible. 05626
Reposted by Tomás Grau de PablosDorian Dawes @doriandawes.bsky.social · 20/09/2026please dont forget our friends in Gaza 14552
Reposted by Tomás Grau de PablosImperer Ric - l'big forehead féerique qui fait des gâteaux @impererric.bsky.social · 19/09/2026TOKUSATSU COMMUNITY I HAVE IMPORTANT NEWS - The first ever onscreen Japanese Superhero SUPER GIANT (1957) is now SUBBED ON ENGLISH! This was a solo work of my part and the first ar that, so don´t expect something of such high quality Is gonna be upload on the Internet Archive. 17346
Reposted by Tomás Grau de PablosGSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 19/09/2026one extra wrinkle to this saga: Escala, the Brazilian company that had licensed the Malibu comic for BR release, was so desperate for material post-cancellation that they wrote a couple new issues themselves (& many afterwards, from #6 onwards they jettisoned the Malibu stuff & did their own thing) 310242
Reposted by Tomás Grau de PablosThat Tom Hall @thattomhall.bsky.social · 19/09/2026Happy 34th anniversary to Spear of Destiny, our commercial version of Wolfenstein 3D! Seems like it's always been a little harder than expected to get that thing.... #wolfenstein #spearofdestiny #id #idsoftware 919244
Reposted by Tomás Grau de PablosUSER WAS BLOCKED FOR THIS POST @blockedforthispost.bsky.social · 19/09/2026is it possible to bait the "user was blocked for this post" account into posting whatever i want? 2940981029
Reposted by Tomás Grau de Pablos🏮 mon 愛 @oberbalbach.bsky.social · 17/09/2026Alternativas que no usan modelos de IA - Waterfox: usa la arquitectura de Firefox PERO tienen política anti-IA y priman la privacidad y la comodidad - Vivaldi: utiliza la arquitectura Chronium (Chrome) PERO es noruega (espacio económico europeo), anti-IA y valora la privacidad (con VPN gratuita) 9182123
Tomás Grau de Pablos @tomgaar.bsky.social · 17/09/2026Mis auriculares que compré hace cinco años en una tienda de segunda mano han empezado a fallar 😔. Lo malo es que no voy a encontrarlos con la misma fidelidad al mismo precio. 021
Reposted by Tomás Grau de PablosMorolian @morolian.bsky.social · 17/09/2026Je vous raconte mes aventures sur Tenrô Toshi - Kairaitachi no Shizuen, un vieux jeu de 1997 sorti sur Windows 95 et Mac, décrit comme un film interactif japonais, mais en vrai c'est un Myst-like (le CD-ROM en force) bsky.app/profile/moro... 14323
Reposted by Tomás Grau de PablosA.R. Moxon @juliusgoat.bsky.social · 17/09/2026Same people who seem to think it’s bad for China to beat us at AI are perfectly fine with China beating us at high speed rail, solar energy, wind energy, shall we go on 8685332213
Reposted by Tomás Grau de Pablosshaun @shaunvids.bsky.social · 17/09/2026you just know that posting "i'm just trying to start a polite conversation about who deserves human rights" will not be marked 'toxic,' but anyone responding 'hey fuck off with that' will earn +5 toxic points 5454871221
Reposted by Tomás Grau de Pablosheadfallsoff @headfallsoff.com · 16/09/2026link to the past would be a full star better if they pulled an earthbound and you had to slowly walk back through the peaceful world to put the master sword back in the woods at the end 1655950
Reposted by Tomás Grau de PablosGuileWinQuote @guilewinquote.bsky.social · 16/09/2026This is one of the highest effort video game retrospectives ever put on youtube. One of those vids that makes you question what you're doing, lol. Damn! youtu.be/dYSuPxYMItI?...youtu.beRadiant Silvergun: Сияющий поток новизныYouTube video by RA 15117
Reposted by Tomás Grau de PablosGSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 16/09/2026Mindware also announced another game tonight, ETA November: LotLotLotLot3671, a remake of YUKI's 1984 MSX game LotLotLot, which was first releasedas a user-submitted game in Tokuma Shoten's Program Pochette mag & adapted for arcades & Famicom by Irem as LotLot youtu.be/b8bqEmHmoMA?t=6512 youtu.beMicky Albert - YouTube16 likes. "ドロッピングドロップス本リリース&LotLotLotLot3671発表!" 0136