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Thibault Tricard

@thibaulttricard.bsky.social
264 followers 465 following 61 posts

Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.

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Thibault Tricard @thibaulttricard.bsky.social · 04/08/2026
Just reworked the supports, they should be easier to clean 😀
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Thibault Tricard @thibaulttricard.bsky.social · 23/07/2026
I recently bought a resin printer and was appalled by the available slicer (closed source, require constant connection, etc. ) So I made my own :
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Emilie Yu @emxtyu.bsky.social · 02/07/2026
If you're a researcher or student attending #SIGGRAPH you won't want to miss the Berthouzoz Lunch organized by @wigraph.bsky.social Register before the conference and guarantee your spot for (free) lunch, inspiring panel, and mingling >> wigraph.org/r/lunch
wigraph.org
Berthouzoz Women in Research Lunch
The Berthouzoz Women in Research Event is an annual networking event organized by WiGRAPH for researchers, faculty, and students. Floraine Berthouzoz started this event as an informal gathering. After...
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Thibault Tricard @thibaulttricard.bsky.social · 18/04/2026
I spent the last few days implementing the fantastic curvenet pixar article : dl.acm.org/doi/epdf/10.... it's very cool to be able to animate meshs without having to paint animation weight A pain to implement though ^^
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Matt Keeter @mattkeeter.com · 24/02/2026
This is one of the best games of all time. While out on a walk – after playing for a few hours – the pieces for how it was going to end suddenly clicked together in my mind. It felt like getting hit by a 2x4 (complimentary).
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fabricen.bsky.social @fabricen.bsky.social · 29/01/2026
As with many CG concepts, implementations can be very different to the ref. + the ref often doesn't bother efficiency and tweaks. For Gabor noise, a ref implem was just posted here: shadertoy.com/view/slj3W1 NB: all ingredients have been revisited here: inria.hal.science/hal-02104389
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Amélie Heinrich @dispatchgraph.bsky.social · 20/12/2025
-- JOB SEARCH POST/RT APPRECIATED -- Hello everyone! I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵
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Thibault Tricard @thibaulttricard.bsky.social · 09/12/2025
I don’t like to publicly criticize science articles, but this work perfectly illustrate what I think is wrong in graphics nowadays : yunfan.zone/gswt_webpage/ This work is clearly doing shell map like texture synthesis, and do not cite any previous work. The word « texture » is not even mentioned.
yunfan.zone
GSWT: Gaussian Splatting Wang Tiles - Yunfan Zeng, Li Ma, Pedro V. Sander
A tile-based Gaussian Splatting rendering system for infinitely expanding terrain
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Ana Dodik @anadodik.bsky.social · 02/12/2025
🌶️ Hot take: ML-based graphics makes some graphics researchers unhappy for the same reason diffusion models make artists unhappy. Both automate the interesting and beautiful parts of the work and both deskill the worker. Both result in questionable quality and both are being adopted regardless.
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Rozenn @rozenn.bsky.social · 09/09/2025
It is time! 🥰🤍🤍🤍 www.kickstarter.com/projects/roz...
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Rozenn @rozenn.bsky.social · 31/08/2025
September 9th! Save the date! My two Lenormands will also be available during the campaign! :D
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Emilie Yu @emxtyu.bsky.social · 08/08/2025
Packed this little guy up for #SIGGRAPH2025 Come to our course on Computational Craft, Wed 2-5 to see it in action! s2025.conference-schedule.org/presentation...
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Paolo Cignoni @aloopingicon.bsky.social · 07/07/2025
We are pleased to announce an open PhD position at the CNR-ISTI We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning. **Deadline: 18 July 2025** phd-ai-society.di.unipi.it/applications/ (pag 19 of the call: AI for 3D)
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Jendrik Illner @jendrikillner.bsky.social · 07/07/2025
Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...
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Thibault Tricard @thibaulttricard.bsky.social · 05/07/2025
Recently google scholar wrongly attributed one of my article ot another author. In my quest to fix the issue I discovered that their is no way to contact scholar. (appart from a contact email that is propably redirected to /dev/null)
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fabricen.bsky.social @fabricen.bsky.social · 02/07/2025
Hardware virtual textures look like a marvelous tool for large terrains or volume compression. Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver. → read here: hal.science/hal-05138369 @rcmz0.bsky.social
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Thibault Tricard @thibaulttricard.bsky.social · 30/06/2025
I know a few lab heads who are going to regret putting their name on all the paper going out of their lab 🤡
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Tamy Boubekeur @tamyboubekeur.bsky.social · 26/06/2025
Triangles offer a natural strata to layout efficient non uniform random sampling on meshes. Our triangle rejection sampling reaches 10B samples/sec, which can feed primitive instancing, fiber distributions or emissivity sampling. Details in our HPG25 paper: research.adobe.com/publication/...
The surface mesh of a landscape (top left) is enriched with tens of millions of grass blades, designed in path traced in real time using a procedural density map (bottom left).
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Thibault Tricard @thibaulttricard.bsky.social · 25/06/2025
The source code to generate all our results is available on github: github.com/PacomeLuton/...
github.com
GitHub - PacomeLuton/Real-time-rendering-of-animated-meshless-representations
Contribute to PacomeLuton/Real-time-rendering-of-animated-meshless-representations development by creating an account on GitHub.
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Justin Solomon @justinmsolomon.bsky.social · 19/06/2025
No, fill out the linked Google form: forms.gle/3JdX3SLF46KG...
forms.gle
Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards on LGBTQ+ and other at-risk communities.
Fill out this form to add your name to the open letter asking SIGGRAPH leadership to relocate the 2026 SIGGRAPH Asia conference out of Malaysia. You can find the letter at this link.
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David Levin @diwlevin.bsky.social · 18/06/2025
Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️‍⚧️🏳️‍🌈 docs.google.com/document/d/1...
docs.google.com
Open Letter to the SIGGRAPH Leadership
RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...
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Jendrik Illner @jendrikillner.bsky.social · 17/06/2025
Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 10/06/2025
Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...
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Silvia Sellán @silviasellan.bsky.social · 06/06/2025
We’re in the MIT news! Read about Leticia’s amazing new SIGGRAPH paper and the most fun I’ve had during my time at MIT! news.mit.edu/2025/animati...
news.mit.edu
Animation technique simulates the motion of squishy objects
MIT researchers developed a computationally efficient method that could enable artists to design realistic simulations of elastic objects, like bouncy or squishy characters, for animated movies or vid...
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Thibault Tricard @thibaulttricard.bsky.social · 03/06/2025
Do you like voxels and implicits' representations and wish you could animate them in real-time? Now you can! Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359 Shout out to @pacomeluton.bsky.social for this fantastic work!
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Jacco Bikker 🎦 @jbikker.bsky.social · 03/06/2025
#HPG25 program has been published! highperformancegraphics.org/2025/program...
highperformancegraphics.org
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
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Emilie Yu @emxtyu.bsky.social · 01/06/2025
Ever wondered how badly we're all addicted to buying new GPUs in graphics labs? Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research" with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
MOTIVATION
Graphical Processing Units (GPUs) are at the core of Computer Graphics research. These chips are critical for rendering images, processing geometric data, and training machine learning models. Yet, the production and disposal of GPUs emits CO2 and results in toxic e-waste [1].

METHOD
We surveyed 888 papers presented at SIGGRAPH (premier conference for computer graphics research), from 2018 to 2024, and systematically gathered GPU models cited in the text. 

We then contextualize the hardware reported in papers with publicly available data of consumers’ hardware [2, 3].

REFERENCES
[1] CRAWFORD, KATE. The Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence. Yale University Press, 2021.
[2] STEAM. Steam Hardware Survey. https://store.steampowered.com/hwsurvey
[3] BLENDER. Blender Open Data. https://opendata.blender.org
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JCGT announcements @handle.invalid · 16/05/2025
An update, a bit of retrospection, and a call for you, yes, you, to help JCGT a bit: www.realtimerendering.com/blog/jcgt-is...
realtimerendering.com
JCGT is moving along | Real-Time Rendering
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Wilhem Barbier @wbrbr.bsky.social · 07/05/2025
I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat.
Left: an input CSG tree and a much smaller pruned tree computed using our method.
Right: a rendered scene showing the number of active nodes per cell. Our method reduces the active nodes to less than 20 from the initial 6023 nodes of the input tree.
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fabricen.bsky.social @fabricen.bsky.social · 07/05/2025
The video file: inria.hal.science/hal-05046040...
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fabricen.bsky.social @fabricen.bsky.social · 07/05/2025
on Shadertoy: www.shadertoy.com/view/MXyBDW
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fabricen.bsky.social @fabricen.bsky.social · 07/05/2025
The video on Youtube: www.youtube.com/watch?v=hcVu...
youtube.com
Fast sphere tracing of procedural volumetric noise for very large and detailed scenes
YouTube video by Matheo Moinet
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fabricen.bsky.social @fabricen.bsky.social · 07/05/2025
Wanna see how to speedup x12 flyover procedural FBM worlds (possibly animated) ? → Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
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Thibault Tricard @thibaulttricard.bsky.social · 12/04/2025
Someone gamified procedural function ! You can even compare your performances to the other players :
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Emilie Yu @emxtyu.bsky.social · 20/03/2025
Apply now to be part of the 2025 cohort of rising starts in computer graphics 🌟 This is a mentoring program with workshops co-located with Siggraph, for students and post-docs of under-represented genders in CG www.wigraph.org/events/2025-... Follow us for more news >> @wigraph.bsky.social
wigraph.org
Call for Rising Stars Applications
The Rising Stars in Computer Graphics program is designed to bring new perspectives to computer graphics research. This is a two-year program that will be co-located with SIGGRAPH 2025 and SIGGRAPH 20...
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Thibault Tricard @thibaulttricard.bsky.social · 20/03/2025
Maybe it’s time to remind the graphic research community that there are a lot of great conferences outside of the US
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Christoph Peters @momentsingraphics.bsky.social · 17/03/2025
4 weeks to the HPG papers deadline (and 3 to the abstract deadline). Our call for posters, Hot3D and the student competition are also online and @c0de517e.bsky.social is confirmed as our first keynote speaker. highperformancegraphics.org/2025/program...
highperformancegraphics.org
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Blender @blender.org · 03/03/2025
Congratulations to @gintszilbalodis.bsky.social and the entire Flow film crew for the Academy Award win! Flow is the manifestation of Blender’s mission, where a small independent team is able to create a story that moves audiences worldwide. Thank you for the shout out! 🧡 #b3d
Flow
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Silvia Sellán @silviasellan.bsky.social · 26/02/2025
According to the SIGGRAPH Executive Committee Meeting Minutes, SIGGRAPH Asia 2026 will take place in Malasyia, the *second most deadly country for trans people in the entire world*
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Christoph Peters @momentsingraphics.bsky.social · 17/02/2025
The High-Performance Graphics 2025 papers deadline is 8 weeks from now on April 14 (abstract deadline is April 7). I hope your research is coming along nicely. I can't wait to see what you've been working on and to meet at HPG in Copenhagen, June 23-25. highperformancegraphics.org/2025/program...
highperformancegraphics.org
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
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Thibault Tricard @thibaulttricard.bsky.social · 17/02/2025
Heard from a colleague doing research on AI: « We publish proof of concept, why bother polishing something that is going to be obsolete in 6 month » It was three weeks ago and I still don’t know what to answer
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Thibault Tricard @thibaulttricard.bsky.social · 01/02/2025
I wanted to test Dall-e to see what the state of the art looks like now. I got the following results. (The prompt was: show me a picture of a mechanic fixing a Mustang)
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Jacco Bikker 🎦 @jbikker.bsky.social · 13/12/2024
On behalf of the '25 paper chairs: 🎉 The #HPG2025 Call for Papers is LIVE! Join us in beautiful Copenhagen, June 23-25, for cutting-edge discussions on graphics hardware and software. Co-located with #EGSR2025, it's the perfect stage for your research. 👉 highperformancegraphics.org/2025/program...
highperformancegraphics.org
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
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Thibault Tricard @thibaulttricard.bsky.social · 29/12/2024
This should be illegal
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Thibault Tricard @thibaulttricard.bsky.social · 23/12/2024
Has everyone forgot about sparse convolution noises?
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Ryan Schmidt @rms80.bsky.social · 20/12/2024
It's amazing how many researchers are making a new "significant contribution" every 2 weeks.
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Eric Lengyel @ericlengyel.bsky.social · 20/12/2024
I have joined the editorial board of the Journal of Computer Graphics Techniques. jcgt.org
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Slang Shading Language and Compiler @shader-slang.bsky.social · 20/12/2024
Shannon Woods from NVIDIA gave a great presentation on Slang at SIGGRAPH Asia. The slides and video are available on the event page: www.khronos.org/events/siggr...
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Arthur Cavalier @acavalie.bsky.social · 14/12/2024
I fell in löve (pun intended) with Lua for parameterizing my C/C++ programs and for prototyping. #screenshotsaturday
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Élie Michel @elie-michel.bsky.social · 03/12/2024
🏆 So honored that our paper received the Honorable Mention #Award at #SIGGRAPHAsia! I really like this paper BTW, it is about procedural #SignedDistanceFields, a simple idea to #differentiate them and thus provide #DirectManipulation ✨ More in the🧵⤵️ 1/8
Picture of a stage at SIGGRAPH Asia, where we receive the Honorable Mention Award
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