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Slang Shading Language and Compiler

@shader-slang.bsky.social
337 followers 192 following 32 posts

Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.

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The Khronos Group @khronos.org · 20/07/2026
SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
Khronos President, Neil Trevett delivers the Khronos Fast Forward at Siggraph 2026
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Slang Shading Language and Compiler @shader-slang.bsky.social · 14/07/2026
This Friday at High Performance Graphics 2026, Kai Zhang will be presenting on neural.slang at 11am. See all Khronos' scheduled talks at HPG: www.khronos.org/events/high-... #HPG2026 #slang
High-Performance Graphics Conference 2026
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Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 14/07/2026
If you're at SIGGRAPH 2026, don't miss the Real-Time Shading BOF — Tuesday, July 21, 1:00–3:00 PM PDT, Room 518 Special guest speaker, Ken Perlin, will be presenting, "The birth of Procedural Shaders." Don't miss it! […] [Original post on fosstodon.org]
Real-Time Shading Birds of a Feather at SIGGRAPH Featuring Ken Perlin
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The Khronos Group @khronos.org · 26/06/2026
Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev
surveymonkey.com
2026 Shader Ecosystem Survey
Take this survey powered by surveymonkey.com. Create your own surveys for free.
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James Yarwood @jamesyarwood.bsky.social · 09/03/2026
Finally back up and running after separating the engine into .NET/C# while keeping the #Vulkan renderer and @shader-slang.bsky.social compiler in C++. Added a few performance improvements too, but still a long way to go! #gameengine #indiedev #gamedev
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Slang Shading Language and Compiler @shader-slang.bsky.social · 24/02/2026
A couple of great Slang Shader talks are ready for viewing:
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Reposted by Slang Shading Language and Compiler
Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 03/02/2026
We are very excited for next week's Shading Language Symposium in San Diego! This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading […] [Original post on fosstodon.org]
Join us at the Shading Languages Symposium next week in San Diego
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Slang Shading Language and Compiler @shader-slang.bsky.social · 22/01/2026
MaterialX adds support for Slang Shader generation! Learn more: www.aswf.io/blog/materia... #materialx #slang #shaders #ASWF #machinelearning #openusd
aswf.io
MaterialX Adds Support for Slang Shader Generation – ASWF
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Slang Shading Language and Compiler @shader-slang.bsky.social · 08/01/2026
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event! www.khronos.org/events/shadi... #shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL
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The Khronos Group @khronos.org · 11/11/2025
We are excited to announce the Shading Language Symposium's conference program is now available! Conference Program: www.khronos.org/events/shadi... #shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming
Shading Languages Symposium conference program announced
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Slang Shading Language and Compiler @shader-slang.bsky.social · 24/10/2025
The recording from this session is now available: youtu.be/gUE-RIOwQKI?... #Slang #autodiff #shader #graphics #neural #rendering #gpu
youtu.be
Getting Started with Slang Automatic Differentiation
YouTube video by The Khronos Group
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Slang Shading Language and Compiler @shader-slang.bsky.social · 21/10/2025
Starting at 8am!
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Slang Shading Language and Compiler @shader-slang.bsky.social · 14/10/2025
Join us in 1 week!
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Slang Shading Language and Compiler @shader-slang.bsky.social · 08/10/2025
This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today! Shading Languages Symposium submissions: www.khronos.org/events/shadi... #language #shading #programming
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Reposted by Slang Shading Language and Compiler
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 07/10/2025
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
shader-slang.org
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
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Slang Shading Language and Compiler @shader-slang.bsky.social · 07/10/2025
Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff. Learn more and register: shader-slang.org/event/2025/1... #slang #autodiff #graphics #rendering #GPU
shader-slang.org
Getting Started with Slang: Automatic Differentiation
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Slang Shading Language and Compiler @shader-slang.bsky.social · 18/09/2025
The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists. Learn more: www.khronos.org/events/shadi... #shading #language
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Slang Shading Language and Compiler @shader-slang.bsky.social · 09/09/2025
Join us this morning for the next Getting Started with Slang webinar. Today, we will be focusing on Modularization. Register and join us!
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Slang Shading Language and Compiler @shader-slang.bsky.social · 08/09/2025
Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain. Learn more and register: shader-slang.org/event/2025/0... #shader #slang #workflow
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Kit² @cutesthypnotist.bsky.social · 13/08/2025
Slang event at #SIGGRAPH2025 @shader-slang.bsky.social 💖
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 11/08/2025
It's almost time for the @khronos.org Fast Forward! I'll be giving a tiny preview of what's on deck for the Wednesday @shader-slang.bsky.social BoF. East Building, room 15, starting at 10am. s2025.conference-schedule.org/presentation...
s2025.conference-schedule.org
Presentation - SIGGRAPH 2025 Conference Schedule
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Reposted by Slang Shading Language and Compiler
The Khronos Group @khronos.org · 07/08/2025
Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies. Learn more: khr.io/1le #glsl #hlsl #osl #slang #spirv #wgsl
Inaugural Shading Languages Symposium Call for Submissions
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Slang Shading Language and Compiler @shader-slang.bsky.social · 06/08/2025
Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slang’s type-safe generics and C++ templates: shader-slang.org/event/2025/0... #slang #shaders
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Slang Shading Language and Compiler @shader-slang.bsky.social · 01/08/2025
Join Us at SIGGRAPH 2025! Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language. Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr... #shadinglanguage #shader
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Slang Shading Language and Compiler @shader-slang.bsky.social · 22/07/2025
This new Slang blog focuses on how you can make use of wave intrinsics-- which you may already be familiar with from traditional compute approaches-- to get more performance out of the familiar 2D Gaussian splatting example. shader-slang.org/blog/2025/07... #slang
shader-slang.org
Neural Graphics: Speeding It Up with Wave Intrinsics
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James Yarwood @jamesyarwood.bsky.social · 13/07/2025
Everything is back up and running in my vulkan renderer after implementing automatic shader mapping/binding using the @shader-slang.bsky.social API. It's now possible to set shader parameters by name instead of using the raw descriptor set/write API. #vulkan #gameengine #rendering #gamedev
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Slang Shading Language and Compiler @shader-slang.bsky.social · 08/07/2025
Starting in 1 hour!
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 07/07/2025
This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
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Slang Shading Language and Compiler @shader-slang.bsky.social · 03/07/2025
New Slang v2025.12 release includes support for emitting sample indices during OpImageTexelPointer construction, removal of redundant [payload] attributes, a fix for a spirv-opt bug, new arguments for controlling floating point denormal modes, and more.. github.com/shader-slang...
github.com
Release v2025.12 · shader-slang/slang
=== Breaking changes === No breaking changes === All changes for this release === 46d0d97 Emit sample index when constructing a OpImageTexelPointer (#7563) 0f098b9 Remove redundant [payload] attrib...
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Slang Shading Language and Compiler @shader-slang.bsky.social · 01/07/2025
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API. When: July 8th at 8:00am PDT Learn more and register: shader-slang.org/event/2025/0... #Slang #Reflections #API
shader-slang.org
Getting Started with Slang: Reflections API
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 25/06/2025
I can also clarify the answers to some of the Qs I got in Q&A: - For issues with non-differentiable operations in gfx, like sampling, Slang provides the ability to define your own diff for specific functions (e.g. to "undo" something like sampling) [1/2]
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Slang Shading Language and Compiler @shader-slang.bsky.social · 25/06/2025
Next in the Getting Started with Slang series, we have a webinar on the Reflections API. Join us on July 8th as we explain the underlying mental model for how #Slang reflects shader code. Learn more and register: shader-slang.org/event/2025/0... #shader #API #reflections
shader-slang.org
Getting Started with Slang: Reflections API
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 22/06/2025
Hi Copenhagen! I'm excited to be giving the first of the Hot3D talks tomorrow at HPG. Hope to see some of my fellow graphics nerds there! highperformancegraphics.org/2025/program...
highperformancegraphics.org
High-Performance Graphics 2025
High-Performance Graphics 2025 - June 23-25 Copenhagen
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James Yarwood @jamesyarwood.bsky.social · 04/06/2025
No fancy engine stuff to show this month, but I've implemented @shader-slang.bsky.social and currently working on automated shader layout + binding. I feel like I'm almost there! #vulkan #gameengine #gamedev
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saschawillems.bsky.social @saschawillems.bsky.social · 03/06/2025
Finally finished adding @shader-slang.bsky.social shaders to all my (almost 100) @vulkan.org open source samples and wrote a bit about it here: www.saschawillems.de/blog/2025/06... tl;dr: I very much enjoyed this :)
saschawillems.de
Shaders for Vulkan samples now also available in slang
A new shading language enters the ring Unlike other 3D graphics apis, Vulkan did decouple human readable shaders from the api using SPIR-V as an intermediate representation. This makes it possible to ...
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The Vulkan Working Group @vulkan.org · 02/06/2025
NVIDIA Adds Vulkan Support to Smooth Motion Frame Generation — A Boost for Many Games and Emulators www.tomshardware.com/pc-component...
tomshardware.com
Nvidia adds Vulkan compatibility to Smooth Motion frame generation, complete with a boost for emulators
Smooth Motion now supports the same games as AFMF/AFMF2, but still only supports RTX 50 series GPUs
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 23/05/2025
The recording of this talk has been posted! We got some great questions during Q&A. Check it out if you weren't able to attend in person! youtu.be/oGAzYih8I3Q?...
youtu.be
Getting Started with Slang: Draw Your First Splat
YouTube video by The Khronos Group
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Slang Shading Language and Compiler @shader-slang.bsky.social · 22/05/2025
Did you know that Slang has a Discord server? Join the discussion: khr.io/slangdiscord
khr.io
Join the Shader Slang Discord Server!
Join the Shader Slang community on Discord! Ask questions, share ideas, or work with developers. | 643 members
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Slang Shading Language and Compiler @shader-slang.bsky.social · 19/05/2025
Join us tomorrow, May 20th, for a hands-on session demonstrating how to draw your first Gaussian Splat using Slang! Learn more and register: shader-slang.org/event/2025/0...
shader-slang.org
Getting Started with Slang: Draw Your First Splat
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Slang Shading Language and Compiler @shader-slang.bsky.social · 16/05/2025
Register now for next week's virtual meetup on how to draw your a Gaussian Splat with Slang!
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Slang Shading Language and Compiler @shader-slang.bsky.social · 14/05/2025
Building on a previous blog on how gradient descent is used to drive Gaussian splatting representations, Working Group Chair, Shannon Woods, explains the changes need to go from that simple example to an implementation that achieves real-time performance. shader-slang.org/blog/2025/04...
shader-slang.org
Neural Graphics: From First Principles to Performance
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Slang Shading Language and Compiler @shader-slang.bsky.social · 08/05/2025
Getting Started with Slang: Draw Your First Splat Join us on May 20th for a virtual meetup on how to draw your first Gaussian Splat with Slang! Perfect for graphics programmers interested in getting started with neural techniques. Learn more and register: shader-slang.org/event/2025/0...
shader-slang.org
Getting Started with Slang: Draw Your First Splat
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 04/04/2025
I've finally gotten a chance to put together an in-depth introduction to neural graphics for beginners in Slang using a simplified version of our 2D Gaussian splatting example! shader-slang.org/blog/2025/04...
shader-slang.org
Neural Graphics in an Afternoon
In this article, I’ll show you how to write your first neural graphics program with Slang and SlangPy by walking through our 2D Gaussian Splatting example.
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The Khronos Group @khronos.org · 17/03/2025
Come join us on Wednesday!
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WebGL @khronos-webgl.bsky.social · 12/03/2025
Next week in San Francisco, come join us for 3D on the Web, a special event gathering the brightest minds in #glTF, #WebGL, #WebGPU and #Slang! See agenda and register: www.khronos.org/events/3d-on...
khronos.org
3D on the Web
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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Slang Shading Language and Compiler @shader-slang.bsky.social · 14/01/2025
Vulkan SDK 1.4.304.0 released with inclusion of the release version of the Slang shader language and compiler (previous SDK releases contained the beta version of slang) Learn more: www.lunarg.com/lunarg-relea...
lunarg.com
LunarG Releases Vulkan SDK 1.4.304.0 - Full support for Vulkan 1.4 - LunarG
Today LunarG released Vulkan SDK 1.3.290.0 for Windows, Linux, and macOS. This SDK contains a NEW public beta of the Windows ARM Vulkan SDK.
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Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 08/01/2025
Looks like the video from the Slang BOF at #SIGGRAPHAsia2024 was posted while I was AFK on winter break! If you've ever wanted to see if I can pronounce "parameterized polymorphism" clearly, now is your chance: www.youtube.com/watch?v=Gyp7...
youtube.com
Slang Birds of a Feather at SIGGRAPH Asia 2024
YouTube video by The Khronos Group
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Slang Shading Language and Compiler @shader-slang.bsky.social · 20/12/2024
Shannon Woods from NVIDIA gave a great presentation on Slang at SIGGRAPH Asia. The slides and video are available on the event page: www.khronos.org/events/siggr...
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Slang Shading Language and Compiler @shader-slang.bsky.social · 05/12/2024
Godbolt now has Slang support! godbolt.org @compiler-explorer.com
godbolt.org
Compiler Explorer
Compiler Explorer is an interactive online compiler which shows the assembly output of compiled C++, Rust, Go (and many more) code.
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Slang Shading Language and Compiler @shader-slang.bsky.social · 03/12/2024
Come catch our BOF at SIGGRAPH Asia today! Learn more about the open source Slang initiative from NVIDIA that is now a part of the Khronos Group family! Learn more: www.khronos.org/events/siggr... #slang #shading #language #compiler
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