Reposted by Arthur CavalierBaptiste GENEST @baptiste-genest.bsky.social · 26/09/2026As graphics researchers or geometry teachers, we speak about 3D using screenshots, and that's just sad... What if you could make SLides on top of PolyscOPE? You can using SLOPE! Slope allows you to synchronize a 3D viewer, animated meshes, shaders, live demos, equations (& more) with your slides! 23912
Reposted by Arthur CavalierArseny Kapoulkine @zeux.io · 25/09/2026meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt... 29427
Reposted by Arthur CavalierMichael Ellis Day @michaelellisday.bsky.social · 16/09/2026I found a guide which may be helpful to others in doing the same: discussions.apple.com/docs/DOC-250...discussions.apple.comTurn off Apple Intelligence in macOS 27 054
Reposted by Arthur CavalierStephen Hill @selfshadow.com · 27/07/2026SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.blog.selfshadow.comSIGGRAPH 2026 Links 05225
Reposted by Arthur CavalierYining Karl Li @yiningkarlli.bsky.social · 14/07/2026Woah, almost all of EGSR 2026 was recorded, and they posted it all to Youtube. Wow! Big props to the conference organizers for doing this! www.youtube.com/@egsr2026/pl...youtube.comEGSR 2026The 37th Eurographics Symposium on Rendering (EGSR 2026), Bordeaux (France). 0163
Reposted by Arthur CavalierElias Daler @eliasdaler.bsky.social · 07/07/2026Made a backend for Dear ImGui for Sega Dreamcast. I can’t believe it works. Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂 523030
Reposted by Arthur Cavaliermmalex @mmalex.bsky.social · 25/06/2026inspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun! 27114
Reposted by Arthur CavalierBoggo @boggo.bsky.social · 23/06/2026Inspired by @mmalex.bsky.social's dots experiments recently, tried to do some kind of "particle DOF" in the fluff renderer, effectively blowing out every particle's microparticles which gives a kind of uncanny effect that also melts my GPU with overdraw. 78613
Reposted by Arthur CavalierPlaytester ↗ @playtester.io · 26/06/2026An indie game where you battle-race with melee weapons and boosts. - Race in split-screen or online - Thrash rivals with weapons - Boost to leave them behind Try the demo: playtester.io/airframe-ultra by @airframeultra.bsky.social @akuparagames.bsky.social #gamedev #indiedev #indiegame 03112
Reposted by Arthur CavalierXavier Chermain @xavierchermain.bsky.social · 19/05/2026Thrilled that our paper "AtomSlicer" was accepted to SIGGRAPH 2026! A 5-axis FFF slicer for constant-thickness field-aligned non-planar layers + continuous, collision-free toolpaths. Code is out: xavierchermain.github.io/publications... @univlorraine.bsky.social @cnrs.fr @labo-loria.bsky.social 193
Reposted by Arthur CavalierBjörn Ottosson - making Island Architect @bottosson.bsky.social · 18/05/2026I'm working on a stylized shader for flowing water. Here are some results combining phasor noise with advection along the flow direction. Some more details in 🧵. The code is on shadertoy: www.shadertoy.com/view/N3sGD2 #gamedev #procedural #indiegamedev #techart 725934
Reposted by Arthur CavalierBruno Levy @brunolevy01.bsky.social · 13/05/2026Plouf ! Our @eurographicsc.bsky.social course notes on Optimal Transport for Fluids, New and Old, with @pltc.bsky.social are out, here: diglib.eg.org/items/68a801... 1209
Reposted by Arthur CavalierXavier Chermain @xavierchermain.bsky.social · 24/04/2026Hello Bluesky! I'm a Computer Graphics researcher at Inria Nancy. I work on physically based rendering & material appearance, and on computational fabrication / additive manufacturing - from glints and anisotropic BRDFs to non-planar FFF toolpaths. xavierchermain.github.io/publications... 1426
Reposted by Arthur Cavalierpltc @pltc.bsky.social · 22/04/2026Looking forward to see you in Aachen and/or Los Angeles! 0132
Reposted by Arthur CavalierThibault Tricard @thibaulttricard.bsky.social · 18/04/2026I spent the last few days implementing the fantastic curvenet pixar article : dl.acm.org/doi/epdf/10.... it's very cool to be able to animate meshs without having to paint animation weight A pain to implement though ^^ 062
Reposted by Arthur Cavaliernicebyte @nicebyte.bsky.social · 12/04/2026INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.htmlgpfault.netIntroduction to Spherical Harmonics for Graphics Programmers 1027886
Reposted by Arthur CavalierBruno Levy @brunolevy01.bsky.social · 29/03/2026Lua bindings for @ocornut.bsky.social's dear imgui were unmaintained / incompatible with new versions. So I forked and rewrote them, here: github.com/BrunoLevy/im...github.comGitHub - BrunoLevy/imgui_lua_bindings_gomgen: Function bindings for ImGui in luaFunction bindings for ImGui in lua. Contribute to BrunoLevy/imgui_lua_bindings_gomgen development by creating an account on GitHub. 1102
Reposted by Arthur CavalierBruno Levy @brunolevy01.bsky.social · 20/03/2026Preparing with @pltc.bsky.social our course on Optimal Transport for @eurographicsc.bsky.social He created a hands-on experience in Python, from Laguerre diagrams to semi-discrete OT, from simple bouncing balls to incompressible Euler fluid simulator. Looking forward to see you in Aachen ! 0183
Reposted by Arthur CavalierBruno Levy @brunolevy01.bsky.social · 08/02/2026Working on Graphite/Geogram, improved the GUI, reorganized in a tree (leaves much more space for the 3D view). Will be released soon. For the curious, the repo is up to date here: github.com/BrunoLevy/Gr... Image: OpenSCAD test suite (displayed in a retro-futurist style for fun...) 2343
Reposted by Arthur CavalierYann Le Gall @ylegall.bsky.social · 07/02/2026#genuary2026 day 1: "One color, one shape." 017054
Reposted by Arthur CavalierYann Traonmilin @ytraonmilin.bsky.social · 19/01/2026Save the date : on organise un workshop sur les maths de l'IA à Bordeaux les 4-6 novembre. N'hésitez pas ! plus on est de fous plus on rit ! (dans les limites des capacités d'accueil haha) Dates & infos : wmathsia2026.sciencesconf.orgwmathsia2026.sciencesconf.orgWorkshop sur les mathématiques de l'IA - Sciencesconf.orgLe workshop se déroulera sous forme de présentations sur appel à contribution (résumé d'une page). Une session poster sera organisée au besoin selon le nombre de contributions. 1136
Reposted by Arthur Cavaliersaschawillems.bsky.social @saschawillems.bsky.social · 03/01/2026My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.howtovulkan.comHow to Vulkan in 2026 - How to VulkanHow to write Vulkan graphics code in 2026 07631
Reposted by Arthur CavalierTom Wallis @tsawallis.bsky.social · 17/12/2025Legit super excited about this work coming out. My amazing doctoral student @ben.graphics has been working on an idea to use physically based differentiable rendering (PBDR) to probe visual understanding. Here, we generate physically-grounded metamers for vision models. 1/4 arxiv.org/abs/2512.12307 45315
Reposted by Arthur CavalierCem Yuksel @cemyuksel.com · 04/08/2025My general recommendation: don't ever miss a talk by Chris Wyman, regardless of the topic. 0224
Reposted by Arthur CavalierThibault Tricard @thibaulttricard.bsky.social · 09/12/2025I don’t like to publicly criticize science articles, but this work perfectly illustrate what I think is wrong in graphics nowadays : yunfan.zone/gswt_webpage/ This work is clearly doing shell map like texture synthesis, and do not cite any previous work. The word « texture » is not even mentioned.yunfan.zoneGSWT: Gaussian Splatting Wang Tiles - Yunfan Zeng, Li Ma, Pedro V. SanderA tile-based Gaussian Splatting rendering system for infinitely expanding terrain 151
Reposted by Arthur CavalierCharacter Design References @characterdesign.bsky.social · 17/09/2025Art of Porco Rosso → buff.ly/pbrxatW #animation #conceptart #modelsheet #characterdesign #visdev 017733
Reposted by Arthur CavalierDaniel Schroeder @dan5sch.bsky.social · 18/08/2025Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread. 1428356
Reposted by Arthur CavalierSniperJake945 @tearsofjake.bsky.social · 29/07/2025New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesi... 15218
Reposted by Arthur Cavalierfabricen.bsky.social @fabricen.bsky.social · 07/05/2025Wanna see how to speedup x12 flyover procedural FBM worlds (possibly animated) ? → Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon) 4196
Reposted by Arthur CavalierJared Cullum @jaredcullum.bsky.social · 26/06/2025Heroes sketchbook commission of Porco Rosso’s plane. Incidentally my favorite film. 318936
Reposted by Arthur CavalierOroshibu @oroshibu.bsky.social · 04/06/2025easy isometric pixel art is still coming... with a ton of new features! create anything with easymetric soon on @aseprite.org 11449031229
Reposted by Arthur CavalierThibault Tricard @thibaulttricard.bsky.social · 03/06/2025Do you like voxels and implicits' representations and wish you could animate them in real-time? Now you can! Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359 Shout out to @pacomeluton.bsky.social for this fantastic work! 14715
Reposted by Arthur CavalierSylvain Sarrailh @tohad.bsky.social · 09/04/2025The infinite poetry into the waves of Frederick Judd Waugh (1861-1940) 026257
Reposted by Arthur CavalierXor @xordev.com · 15/05/2025"Neon" for(float i,d,z;i++<1e2;){vec3 p=z*normalize(r.xyy-FC.rgb*2.)-1.;d=max(p.y,0.);p.y-=d+d;p.z+=t;z+=d=.3*(.1*d+.01+length(vec2(cos(p.z*6.)/6.,1.-dot(cos(p),sin(p).yzx)))/++d/d);o+=(cos(p.z+vec4(0,1,3,0))+1.5)/d/z;}o=tanh(o/8e2); 0428
Reposted by Arthur CavalierWilhem Barbier @wbrbr.bsky.social · 07/05/2025I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat. 24618
Reposted by Arthur CavalierDelio Vicini @deliovicini.bsky.social · 07/04/20253D Gaussian splatting relies on depth-sorting of splats, which is costly and prone to artifacts (e.g., "popping"). In our latest work, "StochasticSplats", we replace sorted alpha blending by stochastic transparency, an unbiased Monte Carlo estimator from the real-time rendering literature. 25113
Reposted by Arthur CavalierNeti Irkalla @netibitu.bsky.social · 13/01/2025Dear every fucking piece of technology, I don't want to download an app. I don't want to make an account. I'm not turning on notifications unless I want to. You dont need my location or permissions for everything. Fuck off. Leave me alone. I will use you how I want. I want dumb tech back! 610236
Arthur Cavalier @acavalie.bsky.social · 14/12/2024I fell in löve (pun intended) with Lua for parameterizing my C/C++ programs and for prototyping. #screenshotsaturday 052
Reposted by Arthur CavalierThibault Tricard @thibaulttricard.bsky.social · 22/11/2024Hi Everyone, I'm a French researcher working on computer graphics. My research focuses on Procedural generation and Geometry. 1112
Reposted by Arthur CavalierAnatole Duprat @anatoleduprat.bsky.social · 19/11/2024SamplingLab : a small tool to live code and visualize samples aduprat.com/tools/sampli... 110730
Reposted by Arthur Cavalierpltc @pltc.bsky.social · 17/11/2024Since my last post with a protein render seems to have found an audience, here is a video displaying another large system 1261
Reposted by Arthur Cavalierpltc @pltc.bsky.social · 15/11/2024*Introduction post* I’m a French researcher in computer graphics with a strong interest for pretty pictures and fast computation. During my PhD, I worked for the illustration of large molecular systems (an example of which is attached, performed with a custom renderer) and Voronoï diagrams. 3312
Arthur Cavalier @acavalie.bsky.social · 14/11/2024Hi, I'm creating an account here to keep an eye on the computer graphics community. I'm a french research engineer. I work on various kinds of topics such as lighting simulation, topological representation of geometric objects, procedural synthesis, etc. (Vulkan/OpenGL) 033