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Anders Elfgren 🏹 Tides of Revival RPG

@srekel.net
820 followers 266 following 810 posts

Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three. ⚔️ DiscoGarage Games 📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2 🏹 Tides of Revival: Grand RPG 🌍 Open World Gamedev

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Reposted by Anders Elfgren 🏹 Tides of Revival RPG
Brett "Solidarity 2026" Banditelli @banditelli.org · 13h
The chart explains AI hype more than any chart that's ever been charted.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 01/10/2026
Entry number 1: Torch! #shadowdark #drawtober
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 01/10/2026
that's us! I started DD2 but it felt a bit too "like other ARPGs" to me so I bounced off it. Maybe I ought to give it a second chance. I think it's such a cool design space, like you say, travel! There is sooo much left to explore there. And so much to learn from hexcrawls.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 30/09/2026
I dunno, we named our dwarf colony sim "Hammerting" which is unique and lore appropriate, and I liked the name, but I got a strong impression that a number of players didn't like it and that perhaps a name like Dwarf Sim 2024: Dust Origins would have worked better.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
Pains me to hear you having problems finding work. I imagine it is common and will be so for some time... :( I would be interested in hearing your thoughts on Jai, if you want to play around with that at some point.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
Core for me is also modding support (if it sounded like my plans weren't grandiose enough yet). Exactly to which degree I'm not sure but I would like to basically be able to say "when this mod is active, all goblins should have STR +1 as a simple example. And they should be made using the same tools
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
Sweet, will definitely check it out!
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
So I don't want prefabs in the sense of "a very specific thing I can spawn into the game", and every time I want a new thing, I need to design a new prefab asset. But I do want a lot of the "mechanics" of prefabs.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
Although, the main reason for the sheet style setup is overview. There isn't really anything to stop me from thinking of "greenskin" as a prefab of sorts. I call them tags though, because I want to be able to combine them. For exapmle: Goblin+humanoid=creature, Orc+Smithy=building, Elf+bow=item.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
Actually yeah kinda, I've been thinking mostly about sheet-style editing, although inheritance is a core component. For example we might have: folk -> greenskin -> goblin folk might set some base values. Greenskins get high STR, low INT, goblins slightly lower STR but +WIS.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 28/09/2026
That's a rookie system. Anyone who really likes bell curves knows the ultimate solution is 20d1
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 27/09/2026
Oh I noticed that but wasn't sure what it was. I thought it preloaded everything? Not sure I've seen that before...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 27/09/2026
I mean Dolmenwood if you wanna look at ttrpgs :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 27/09/2026
I really like the book! I'm getting through it in rare bursts at a snail's pace but it's really lovely.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
If I add the material "birch" (inheriting from wood) there should be a minimum of work to get a new tree to spawn, a new log or plank, items made of birch, market price and demand...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Prefabs can scale pretty well but we (side project!) are extremely limited and are making a daggerfall-scale game so it's not a typical use case. But basically: we can't work by adding new things one by one to the game, even with prefab inheritance.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Cool! I don't want to go the prefab route for Tides because it doesn't scale the way I want it but there are still likely significant learnings I could get from that kind of tool. Or well, prefabs are probably unavoidable to some degree but I think putting them in the DCC is not bad for us.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Oh nice, found it now. Yeah I've been thinking similar things! I started on a "Better CastleDB" some time ago but have had to prioritize other things. Would love to see a screenshot if you've gotten that far.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Have you shared it anywhere?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Gonna participate in #shadowdark #drawtober this year too, but perhaps in a more sustainable manner - thinking one per week or something like that.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
That's fair :) Do you have any fear that they will do fucky stuff with the licenses again or do you think they learnt their lesson so to speak? For me, that and the fact that you don't get the source code are the main reasons I've basically vetoed Unity at work (though also we don't know it)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 26/09/2026
Are you still using a game layer that doesn't rely on unity? If so, is there still enough value in Unity for you now that say Godot is here?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 25/09/2026
Some more technical design docs! This time of the input system I'm building.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 25/09/2026
Fun talk about USD! I feel less worried already. Btw @rystorm.com you had it open in Godot - how do you find Godot's support? IIRC there's a fork or separate plugin or something for it but there's no support in base Godot.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 18/09/2026
And so basically I agree with you that there should be ways to customize the product, but you still should think of what the best initial value for a setting is. For a pilot chair maybe extended all the way is the best because then everyone can get in it before starting to adjust it :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 18/09/2026
Forgive me if I missed some aspect but to me, "default" implies that there are options. So before Blender added left select, right click wasn't the default, it was the only way. After, left was the *sensible default* since that's what most people expect.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/09/2026
I like this comparison! In this sense, Java is to programming languages what Microsoft Bob is to operating systems. Source: www.youtube.com/watch?v=vQPH...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/09/2026
Holy shit cppreference.com lists vector<bool> as a "space-efficient dynamic bitset", not "total design failure, please ignore"
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/09/2026
Have you looked at @wcduck.bsky.social's data library? github.com/wc-duck/data...
github.com
GitHub - wc-duck/datalibrary: Open Source Data Library for data serialization.
Open Source Data Library for data serialization. Contribute to wc-duck/datalibrary development by creating an account on GitHub.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 16/09/2026
Congrats :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 14/09/2026
Hey, saw your presentation at EP, it was great :) That game looks terrible compared to ShipShaper. Man, I can get the "I'm a ghoul who just clones game ideas" thing, but to also copy the name!? I guess trademarking early is actually more important than one might think these days...
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 11/09/2026
It’s not just smart—it’s wise jesus that is terrible. very good
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 09/09/2026
Try kagi :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 09/09/2026
Well... Almost no-one can make a world with millions of simulated NPCs. Only @vuntracity.bsky.social and Cities Skylines comes to mind. Oblivion does it with ~4000 NPCs. They are/were pioneers in what is still basically an unexplored game design space... And we shouldn't do it? Why no curiosity?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 06/09/2026
Jappser got himself a horse! #pixelart is fun :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 06/09/2026
Totally feels like that ought to happen, unless they got a terrible publisher deal or something. It's always hard to know what's going on from the outside. Not sure what the ownership status is, maybe the studio wants to but not e.g. MS or whoever is at the top. :/
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 06/09/2026
Were there any specifics on what happened? Or how? I mean if it's truly a case of "we did our best to make a game but ran out of money before release" perhaps it was the best of worst options? Any news on if they can (and will) now unfurlough them?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 05/09/2026
Coincidence??
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 02/09/2026
This isn't just influential, it is still arguably the best game in the deck building genre.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 30/08/2026
I really enjoyed the Blake Manor approach. Without it I would have compelled to ask everyone about everything and then it would be extremely sluggish. With it, I felt *a little* pressure but I had quite some time left IIRC and had solved like 97% of everything.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 23/08/2026
It's such a cool game. I just dislike getting stuck and feeling dumb when half the reason to play the games is to feel dumb and then get the ooooh coool actually I am smart moments... but if those never come... 😅But I will trudge on!
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 23/08/2026
mm I think it's this fuzzy logic that I'm having some problems with.. I think maybe what I need to do is to whip out a notepad and take notes. Golden Idol puzzles are mostly contained to the individual scenes but in Obra you need to consider the whole timeline and every interaction more, it seems.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 23/08/2026
In Golden Idol it always feels like I'm always making logical deductions but in Obra it feels like I need to know how boat operations worked 200 years ago obscured by an art style that is amazing and perfect but also makes me go "...who the hell am I looking at?"
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 23/08/2026
I have a hard time figuring out Obra Dinn characters. Some are easy like you hear their name shouted before they die. But like, am I supposed to see someone's hat or apron and be like oh yeah that's a 2nd mate's hat or a doctor's apron? Should I look at them and be like "totally a chinese dude"?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 20/08/2026
I imagine this may be the case for smaller studios too - can you be confident Godot will scale if your first game is a success and you want to make something bigger?
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 20/08/2026
Hey, good article! I think it's becoming quite clear to a lot of people that Godot is an excellent choice for smaller teams and 2d games. I think there are a bunch of studios, like ours, that are looking for an engine to make "AA"/"III" games and would love to hear Godot stories about that :)
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 17/08/2026
Crimson Diamond didn't hook me unfortunately. This thing adventure games do where you need to go and talk to everyone first instead of starting with action doesn't really work for me. Perhaps because I'm terrible with names, because I've spent this time talking to people and I remember no one.
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 02/08/2026
The only thing that could make this decade worse is like, robot centaurs with chainsaws. Haha! Sure am glad that's a thing that will never hap.... ( www.reddit.com/r/interestin... )
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Reposted by Anders Elfgren 🏹 Tides of Revival RPG
Rune Skovbo Johansen @runevision.bsky.social · 29/07/2026
New video: Supercharging my procedural mountain forest Two years of landscape progress in one devlog! www.youtube.com/watch?v=ACjl... #GameDev #IndieDev #ProcGen
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Anders Elfgren 🏹 Tides of Revival RPG @srekel.net · 02/08/2026
It's a pretty good way. In fact, in the top repo, just add other .git folders to gitignore and you have yourself a nice setup.
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