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Miguel Sternberg / Spooky Squid Games

@spookysquid.bsky.social
2.6K followers 508 following 2.3K posts

Game dev @ Spooky Squid Games. linktr.ee/spookysquidgames Russian Subway Dogs: Steam, Xbox, Playstation, PS Vita! They Bleed Pixels: Steam and Switch! Currently working on unnamed "Goblin Girl Game" WIP feed: tinyurl.com/goblingg (He/Him) 🚫AI

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Reposted by Miguel Sternberg / Spooky Squid Games
Robert Yang @radiatoryang.bsky.social · 9h
art dump of my map screenshots #screenshotsaturday
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 9h
Thinking of putting a little pinch of Bomberman in my Tower of Druga-like, as a treat. #ScreenshotSaturday #GoblinGirlGame #indiedev #pixelart #ドット絵
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Joakim "konjak" Sandberg @konjak.org · 02/10/2026
and here's Pepperbee being knocked on the ass #pepperbee
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kezia @keziaa.bsky.social · 02/10/2026
aseprite is the best!!! all the revertices sprites were made in aseprite.... I highly recommend for any pixel art and animation
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Toronto Games Week @torontogamesweek.com · 01/10/2026
The Academy of Fun + Games takes place from Oct 23rd-25th. Come down to the Indie Game Dev Summit on the 24th from 10-4pm! Learn from the devs of hit indie games such as Inscryption, Slay the Princess, In Stars and Time, & The Roottrees are Dead. Early bird tickets are only $12 -- snack included!
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Farbs @farbs.org · 03/09/2026
Previously I've rebuilt chunks of the first Zelda game in various forms of 3D, I've made Pong a whole bunch of times, and I recently had a go at pacman. Oh and of course ROM CHECK FAIL was made from chunks of about a dozen games. Building these helps me pay attention and learn what they're doing.
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Alpha Beta Gamer @alphabetagamer.bsky.social · 29/09/2026
Don't get grabbed in this pixel art dungeon crawling indie game with 2D environments that are animated to look 3D! Grab the free demo now on Steam! store.steampowered.com/app/3538070/... 20 min Gameplay video: www.youtube.com/watch?v=XDH4... by indie dev @rescuepartyint.bsky.social #gaming #ad
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 29/09/2026
Got to the library to do a full day work session on Goblin Girl Game and realized I'd committed my last update at home but forgot to pushed it. So I guess I'm doing art today!
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Reposted by Miguel Sternberg / Spooky Squid Games
kViN @yuyucow.bsky.social · 29/09/2026
The upcoming Hirayasumi anime is a beauty, in a way that perfectly captures its appeal. Backgrounds fade to white but without introducing surreality, comfortable linework in all layers so that a lot of detail can still come together into a relaxed screen. Lived-in and chill, like it should be
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Luke Plunkett @lukeplunkett.com · 28/09/2026
Hi, I'm looking to speak to people who have left games journalism in the last few years and have gone onto do something else. DMs are open, or luke@aftermath.site, thanks!
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 25/09/2026
Russian Subway Dogs is 70% (75% PS+) OFF in the PlayStation Indies sale right now. Play our fast-paced arcade game inspired by the real-life stray dogs of the Moscow metro! store.playstation.com/concept/231153 #PlayStationIndies #gamingdeals #indiegames #Playstation
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Dirty Rectangles @dirty-rectangles.com · 26/09/2026
A spectre is haunting Southern Ontario--the spectre of 『DIRTY RECTANGLES』!!! Hope to see you there for our usual October spooktacular <Count Floyd Werewolf howl> T̵̖̏̀ḩ̴̢͚̞̗̜͕͔̉̐̂͆͝͠e̷̘̙̐͒̔̅͒̽̍̐̚͠ý̸̪͑͂͒̅́͆͝'̷̣̫͋̊͆̇̌͛͘̕͝r̴̤̲͔̻̥͙͇̆͂e̸̻͕̮͂̀͠ ̵̝̝̣̰͔̞̲͐̈͗c̴̢̝̫͍͒̇͒̏͛̑͝o̴̯͎̜͈̙͋͑̐́́̅͝͝m̸̨̼̞̫̜͓̣̃͑̾̅̄̈́̀̽̑̏i̸͕̰̳͑̏n̶̼̋̈́̎̾̍̌̊̀͂͝g̵̨̡̠͈̝̼̀̄͆͌̋̄͒̂̅͝ ̶̰̞͕̐͒̅͆̂̒́̕t̶̡̥͈̠̩̔̾̈́̀̃͋ő̵͖̮̠̦̮̰͍͆͜ ̴̝̰͈̘͈̱̝̐̚g̵͖̠̝͉̺̲̝̪̣͒̒̀̅̌̄̐̈́̚ḛ̶̞̭̖̺̩͙̐̄́̈̈́̉͗̀̽ṱ̴̬͕́̕ ̸̛̫͇̝̩̮́͂͋̅̆̀̓̚̕ẏ̴̨͎̻̮̟̀̎͐̅̒͋̎͂ō̵̗̭̤̘͚͎̬̗̄̏̏̈̀͜͜͝u̶͍̮͑̿̑̓͌̈̄̓̕ To come to Dirty Rectangles on October 14th!
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kiwibean! @kiwibeangirl.bsky.social · 28/09/2026
it won’t stay still! #ドット絵 #pixelart #kiwisuper6
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Lorraine🍬 @lorandbehold.bsky.social · 28/09/2026
ok here we go 🍝 Spaghetti Celesti: Devour the Heavens ⛅ is out now for free!! 🍴 the best pixel spaghetti of your life ↪️ prepare them & fork them perfectly ⭐ get those 5-stars reviews 😡 and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 26/09/2026
If YOU can trigger a pressure plate, THEY can trigger a pressure plate! Uhh... unless they can float?! #GoblinGirlGame #screenshotsaturday #indiegame #indiedev
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Grayson @wildrumpus.bsky.social · 26/09/2026
opening up slots to raise funds cover my rent. got super sick and I have no other options. DM me if interested! PLEASE SHARE! 50$ USD: chibi model / colour background 100$ USD: model / custom background 150$ USD: model / custom background + 3D printable file #blender3d #b3d #gamedev
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A Low Poly Robot @lowpolyrobot.bsky.social · 27/09/2026
i love pop'n tank's loading screens that are just fake model kits of tanks....
Hinode Type 38 Middle Tank 1/35thE.O. TARIN X-1 DORILGER 1/35E.O. TARIN PT Petit Mk-I Middle Tank 1/35E.O. TARIN PT Petit Mk II Middle Tank 1/35th
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Jarvs | Indie Insights 🎮♿🏳️‍🌈 @jarvdusa.bsky.social · 27/09/2026
🎙️Starting a podcast: Playing it Forward. Going through every job in games, A to Z, with people who actually do them. First up: Audio. Looking for 2-3 audio designers to share how they got in and what they'd tell the next generation. Know someone? Send them my way.
a cartoon drawing of a woman looking at a sign pointing in different directions
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Metanet Software Inc. @metanetsoftware.com · 27/09/2026
This is starting in an hour -- see you there/then! ;)
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 27/09/2026
Damn, False Memory is really good! You can see the influences FLCL obviously, as well as Jamie Hewlett, Scott Pilgrim and Studio Trigger. But it's also bringing enough of it's own identity that it doesn't feel like a knockoff. Really fun, great energy! www.youtube.com/watch?v=yfz2...
youtube.com
《记忆管理局》False Memory | Official Trailer (August 2 Premiere)
YouTube video by 记忆管理局False Memory
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Nifflas @nifflas.bsky.social · 27/09/2026
I find the best way to not let myself get too down by the influx of AI is, find things that do not use AI. Celebrate it and share it! There's still so much of it, everywhere.
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 26/09/2026
If YOU can trigger a pressure plate, THEY can trigger a pressure plate! Uhh... unless they can float?! #GoblinGirlGame #screenshotsaturday #indiegame #indiedev
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mogu @mogumu.bsky.social · 26/09/2026
the Danchi Days sketchbook zine is now up for sale on yogurts.net 🌻🌻🌻 risograph in 3 colours and 24 pages of process sketches, pixel art sprites, portraits, and writing about how it’s been like working on a game for the 1st time. ‧⁺◟( ᵒ̴̶̷̥́ ·̫ ᵒ̴̶̷̣̥̀ ) wishlist our game here~ @danchidays.bsky.social
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Tim @tlatshaw.bsky.social · 25/09/2026
Look how cute they are!
Xiao Hong the red panda from Russian Subway Dogs
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Tim @tlatshaw.bsky.social · 25/09/2026
I'm not going to say I'm the reason there's an unlockable red panda in this game. But I am *a* reason there's an unlockable red panda in this game.
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 25/09/2026
Russian Subway Dogs is 70% (75% PS+) OFF in the PlayStation Indies sale right now. Play our fast-paced arcade game inspired by the real-life stray dogs of the Moscow metro! store.playstation.com/concept/231153 #PlayStationIndies #gamingdeals #indiegames #Playstation
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Jason Schreier @jasonschreier.bsky.social · 25/09/2026
Here's the delightful development story behind Big Walk, one of this year's best video games www.bloomberg.com/news/newslet...
bloomberg.com
The Six-Year Journey Behind ‘Big Walk,’ One of This Year’s Best Video Games
The delightful new co-op game started off as a pandemic fever dream
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Geek Native @geeknative.bsky.social · 24/09/2026
UK Games Expo has banned generative AI art, text, and merchandise across all NEC exhibition halls, bringing the convention in line with broader British tabletop standards. Standholders face removal or bans if their products aren't made by humans. #UKGE
geeknative.com
UK Games Expo bans generative AI art and text across all trade halls
UK Games Expo has introduced a mandatory policy prohibiting generative AI art and text across all NEC trade halls, requiring exhibitors to sell only human-made games.
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Lorraine🍬 @lorandbehold.bsky.social · 23/09/2026
long long lonnnnnnnnng spagggghetti #fallingblockjam
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Maddy Thorson @maddymakesgames.com · 22/09/2026
we are in the reaping phase of the industry gorging itself on dark design patterns
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 21/09/2026
I can't really speak to the quality of translation but the AI lettering is real bad, so I have strong doubts about it. Usually all the little comic asides in Akiko Higashimura's stuff get fully replaced with English. Trying to cram it in with the original Japanese text just doesn't not work here.
Panel from "My Mother is Easily Flustered" 
There's a lot of of little hand written commentary text outside bubbles. 
Instead of replacing the Japanese the English text is crammed in around it, covering up existing artwork, crossing the panel barriers or crammed way too close to them. Just generally giving both the text and art no space to breath.
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 21/09/2026
Akiko Higashimura's autobio manga "Blank Canvas", is one of my all time favs. Was excited to hear her other autobio series "My Mom is Easily Flustered" was getting released in English by Manga Million... Until I found out it's an AI translation. 😭
Cover of My Mom is Easily Flustered, drawing of Akiko Higashimura dressed in Harajuku-ish fashion holding her baby son with a banner over her chest reading "No Oppai, No Life"Translation Credits from Manga Million. Translation, lettering and editing are all credited to the AI translation company Flitto Japan Inc.
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Joakim "konjak" Sandberg @konjak.org · 21/09/2026
Thank you all for your immense support for my animation recently. I'm back to reviving this project now, and it feels great to do so. I haven't shown much of my improvement since Iconoclasts, but not just my animation has improved immensely. Here's another Pepperbee guy: #pepperbee
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Simon S. Andersen @snakepixel.art · 21/09/2026
Anyway! #pixelart #ドット絵
A pixel-art scene from Street Fighter 3 Third Strike with Lottie the calico cat fighting the character Ruy. She's already cleared the first round with a no-hit perfect. Good job.
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 21/09/2026
Akiko Higashimura's autobio manga "Blank Canvas", is one of my all time favs. Was excited to hear her other autobio series "My Mom is Easily Flustered" was getting released in English by Manga Million... Until I found out it's an AI translation. 😭
Cover of My Mom is Easily Flustered, drawing of Akiko Higashimura dressed in Harajuku-ish fashion holding her baby son with a banner over her chest reading "No Oppai, No Life"Translation Credits from Manga Million. Translation, lettering and editing are all credited to the AI translation company Flitto Japan Inc.
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Sos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 21/09/2026
My friend made a cool game on a game jam and within a month a slopclone of it is on Steam. This is happening every day for indie devs and I hate it.
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 19/09/2026
She's a total trap magnet! #screenshotsaturday #GoblinGirlGame #indiegame #indiedev
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Osmose @osmose.bsky.social · 19/09/2026
The Tower of Zeldaga is a mashup of the Legend of Zelda and Tower of Druaga. Every room has a secret puzzle and the puzzles get more obtuse as you go on. It's free, runs in your browser (incl mobile), supports controllers, and I'd really love for you to try it out! legitimatebusiness.biz/tower/
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Ash @aerialdash.neocities.org · 20/09/2026
hey every, more folks were added to the list! Go check them out!! go.bsky.app/8WEeqpR
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Party In The Front - Comms Closed @partyinthefront.bsky.social · 20/09/2026
Construction continues
Diorama of a medieval house, under construction
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Mike @metagamemike.bsky.social · 19/09/2026
CORPORATE ROT, my next Game Boy Color game, now has a Kickstarter pre-launch page! Follow it to get notified when the campaign launches some time next month 🧟👀 www.kickstarter.com/projects/met... #screenshotsaturday #gameboy #gbstudio
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 19/09/2026
She's a total trap magnet! #screenshotsaturday #GoblinGirlGame #indiegame #indiedev
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Russell Kay 🔜 TGS @russellkay.bsky.social · 19/09/2026
We are at Tokyo Game Show this year come and say hello and see GameMaker at Hall 8 N-07 (at the Top Hat Studios stand). #TGS26 #TGS #gamemaker
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Kimimi🏳️‍🌈🏳️‍⚧️ @kimimithegameeatingshemonster.com · 18/09/2026
Let's have an enjoyable amble through one of my favourite genres: dungeon crawlers! kimimithegameeatingshemonster.com/2026/09/18/e...
kimimithegameeatingshemonster.com
Essential experiences: Dungeon crawlers
I love dungeon crawlers. I love the thought of being right there in the thick of it, my party lost in the dark, or backed up against a wall as I hear something skittering about nearby. They feel da…
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Daniel / 妥仁得 @kaihat.su · 17/09/2026
A very interesting article recently published, which focuses on Brazil's Repunkur Ainu (Ainu diaspora) community and its relationship to the wider Nikkei community and Hokkaido Ainu. Thank you to @repunseta.bsky.social for putting this on my radar!
culturalsurvival.org
Between Kamuy and Shindo Renmei: Memory, Violence, and Ainu Identity in Brazil
By Angel Yraê Ferreira (Payayá, CS Intern)
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Stacy King @stacyking.com · 17/09/2026
This new art tariff applies to all original comics art, which is going to hurt both Canadian comics creators and American collectors.
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Jim Zub @jimzub.com · 16/09/2026
My comic writing career began thanks to this mindset.
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danielleri @danielleri.bsky.social · 15/09/2026
Have some BIG NEWS, and it really is wild that today is also the anniversary of the Fanbyte Apocalypse. But my time at Game Developer is done, and hence, my time as a full-time game journalist has come to an end. 20 years in a career sure is something. www.tumblr.com/danielling/8...
After 20+ years of writing professionally about games, including time at Polygon and Idle Thumbs, launching Waypoint, serving as editor in chief of Fanbyte and finally as EIC at Game Developer, my time is done. I'm officially out at Game Developer. Given the state of game journalism, this obviously means leaving the profession, at least as a full-timer.

I'm out, with respect to my colleagues, and a lot of love for the site as it was. We've published work that I'm extremely proud of, particularly our reporting on labor and on how workers are finding things in a miserable, gutting moment in the game industry. I'm proud of the dev-authored features we had for so many years, the resources and knowledge and bits and pieces of know-how that I still use, to this day, in my own game design courses.

What's next? Well, I'm not leaving games. I'll always be making and teaching and writing about games, it just can't be my full time gig anymore. I've actually been doing narrative design on a game since 2022, with a team I really believe in, and I can't wait until I can show that off properly. I am also OPEN TO WORK. Anything involving writing or editing words, editing video, teaching (I've been teaching college since 2009), and hey, I'm an EMT and got my phlebotomy cert a couple years back. I'm versatile!For full-time employment, I am eventually going to try my hand at medicine. I've served as an EMT here in NYC since 2016, and I've been taking science courses post-bac since January 2025, usually 2 or more at once concurrently with... the full time job, my part time adjunct job, and volunteering on said ambulance. Exhaustion set in years ago, lol, so I've settled into something beyond that at this point. I feel like I've been climbing a mountain, and trying to make many things work at once. I had a pretty good rhythm going, truth be told, despite all the burnout. I'm proud of myself for that. 

I'd really like to be a physician assistant one day, or potentially a nurse practitioner. It's a very, very long and hard road to either of those paths, but I'm going to make my way as best as I can. 

How do I feel? Again, devastated was years ago. We're pretty far past that at this point. What's happened to journalism in America is... a topic for a very depressing, very well-researched book. I hope someone writes that one day. What happened to game journalism... well, it's more of a niche, but I can say only that reporting honestly on layoff after layoff and corporate malfeasance writ large and executives gambling the whole industry down the drain was tough, but somebody had to do it. 

But it's not something one can do without editorial independence.

It's dramatic, but I'm going to mourn this career. Twenty years of my life, at 42, is just about half of my days alive. I put a lot, and I do mean *a lot* of myself into this. I tried at all times to lead with empathy and care for the human beings around me and to be as honest and frankly honorable as possible in my work. I really, really tried to live my values in my work in this career, and the only way I can keep that reputation is the path ahead of me.So there it is. Expect to see me making games, making art, teaching game design, writing about games from time to time @VeeGeeBees. Expect to hear more about my adventures as an EMT, and hopefully, soon as a PA student, and eventually, as an advanced practitioner. I've kept telling myself, in the darkest and worst days of the last few years, that I'll fly again, somehow. It'll just look very different.

To sign off, and pull an old favorite out of my pocket: be good, and be good at it.
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Grayson @wildrumpus.bsky.social · 14/09/2026
'eepy 💤 #blender3d #b3d
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Miguel Sternberg / Spooky Squid Games @spookysquid.bsky.social · 12/09/2026
The N games have mines that are safe when you pass through them, but become explosive hazards as soon as you leave. I thought that mechanic would work great in a maze game. I don't have exploding hazards yet, but realized these traps were interesting for more than just mines! (gif from N++)
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