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Michael Brough

@smestorp.bsky.social
2.7K followers 405 following 449 posts

good wizard

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cindy @bloomedwings.bsky.social · 5h
10% off 868-BACK is crazy, it should actually increase its price during sales. ... go buy 868-BACK.
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Michael Brough @smestorp.bsky.social · 29/09/2026
blog post - 868-BACK: steam reviews mightyvision.blogspot.com/2026/09/868-...
mightyvision.blogspot.com
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Michael Brough @smestorp.bsky.social · 29/09/2026
selectbutton.net/t/868-back/1...
Hell yeah. This game feels like when your favorite experimental musician suddenly puts out a polished, hi-fi art-pop album, and after the initial shock you find that it’s just as good if not better than their low-fi work. This game is still as original, strange, and challenging as much of his previous work, but this level of polish and scope seems novel for him, and he wears it well.
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neighborhood01.bsky.social @neighborhood01.bsky.social · 28/09/2026
I legit think 868-BACK is GOTY as much as I’ve enjoyed some other games this year. Crazy amounts of strategic depth and so many interesting interactions among the various devs and progs.
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Lia @liasae.bsky.social · 24/09/2026
I am now keeping this on speed-dial
Edited old IBM printout in black caps on off-white paper.
'A computer can never be held accountable
Therefore a computer must always do the hacking haha what are they gonna do, put a computer in jail? Haha "oops it's alive" lmao'
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Michael Brough @smestorp.bsky.social · 27/09/2026
"i haven't written a line of code all year!" as though that's something to be impressed by and not an admission that you can't navigate the slop you're pouring out so instead you've just completely surrended your creative capacity
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Official Electric @officialelectric.bsky.social · 24/09/2026
RUIN: 35th Anniversary - Definitive Edition A Point-&-Click Adventure game set in a cyber-fantasy world of kingdoms and ancient relics. Journey through this mysterious land, behold its wonders, and ponder 35 years of mysteries. Wishlist on Steam Now: store.steampowered.com/app/5012260/...
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Aysha U. Farah @ayshaufarah.bsky.social · 19/09/2026
We’re getting closer and closer to Peak Environmental Storytelling
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✧ SkyMagpie ✧ (left my ❤︎ in Undermine) @skymagpie.bsky.social · 16/09/2026
I was worried if my comic is perhaps too self indulgent, but then I remembered the words of Björk and now I need to make it even more self indulgent 🥰
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the babahuck @tylerhuckabee.bsky.social · 16/09/2026
rip annie dillard
One of the things I know about writing is this: spend it all, shoot it, play it, lose it, all, right away, every time. Do not hoard what seems good for a later place in the book or for another book; give it, give it all, give it now. The impulse to save something good for a better place later is the signal to spend it now. Something more will arise for later, something better. These things fill from behind, from beneath, like well water. Similarly, the impulse to keep to yourself what you have learned is not only shameful, it is destructive. Anything you do not give freely and abundantly becomes lost to you. You open your safe and find ashes.
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tann @colourtann.bsky.social · 15/09/2026
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The Secret Lives of Games @secretlivesofgames.bsky.social · 15/09/2026
All Systems Brough - IMBROGLIO We're joined by @nicole.pizza @eddybox.bsky.social @getdizzy.bsky.social to discuss this deck-building genre-defining brough-like, the 9th game in our yearlong coverage of @smestorp.bsky.social's wide-ranging catalogue. secretlives.games/all-systems-...
secretlives.games
The Secret Lives of Games: All Systems Brough - Imbroglio
We're joined by Nicole He (The Crush House, Kinlo Labs), Eddy Boxerman (Osmos, Karmaka, Broken Rules), and Noah Sasso (Sportsfriends, Iron Galaxy Studios) to discuss Imbroglio, a deck-building, grid-based, genre-defining brough-like. It’s the ninth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Cinco Paus Audio edited by Dylan Shumway. Discussed in this episode: Imbroglio https://apps.apple.com/us/app/imbroglio/id969264934  868-BACK (Out now!! Go buy it!!) https://store.steampowered.com/app/3304110/868BACK/  https://finji.itch.io/868-back  Michael Brough’s Website https://www.smestorp.com/  Michael Brough’s Blog https://mightyvision.blogspot.com/ September 9th, 2026 Imbroglio Notes 14 blog post https://mightyvision.blogspot.com/2020/06/imbroglio-notes-14-mizzenmast.html  Imbroglio release blog post https://mightyvision.blogspot.com/2016/05/imbroglio.html Imbroglio Notes 6 blog post https://mightyvision.blogspot.com/2016/08/imbroglio-notes-6-meditation.html Guxt https://www.cavestory.one/pixels-works/guxt.php  Igbo Calendar https://en.wikipedia.org/wiki/Igbo_calendar Everyday Shooter https://store.steampowered.com/app/16300/Everyday_Shooter/  Imbroglio Notes 8 blog post https://mightyvision.blogspot.com/2016/08/imbroglio-notes-8-score-o.html Vivafringe Guide to Imbroglio Boardbuilding https://vivafringe.wordpress.com/2017/03/02/a-guide-to-imbroglio-boardbuilding/ Vivafringe Izu Mode blog post  https://vivafringe.wordpress.com/2017/02/21/imbroglios-izu-mode-is-the-way-forward-for-deckbuilding/ Vivafringe Izu Mode YouTube videos https://www.youtube.com/playlist?list=PLVkyA1oDHBa_PGysiUQ_kGaCorynP21O9 Noah’s Bandcamp https://octopusinc.bandcamp.com/album/also-the-remixes Kinlo Labs (join their waitlist!) https://playkinlo.com/  I’m So Happy You’re Here – I Can’t Meditate! https://youtube.com/playlist?list=PLJ9ZwePF3_ms&si=jALBpOdXrprPI8Z_ Baba Is You: The Board Game & Party House: The Deckbuilding Game Kickstarter https://www.kickstarter.com/projects/bitewinggamesnick/baba-is-you-the-board-game  Imbroglio in-progress blog post https://mightyvision.blogspot.com/2016/03/still-working-on-imbroglio-this-is.html Imbroglio Notes 1 blog post https://mightyvision.blogspot.com/2016/05/imbroglio-notes-1-inventory-management.htm Imbroglio Notes 3 blog post https://mightyvision.blogspot.com/2016/06/imbroglio-notes-3-monsters.html   https://secretlives.games/  https://discord.gg/tslog https://www.patreon.com/tslog
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Gustavo Chico | Clovelt @clovelt.bsky.social · 15/09/2026
Ayo! I added external keyboard/controller support to @smestorp.bsky.social 's amazing Cinco Paus: youtu.be/ndgm-qDXB3I Works in all game builds, including the ios version on M-Chip macs (which plays super smoothly) + optionally, Automancia built-in! @raiganburns.bsky.social might like this :)
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Michael Brough @smestorp.bsky.social · 12/09/2026
blog post - imbroglio notes 15 - mizzenmast II mightyvision.blogspot.com/2020/05/imbr...
mightyvision.blogspot.com
imbroglio notes 15 - mizzenmast II
I love playing games with people. I have ended up mostly making singleplayer games because they're easier to sell. Here's a game with a co...
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adamatomic @adamatomic.bsky.social · 10/09/2026
accordingly i think you should seriously mistrust and esseentially *fear* the fundamentalist capitalist instinct to simply go fast now and if you dont go fast now we'll find someone who will profoundly self-destructive
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adamatomic @adamatomic.bsky.social · 10/09/2026
you have to slow down first, you have to find joy in improving your technique, somehow deeply trust and value have essentially faith that you WILL be fast EVENTUALLY, understand that progress is nonlinear, and that your goal is not to be fast once, it's to be fast for YEARS. its a different project
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adamatomic @adamatomic.bsky.social · 10/09/2026
as your running form reverts, hopefully, to a more kind of natural, light, smooth, kind of fundamentally mammalian pattern, the amount of ground you can cover, and how fast you can cover it, for EXACTLY the same energy expenditure, is kind of mind boggling
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adamatomic @adamatomic.bsky.social · 10/09/2026
appreciating today this thing i learned from distance running, which is that you can't actually train yourself to run fast *directly* you will hit a ceiling, hard, get injuries, etc instead you have to train yourself to run LIGHTLY and run SMOOTHLY at SLOW speeds. directly against your instincts
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ploum @ploum.mamot.fr.ap.brid.gy · 09/09/2026
My AI policy is "I don’t want any kind of interaction with that thing." And this should be all you need to know. ploum.net/2026-09-09-ai_policy.html
ploum.net
I Don’t Want to Interact With Stochastic Parrots
I Don’t Want to Interact With Stochastic Parrots par Ploum - Lionel Dricot.
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tann @colourtann.bsky.social · 11/09/2026
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Ulfsire @ulfsire.bsky.social · 10/09/2026
I may have taken the wrong lessons from path of achra in now thinking every UI element needs a little accompanying poem
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Michael Brough @smestorp.bsky.social · 10/09/2026
what really gets me looking back at my blog is this 2020 post of “ok i spent yesterday in bed with a sore throat but i’ll definitely get these 7 projects done soon” and then no posts for two years mightyvision.blogspot.com/2020/05/defi...
mightyvision.blogspot.com
definite plan
Imbroglio: Mizzenmast is now unambiguously released and working. This was a stressful few days. Yesterday I completely crashed and spent ...
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daryl "rupert pumpkin" b 🏳️‍⚧️ @hypercubexl.bsky.social · 09/09/2026
GDT's reddit AMA spitting fire www.reddit.com/r/movies/com...
reddit comment: 

Hello! Did you intend the ending of Pan’s labyrinth to be real or in Ofelia’s mind?

Guillermo Del Toro's reply: 

My interpretation, and it's exclusively mine, is that it's real.

Because there's two things. One is what people call “The Shining Question.” The Shining Question is, Who opens the door for Jack to get out of the fridge? And Ofelia is in an attic with a guard outside her door, and she draws the door with the magic chalk, and she shows up in the labyrinth. So, the only way she could have gone into the labyrinth is the magic chalk. And the flower is real at the end. The flower that blooms in the dead tree. And the reason I think it’s real is because—and this is why I'm in favor of the human factor in art—I think that art does transform the world. You know?

Think about it for a second. One of the goals, with all this movement, is to make you believe that art is vulgar. That art is nothing special, and anybody can do art. That is like me telling you that I'm faster at running than Usain Bolt but I “run” in my motorcycle. Well, that's not the same. That’s not the same at all.

Art is important, and they want you to believe it isn't. It's part of the idea of control. The goal is not to have artificial intelligence. The goal is to foster natural stupidity. The goal is to foster you not looking for answers, and to trust yourself entirely to an engine. Look at the way we are dipping our toes into these things. We are starting to ask the machine, Is this true? For now, there's a correlation between reality and what the answers of the machine are. For now. But soon, we won't even investigate further. We will be told it's true. And if the machine is in the hands of somebody who should not be trusted, then your reality has been completely and utterly fucked. Because your intelligence ends at the question. You don't seek the answer. It's given to you.Q: You recently mentioned that AI creates 'semi-compelling screensavers' and that you'd 'rather die' than use it. As a filmmaker who relies heavily on practical effects and creature design, what do you think is the biggest thing lost when a computer generates an image instead of a human hand?

GDT:

The three quarters of the process that gave you the chance to think of the idea that people don't think about without that process. Meaning, AI can get you to the middle really fast, but there's a dialectic with the process that gets you to that top 10%. I'll give you an example with the Pale Man.

We sculpted it as an old man, with a face. And then I said, Let's take out the face. This happened because I saw a photo of a manta ray and the poster for Don Coscarelli’s Phantasm. That combination, which happened at two different times during a week or a month, are not permutations that are chemically part of an equation. They are alchemy. And then I said, Take out the face, and then I said, Let's put the eyes on the hands. This triangulation happens because I spent a month or two months living with the idea of this creature. And it's not linear.

AI is like a super-fast engine that makes semi-sentient permutations of things that are already done. Creation is things that have never been done. Coming to exist.

And the second thing is the loss of the apprenticeship that one has as an artist. You're never a master; you're always an apprentice. This is a kinship I have with, for example, Chris Nolan. When he showed me The Odyssey, there’s a scene when Matt Damon is floating in the stormy ocean and I asked him—because we were talking about practical effects, and how great it is and that we both always use a maquette or a model—and I asked him, How did you do it? He said, “We put him in a storm in the ocean.”

And you're gonna find that 30% of a great image occurs accidentally. You know, either a drop of water hits the lens, or the camera shakes. I remember when in 1993, '94, Jim…
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Michael Brough @smestorp.bsky.social · 10/09/2026
blog post - imbroglio notes 14 - mizzenmast I mightyvision.blogspot.com/2020/06/imbr...
mightyvision.blogspot.com
imbroglio notes 14 - mizzenmast I
Doug posted about one of my "imbroglio notes" post today, which spurred me to have a little read over them again and reminisce. Obviously t...
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Michael Brough @smestorp.bsky.social · 09/09/2026
children dancing around the house singing RAIGAN BURNS at maximum volume @raiganburns.bsky.social
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Douglas Wilson @doougle.net · 09/09/2026
In prep for our Imbroglio episode on TSLOG, I spent a while re-reading all of @smestorp.bsky.social's old blog posts. Legit some of the best, most useful writing ever done about making videogames. Check out this nugget from May 2016, sooo good mightyvision.blogspot.com/2016/05/imbr...
"tools:
- steal ideas from another game and try to fix them
- always make the grid smaller
- save up weird ideas until they naturally fit somewhere
- write down all different ideas and then fit them all into a consistent structure
- simplify the design to avoid work you don't want to do
- abandon your original idea, it was just scaffolding"
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Michael Brough @smestorp.bsky.social · 08/09/2026
barrier to entry for making videogame was once Very High,, we would spend entire weekend figuring out how to use Rpgmaker thankfully now for low price of PLANET NOT INHABITABLE you can instruct mr computer to copy someone’s code from github and put your name on it and He will tell you did a good job
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Jack @jackturps.bsky.social · 08/09/2026
wrote some stuff about the level generation and its different relationship to novice and expert players
jackturps.com
A Deathless Roguelike
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videogame history @vghistory.bsky.social · 08/09/2026
snatcher, screenshot, sega cd (1994) www.mobygames.com/game/7524/sn...
green caps text on a black background:
this story is dedicated
to all those cyberpunks
who fight against injustice
and corruption every day
of their lives.
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adamatomic @adamatomic.bsky.social · 07/09/2026
constraints CAN breed creativity, sort of, but i hate this way of phrasing it, because constraints can also hobble you - dogma can make you miserable and incapable of creating things what we really mean is that SOME constraints function as PROMPTS, specifically in the pre-hell-world sense
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Michael Brough @smestorp.bsky.social · 07/09/2026
video - design blog (plus some writing about health + game release) www.patreon.com/smestorp/pos...
patreon.com
video - design blog (plus some writing about health + game release) | Michael Brough
Here is a video that I recorded last month and only managed to get around to posting now. It's more-or-less a design diary like I used to po
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izzy kestrel @iznaut.com · 06/09/2026
fuck ai and fuck you if you use it
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Andrew Doull @andrewdoull.bsky.social · 06/09/2026
The two kinds of bearded guy
Bearded guy holding 2 chickens and bearded guy wearing cool shades.
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Ursula K. Le Guin Bot @leguinbot.bsky.social · 05/09/2026
A child free from the guilt of ownership and the burden of economic competition will grow up with the will to do what needs doing and the capacity for joy in doing it.
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Michael Brough @smestorp.bsky.social · 04/09/2026
really, rogue ai swarms doing cybercrimes is the only part of this whole business i can get behind
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Brett Codes @brettcodes.bsky.social · 11/08/2026
I wrote an essay about why I'm done using AI for coding, even if it costs me my job and career: brettcodes.com/im-done-usin... The basic gist is: AI made me a worse, apathetic programmer. I think it's bad for humanity, the planet, and the craft of software engineering. And I'm done using it.
brettcodes.com
I'm done using AI
Why I'm stopping using AI for coding (and anything else) after using it earnestly for a year and coming to understand the harms it causes on personal, societal, and environmental levels.
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itsteaparty @teapartycrasher.bsky.social · 30/08/2026
868 Back makes me think of the scene in Ratatouille where Anton ego flashes back to eating his mother's cooking and realizing what made him passionate about food in the first place. It makes me I did as a teenager first discovering and falling in love with roguelikes. Easily the GOTY
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mcc @dryad.technology · 26/08/2026
Okay now streaming! This second! We are going to give Zandra a crash course in HACKING with the hot game of the summer (I have seriously been playing nothing else this summer) 868-BACK by @smestorp.bsky.social Remember: Their only crime…was curiosity. And wire fraud. And that helicopter they stole
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adamatomic @adamatomic.bsky.social · 22/08/2026
visager.bandcamp.com/album/puzzle... appreciation post this is how this album worked for me (i know you know albums like this) Listen 1: yea this is nice! Listen 2: hm, it's not quite what i expected i guess... Listen 3: whoa wait whoa i think i get it Listen 4: yes YES why am i about to cry
visager.bandcamp.com
Puzzle World, by Visager
20 track album
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gg @ggdg.bsky.social · 18/08/2026
i need more people to talk about my vn where i can see it or i'm going to die. we're not going back to forums i know we're not going back to forums we're never going back to forums. but i'm about to start auditing discord servers
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Michael Brough @smestorp.bsky.social · 21/08/2026
another post that pretty well says what i'd been thinking of writing, please keep this up www.experimental-history.com/p/i-like-em-... (via @flantz.bsky.social)
experimental-history.com
I like 'em thick
OR: an apology to my English teachers
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👁️saac 👁️o @eyesack.bsky.social · 20/08/2026
meme with sweaty guy trying to choose between two big red buttons. the buttons say "868-Back" and "Big Walk"
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Michael Brough @smestorp.bsky.social · 20/08/2026
conveniently i already wrote my contribution to today’s GAMES DISCOURSE “If you don’t like a thing, don’t waste energy talking about it. If you'd instead written something positive about something you liked .. you’d have made the world a better place.” mightyvision.blogspot.com/2026/06/advi...
mightyvision.blogspot.com
advice on how to write about indie games
Instead of "this game is niche" try saying "i like this game because..." Look, "niche" is not a property of a game. It's a recess in a ...
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Michael Brough @smestorp.bsky.social · 17/08/2026
last week i started writing a blog post w thoughts about LLMs, didn’t finish yet because i have actual stuff to do today i saw this distantprovince.by/posts/its-ru... by @distantprovince.bsky.social and now i can leave out my Blindsight section because someone got that written already 👍🏽
distantprovince.by
It's rude to show AI output to people | Alex Martsinovich
Feeding slop is an act of war
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Michael Brough @smestorp.bsky.social · 15/08/2026
enjoyed this review of 868-BACK mbays.sdf.org/misc/868Back...
mbays.sdf.org
868-BACK by Michael Brough
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//VLAD_ @vladpxl.bsky.social · 13/01/2025
the only real conclusion
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👁️saac 👁️o @eyesack.bsky.social · 13/08/2026
Best warez: "Hot sauce" Much like its analog equivalent, "hot sauce" makes bad stuff good and good stuff even better!
"Hot sauce"
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mcc @dryad.technology · 13/08/2026
I do not like artificial intelligence :(
A mysterious screenshot of a video game (it's 868-BACK) showing a silver line tracing from the top right to the bottom left of the screenfrom the upper left to an icon with an S on it. The line passes through a yellow square reading ".blit"
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👁️saac 👁️o @eyesack.bsky.social · 13/08/2026
Best dev: /phaser Have you ever just wanted to mow down waves of enemies with little to no consequences? /phaser can help!
/phaser
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