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Gustavo Chico | Clovelt

@clovelt.bsky.social
232 followers 527 following 69 posts

I like to make things move. Can't move if you're not here. Solodev, coded on qomp, now making my own studio. clov.itch.io / gustavochico.com

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Gustavo Chico | Clovelt @clovelt.bsky.social · 15/09/2026
Ayo! I added external keyboard/controller support to @smestorp.bsky.social 's amazing Cinco Paus: youtu.be/ndgm-qDXB3I Works in all game builds, including the ios version on M-Chip macs (which plays super smoothly) + optionally, Automancia built-in! @raiganburns.bsky.social might like this :)
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Reposted by Gustavo Chico | Clovelt
Warp Door @warpdoor.com · 01/11/2025
Unpelaito (@clovelt.bsky.social) "The peace of rest is interrupted by the secretion of keratin that curves with space and time, disturbing the shine of a beautiful bald head." Free - Browser: warpdoor.com/2025/11/01/u...
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Reposted by Gustavo Chico | Clovelt
kc green @kcg.bsky.social · 01/04/2025
mobile game ad
mobile game ad
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Reposted by Gustavo Chico | Clovelt
droqen and 24 others @droqen.bsky.social · 18/02/2025
it's nice to know that i've been wanting to kill gameplay since 2022. hadn't quite figured it out yet though.
"i want to experience a game like i experience a painting, all at once. gameplay doesn't have to exist in four dimensions. trapped behind walls, behind time, behind gates, behind locked doors. gameplay could be free

[..]

thecatamites famously said a game is some combination of skeleton, red key, score thing, and *magic door*.

the thing that's magic about the door is that you can't open it with the red key. you don't need the red key for anything. it's just a key. sometimes a key is just a key.

the magic door opens on its own. like magic. it's an automatic door. when you approach a door in a game it should open for you. now that would really be magic.

if a door doesn't open automatically, if it's not magic, then it doesn't belong in your game."
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Gustavo Chico | Clovelt @clovelt.bsky.social · 28/03/2025
It's funny how the lead developer is treated the worst in client projects, specially when solo while you'd think it would be the opposite.
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Gustavo Chico | Clovelt @clovelt.bsky.social · 26/03/2025
Hey, the vibe IS nicer here! Still need to browse the bird one for research, though, but I like that I see both sites with distinct purposes now :)
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Gustavo Chico | Clovelt @clovelt.bsky.social · 02/03/2025
Just heard Richard Hofmeier decided to not be around anymore. I hope he changed his mind, but it's not looking good from what he wrote. Feels really bad.
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Reposted by Gustavo Chico | Clovelt
Stuffed Wombat @stuffedwomb.at · 10/01/2025
New Blogpost: "how I prototype" stuffedwomb.at/25_01_10_how...
The important thing about all of this is that I keep throwing away my work and rebuilding it from scratch, very quickly and very regularly.

It’s way more fun to write code than it is to read code. If a prototype would require multiple weeks of coding to set up, then I simplify my design or just don’t do it. I want to retain my flexibility, my ability to shift directions and try out strange ideas, as much as possible.
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Reposted by Gustavo Chico | Clovelt
v buckenham @v21.bsky.social · 25/11/2024
reminded of this, on the terrifying psychological consequences of understanding how an organisation actually works ferd.ca/notes/paper-...
The realization that social worlds do not have an independent, stable existence but instead emerge from our collective action is “sometimes arrived at in a moment of heady delight, but often as a horrifying realization”. This realization is considered a “fatal insight” because it destroys assumptions that the current order, roles, rules, and routines are given. Within the system of roles, rules, and routines, there is far more room to maneuver than previously assumed. Rejection of objectivity puts possibility, perhaps even responsibility, squarely in the court of subjectivity.
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Gustavo Chico | Clovelt @clovelt.bsky.social · 30/11/2024
Hello! I like the font in this website so maybe I will write on it properly. My next project will be about bureaucratic game development in spirit of rebelling against the state of things around me recently. I'll be researching gamedev hell stories, DM's open ;)
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