Sign in

Michael Brough

@smestorp.bsky.social
2.7K followers 406 following 452 posts

good wizard

PostsRepliesMedia
Reposted by Michael Brough
Mahdi Bahrami @bahrami.bsky.social · 10/10/2026
super excited to solve 1000 puzzles about pushing boxes and opening doors. I love what the civilized world is offering us
171
Michael Brough @smestorp.bsky.social · 10/10/2026
HM an interesting thing to hear while I'm in the middle of trying to figure out what the heck to do with my life, thank you.
000
Michael Brough @smestorp.bsky.social · 10/10/2026
dancing is still pretty good
1140
Reposted by Michael Brough
Micah @rincewind.run · 08/10/2026
the reason “AI will create so much abundance we will have a utopian society” rhetoric falls so flat is that the people building it will never, ever share their bounty unless it is taken from them and we all know it
96114812666
Michael Brough @smestorp.bsky.social · 05/10/2026
weird how there's the same signs everywhere now. kinda dull imo but i guess the guy drawing them must be making bank, good for him
0111
Reposted by Michael Brough
Eddie Robson is at Fantasycon @eddierobson.bsky.social · 05/10/2026
“It is highly unusual that an end-product threatens the economic foundations of its essential suppliers, but that is the situation we have created for our LLM business with respect to its ‘content supply chain.'” Yes. Because the usual thing is to PAY YOUR ESSENTIAL SUPPLIERS, NOT STEAL FROM THEM.
17526
Reposted by Michael Brough
cindy @bloomedwings.bsky.social · 01/10/2026
10% off 868-BACK is crazy, it should actually increase its price during sales. ... go buy 868-BACK.
0206
Michael Brough @smestorp.bsky.social · 01/10/2026
almost everything that someone is play-acting with LLMs they would do with people given the chance :(
110
Michael Brough @smestorp.bsky.social · 30/09/2026
thank you for saying nice things!
010
Michael Brough @smestorp.bsky.social · 30/09/2026
a lot of them see themselves as being in the ceo class is the thing, who are they gonna solidar with
040
Michael Brough @smestorp.bsky.social · 30/09/2026
well i thought 868-back coming out pretty hard against ai corps would be in its favour but suddenly the former indie scene loves that shit
152
Michael Brough @smestorp.bsky.social · 29/09/2026
blog post - 868-BACK: steam reviews mightyvision.blogspot.com/2026/09/868-...
mightyvision.blogspot.com
0256
Michael Brough @smestorp.bsky.social · 29/09/2026
selectbutton.net/t/868-back/1...
Hell yeah. This game feels like when your favorite experimental musician suddenly puts out a polished, hi-fi art-pop album, and after the initial shock you find that it’s just as good if not better than their low-fi work. This game is still as original, strange, and challenging as much of his previous work, but this level of polish and scope seems novel for him, and he wears it well.
1315
Reposted by Michael Brough
neighborhood01.bsky.social @neighborhood01.bsky.social · 28/09/2026
I legit think 868-BACK is GOTY as much as I’ve enjoyed some other games this year. Crazy amounts of strategic depth and so many interesting interactions among the various devs and progs.
1207
Michael Brough @smestorp.bsky.social · 27/09/2026
i try not to judge people for being really insecure, but sucks when they’re in a position to take it out on others
050
Reposted by Michael Brough
Lia @liasae.bsky.social · 24/09/2026
I am now keeping this on speed-dial
Edited old IBM printout in black caps on off-white paper.
'A computer can never be held accountable
Therefore a computer must always do the hacking haha what are they gonna do, put a computer in jail? Haha "oops it's alive" lmao'
81102321
Michael Brough @smestorp.bsky.social · 27/09/2026
"i haven't written a line of code all year!" as though that's something to be impressed by and not an admission that you can't navigate the slop you're pouring out so instead you've just completely surrended your creative capacity
1755
Reposted by Michael Brough
Official Electric @officialelectric.bsky.social · 24/09/2026
RUIN: 35th Anniversary - Definitive Edition A Point-&-Click Adventure game set in a cyber-fantasy world of kingdoms and ancient relics. Journey through this mysterious land, behold its wonders, and ponder 35 years of mysteries. Wishlist on Steam Now: store.steampowered.com/app/5012260/...
022974
Michael Brough @smestorp.bsky.social · 24/09/2026
also relevant: Y's scifi story about aliens eating babies, followed by him claiming that he irl believes that babies are not conscious. people will tell you who they are if you listen!
050
Reposted by Michael Brough
Aysha U. Farah @ayshaufarah.bsky.social · 19/09/2026
We’re getting closer and closer to Peak Environmental Storytelling
510118
Michael Brough @smestorp.bsky.social · 19/09/2026
GOTTA HAVE FAITH
040
Michael Brough @smestorp.bsky.social · 18/09/2026
i’m sure i made a videogame about this
010
Michael Brough @smestorp.bsky.social · 18/09/2026
watching babies figure it out is fantastic, i’ve seen a few different approaches but the general idea seems to be to form a desire and then break it down into line segments
190
Reposted by Michael Brough
✧ SkyMagpie ✧ (left my ❤︎ in Undermine) @skymagpie.bsky.social · 16/09/2026
I was worried if my comic is perhaps too self indulgent, but then I remembered the words of Björk and now I need to make it even more self indulgent 🥰
58114803896
Reposted by Michael Brough
the babahuck @tylerhuckabee.bsky.social · 16/09/2026
rip annie dillard
One of the things I know about writing is this: spend it all, shoot it, play it, lose it, all, right away, every time. Do not hoard what seems good for a later place in the book or for another book; give it, give it all, give it now. The impulse to save something good for a better place later is the signal to spend it now. Something more will arise for later, something better. These things fill from behind, from beneath, like well water. Similarly, the impulse to keep to yourself what you have learned is not only shameful, it is destructive. Anything you do not give freely and abundantly becomes lost to you. You open your safe and find ashes.
1134431142
Reposted by Michael Brough
tann @colourtann.bsky.social · 15/09/2026
0102
Reposted by Michael Brough
The Secret Lives of Games @secretlivesofgames.bsky.social · 15/09/2026
All Systems Brough - IMBROGLIO We're joined by @nicole.pizza @eddybox.bsky.social @getdizzy.bsky.social to discuss this deck-building genre-defining brough-like, the 9th game in our yearlong coverage of @smestorp.bsky.social's wide-ranging catalogue. secretlives.games/all-systems-...
secretlives.games
The Secret Lives of Games: All Systems Brough - Imbroglio
We're joined by Nicole He (The Crush House, Kinlo Labs), Eddy Boxerman (Osmos, Karmaka, Broken Rules), and Noah Sasso (Sportsfriends, Iron Galaxy Studios) to discuss Imbroglio, a deck-building, grid-based, genre-defining brough-like. It’s the ninth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Cinco Paus Audio edited by Dylan Shumway. Discussed in this episode: Imbroglio https://apps.apple.com/us/app/imbroglio/id969264934  868-BACK (Out now!! Go buy it!!) https://store.steampowered.com/app/3304110/868BACK/  https://finji.itch.io/868-back  Michael Brough’s Website https://www.smestorp.com/  Michael Brough’s Blog https://mightyvision.blogspot.com/ September 9th, 2026 Imbroglio Notes 14 blog post https://mightyvision.blogspot.com/2020/06/imbroglio-notes-14-mizzenmast.html  Imbroglio release blog post https://mightyvision.blogspot.com/2016/05/imbroglio.html Imbroglio Notes 6 blog post https://mightyvision.blogspot.com/2016/08/imbroglio-notes-6-meditation.html Guxt https://www.cavestory.one/pixels-works/guxt.php  Igbo Calendar https://en.wikipedia.org/wiki/Igbo_calendar Everyday Shooter https://store.steampowered.com/app/16300/Everyday_Shooter/  Imbroglio Notes 8 blog post https://mightyvision.blogspot.com/2016/08/imbroglio-notes-8-score-o.html Vivafringe Guide to Imbroglio Boardbuilding https://vivafringe.wordpress.com/2017/03/02/a-guide-to-imbroglio-boardbuilding/ Vivafringe Izu Mode blog post  https://vivafringe.wordpress.com/2017/02/21/imbroglios-izu-mode-is-the-way-forward-for-deckbuilding/ Vivafringe Izu Mode YouTube videos https://www.youtube.com/playlist?list=PLVkyA1oDHBa_PGysiUQ_kGaCorynP21O9 Noah’s Bandcamp https://octopusinc.bandcamp.com/album/also-the-remixes Kinlo Labs (join their waitlist!) https://playkinlo.com/  I’m So Happy You’re Here – I Can’t Meditate! https://youtube.com/playlist?list=PLJ9ZwePF3_ms&si=jALBpOdXrprPI8Z_ Baba Is You: The Board Game & Party House: The Deckbuilding Game Kickstarter https://www.kickstarter.com/projects/bitewinggamesnick/baba-is-you-the-board-game  Imbroglio in-progress blog post https://mightyvision.blogspot.com/2016/03/still-working-on-imbroglio-this-is.html Imbroglio Notes 1 blog post https://mightyvision.blogspot.com/2016/05/imbroglio-notes-1-inventory-management.htm Imbroglio Notes 3 blog post https://mightyvision.blogspot.com/2016/06/imbroglio-notes-3-monsters.html   https://secretlives.games/  https://discord.gg/tslog https://www.patreon.com/tslog
02811
Reposted by Michael Brough
Gustavo Chico | Clovelt @clovelt.bsky.social · 15/09/2026
Ayo! I added external keyboard/controller support to @smestorp.bsky.social 's amazing Cinco Paus: youtu.be/ndgm-qDXB3I Works in all game builds, including the ios version on M-Chip macs (which plays super smoothly) + optionally, Automancia built-in! @raiganburns.bsky.social might like this :)
141
Michael Brough @smestorp.bsky.social · 13/09/2026
i’m gonna do it! meant to ages ago but kept preferring to make expansions than make my hardcoded ui landscape. unfortunately i expect “mobile smell” will limit sales, but just personally i am not happy about having something i put so much into stuck only on phones
061
Michael Brough @smestorp.bsky.social · 12/09/2026
blog post - imbroglio notes 15 - mizzenmast II mightyvision.blogspot.com/2020/05/imbr...
mightyvision.blogspot.com
imbroglio notes 15 - mizzenmast II
I love playing games with people. I have ended up mostly making singleplayer games because they're easier to sell. Here's a game with a co...
2164
Michael Brough @smestorp.bsky.social · 12/09/2026
it is very normal to Delight in Things
1131
Reposted by Michael Brough
adamatomic @adamatomic.bsky.social · 10/09/2026
accordingly i think you should seriously mistrust and esseentially *fear* the fundamentalist capitalist instinct to simply go fast now and if you dont go fast now we'll find someone who will profoundly self-destructive
0483
Reposted by Michael Brough
adamatomic @adamatomic.bsky.social · 10/09/2026
you have to slow down first, you have to find joy in improving your technique, somehow deeply trust and value have essentially faith that you WILL be fast EVENTUALLY, understand that progress is nonlinear, and that your goal is not to be fast once, it's to be fast for YEARS. its a different project
1515
Reposted by Michael Brough
adamatomic @adamatomic.bsky.social · 10/09/2026
as your running form reverts, hopefully, to a more kind of natural, light, smooth, kind of fundamentally mammalian pattern, the amount of ground you can cover, and how fast you can cover it, for EXACTLY the same energy expenditure, is kind of mind boggling
1281
Reposted by Michael Brough
adamatomic @adamatomic.bsky.social · 10/09/2026
appreciating today this thing i learned from distance running, which is that you can't actually train yourself to run fast *directly* you will hit a ceiling, hard, get injuries, etc instead you have to train yourself to run LIGHTLY and run SMOOTHLY at SLOW speeds. directly against your instincts
3656
Michael Brough @smestorp.bsky.social · 11/09/2026
tao (finally) says HACK THE MEGACORPS terrytao.wordpress.com/2026/09/11/a...
061
Reposted by Michael Brough
ploum @ploum.mamot.fr.ap.brid.gy · 09/09/2026
My AI policy is "I don’t want any kind of interaction with that thing." And this should be all you need to know. ploum.net/2026-09-09-ai_policy.html
ploum.net
I Don’t Want to Interact With Stochastic Parrots
I Don’t Want to Interact With Stochastic Parrots par Ploum - Lionel Dricot.
11125
Reposted by Michael Brough
tann @colourtann.bsky.social · 11/09/2026
1405
Reposted by Michael Brough
Ulfsire @ulfsire.bsky.social · 10/09/2026
I may have taken the wrong lessons from path of achra in now thinking every UI element needs a little accompanying poem
58111
Michael Brough @smestorp.bsky.social · 10/09/2026
what really gets me looking back at my blog is this 2020 post of “ok i spent yesterday in bed with a sore throat but i’ll definitely get these 7 projects done soon” and then no posts for two years mightyvision.blogspot.com/2020/05/defi...
mightyvision.blogspot.com
definite plan
Imbroglio: Mizzenmast is now unambiguously released and working. This was a stressful few days. Yesterday I completely crashed and spent ...
0170
Reposted by Michael Brough
daryl "rupert pumpkin" b 🏳️‍⚧️ @hypercubexl.bsky.social · 09/09/2026
GDT's reddit AMA spitting fire www.reddit.com/r/movies/com...
reddit comment: 

Hello! Did you intend the ending of Pan’s labyrinth to be real or in Ofelia’s mind?

Guillermo Del Toro's reply: 

My interpretation, and it's exclusively mine, is that it's real.

Because there's two things. One is what people call “The Shining Question.” The Shining Question is, Who opens the door for Jack to get out of the fridge? And Ofelia is in an attic with a guard outside her door, and she draws the door with the magic chalk, and she shows up in the labyrinth. So, the only way she could have gone into the labyrinth is the magic chalk. And the flower is real at the end. The flower that blooms in the dead tree. And the reason I think it’s real is because—and this is why I'm in favor of the human factor in art—I think that art does transform the world. You know?

Think about it for a second. One of the goals, with all this movement, is to make you believe that art is vulgar. That art is nothing special, and anybody can do art. That is like me telling you that I'm faster at running than Usain Bolt but I “run” in my motorcycle. Well, that's not the same. That’s not the same at all.

Art is important, and they want you to believe it isn't. It's part of the idea of control. The goal is not to have artificial intelligence. The goal is to foster natural stupidity. The goal is to foster you not looking for answers, and to trust yourself entirely to an engine. Look at the way we are dipping our toes into these things. We are starting to ask the machine, Is this true? For now, there's a correlation between reality and what the answers of the machine are. For now. But soon, we won't even investigate further. We will be told it's true. And if the machine is in the hands of somebody who should not be trusted, then your reality has been completely and utterly fucked. Because your intelligence ends at the question. You don't seek the answer. It's given to you.Q: You recently mentioned that AI creates 'semi-compelling screensavers' and that you'd 'rather die' than use it. As a filmmaker who relies heavily on practical effects and creature design, what do you think is the biggest thing lost when a computer generates an image instead of a human hand?

GDT:

The three quarters of the process that gave you the chance to think of the idea that people don't think about without that process. Meaning, AI can get you to the middle really fast, but there's a dialectic with the process that gets you to that top 10%. I'll give you an example with the Pale Man.

We sculpted it as an old man, with a face. And then I said, Let's take out the face. This happened because I saw a photo of a manta ray and the poster for Don Coscarelli’s Phantasm. That combination, which happened at two different times during a week or a month, are not permutations that are chemically part of an equation. They are alchemy. And then I said, Take out the face, and then I said, Let's put the eyes on the hands. This triangulation happens because I spent a month or two months living with the idea of this creature. And it's not linear.

AI is like a super-fast engine that makes semi-sentient permutations of things that are already done. Creation is things that have never been done. Coming to exist.

And the second thing is the loss of the apprenticeship that one has as an artist. You're never a master; you're always an apprentice. This is a kinship I have with, for example, Chris Nolan. When he showed me The Odyssey, there’s a scene when Matt Damon is floating in the stormy ocean and I asked him—because we were talking about practical effects, and how great it is and that we both always use a maquette or a model—and I asked him, How did you do it? He said, “We put him in a storm in the ocean.”

And you're gonna find that 30% of a great image occurs accidentally. You know, either a drop of water hits the lens, or the camera shakes. I remember when in 1993, '94, Jim…
2845491916
Michael Brough @smestorp.bsky.social · 10/09/2026
blog post - imbroglio notes 14 - mizzenmast I mightyvision.blogspot.com/2020/06/imbr...
mightyvision.blogspot.com
imbroglio notes 14 - mizzenmast I
Doug posted about one of my "imbroglio notes" post today, which spurred me to have a little read over them again and reminisce. Obviously t...
0101
Michael Brough @smestorp.bsky.social · 09/09/2026
yeah exactly, maybe a better way to put it!
130
Michael Brough @smestorp.bsky.social · 09/09/2026
nice to look back at! interesting to think: i talked about the description language for weapons mightyvision.blogspot.com/2016/06/imbr... - would never work for the superficially-similar devices in 868-BACK because each one inserts unique code at different points in the game script. different games!
mightyvision.blogspot.com
imbroglio notes 4 - when this
Most of the ideas I had for weapon effects could be phrased "when X, do Y". When this hits an enemy, stun them. When this kills an enemy, ...
040
Michael Brough @smestorp.bsky.social · 09/09/2026
with raigan's permission, here is the song: soundcloud.com/smestorp/rai... (cc @rickyhaggett.bsky.social)
soundcloud.com
Raigan Burns
Listen to Raigan Burns by Smestorp #np on #SoundCloud
191
Michael Brough @smestorp.bsky.social · 09/09/2026
question for raigan imo, i'm happy for you to but it's his Unique Personal Artwork
120
Michael Brough @smestorp.bsky.social · 09/09/2026
(the reason is: raigan made a large donation to the 868-back crowdfunding, so last year i made him a song. today i was finally getting around to another one of the backer rewards, which reminded the children of the song, which they love to an intimidating degree.)
2120
Michael Brough @smestorp.bsky.social · 09/09/2026
children dancing around the house singing RAIGAN BURNS at maximum volume @raiganburns.bsky.social
1140
Reposted by Michael Brough
Douglas Wilson @doougle.net · 09/09/2026
In prep for our Imbroglio episode on TSLOG, I spent a while re-reading all of @smestorp.bsky.social's old blog posts. Legit some of the best, most useful writing ever done about making videogames. Check out this nugget from May 2016, sooo good mightyvision.blogspot.com/2016/05/imbr...
"tools:
- steal ideas from another game and try to fix them
- always make the grid smaller
- save up weird ideas until they naturally fit somewhere
- write down all different ideas and then fit them all into a consistent structure
- simplify the design to avoid work you don't want to do
- abandon your original idea, it was just scaffolding"
37014