Jack @jackturps.bsky.social · 28/09/2026that single button upgrade thing in Sektori is one of the nicest design flourishes ive seen in a minute 020
Reposted by JackVerbante @verbante.bsky.social · 27/09/2026🚨🚨🚨 MURDER TETRIS 🚨🚨🚨 my entry for #fallingblockjam is complete! if you are excited like our detective you can play it here: verbante.itch.io/murder-tetris #pico8 #gamedev 934673
Reposted by JackJacob Finch @wahoolagon.bsky.social · 06/04/2026still figuring out drilling holes ended up being very hard on performance, so i'm going with a tile based approach. Which will also could open up fun opportunities like caves. squidgod's LDtk tutorial was very helpful. Really fun building a level in another piece of software #playdate 171
Jack @jackturps.bsky.social · 24/09/2026noodling on a character for a #pico8 platformer, is it obvious that i just played super mario world for the first time lol 2202
Reposted by JackCass (makes games) @cassmakesgames.bsky.social · 18/09/2026New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...duckberet.comHow I Design Original Arcade-Style Games - DUCK_BERETHow I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action 211547
Reposted by JackLorraine🍬 @lorandbehold.bsky.social · 21/09/2026finally got a start on #fallingblockjam! 1518526
Jack @jackturps.bsky.social · 22/09/2026gf is getting deep into skyrim for the first time and we’re finally getting to the good part 010
Reposted by Jackwhere the oleander grows @nonblnary.bsky.social · 16/09/2026if youve known me for any length of time you have heard me bemoan the death of flash and with it the flash game ethos. i’m currently playing love eternal and this game is exactly the sort of thing i was talking about. long live the action puzzle platformer 2223
Jack @jackturps.bsky.social · 16/09/2026im sick today (booooo) so im finishing derelict star (yaaaaaay) 120
Jack @jackturps.bsky.social · 16/09/2026wrestled back the WR today, sub 1:00 is so close i can TASTE it 041
Reposted by JackLorraine🍬 @lorandbehold.bsky.social · 15/09/2026hello, new game!! Snake's Digits 🐍🖐 😤 snake hungry, but snake no like mess. 🧹 snake tidy up. ✌️ snake count snake's digits. 🍽️ snake eat! 😬 ... but snake fragile. made for #pico1k, holds in 1023 bytes!! #pico8 #nerd play now! punkcake.itch.io/snake-digits 1030280
Jack @jackturps.bsky.social · 15/09/2026came across this great vid by @pentadact.com!! it clarifies a lot about a pretty new style of games one of the 100 insightful points he makes is that info games work best when they’re telling human stories cos those are fuzzy and familiar and we can make assumptions about em.youtu.beThe 3 questions an Information Game needs to answerYouTube video by Tom Francis 040
Reposted by JackDominic Tarason @dominictarason.com · 14/09/2026It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAAsteamhype.comSteam HypeSteam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam. 1022748955
Jack @jackturps.bsky.social · 12/09/2026puzzle levels have 2 doors, exploration levels have 3 doors 130
Reposted by Jackadamatomic @adamatomic.bsky.social · 09/09/2026folks you can dip your toes into the biggest, deepest, fastest brough-like of all time right in your desktop browser, right now hatch some quality schemes and let your mind boggle at how wild even the tip of the iceberg can get !! 0164
Reposted by JackJake Eakle @jseakle.bsky.social · 08/09/2026hoooollly shit OpenAI is very evil i mean you knew that, but this is a new kind of way you didn't know about. you gotta read this whole pdf and just skip the math parts. but in case you don't, here is the pull quote. 02410
Reposted by Jackadamatomic @adamatomic.bsky.social · 06/09/2026neeeewwwww ggaaammmeee WHAT oh yuck this one is callled SEPSIS - adamatomic.itch.io/sepsis 🔬 1023 bytes of slightly gross arcade good times ⚡️ zap stuff with your ~very~ short range laser 🧪 eventually get Gobbled By Orbs 💖 big appreciate to @mixolumia.com for inspo ! 59523
Jack @jackturps.bsky.social · 08/09/2026wrote some stuff about the level generation and its different relationship to novice and expert playersjackturps.comA Deathless Roguelike 1205
Reposted by JackMog @justmog.bsky.social · 07/09/2026i liked it a lot contrary to what i said about wanting to destroy pico8 forever. the constant tension between your rotation & movement being on the same controls is crunchy-frustrating (positive) & the world above regenerating when u fall is a neat idea for this sort of game 231
Reposted by Jacktorcado @torcado.com · 07/09/2026fantastic!!! ive been excited for this ever since i saw your teaser clips, and it did not disappoint! at first i found the eager re-generating to be a bit frustrating, but after playing several runs i came back around to liking it. very fun!! we'll see how long this time stands haha 111
Reposted by Jacksylvie @sylviefluff.bsky.social · 07/09/2026Grapplehook Midpoint Teleport Killer is out! Sphinx of black quartz, judge my vow! sylvie.itch.io/gmtksylvie.itch.ioGrapplehook Midpoint Teleport Killer by sylvieGet Me That Kitten! 221698
Jack @jackturps.bsky.social · 07/09/2026made a new game a witch has cast you into a cursed cave. escape with the help of subterranean critters jack-turps.itch.io/love-me-not #pico8 #gamedev have fun ((: 49317
Reposted by JackBrendan Allen @brendanallen.bsky.social · 05/09/2026hello new bluesky folks, it's a pleasure to meet you. i don't just post about my ugly roller coaster tycoon levels, i also make little videogames that are also poems/dioramas/strange little historic print culture collage works like this one: bibliomancer.itch.io/the-tiny-toy...bibliomancer.itch.ioThe Tiny Toy Theatre Imagination Kit by bibliomancerMake your own nineteenth century toy theatre diorama! 0103
Jack @jackturps.bsky.social · 06/09/2026a while back my grandad crashed a drone into the top of a very tall tree me and my brother spent like 3 hours trying to get it down with ropes and pulleys and shit, not knowing if it was possible eventually we got it, and now we laugh about it all the time Mosa Lina is a lot like that (: 140
Reposted by JackKayin @kayin.moe · 06/09/2026Metroidvania is a dumb, but charming term that carries history. It has perhaps outlived its natural life span, but oh my god Search Action is a disgusting fucking term, like calling sausages 'stuffed pig guts' 45858165
Reposted by Jackdorian @doriantaylor.com · 04/09/2026(which is what all the math is about) other specific insights include: • if you are too eager to categorize you will end up with a bad partitioning scheme • because even for simple design problems, the number of valid partitions far exceeds the available words in the english language … 271
Reposted by JackDouglas Wilson @doougle.net · 04/09/2026"If you actually figure out methods to control people’s behavior. You can bet they will be adopted by governments and advertisers in no time. You are working for them." www.molleindustria.org/blog/making-...molleindustria.orgMaking Games in a Fucked Up World – G4C 2014 – Molleindustria 172
Jack @jackturps.bsky.social · 03/09/2026btw im a website guy now recently wrote this piece thinking about faerie games (:jackturps.comWhat Tolkien Knew of Game Design 022
Jack @jackturps.bsky.social · 31/08/2026I HAVE BESTED YOU COWHANDED MILKSOT had me cheesing so hard, good good stuff 150
Jack @jackturps.bsky.social · 31/08/2026just finished Love Eternal!! whatever you think it is, its more im kinda awestruck, you gotta play this thing 2214
Jack @jackturps.bsky.social · 30/08/2026went to leeds fest based off this lineup which, as it turns out, is a fantasy mockup from reddit lmao 120
Jack @jackturps.bsky.social · 29/08/2026recently watched Wake Up Dead Man (spoilers) and can’t stop thinking how much more I would’ve enjoyed it if the reddit brain rationalist had to reckon with an actual miracle instead of “solving” the resurrection of christ lol 020
Jack @jackturps.bsky.social · 28/08/2026working on the #pico8 label #art for pogo game, probably a lil work to go but its close! 1180
Jack @jackturps.bsky.social · 24/08/2026rabbit holes will often wreck a run, continuing a great tradition of rabbits being pricks 0203
Jack @jackturps.bsky.social · 24/08/2026new mechanic!! rabbit holes warp you from side to side it's very dependent on the relative angles of the two walls which puts more emphasis on the level generation #gamedev #pico8 3455
Reposted by Jackloren schmidt @lorenschmidt.bsky.social · 23/08/2026i think one big failing of games is that we don't teach each other about learning design! i thought i'd write a thread about limited bandwidth and limited retention. this is actually really simple to understand. imagine a chessboard with a row of pawns and nothing else. 59721
Reposted by JackCole Wehrle @colewehrle.bsky.social · 23/08/2026This weekend I had the privilege of grappling with some very big and difficult games with a spotlight on Michael Lorino's Imperial Elegy. As usual, the whole experience got me thinking about big games, what they demand of their players and the rewards to be found in their exploration. 🧵 212228
Jack @jackturps.bsky.social · 21/08/2026doing some freaky level-gen stuff for the pogo game, tryna find a fun way to convey that to the player #pico8 #gamedev 1669
Jack @jackturps.bsky.social · 21/08/2026this was pretty bad in the end! the rigid clusters tanked the variety of the mid game and made the late game an indistinct slurry of asteroids. have since reverted it and just spawn the first 3 asteroids in nearby slots instead. helpful lesson that not every fix is sweeping and systemic. 190
Jack @jackturps.bsky.social · 21/08/2026snot bubbles of sleeping moles let you reposition in midair (: #gamedev #pico8 2415
Reposted by Jackjohn.flannelly @gemstonez.bsky.social · 18/08/2026johnflannelly.itch.io/houseworming New game! Check it out!johnflannelly.itch.ioHouseworming by John.FlannellyCollect worms while navigating small talk at the party. 133
Reposted by Jackloren schmidt @lorenschmidt.bsky.social · 18/08/2026this is part of a larger conversation about the commercial idea of "art style"- this notion that you can somehow distill expressive particulars and apply them, rather like paint, to any game, film, etc., that you can without harm ignore structural relationship. 0382