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Jack

@jackturps.bsky.social
298 followers 459 following 910 posts

making games

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Reposted by Jack
ⓘ chloe @unluckychloe.bsky.social · 8h
the world breathes
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Jack @jackturps.bsky.social · 28/09/2026
that single button upgrade thing in Sektori is one of the nicest design flourishes ive seen in a minute
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Verbante @verbante.bsky.social · 27/09/2026
🚨🚨🚨 MURDER TETRIS 🚨🚨🚨 my entry for #fallingblockjam is complete! if you are excited like our detective you can play it here: verbante.itch.io/murder-tetris #pico8 #gamedev
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Jacob Finch @wahoolagon.bsky.social · 06/04/2026
still figuring out drilling holes ended up being very hard on performance, so i'm going with a tile based approach. Which will also could open up fun opportunities like caves. squidgod's LDtk tutorial was very helpful. Really fun building a level in another piece of software #playdate
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Jack @jackturps.bsky.social · 24/09/2026
noodling on a character for a #pico8 platformer, is it obvious that i just played super mario world for the first time lol
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Cass (makes games) @cassmakesgames.bsky.social · 18/09/2026
New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...
duckberet.com
How I Design Original Arcade-Style Games - DUCK_BERET
How I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action
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Lorraine🍬 @lorandbehold.bsky.social · 21/09/2026
finally got a start on #fallingblockjam!
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Jack @jackturps.bsky.social · 22/09/2026
gf is getting deep into skyrim for the first time and we’re finally getting to the good part
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where the oleander grows @nonblnary.bsky.social · 16/09/2026
if youve known me for any length of time you have heard me bemoan the death of flash and with it the flash game ethos. i’m currently playing love eternal and this game is exactly the sort of thing i was talking about. long live the action puzzle platformer
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Jack @jackturps.bsky.social · 16/09/2026
im sick today (booooo) so im finishing derelict star (yaaaaaay)
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Jack @jackturps.bsky.social · 16/09/2026
wrestled back the WR today, sub 1:00 is so close i can TASTE it
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Lorraine🍬 @lorandbehold.bsky.social · 15/09/2026
hello, new game!! Snake's Digits 🐍🖐 😤 snake hungry, but snake no like mess. 🧹 snake tidy up. ✌️ snake count snake's digits. 🍽️ snake eat! 😬 ... but snake fragile. made for #pico1k, holds in 1023 bytes!! #pico8 #nerd play now! punkcake.itch.io/snake-digits
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Jack @jackturps.bsky.social · 15/09/2026
came across this great vid by @pentadact.com!! it clarifies a lot about a pretty new style of games one of the 100 insightful points he makes is that info games work best when they’re telling human stories cos those are fuzzy and familiar and we can make assumptions about em.
youtu.be
The 3 questions an Information Game needs to answer
YouTube video by Tom Francis
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Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
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Jack @jackturps.bsky.social · 12/09/2026
puzzle levels have 2 doors, exploration levels have 3 doors
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Jack @jackturps.bsky.social · 10/09/2026
heeeell yeah, been excited for this!!
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adamatomic @adamatomic.bsky.social · 09/09/2026
folks you can dip your toes into the biggest, deepest, fastest brough-like of all time right in your desktop browser, right now hatch some quality schemes and let your mind boggle at how wild even the tip of the iceberg can get !!
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Jake Eakle @jseakle.bsky.social · 08/09/2026
hoooollly shit OpenAI is very evil i mean you knew that, but this is a new kind of way you didn't know about. you gotta read this whole pdf and just skip the math parts. but in case you don't, here is the pull quote.
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adamatomic @adamatomic.bsky.social · 06/09/2026
neeeewwwww ggaaammmeee WHAT oh yuck this one is callled SEPSIS - adamatomic.itch.io/sepsis 🔬 1023 bytes of slightly gross arcade good times ⚡️ zap stuff with your ~very~ short range laser 🧪 eventually get Gobbled By Orbs 💖 big appreciate to @mixolumia.com for inspo !
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Jack @jackturps.bsky.social · 08/09/2026
wrote some stuff about the level generation and its different relationship to novice and expert players
jackturps.com
A Deathless Roguelike
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Mog @justmog.bsky.social · 07/09/2026
i liked it a lot contrary to what i said about wanting to destroy pico8 forever. the constant tension between your rotation & movement being on the same controls is crunchy-frustrating (positive) & the world above regenerating when u fall is a neat idea for this sort of game
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torcado @torcado.com · 07/09/2026
fantastic!!! ive been excited for this ever since i saw your teaser clips, and it did not disappoint! at first i found the eager re-generating to be a bit frustrating, but after playing several runs i came back around to liking it. very fun!! we'll see how long this time stands haha
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Jack @jackturps.bsky.social · 07/09/2026
thanking #pico8 for the constraint of pixel art lol
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sylvie @sylviefluff.bsky.social · 07/09/2026
Grapplehook Midpoint Teleport Killer is out! Sphinx of black quartz, judge my vow! sylvie.itch.io/gmtk
sylvie.itch.io
Grapplehook Midpoint Teleport Killer by sylvie
Get Me That Kitten!
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Jack @jackturps.bsky.social · 07/09/2026
made a new game a witch has cast you into a cursed cave. escape with the help of subterranean critters jack-turps.itch.io/love-me-not #pico8 #gamedev have fun ((:
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Brendan Allen @brendanallen.bsky.social · 05/09/2026
hello new bluesky folks, it's a pleasure to meet you. i don't just post about my ugly roller coaster tycoon levels, i also make little videogames that are also poems/dioramas/strange little historic print culture collage works like this one: bibliomancer.itch.io/the-tiny-toy...
bibliomancer.itch.io
The Tiny Toy Theatre Imagination Kit by bibliomancer
Make your own nineteenth century toy theatre diorama!
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Jack @jackturps.bsky.social · 06/09/2026
a while back my grandad crashed a drone into the top of a very tall tree me and my brother spent like 3 hours trying to get it down with ropes and pulleys and shit, not knowing if it was possible eventually we got it, and now we laugh about it all the time Mosa Lina is a lot like that (:
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Kayin @kayin.moe · 06/09/2026
Metroidvania is a dumb, but charming term that carries history. It has perhaps outlived its natural life span, but oh my god Search Action is a disgusting fucking term, like calling sausages 'stuffed pig guts'
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Jack @jackturps.bsky.social · 05/09/2026
Mosa Lina: the thinking friend’s slop
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dorian @doriantaylor.com · 04/09/2026
(which is what all the math is about) other specific insights include: • if you are too eager to categorize you will end up with a bad partitioning scheme • because even for simple design problems, the number of valid partitions far exceeds the available words in the english language …
optimal vs suboptimal issue graph partitioning
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Douglas Wilson @doougle.net · 04/09/2026
"If you actually figure out methods to control people’s behavior. You can bet they will be adopted by governments and advertisers in no time. You are working for them." www.molleindustria.org/blog/making-...
molleindustria.org
Making Games in a Fucked Up World – G4C 2014 – Molleindustria
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Jack @jackturps.bsky.social · 03/09/2026
btw im a website guy now recently wrote this piece thinking about faerie games (:
jackturps.com
What Tolkien Knew of Game Design
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ⓘ chloe @unluckychloe.bsky.social · 03/09/2026
3
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Jack @jackturps.bsky.social · 01/09/2026
finally... mario 65... #gamedev
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Jack @jackturps.bsky.social · 31/08/2026
I HAVE BESTED YOU COWHANDED MILKSOT had me cheesing so hard, good good stuff
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☯ (small stellated plushie) 🧃 @plushie.bsky.social · 30/08/2026
#picotron
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Jack @jackturps.bsky.social · 31/08/2026
just finished Love Eternal!! whatever you think it is, its more im kinda awestruck, you gotta play this thing
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Jack @jackturps.bsky.social · 30/08/2026
went to leeds fest based off this lineup which, as it turns out, is a fantasy mockup from reddit lmao
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Jack @jackturps.bsky.social · 29/08/2026
recently watched Wake Up Dead Man (spoilers) and can’t stop thinking how much more I would’ve enjoyed it if the reddit brain rationalist had to reckon with an actual miracle instead of “solving” the resurrection of christ lol
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Jack @jackturps.bsky.social · 28/08/2026
working on the #pico8 label #art for pogo game, probably a lil work to go but its close!
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ⓘ chloe @unluckychloe.bsky.social · 27/08/2026
puzzle side
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Jack @jackturps.bsky.social · 24/08/2026
rabbit holes will often wreck a run, continuing a great tradition of rabbits being pricks
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Jack @jackturps.bsky.social · 24/08/2026
new mechanic!! rabbit holes warp you from side to side it's very dependent on the relative angles of the two walls which puts more emphasis on the level generation #gamedev #pico8
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loren schmidt @lorenschmidt.bsky.social · 23/08/2026
i think one big failing of games is that we don't teach each other about learning design! i thought i'd write a thread about limited bandwidth and limited retention. this is actually really simple to understand. imagine a chessboard with a row of pawns and nothing else.
a text diagram of an 8x8 board (dots) with a row of pawns (p) at the side near us
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Cole Wehrle @colewehrle.bsky.social · 23/08/2026
This weekend I had the privilege of grappling with some very big and difficult games with a spotlight on Michael Lorino's Imperial Elegy. As usual, the whole experience got me thinking about big games, what they demand of their players and the rewards to be found in their exploration. 🧵
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Jack @jackturps.bsky.social · 21/08/2026
doing some freaky level-gen stuff for the pogo game, tryna find a fun way to convey that to the player #pico8 #gamedev
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Jack @jackturps.bsky.social · 21/08/2026
this was pretty bad in the end! the rigid clusters tanked the variety of the mid game and made the late game an indistinct slurry of asteroids. have since reverted it and just spawn the first 3 asteroids in nearby slots instead. helpful lesson that not every fix is sweeping and systemic.
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Jack @jackturps.bsky.social · 21/08/2026
snot bubbles of sleeping moles let you reposition in midair (: #gamedev #pico8
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john.flannelly @gemstonez.bsky.social · 18/08/2026
johnflannelly.itch.io/houseworming New game! Check it out!
johnflannelly.itch.io
Houseworming by John.Flannelly
Collect worms while navigating small talk at the party.
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loren schmidt @lorenschmidt.bsky.social · 18/08/2026
this is part of a larger conversation about the commercial idea of "art style"- this notion that you can somehow distill expressive particulars and apply them, rather like paint, to any game, film, etc., that you can without harm ignore structural relationship.
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